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Smee

Game mode update any details

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  • Updated the AAS logic to be more robust and have more features
  • Allows for giving the capturing team tickets and also has an option to prevent ticket gain when capping from start-neutral
  • Owning more capture zones than the opposing team will begin to incur a slight bleed penalty. The more zones owned, the more bleed the opposing team incurs.

 

Any more details of what the bleed is and gain is. Bit ambiguous.  Thanks for change. 

 

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Check the upcoming user manual 1.1 in a few days time, it will contain this new information.

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