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yeah there will be.. they just need to be created. 

 

to reiterate a bit we are really trying to keep everything very very stable and add layers of complexity after. 

 

Much easier to add bling afterwards.. some of the complex ue4 terrain shaders would completely hobble the gameplay / view distance / frame rate. 

 

We did try a bunch out in initial testing.. they were crippling at large scale. 

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