Forum Rules 07/06/2016
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
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§9 Thread Capitalization
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Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
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From the very beginning I have been asking for a change in the mechanics of how objectives work. I do not approve of the "majority rules" system we currently have. I do not think that a strategic objective should be won or lost solely based on the number of people within its "radius". It detracts from good gameplay in my opinion. It does not favor good positioning. It does not favor proactive patrolling. It does not enhance a small but well coordinated defence. There is a youtube video in that link. Please watch it and explain to me exactly what those guys are guarding. Sure, within the current mechanics they have secured the objective. But do we really want gameplay to devolve to that? Abusing mechanics to win? I'm not saying that what they did is impossible to counter. In fact, as others have pointed out the tactics with an organized squad would be quite simple and net many kills and a huge ticket loss on the enemy. My point is, what if instead of having to just "be in the zone" they actually had to defend a physical, tangible, interact-able object such as a flag pole in the middle of that compound? I get it, someone's going to say, "but then can't a marksman just stand off at 600 meters and keep shooting people as they try to raise their flag?" Sure they can, but isn't the point of capturing an objective to secure the area? If there are still threats in the vicinity then capping should be dangerous. At the same time, smokes and suppressing fire can be employed to allow that soldier to raise his team's flag. On the flip side, should objectives not be able to be held with smaller forces? Why should we lose our objective in the rear because we left five guys to defend it but you snuck up with nine and capped it from them without firing a shot? What if instead your nine guys had to get to that flag in the middle of a compound? Slowly creep up and clear it room by room, corner by corner to make sure its clear and you can cap it safely. This is all my personal opinion and feelings. Too many times on Chora I have led grunts against Russians to take market place and they have held the police station south of the road and we have taken the village north of the road and captured the point because we stacked up more guys in the village than they could bring up. Also, not hating on Karm or anyone. I just see egregious abuse of what is in my mind a horrible mechanic. TL:DR change the objective capture radius to instead be a single interact-able object to dictate ownership of the objective.