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Showing results for tags 'ww2'.
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A quick overview. The mod aims to bring the early parts of the second world war into Squad. Depending on the amount of participators in the mod creation, we will expand the ambitions accordingly. The mod will aim to change the flow of battle and gameplay by removing individual radio communication, making communication through man-carried and vehicle-mounted radio's the most deciding factor in winning a battle. We will emphasize the strengths and differences between factions according to history. The vision is something in between Forgotten Hope and Project Reality, introducing fixed wing aircraft and iconic tanks. Other possible features to be discussed is squad/fireteam types, having access to different special equipment. Nothing is decided and changing the core Squad concept too much deserves a serious discussion. What fronts will be depicted? The initial release will center around operation Barbarossa and the german advances through Soviet, possibly through a simple meta campaign. The first release will focus on the early light tank warfare, with tanks such as the BT7, T26 and Panzer 2/ Panzer 3. The second release will most likely continue expanding the arsenal into 1942, introducing the iconic MG42, T34, Panzer 4, along with Stalingrad maps. It will also introduce an insurgency mode with sum-o-dat terrible partisan hunting. The third release will center around the North African campaign, with such vehicles as the Crusader, Stuart, Fiat 13/M40 and El Alamein. What factions will be depicted? German Wehrmacht (First update) Soviet Red Army (First update) German Waffen SS (Second update) Soviet Partisans (Second update) Britains Western Desert Force (Third update) Italy's Royal Italian Army (Third update) Deutches Afrika Korps (Third update) Free French Foreign Legion (Third update) Awfully ambitious.. Yes indeed, this is the reason i have divided the different fronts into different updates that will mostly likely take years to complete. On the other hand, the goal is not to make every obscure Czech rifle used in the war, but to focus our efforts on the most important and commonly used equipment. Because this is a mod and not a product with a price, i can only put so much time and effort in it. I'm a huge World War 2 geek and love historical accuracy. If you feel the same way and know anything about map making, 3D-modeling, texturing, coding or blueprinting in Unreal Engine 4, animating or other, please consider joining. If you have a basic knowledge of Blender and Zbrush, i'm always willing to help (or recieve help, god knows i have a lot to learn). No, this is not another WW2 thread, it's a mod project and i'm looking for people who wants to help working on it. If you are a sad fellow who loves to shit on other people's work and ideas, i'd encourage you to move along to something that excites you. It's a new year, let's get this shit started. Fusilier Rifleman: Standard rifleman class for "Fusilier squads". The meat of the wehrmacht, the Fusilier squad is the most balanced and useful of all squad types. Carries Karabiner 98 with bayonet Shovel Stielhandgranate Bandages Pioneer Rifleman: (In the works!) Standard rifleman class for "Pioneer squads". The builders of heavy defenses such as timber/concrete bunkers, teller mines, bouncing betties etc. Carries Karabiner 98 Shovel Bandages Repair/Mine defusal tools 3kg Explosive Charge Nebelkerzen 39 (Smoke grenades) Grenadier Rifleman: (In the works!) Standard rifleman class for "Grenadier squads". The spearhead of the wehrmacht, is useful for breakthroughs but cannot construct anything. Carries Karabiner 98/ Gewehr 41 Knife Bandages Splitterhandgranate Nebelhandgranate Radioman: (In the works!) This role is reserved for those who can stay close to their squad leader communicate well, arguably the second most important class in the squad. Carries Karabiner 98 Bandages Nebelhandgranate Binoculars Torn Fu.g Portable radio Assault Rifleman: Specialized class optimized for close combat, comes in limited numbers. Available for all squads, this is the class used for taking the next building or clearing out that pesky machine gun position. Wether used to protect your pioneers or lead an assault, a vital role nonetheless. Carries MP40 Knife Bandages Stielhandgranate Shovel Machinegunner: (In the works!) The centerpiece of the german squad, everything in a german squad is designed to serve the machinegunner and his assistant. While not entirely useless for close combat, this role is all about positioning yourself well and making sure the ammo carrier stays close. Carries MG34 Knife Bandages Walther P38 Ammo Carrier: (In the works!) This class carries ammo for everyone, but especially for the machinegunner role. Can place a limited number of ammoboxes, or just equip it to resupply nearby friendlies. Carries Karabiner 98 with bayonet Bandages Stielhandgranate Ammo boxes Shovel Squad Leader: The squad leader class is the glue keeping it all together, all the while being equipped for close combat. Carries MP40/MP38 Knife Bandages Nebelhandgranate Binoculars Walther P38 Platoon Leader: The platoon leader is most often seen by the different radios on the field either in a static position or in a command truck. Rarely fights in close combat. Carries MP40/MP38 Knife Binoculars Luger P08
Hi As many probably know of the mod to arma 2 called invasion 1944, you've also maybe heard that it's coming to arma 3 as well. But updates are very rear on our pages, so i thought i'd share a bit here ;) screenshots on our latest build http://puu.sh/mRaNZ/bf39f257eb.jpg http://puu.sh/mRaWY/b929a6ca8d.jpg http://puu.sh/mRhpk/9e21b31fd1.jpg http://puu.sh/mRhqM/df0c48f1b0.jpg http://puu.sh/mRhr2/438940b73a.jpg http://puu.sh/mRhH2/44eb0ce3e5.jpg http://puu.sh/mRhI1/b997138a2e.jpg http://puu.sh/mRhJS/7bdd9f77d8.jpg
Watching this video just now reminded me that yes we do want one with the features mentioned here: 1. Destroyable buildings, planes, tanks, environment, etc. 2. Team play objectives without flags. 3. No weapon lockes. 4. Commander to help strategy and guide team objectives. 5. What did I miss from the Video?
So, I have heard of WW2 mods in development for Squad and I know its early in the game for mods but I thought it was something to talk about. For me personally, one thing that makes squad a great game is really the sounds. I know its weird but hear me out. When you play other military simulations the weapons make more of a "bang" sound. In Squad they make a "pop" sound. Again, I know its weird but its one little thing that sells the game. So in some kind of WW2 mod, I want to be sitting in the woods on the Eastern Front with my K98 rifle and hear it echo through the trees when I shoot. Its those little things that make the game so much better. And a lot of people say " there is not enough weapon variation with WW2" but, there is. I mean you have the Russians, Germans and Americans (with a few others) that all have their own weapons and vehicles. That is another thing to take into account, vehicles. Vehicles are a very broad topic. For this, only ground vehicles. There are so many vehicles in WW2 you could use. Probably mostly tanks and Jeeps of some sorts. Tigers, Shermans, Willy's Jeeps. So think about these things and talk about what you think about a WW2 mod and what it should include to really make it great. If you want to answer these questions: What vehicles would make a WW2 mod really stand out to you? What little details of the game would sell a WW2 mod?
Hej Guys, I just have a question. Will it be possible to mod ww2 weapons, new maps and so forth into Squad. I read that modding would be quite open so I am guessing that this would be possible right ? Just a quick yes or no to confirm and I would be ever so happy.
I have no idea if this has been discussed before (searched the forums but couldn't find anything). I WOULD PAY SO MUCH MONEY FOR AN EXPANSION/DLC/SECOND GAME SET IN WWII since PR WW2 isn't coming anytime soon. I know the base game isn't even in aplha but it's worth considering. Discuss
Hello So i was just thinking about the fun days when we had normandy back in 0.98. And i thought i would like to re-visit that time. It took some time to find. But i finally found the 0.98 version that includes normandy in it. And i thought we could hoste a local server with perhaps hamachi or some els form of lan hosting software anyone up for that?
http://www.warfoto.com/watch_on_the_rhine.htm Look at the war photos on this link and youll see dragon teeth used as a barrier to tanks during WW2. I hope we get to have them when we get tanks in Squad. breaking through them and destroying them will be a vital tactic, dont you think?
Hi there! Just sharing this if you don't know about: http://www.realitymod.com/forum/f376-pr-event-news/132430-new-prta-pr-ww2-alpha-release-26th-december-7.html#post2047862 The event starts at 18:00 PRT, so you still have enough time to download the ~600MB client. There will be 3 days heavy fighting in 3 host servers( Europe, NA, SA) See you on Omaha in less than 1h!