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Logistics System?

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What kind of logistics system do you guys aim for in Squad?


Will it be more like the one in BF2:PR with crates, or a completely new one?


Thanks for the great effort,


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I've suggested this system: http://forums.joinsquad.com/topic/90-resource-based-spawning-system/?p=928


It's an overarching system integrating spawning, spawn point deployment, asset construction, kit restrictions, vehicle repairs, ammunition supply, and more into a single logistical tree. It makes for an intuitive and easy-to-use resource system that focuses on emergent mechanics over hard limits and single-point game mechanics.

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