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Jdphipps

Dragging injured?

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I think adding the ability to drag someone that is injured would be awesome. This way you if you have no medic or a medic is close by, you can pull your ally to cover before the medic goes to work. 

 

 

(I currently cant run this game well. I cant get over 30 fps on any map. This game only uses 30% of my GPU and only 50% of my CPU :(    ) 

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please use the search feature on the forum.. you're not the only person who thought about it or opened a thread about it.

 

and try use diff settings...

what's your specs?

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please use the search feature on the forum.. you're not the only person who thought about it or opened a thread about it.

 

and try use diff settings...

what's your specs?

i3-2130 @ 3.4 gHz, GTX 960, 8GB of RAM. I know my processor is very underpowered but Im running Arma 3 better than this game. That just doesnt seem right. I get 20-30 FPS no matter what settings Im on. 50% RES Scale to 150%. Low to Epic. No FPS change 

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lower res scale = more fps .. so try the 120 - 100, and then just play with the random graphics settings

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I think adding the ability to drag someone that is injured would be awesome. This way you if you have no medic or a medic is close by, you can pull your ally to cover before the medic goes to work. 

 

 

(I currently cant run this game well. I cant get over 30 fps on any map. This game only uses 30% of my GPU and only 50% of my CPU :(    ) 

??

 

Why are u sad? it should be using 100% of everything

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The low CPU usage (and so forth GPU usage) are because animations are running with AnimBlueprint in UE4, and with huge pop servers it has a huge coding overhead. In another words, the animation"blueprints" need to be rewritten completely in C++ to lose the overhead. (I hope im using correct english words here)

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The low CPU usage (and so forth GPU usage) are because animations are running with AnimBlueprint in UE4, and with huge pop servers it has a huge coding overhead. In another words, the animation"blueprints" need to be rewritten completely in C++ to lose the overhead. (I hope im using correct english words here)

 

 

 

4743a5cc6dc151818643c063b5a28ace.jpg

 

 

 

So, is it hard?

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