Jump to content

Recommended Posts

My suggestion included modular improvised explosives and the devices to initiate them.

Opfor.

Will be able to choose a loadout at a cache or bombfactory that includes the size and type of explosive, intiation device(pressureplates or command wire..). The power source will be bundled with the intitiation.

the type of device can be placed through a command prompt in a doorway or window for example. when you are close to a door you can rig it with a 15lb charge and a pressure release switch. Or place a pressure plate in the doorway etc. Leaving a disturbed ground texture or a decal of your choosing.. a rug or maybe just a piece of cardboard. Situation would dictate.

so if you bury 50lbs of charge in a roadway it will show as the decoy object you pick and you can run command wire to a hideout. I Do not really know how realistic the command wire could be modeled but if it is too complicated. have a set of wires run out of the ground and towards wherever the sapper places the intition device. So if it is found the blufor can notionally follow the line.

bluefor.

Blufor will have access to a vallon or other metaldetecting device, explosive charges and a toolset to disarm these devices when found and to assist his unit in a patrol. when moving and having the detector equiped he will sweep it left and right while watching his hud and listening for detection squeels. he can drop babypowder or use spraypaint to mark the safe path and mark possible ieds or where to avoid. this detector and units skillset will include a better knowledge of traps and ieds. So he will be able to use the detector on doorways,walls, debris,and windows in a searching prompt to try and detect a device. If found he can place a limited amount of charges or attempt to reveal the bomb and disarm it. Giving the blufor team intel on a cache or bombfactory.

There is so much possible with this its hard to explain it all. Seeing how a vast majority of the fighting in a asymetrical battle depends on using these to balance the battle I would love to see attention to detail in this subject.

I Apologize for my poor grammer and mispellings And if any of this has been brought up already. Please tell me any opinions and ask any questions. I personally spent 6 months as a minesweeper on minor ops in 2009 and 7 months as a explosive detection k9 handler in 2010 on a daily basis. Afghanistan both times. Ok guys. Fire away.

Share this post


Link to post
Share on other sites

EOD guy sounds cool......with these abilities....having time to do

It on the virtual battlefield....not sure...would take lots dev time

To implement....any and all detailed enhancements to squad

Members characters.....is a plus in my book...

Share this post


Link to post
Share on other sites

Problem with having a metal detector kit is that there will be one person pulled away from the combat kits and since there are probably four infantry squads, that is four people less per team that will fire a weapon. Also the rounds are only one to two hours long, so mine sweeping is not really something you can do for a long time. Mine Sweeping would slow down the squad by a lot, so would it really be worth to do mine sweeping, when you could instead be attacking an objective at a faster pace even though you would be blown up by a mine once or twice?

Share this post


Link to post
Share on other sites

You can sweep at a brisk pace and for good gameplay, a good sweeper will manage a rifle and a detector. even if they only are used for chokepoints and clearing compounds. But I value these opinions.

Share this post


Link to post
Share on other sites

I like the idea of EOD. Minesweeping is a tedious element of battle, especially since minefields can stretch out for miles. I wouldnt encourage minesweeping on foot. Perhaps mine-clearing vehicles with the swinging chain spools up front, but on foot? Not gunna be fun.

EOD elements would have to be visible and threatening; A visually distinct, but camouflaged IED in a critical path of travel. Booby trapped doors or gates. Claymores. things like that.

I have made similar suggestions in the past, but in the grand scope of the game I think that there isnt enough incentive for this kind of mechanic to warrant the development time; that is to say, it would take a lot of additional elements being functional to get a sporadic return on investment.

It would happen occasionally, and if it did, it would be kinda cool, but if its not something that people are going to be telling their friends about to get them to play, its probably not worth the time.

Thats at least as I see things presently. Perhaps you can reasonably augment the usefulness of this mechanic?

Share this post


Link to post
Share on other sites

Is this something the NATO guys actually do when they knew the enemy is less than 1000m away? Honest question, as I don't know much about this stuff.

Share this post


Link to post
Share on other sites

Along the line this can always be added/changed if the gameplay shows it is needed. But I think it shouldn't be a priority at first.

The Engineer kit in PR works fine, and of course if you give him a bit of extra tools (Metal detector?) he will be more usefull. When you need it to clear a minefield or block a area from enemy vehicles it can be requested.

 

The AP (Anti Personal) Kit currently has remote detonated claymores which I'm sure the devs will give something new, special and definitely more useful.

Share this post


Link to post
Share on other sites

Is this something the NATO guys actually do when they knew the enemy is less than 1000m away? Honest question, as I don't know much about this stuff.

Vehicle launched explosive line charge for clearing IEDs

http://youtu.be/4ItyU0_jg7s

Remote controlled mine clearing vehicle

http://youtu.be/ce4d0yetIs8

I assume this is typically not done in a firefight, but I suppose it could be?

Share this post


Link to post
Share on other sites

Ok to answer the question. Do we sweep if the enemy is less than 1000m away. Yes. 100% unless we are about to be bombed by our own airstrike and we are running like hell. 95% of the time the taliban never shot at us unless we hit an IED and they knew we where hurt.

I agree the PR engineer kits work perfect but i would like a quick option to rig a door or window. And the just add a simple trigger or wired up device to the door mildy camoflauged.

The metal detector would be used in this game mostly for checking doorways and bridges or chokepoints for ieds. a quick dismount and the engineer clears the bridge.

Last post about mine clearing things. We usually would find them and just spraypaint a orange circle with an x over the suspected IED. Then would have special missions to escort EOD out to blow them up. We used the backpack versions of the mine clearing explosives once.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×