Squad_Masters_League

Squad Masters League / 2016 - 2017

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WHAT IS SQUADMASTERS?

Squad Masters League is an endurance tournament and a hybrid round robin / double elimination tournament during which your team squad is ranked according to several markers: presence, number of players and victories. Each team can join the competition anytime during the ongoing season.

 

Squad Masters is a competition aimed to reward:

1. Tactical proficiency;

2. Participation / consistent and punctual presence of a team in the competition;

3. The ability of a team to collect and bring many players.

 

RULES

 

Admission

The Staff reserves the right to refuse admission based on player reputation or past actions. The Staff reserves the right to refuse admission or eject from the competition any person who fails to comply with these rules. The minimum roster for a team to enter the competition is nine players.

 

Player Conduct

 

Any competitor found to have engaged in or attempted to engage in any act that the Squad Masters League deems, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the Squad Masters League Creator.

 
  1. Unfair Play. The following will be considered unfair play and will be subject to penalties at the discretion of Squad Masters League officials.

 
    1. Collusion. Collusion is defined as any agreement among two or more players to disadvantage opposing players.

    2. Competitive Integrity. Clans are expected to play at their best at all times within any Squad Masters League game, and to avoid any behaviour inconsistent within the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification, in-game strategies (such as FOB placement and vehicle routes) will not be considered when determining whether this rule has been violated.

    3. Hacking. Hacking is defined as the use of any modification of the Squad and/or the use of third party applications by a team or person. Furthermore, the use of community admin powers during competitive play will also be considered as hacking.

    4. Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to: sticking your barrel through bulletproof windows on vehicles, water glitching, vehicle flipping while manned, or any other game function that, in the sole determination of the official, is not functioning as intended.

    5. Ringing. Playing under another player’s account or directing someone else to play under another player’s account.

    6. Ban evasion. Playing under an alternate account or another player’s account while banned or disqualified from participating in competitive games.

 
  1. Profanity and Hate Speech. A team member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, defamatory, slanderous or otherwise offensive within the competitive grounds.

  2. Match-Fixing. No clan member may offer, agree, conspire, or attempt to influence the outcome of a match by any means.

 

Upon discovery of any clan member committing any violations of the rules listed above, the Squad Masters League may, without limitation of its authority under the first paragraph, issue the following penalties:

 
  • Verbal warning(s)

  • Loss of side selection for future games

  • Game forfeiture

  • Rematch of game

  • Suspension of team(s) or player(s)

  • Disqualification of team(s) or player(s)

 

Repeated infractions are subject to escalating penalties, up to, and including, permanent disqualification from future participation in the Squad Masters League. It is at the official’s sole discretion. To illustrate, the Squad Masters League can disqualify a player for a first offense if the action of said player is deemed egregious enough to be worthy of disqualification.

 

Timetable

Coordinated Universal Time (UTC) is used as the official Squad Masters reference for time.

Games could be played on Monday, Tuesday, Thursday, Friday, and/or Saturday. This way we don’t interfere with other community events like CCFN (which we love).

Standard time for games is 19:00 UTC but teams can set another time if they wish.

Teams can plan their own team vs team matches.

 

Streaming

Individual, Professional and Referee live streaming videos should be delayed at least 30 minutes.

Players engaged in a round are not allowed to stream until the final scoreboard of the round appears on screen.

Official Streamers are the only ones allowed to use Squad Masters logos and mentions in their videos and live streams.

 

Big Rumbles Rules Summary

Up to 6 dedicated gaming servers 36vs36 can be set up all year, 3 EU and 3 US.

The classification and schedule of games are organized within the squadmasters.com site.

An average of 2 games (We call it “Big Rumble”), that is 4 rounds per week, involving the maximum possible teams.

A Referee will be assigned to a specific BIG Rumble Server. A side (not an individual or a team) can refuse a Referee by posting a 24H notice on Discord before the BIG Rumble to begin. A new Referee will be assigned, the new Referee cannot be refused.

 

How to join a Big Rumble

Example 1: I’m team A. My post will be:

“A in”.

Example 2: I’m team A and I know a good team B I want to play with on the same side and I want to start on the US side. (First Come, First Serve) then my post will be:

“A in, playing US with B – 1st round.”

 

Player’s Team Limitation

Each team can engage players according to the slots availability on the servers – First Come, First Serve.

A team can engage 18 players maximum per server, but no server limit. It means that the same day, if 2 servers are open then a team can use a maximum of 2 x 18 = 36 players ; if 3 servers are open then 3 x 18 ; and so on.

We will provide as many servers as needed to welcome all the teams on a Big Rumble Day.

 

Victory Points

Download the official Calculator

Rumble

Round victory – 5 points and 3 points per series of 9 further players of the same team. Incomplete squads (under 9 players) win 0.5 point per player only.

Ego Trip

Round victory – 5 points and 2 points per series of 9 further players of the same team. Incomplete squads (under 9 players) win 0.25 point per player only.

A group of Meat Balls that wins a round scores 1 bonus points per team. The insolent team that looses a round scores 3 minus point.

Tournament

Round victory – 3 points and 2 points per series of 9 further players of the same team. Incomplete squads (under 9 players) win 0.25 point per player only.

A team that wins a Tournament (double-elimination brackets) scores a specific amount of bonus points:

12v12 | 20pts;

18v18 | 35pts;

24v24 | 50pts;

36v36 | 80pts.

Team vs. Team

Round victory – 3 points and 2 points per series of 9 further players of the same team. Incomplete squads (under 9 players) win 0.25 point per player only.

General

Only screenshots of scoreboards at the end of the game will be accepted as evidence to establish the presence of players and victory points. You can provide your scoreboard proof (a) using the Discord text channel #Scoreboards or (b) you can choose to upload your scoreboards in the comments window linked to the event post or (c) to use the CMS of squadmasters.com.

The calculation of points is performed all season and is updated at the end of each game on the competition’s website. Teams can see their rankings in real time. Rankings are provisional until the end of the season.

 

Clans gathering, alliances and choice of sides during a Big Rumble

There is a strategic and political way to play the Squad Masters.

More than only matches, we expect also global tactics in gathering and preparing for Rumbles. A lot of gossips around things like who is playing with who and/or what preparations are under way.

We want clans to gather, to plan alliances. The little teams to join together in order to create bigger teams and gain power.

Considering that the number of Big Rumbles is important (2 to 4 each week US and EU) and that we plan to take into account the results of the CCFN (we are asking CCFN Staff at the moment) and we are already taking into account the Open Tournaments rounds. We decided to allow teams to play together and form sides.

If nothing has been decided between teams, the Referee will assign a Side for each team.

 

In Game Rules

A team cannot have players on both sides during the same round.

Short notice cancellation or no-show will cost the team:

Long Run Competition: 3 penalty points.

Tournaments: Forfeit

A team forfeits if 50% of its registered players are unable to connect to the lobby at the time the round is planned to start (event time shown at the event page), then the opposite team wins the round.

A round is valid if there are at least 80% of the registered players on each team. If one of the teams is unable to meet this requirement then the opposite team can choose whether to play the round or not. If the opposite team chooses to play the round, the team that does not meet the percentage will receive a penalty point and the round will be validated. If neither team is able to respect the percentage requirement then the Referee will decide if the round is played or not. If the Referee chooses to play the round then each team will receive a penalty point and the round will be validated.

A round starts when both sides are ready to play and the minimum amount of registered players of each side is reached. The Referee then broadcasts a timer or will “live” the game its way.

No player should disconnect before the Referee successfully proceeded to the capture of the round scoreboard. Any Player Disconnection is deemed to be definitive until next round. Any disconnected player is reputed undeclared.

Spawn killing is authorized.

 

Open Tournaments | Team vs Team

Single-elimination (Knockout) or Double-elimination Tournaments. First round brackets are randomized (https://www.randomlists.com/team-generator).

In case of a Draw, the team that has won the most tickets wins the match.

Team vs Team Open Tournaments 9vs9, 12v12, 24v24, 18vs18 and 36vs36 results are taken into account when calculating League ranks – same rules apply with the exception of the max number of players per team.

To be validated, the event (2 rounds):

(1) should have at least one Referee present during the game (ask us to provide one for your match with 48h notice) and (2) should take place on one of the Masters server or (3) one of your server (can not be a custom server) if both teams agreed and if at least one Referee has full access to the server administration during the game.

A Referee will be assigned to a specific Open Tournament Server round. A team (not an individual) can refuse a Referee to operate by posting a 24H notice on Discord before the round to begin. A new Referee will be assigned – it can not be refused.

Regarding the Open Tournaments (still part of the overall points calculation): We are setting up rights on the website for the clan leaders to be able to manage team vs. team events directly without having to refer them to us. Results of rounds or entire games will be communicated by the leaders in the Masters Discord #scoreboards text channel (Screen Captures, Date, Server name and teams engaged).

 

Ego Trip | Team vs. World

The members of a same team challenge a group composed by players of different teams (named: Meat Balls).

A Meat Balls team cannot have more than 18 players of the same team engaged in a round.

Ego Trip rounds 9vs9, 12v12, 24v24, 18vs18 and 34vs34 results are taken into account when calculating League ranks – same rules apply with the exception of the max number of players per team (34 players per team engaged in a 34vs34 game).

To be validated, the event (1 or 2 rounds):

(1) should have at least one Referee present during the game (ask us to provide one for your match with 48h notice) and (2) should take place on one of the Masters server or (3) one of your server (can not be a custom server) if both teams agreed and if at least one Masters Referee has full access to the server administration during the game.

A Referee will be assigned to a specific Ego Trip Server round. A team (not an individual) can refuse a Referee to operate by posting a 24H notice on Discord before the round to begin. A new Referee will be assigned – it can not be refused.

 

Claims

Every issue raised will be subject to inquiries while empty claims will be ignored without further consequence.

To protect the reputation and the identity of the reported team or player, claims should not be made public. Claims have to be submitted to the Referee in charge of the game. Any claim that is made public will not be followed up on and the Plaintiff will be subject to disciplinary action.

Following the presentation of the claim by the plaintiff (evidences and/or speeches), the Referee shall issue its opinion within a time limit of 48 hours from the date and time of receipt of the claim.

Being rude to a Referee or an Official be sanctioned with a suspension from at least one match.

Offenders will be held accountable through sentences that are proportionate to the severity of their actions. A first notice will be addressed to the offender without further consequence. In the event of a repeated infringement a second notice will be addressed to the offender’s team without further consequence. In the event of a further offence, details of the wrongful conduct will be made public and the offender will be banned from the competition ; offender’s team will be subject to disciplinary action. As a last resort, it is at the League Creator’s discretion whether or not to punish a player or a team.

 

Teams merging

Unlimited number of teams can merge into a new team with the goal to gain a larger amount of talented players and to acquire points. The league will support and promote such merging as it is seen as a tactical move to win the competition.

The Mergers automatically transfer their victory points, bonus points and penalties to the new born team.

 

Referee Credit System

At the beginning of the tournament, each team is given 2 Referee Credits (RC).

In order to play a match, a team has to spend 1 RC.

To gain more RC, a team has to ref a match. We call it “Ref one, Play one”.


 

Registered Teams

http://squadmasters.com/teams/

 

Discord: 

https://discord.gg/xxbNBuY

 

Thank You!

I would like to thank the guys listed hereafter and all the teams and players:

 

Website, Servers & Tools

A|o|K King404
A|o|K babous34

 

Management

<eUK> Arcapse
A|o|K Hypno
A|o|K Bobby

[OpS] Level

[FFO] Koodoo

 

Wording & Translation

[FFO] Swordstaind

 

Advisors & promoters

Chronic and the CCFN Staff
[FFO] iLoveYourBackpack
[RIP] .Bole
RoyAwesome
|HSR| Popo
[WAR] Frog
[M] nordic socialist
A|o|K Cyrius70
A|o|K Marvin91
Houndeye ψ [FUBAR]

wF. Pliskin 

 

Streaming & Good Mood

[BVAR] Saint Sasius

 

Data

A|o|K Stalker
A|o|K L’As des As

 

Solving Stuff

Litoralis

 

Thank you for the great support in creating the league.

A|o|K Skor (founder).

 

Edited by Squad_Masters_League
update rules

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@everyone Hi! We builded a new website, trying to fit in the atmosphere of actual Squad Official Website and forum for you to browse comfortably. We hope you will like it. The competition starts on September 15h. We will keep you updated. Discord: https://discord.gg/WVauJDR  

Edited by Skor

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I'm not going to lie, this is pretty damn cool and exciting.

Let the games begin...

 

B|

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NEWS

 

We added several new rules to the Rumble and the Open Tournament:

http://squadmasters.com/rules/

 

A list of all the Rumbles taking place in this week:

 

Thursday September 15th 19:00 UTC

http://squadmasters.com/event/3044/

 

Friday September 16th 19:00 UTC

http://squadmasters.com/event/friday-big-rumble-2/

 

Saturday September 17th 19:00 UTC

http://squadmasters.com/event/saturday-big-rumble-3/

 

Check out all Events: http://squadmasters.com/events/

 

Discord: https://discord.gg/WVauJDR  

 

Edited by Squad_Masters_League

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LIVE!

 

Hi all! Follow the very first match of the Squad Masters League online tonight (15mns delay):

 

https://www.twitch.tv/squadmasters

 

Please forget the design of the page, we planned to build it tomorrow but an early match took place!

 

 

 

 

 

Edited by Squad_Masters_League

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TONIGHT MATCHES AND YESTERDAY RESULTS

 

TONIGHT

|FA| vs ZXD

19h00 UTC

http://squadmasters.com/event/fa-vs-zxd/

 

Big Rumble

A|o|K + HSG + [M]

19h00 UTC

http://squadmasters.com/event/3044/

 

 

YESTERDAY RESULTS

HSR vs WAR

Tournament:

HSR win the game (17-6)

http://squadmasters.com/tournament/12v12/

League:

HSR: +4 Loyalty / +3 Victory

WAR: +4 Loyalty / +3 Victory

http://squadmasters.com/event/hsr-vs-war/

 

The Squad Masters League is a long way run competition. You can join 30 competitive teams anytime. Just ask.

 

 

Edited by Squad_Masters_League

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Please note ZXD is not taking part in the Squad Masters League, but good luck with the tournament!

Edited by Shoshin

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You guys seems to be THE league going right now, so I've pinned the info in this section. Good luck everyone!

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NEWS FROM THE FRONT!

 

Good News!

Desmolocke made our day pinning the league in the forum!

On 19/09/2016 at 1:17 AM, DesmoLocke said:

You guys seems to be THE league going right now, so I've pinned the info in this section. Good luck everyone!

 

Penalty points

A|o|K received 2 penalty points for no show vs. FFO - Bad boys have been punished!

http://squadmasters.com/event/penalty-points-aok-for-no-show/

 

Results of the BIG Rumble #3

All the results:

http://squadmasters.com/event/saturday-big-rumble-3/

 

HSR are taking the lead!

http://squadmasters.com/teams/

HSR: 37.25

MUMBLERINES: 30

FFO: 28

Edited by Squad_Masters_League

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