Forum Rules 07/06/2016
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Showing results for tags 'yehorivka'.
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DesmoLocke posted a topic in Feedback & Suggestions
Okay, so I love this game mode, but I think it definitely needs some tweaking. Played invasion on Yehorivka last night as the attackers. Made it to Novo and lost. But here's the thing. Our team did a great job of working together and saving tickets and destroying enemy vehicles, but at the end, the US still won by a whopping 400+ tickets. I would venture to say it was the most aggressive invasion round I have ever played on that map and we still got slaughtered (in terms of tickets). The game mode works well (for the most part), but I would like to suggest some changes.: - Attackers gain an extra +20-25 tickets per flag cap - Attackers start with more than 250-300 tickets, since enemy team starts with 800+ or whatever. - Give attackers more vehicles than 'defenders' - Do not allow 'defenders' to back-cap after attackers have already taken a flag. It just doesn't make much sense in my eyes for the defenders to have 2.5X the amount of tickets as the attackers unless the attackers have an advantage (and as far as I am aware, they don't). What do you guys think? P.S. Invasion game mode is not on the wiki
hello guys n gals, for a couple of days now, we have been playing yehorivka (AAS), where the battle is taking place in storage site, mostly. the problem is - that cap point is waaaaay too big, so it's kind of a dead point - the first squad to cap the SW buildings usually wins the game (by far, after 3 games in 3 days, the winning team had 300+ tickets). a possible solution would be separating the southern and northern parts of the cap zone - making it into two (south storage and north storage), which would make it much more dinamic. just an idea, let me know what you think, please. cheers!