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Hello, just thought i'd post a little bit of help on how to aim with the SVD as this is difficult for some people in squads i've been in.

 

First i'd like to point out that i put my FOV to 80, in order to better see. My mouse sensitivity is at 35 ingame, and i highly recommend putting your sensitivity even below that if you are trying to hit at 600-800m.

Here is some illustrated instructions as to where to put your chevrons when aiming with the SVD currently ingame. If the stats for the SVD changes i will update this.

 

 

At ranges up to 100m your bullets will hit at the top of the first chevron, and so you should aim with this.

 

http://i.imgur.com/atuh2vw.jpg

 

At 150m your bullets will hit inside the first chevron. So you should keep the top of your chevron at the top of your target and the bullet should hit inside that chevron. You should probably not attempt headshots beyond this range.

 

http://i.imgur.com/qJUA7qG.jpg

 

At 200m your bullets will hit quite close to the bottom of the first chevron, at this range i would place those chevrons on the shoulders of the target if possible, this should give you a neck/upper chest shot.

 

http://i.imgur.com/P3jovr3.jpg

 

At 300m you should still place the chevrons on the shoulders of the target, the bullet should hit right in his chest.

 

http://i.imgur.com/s6t9B6H.jpg

 

At 400m you should aim with the second chevron, this is a bit of a tricky range, as the bullet will land between the top of the second chevron and the bottom of the first, i place my second chevron at the lower stomach of my target at this range for a chest shot. This is probably the maximum range of effective engagement if you don't have 4K monitor or a low field of view.

 

http://i.imgur.com/s6t9B6H.jpg

 

At 600m you aim with the second chevron, it should land pretty much right at the top of it.

 

http://i.imgur.com/308oTMl.jpg

 

At 800m you are pushing it even if you have clever settings the sway will make it difficult to hit here. But if you attempt it, you should put the bottom of the second chevron on the shoulders of your target.

 

http://i.imgur.com/ghhxOHQ.jpg

 

 

 

 

Sadly the range finder is not accurate at the moment, but it can give you some indication if you adjust a little bit, at 200m the target should fit inside the 300m mark, but be outside the 400m one.

This seemed to be true aswell at longer ranges, with the 800m target fitting inside the 900m mark.

 

http://i.imgur.com/Tckz7w1.jpg

 

 

I hope the SVD will be updated in the future with an accurate range finder where targets fit inside their marks.

And a clossed scope, that behaves more like an overlay, the PSO scope that is modelled ingame has an eye contact cushion, and you're suppose to have it all the way up there, so it shouldn't be an open scope where you can see around it. This would also make it easier to use, as the zoom that you see would be greatly enhanced.

 

 

I hope this was helpful to someone.

 

 

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This is great community content and definitely worth discussion. 

 

I for one find the modeled scopes to be very, very patchy, and from a technical standpoint often much more trouble than the desired effect is worth. 

 

Also, for what it's worth, the SVD needs the similar invisible stabilization applied to it that the ACOG, SAW and RPK74M have. I have tested on numerous weapons, and some weapons have great zoom stabilisation inbuilt, and some (like the SVD) are very floaty - as though there's no weight applied to the weapon at all. After testing, I find it consistently easier to hit targets in the head with an ACOG at the same or even greater ranges than with the SVD. This is a huge weakness as you'll most likely need to double tap a player with both weapons to take them down, however, the M4 has the benefit of a large mag and not sounding so obviously like an enemy sniper rifle. 

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very cool, even though i never play marksman/sniper. would really like to see one of these for the m203 and gp25

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Never actually played sniper on squad before but I will check out the guide and definetly get in to playing more on it.

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very cool, even though i never play marksman/sniper. would really like to see one of these for the m203 and gp25

Sadly there are no adjustable sights or reference points for any of the heavy weapons.

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Haven't found a good system for the nade launchers yet, but the here is what i got for the LAW, even if it's a bit off-topic, i feel like i shouldn't spam Guides. :P

 

100m Aim

http://i.imgur.com/TI2eRhJ.jpg

 

150m  i put their heads on the bottom line of the sight.

http://i.imgur.com/D0mxhna.jpg

Boom

http://i.imgur.com/cPN9eEn.jpg

 

200m, i aim just a bit above the head of a standing target

http://i.imgur.com/FtW5nO2.jpg

Yup

http://i.imgur.com/a9sGH7m.jpg

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Probably not for this game, it will give you some misleading info. If you read the original post, i explain how the rangefinder works in this game as of now.

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.....and fwiw, those who question the ballistics associated with the SVD in game currently.......

 

this is from a conversation a couple of us had in game with a dev today.....

 

 

The bullet drop is correct and is completely physics based, the dev that programmed it works with satellite scheduling for NASA and used to work at an applied physics lab, so I completely trust that he did it correctly

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Here is what i am talking about with how close it should be to your eye.

 

if PSO hasn't ocular cover you see this:

Pso-1onsvd.jpg

 

but with rubber cover you can see only this:

1389670156_pso-1_reticle_romanian_2.jpg

 

so squad version of PSO is still wrong and I hope devs understand that.

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.....and fwiw, those who question the ballistics associated with the SVD in game currently.......

 

this is from a conversation a couple of us had in game with a dev today.....

I assume that the scope's drop indicators could be tweaked, though? :-)

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I assume that the scope's drop indicators could be tweaked, though? :-)

 

I would hope so. Even if the ballistics are equal to the Arma engine, the zero on that SVD is just not right.

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It isn't right yet. We have never stated that it is. And it is not a priority to make the bullet drop indicator (on a weapon that is very often not used correctly in the game) more functional than it is.

 

Eventually it will be fixed. Today is not that day.

 

We have waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay bigger fish to fry. 

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.....and fwiw, those who question the ballistics associated with the SVD in game currently.......

 

this is from a conversation a couple of us had in game with a dev today.....

 

I don't think the bullet drop is wrong at all. The thing is that the Zoom on the scope of the SVD is wrong, and the ocular cover isn't simulated well, like FlyManRu demonstrates and i stated earlier.

If the zoom is increased for the scope of the SVD then the bullet drop chevrons and the range finder would be more accurate.

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It isn't right yet. We have never stated that it is. And it is not a priority to make the bullet drop indicator (on a weapon that is very often not used correctly in the game) more functional than it is.

 

Eventually it will be fixed. Today is not that day.

 

We have waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay bigger fish to fry. 

 

I perfectly understand, I don't mean to press it as an issue, and with the guide people should still be able to use the scope accurately as it is now, this kinda of small thing is something i could probably try and fix myself once i figure out how to use the Unreal 4 editor.

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