Jump to content
Sign in to follow this  

Recommended Posts

yeah there will be.. they just need to be created. 


to reiterate a bit we are really trying to keep everything very very stable and add layers of complexity after. 


Much easier to add bling afterwards.. some of the complex ue4 terrain shaders would completely hobble the gameplay / view distance / frame rate. 


We did try a bunch out in initial testing.. they were crippling at large scale. 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this