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Zeno965

"what can i expect from Squad?"

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So, you saw some cool footage on youtube, read an interresting article on your favourite gaming-magazine or heard it from your gaming buddies.. and now you might wonder, what the hell is this cool game all about?

 

first off, when you join this forum you might have noticed alot of comments in this manner: "ohh its pre-alpha, you havent seen nothing yet!" or "F¤"k you for comparing this to INS or ARMA etc.etc."

 

this is only partial truth because even though it might seem similar to Insurgency or other games in that genre, i would like to present one of the main factors why this game will be truly unique:

 

Overview

Project Reality (PR) is a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.

Major Features

100 player dedicated servers with 8 man squads
Integrated custom VOIP system with 3D local speech.
Realistic behaviour for all aspects of the game while keeping it fun.
Heavy focus on teamwork based squad-gameplay with many new soldier classes.
Over 40 maps spanning 5 unique gamemodes.
Over 15 factions.
Modern warfare & insurgency but also historic battles such as Vietnam,Normandy and Falklands are featured.
Gameplay Features

Removal of Vanilla Battlefield 2 Elements:

Spawning on flags / Spawning on Squad Leaders.
User Interface reduction: Removal of several unnecessary HUD elements.
Automatic spotting of infantry and vehicles using the Q Commo Rose.
External views for all vehicles.
vBF2 commander assets: Scan,Supply & Vehicle drops.
Commander overhead "spy" camera.
Custom Game Modes:

AAS - Assault and Secure focuses the battles over a few key areas. These areas usually have very large capture radius (100-300m), which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
Insurgency - PR's assymetrical game mode. Featuring unconventional forces defending weapon caches. the conventional forces have to gather intelligence and find and destroy these caches.
Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
Vehicle Warfare - Dedicated gamemode to our armoured and airborne assets.
Command & Control - A gamemode without flags where the objective is to destroy the enemy's main Forward Operating Base before they destroy yours.
Innovative Spawn System

Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.
Revamp of Soldier Equipment

All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-Cluttered HUD

The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System

Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman , Breacher with grappling hook, Combat Medic, Sniper, Spotter, (heavy)Anti Tank, Engineer, Anti Air, Rifleman AT, Rifleman AP, Machine Gunner, Automatic Rifleman, Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian.
Updated Commander Features

Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in various forms of Artillery, and mark waypoints and enemy assets. They also have a UAV available with conventional factions.
New Deployable Asset System

Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Logistics

Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support

Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Realistic Warfare

Everything from weapon ballistics,heavy armour movement,soldier sprint speeds,animation to aircraft missile systems is made to behave as realistic as possible in Project Reality while at the same time remain fun and engaging to the player.
Integrated VOIP replacement

BF2's VOIP doesn't fit PR needs so we have our own integrated PR Mumble. This allows for in-squad communications but also for squadleaders to talk individually to each other or with the commander. It also features 3D local speech, meaning you can hear players from other squads if they are close to you.
Custom servers

Our servers are very different from vanilla BF2 servers and allow for up to 100 players and 8 man squads. Project Reality also doesn't require Gamespy servers and emulates it's own master server for servers and player accounts allowing Project Reality to be played online without Gamespy.
Single Player

Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no add-ons.
Art Assets

Models

Project Reality comes packed full of quality custom content, ranging from new weapons to heavy armour, all with new custom animations. Why not browse our Media section and take a look for yourself, or check the Project Reality Guide for a full detailed list of available weapons and vehicles? There's simply far too much to list here!
Maps

Project Reality comes with over 40 unique maps, based off of realworld geographical locations and imagery, and include custom statics. No vanilla BF2 maps are retained within Project Reality. To give an estimation of the size that some of Project Reality's maps include, vanilla BF2 maps are scaled as 2km squared (4km area). Most of Project Reality's maps are 4km squared (16km area), and some are 8km squared (64km area). This, along with less system intensive statics have allowed the team to improve the view distance to more realistic proportions and greatly improve the realism of combat within the mod. More persistent foliage statics ensures that cover actually means cover!
Updated Map Screen Features

The map screen that players have access to has been tweaked drastically from BF2. The ability to "auto-spot" and track enemy units has been removed. In its place is a Contact Report system where squad leaders can call up the chain of command to the commanding officer, and have enemy units marked, deleted, and moved around at the whim of the commander. Player directional arrows have been removed and all vehicle icons have been updated to reflect the various new vehicle classes showcased in Project Reality. In addition to sending contact reports, squad leaders can more effectively communicate by placing markers for APC Transport Requests, Helicopter Transport Requests, Troop Reinforcements Requests, Resupply Requests, and Build Order Requests.
New Main Menu

Completely redesigned interactive main menu for sleeker look and easier navigation, as well as new features. Online and offline training modes are available, as well as map overview previews, before you join a server.
Factions

Released Factions:

United States Marine Corps
Peoples Liberation Army
Middle East Coalition
British Army
Russian Forces
United States Army
Canadian Forces
Israeli Defense Force
German Forces
Militia
Taliban
Iraqi Insurgents
Dutch Forces
French Forces
African Resistance Fighters
Vietnam Era USA,USMC and NVA Forces
WIP PR Community Factions:

Polish Forces
Norwegian Forces
Finish Forces
Syrian Army & Rebel Forces
World War 2 USA & German Forces

 

"but hey, isnt that the Project reality mod for battlefield 2 Features-list?"

 

well yes it is! because this is all part of the development plan for squad! (with certain changes ofcourse as this is a totaly unrestricted engine allowing much more freedom of development)

 

I hope this clarify why so many of us is so passionate about this game, because it will be bigger than any FPS you have ever played! and to make it possible you will have to be patient with the DEVs, give them the time they need to deliver to us the ultimate Tactical, Realistic, Explosive, Dynamic, Teamwork-oriented, First person shooter, that will BLOW YOUR MIND!

 

Another thing to think about, Its over 11 years since its humble beginnings as a idea to improve the teamwork of the battlefield franchise, and 11 years later we are getting our own god damn full-blown game, pretty amazing if you ask me. 

 

anyway, enjoy squad, and in the meantime, Play PR as long as it lasts! (it is far from dead)

 

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And plus judging that Squad is a standalone game now, it does not have the limitations for the mod Project Reality, so all those features listed will be more advanced and more modified due to its new modern engine. The developers struggled so hard with the 2004 engine but because of faith we hanged in there.

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Statistically it is, due to the massive donations that they encountered on the website to keep the servers up.

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The player base is too small in PR now, if you're anywhere outside of East Coast USA or Western Europe forget about playing PR at any sort of usable standard.

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Well that has saved me 14.95pounds on purchase of BF:2!

 

I heard from some YouTubers (Nope not going to mention any names) when Squad comes out that be it for them concerning PR:BF:2!..

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Well that has saved me 14.95pounds on purchase of BF:2!

 

I heard from some YouTubers (Nope not going to mention any names) when Squad comes out that be it for them concerning PR:BF:2!..

 

I would immagine when squad is getting more and more content that most will make the transfer pretty quick

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I would immagine when squad is getting more and more content that most will make the transfer pretty quick

 

Couldn't agree with you more!

 

I really can't see PR competing with Squad!...Saying that you always have the Old die hards that always be there until the end!

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You think they can catch up to 10years in a year?

 

I really can't answer that maybe,maybe not!?

 

We now most of the Devs here are from PR and have a clear goal on what they want from Squad!

 

I have played games DeltaForce for over 10yrs and it was unavetable to end!

 

With all do respect to all PR fans!!...

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The player base is too small in PR now, if you're anywhere outside of East Coast USA or Western Europe forget about playing PR at any sort of usable standard.

 

I know many Oceania Players who would disagree.

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The player base is too small in PR now, if you're anywhere outside of East Coast USA or Western Europe forget about playing PR at any sort of usable standard.

I agree with nate. I'm sorry youve had trouble getting into PR as of late but i play atleast twice a week every week with friends and people ive never played with before. always full/near full servers. sorry for off topic, im just passionate about my baby :)

Edit: im west coast canada, but still!

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I think the PR playerbase is still very active, when i played tonight, there were 3 servers wich were full (100 players) and 2 or 3 with players around 20-60.... but then again i think 2 were european and 1 american of the full ones. I am from germany so i never have trouble finding a PR game because the european community is still very very big.

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RollingInTheHurt 2-4 full 100 man servers online playing Project Reality this evening, I don't see that as dead tbh.

 

If anyone is looking for a game where they can actually move with an up to 8 man squad working together in collaboration with the rest of their 50 man team, combining helicopters, APC's, tanks etc. then you should check out Project Reality.

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PR is far from dead: the most unfortunate thing about it is that BF2 is dead. BF2's engine is so dated that it is unstable on modern hardware, so much so to the point where if you are on a certain ISP or if you have a certain modem you simply can't play the game at all.

 

A massive number of PR players (and potential PR) players cannot play BF2 because of this issue. It's just something that happens over time

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Just ignore rolling,he's just salty about something and refuses to listen to reason. Oh and I've been bribed so hard, that's why i stand up for pr  :P

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I actually expect a lot :)

 

and you should! but also remember that games like this is not made overnight, so be patient also :D

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and you should! but also remember that games like this is not made overnight, so be patient also :D

I am well aware of game development and I'll be patient :)

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RollingInTheHurt 2-4 full 100 man servers online playing Project Reality this evening, I don't see that as dead tbh.

 

If anyone is looking for a game where they can actually move with an up to 8 man squad working together in collaboration with the rest of their 50 man team, combining helicopters, APC's, tanks etc. then you should check out Project Reality.

Amen.

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To be fair, this is nowhere near peak time. This is the exact opposite.

 

Player counts will probably go up soon anyway what with 1.3 on the way and PR going totally standalone.

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To be fair, this is nowhere near peak time. This is the exact opposite.

 

 

But if PR is not dead, wouldn't it be full 24/7 with multiple servers? I am confused now.  :wacko:

Or maybe because PR is dying and people dont want to admit to it, instead they think in magical fairy land it will bring in new players....  <_<

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But if PR is not dead, wouldn't it be full 24/7 with multiple servers? I am confused now.  :wacko:

Or maybe because PR is dying and people dont want to admit to it, instead they think in magical fairy land it will bring in new players....  <_<

 

Why so hostile? i dont see any reason why you would try to give shit to the game that is basicly the foundation of Squad. If you dont have anything nice or constructive to say, please keep it to yourself.

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