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Hello everyone !

 

Let me first of all introduce myself, I am Romain, 28yo CG Supervisor for video game cinematics.

I have recently worked on project like Halo 5, Grey Goo, Call of Duty ect...

 

I am also member and founder of the ArmA section in the multigaming community =BoB= aka BreizhoO, I am pretty sure I have played with some of you guys on Squad or any other simulation game out there.

 

I am new in the video game industry though, always worked with pre rendered cut scenes, and I have just started in the modelisation of some WWII era assets.

Endgame being integrated those as a mod in Squad with Unreal Engine 4.

 

 

Those assets are started : ( I will get some WIP renders later this week )

 

Opel Blitz  - 80%

 

KubelWagen - 70%

w3cTbGU.jpg?1

Stielhandgranate - 100%

 

Pak 38 - 90%

6y10pWV.jpg?1

STG 44 - 40%

 

The list is quite long, and for now I am only working on this on my spare time.

 

I will first focus on the firearm themselves, and then, when the SDK gets released, I will get the characters and vehicle up and running?

I hope that we will be able to get the original rig, and reuse the game animation.

 

 

I am also negotiating with the Milirary History Museum of Budapest to get my hand on some Axis and Allies outfit and gears and then 3D Scan them with my company hardware system to get ultra hight quality model, almost never seen in an Indie game before.

 

Now, to get a bit more into details and to introduce the mod :

 

It will be a partial game conversion using some existing asset and animation.

 

Project name is :

 

1944 : La voie de la liberté.

 

voielib.jpg

 

This is the road that goes from Utah Beach in Normandy to Bastogne in the East of France. Crossing Britanny, and Center of France to finish into those cold Ardennes valleys.

 

Battlefield will be various, from the Libération of Sainte-Mère-Eglise, Carentan, Rennes, Anger, Le Mans, Verdun, Bastogne ect...

 

The main idea is to develop a war frontline, with no compromise, extreme simulation, so extreme that gameplay would be left behind on some aspect.

Difficulty and Inertia will be the keywords.

 

No quick reload, if it takes 20 seconds for the crew to get in the Panzer 38 (t) then, 20 seconds it will take.

MG Gunner will have less stamina than a simple rifleman, or according to his load.

Emphasize ambush and transport more than Gun & Run

 

 

Here are a few features we would like to showcase, via Scripting or Blueprints in UE 4 :

 

 

- Drink & Stamina ( Drink coefficient is directly connected to the speed of Stamina regeneration. )

- Towing of Canon and light Artillery.

- Troop transport, Opel Blitz, Half track, Light carrier ect..

- Light armored vehicles, M5 Stuart, Panzer 38 t. No Heavy Unit

- Squad Based, FOB, rallypoint ( Squad )

- Massive non linear map based on actual location

- Construction and Fortification ( Squad )

- Gear modification ( Tree branch for canon camouflage, sandbags ect... Men of War like )

- HQ and High Command ( Squad )

- Axis and Allies, Western Front conflict.

- Inventory, micro gestion, ammo and drink canteen ( Men of War like )

- Vehicles Cargo ( ArmA like )

- Night and Day cycle ( If technically possible )

- Autobipod ( Red Orchestra like )

 

 

Everything announced is subject to changes, but the main idea is here.

We will start with the basic features first, in order to get a prototype released no too long down the road.

 

 

394px-10.jpg

 

 

 

On the reference side, here are some and what we like from them :

 

- Invasion 44 & Iron Front (mod ArmA)

''Speed pace and tactics''

 

- Resistance & Liberation ( mod Half Life )

''Game overall concept and belt inventory''

 

- Men of War series

''Micro gestion and inventory''

 

- BattlegroundEurope WWII OL

''Game concept and scale and learning curve''

 

- Red Orchestra & Darkest Hour

''Game concept, and weapon behaviour and impact + bipod system''

 

- Project Reality

''Team based''

 

 

As you can imagine, this is a gigantic task that is in front of us. This is also why I offer to any volunteers to step up, we need 3D Artists, Texture Artists, Progammers, Level designer and Sound specialist.

 

There is absolutely no obligation what so ever in therm of time to invest, if you just feel like modeling one gun and then leave, it is all good with us.

If you feel like this is a project you like and want more responsability, then that is also totally fine.

Everything is to be done, so if you like it, text me, and we will find you a task suited to your skills.

If you have a showreel, or example of past work, please attach them to the discussion.

 

 

Pipeline is as follow :

 

3D Modeling : 

3dsmax or else for High & low poly.

(We need high and low poly modelers, I can provide High meshes that just need retopo and UV's)

 

Texturing :

PBR Shader

Substance Painter & Designer

Photoshop

 

Rigging :

3dsmax

 

Game Engine:

Epic Unreal Engine 4

 

 

I also have a possibility to purchase some good models on Turbosquid or CG Trader, I will activate a transparent paypal microdonation system to help.

Everything will help, up to what you can and want to give, 100% of it will be used in the game purpose.

This totally optionnal and is basically like a kickstarter to help us shorten some corners.

 

Thanks for your support.

 

=BoB=BreihzoO

 

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There's going to be a high percentage of the community keeping a close eye on this.

 

Good luck! Certainly sounds interesting

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Good luck with project!

 

I will definately play this if/when this comes out.

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good work enjoyed readying the post, looks promising and waiting on more news (At the moment trying to imagine squad in a WW2 scenerio)  B)

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Seems like we're pursuing the same objectives :D

 

Nice post, nice WIPs, if you plan on maybe joining forces with another team and see what we have going on right now, be sure to contact me :)

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The community of this game is so productive, I love it! Keep up with the good work guys!

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Awsome work so far!

 

alot of us have been waiting for somebody to kick off an WW2 mod for Squad, so if you need any help at all or need to recruit new members, feel free to join us in the Squad Community modding Discord server:

 

https://discord.gg/0jXt1Y2dpl7qI4oT

 

Alot of skilled and eager people inn here that would love to help!

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fantastic work. may i direct you to the squad modders discord server: https://discord.gg/0jXt1Y2dpl6FjSlO

 

really good place to look for a team, also you could look to coordinate with some people who are already starting similar mods. 


Awsome work so far!

 

alot of us have been waiting for somebody to kick off an WW2 mod for Squad, so if you need any help at all or need to recruit new members, feel free to join us in the Squad Community modding Discord server:

 

https://discord.gg/0jXt1Y2dpl7qI4oT

 

Alot of skilled and eager people inn here that would love to help!

Shakes fist. 

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Hello again,

 

Thank you all for the warm welcome.

 

Here are a few additionnal image I would like to share with you :

 

They all are screenshot from Unreal Engine 4.

 

 

 

hjFrJhT.jpg

 

1B60Rwu.jpg

RYlQHrD.jpg

vLidGjh.jpg

TpXIoUZ.jpg

 

Opel Blitz Interior is still to be modeled.

 

 

 

nCDZgYF.jpg

nJcOO1v.jpg

 

Jt7QkIa.jpg

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Nice stuff! I got similar plans but I wanted to extend into 1945 and the war in the Pacific theater and into Japan. I want to add Navy and ships! :) And to the end of WW2 with use of Fat Man and Little Boy and slightly beyond with the hunt for Hitler after the end of war.

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Hello again,

 

Thank you all for the warm welcome.

 

Here are a few additionnal image I would like to share with you :

 

They all are screenshot from Unreal Engine 4.

 

 

 

hjFrJhT.jpg

 

1B60Rwu.jpg

RYlQHrD.jpg

vLidGjh.jpg

TpXIoUZ.jpg

 

Opel Blitz Interior is still to be modeled.

 

 

 

nCDZgYF.jpg

nJcOO1v.jpg

 

Jt7QkIa.jpg

 

holyyyy, I think im in love, but seriously you should join the discord server that zeno posted and ask there too. 

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Oh man this looks amazing!!!

One of my guys in the clan is working on a map right now I'll give him a shout see if you can help once he's Finnish his map

Good luck x

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Oh man this looks amazing!!!

One of my guys in the clan is working on a map right now I'll give him a shout see if you can help once he's Finnish his map

Good luck x

 

as always, if he ever needs help or just want to showcase and get feedback, direct him to the community modding hub :D

 

https://discord.gg/0jXt1Y2dpl8wsEMe

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Looks really good. Would be happy to take me a seaside walk on Omaha beach, with Squad / UE4 mechanics and graphics. Keep up the good work.  :)

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Hello guys,

 

I ve kept working on my Kubelwagen model.

 

Low poly is almost complete, baking process went quite well, model is now 24k poly instead if the 1.5 millions that it used to be :)

 

Here are some Substance Painter WIP :

 

SzdHP7C.jpg

 

tld0xCZ.jpg

 

yz8ddS0.jpg

 

f86TPL0.jpg

 

K8bvl4E.jpg

 

 

 

As you can imagine from a WIP, there is still a lot to do and redo, but I felt happy enough to share it with the community.

 

I am still looking for modelers ect... Feel free to get in touch, the more the merrier ( and faster :D )

 

Good night all !!

 

BreihzoO

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