So as we all know, DX12 is rolling out more and more, and it's technically supported on UE4+Squad... The question is, how much so?
Does OWI depend on UE to do the DX12 optimization or that a game dev thing? Apparently dx12 is going to be EXTREMELY SLI/Crossfire friendly. But will Squad reflect these benefits? Currently, theoretically, dx12 should give anyone with a DX capable GPU a FPS boost, but it doesn't so far...
DX12 will be able to use the full VRAM on both GPUs as well as any memory allocated to your iGPU, so at this time, does Squad use any of these features, and if not, will it?