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Found 38 results

  1. The Wrench, March 2020

    Hey squaddies, We’re Marching on into (and around) the world of modding again, squaddies! We’ve got latest and greatest from some of your favorite modders and, hot damn, are things looking shiny this month. Without further ado, let’s get to the good stuff. INCOMING WRENCH! FINKARUS BY EDVARD PYULZE (LORDHITMAN) It’s been a tick since we’ve had an update from the front lines of Finkarus, but LoRDHitMan is back to surprise and delight. Finkarus is a 5km^2 island map, complete with mountains, farms, villages ranging on up through industrial and military complexes. Russian and US military forces will have to square off across the diverse terrain if they want to claim the island as a strategic resource. The fighting is sure to be brutal! Current work is focused primarily on improving the forested areas around the main bases with plans for even more foliage and points of interest up next. Villages hailing from Evarihino will be pleased to know they’ll exist very soon. If you’d like to beat them to the punch, head over to the Steam Workshop now! WAKE ISLAND BY GUNSLINGER AND OC2901 We really don’t have to tell you what Wake Island is by now, but we DO have to tell you how awesome Gunslinger and OC2901 for bringing it to life like never before. They’ve been able to recreate the real location at about 80% size, compared to your standard 10%. Good luck with that swim between points now, soldier. The map is nearing completion and already features an assortment of layers: 2 AAS, 1 Invasion, 1 Territory Control, and 2 very tight, small Skirmish maps, should you want to get real punchy. Next up? Playtest playtest playtest. Do you want to get involved, or just see more of what they have on offer? Head over to the Wake Island Discord now. PEOPLE’S LIBERATION ARMY FACTION BY FIRE ARROW INTERACTIVE New faction alert! The team at Fire Arrow Interactive has been making swift progress on the latest Squad faction mod. For their first submission, they’ve gifted us some peeks at a new vehicle, a new map, and some shiny new weapons! Character models will be coming soon, as they strive to recreate them as accurately as possible. The map, Black Gold 2020, is their main focus at the moment and stands out for its unique style. In the future, the team plans to deliver a new map every season, as well as delve into attack helicopters, anti-air emplacements, and MANPADS, of course. Give enough time, they might even experiment with Gary… If you’re looking for more screenshots, head over to this gallery. If you’d like to get involved, be sure to hit up their Discord server! ROAD FROM MUTTRAH BY CRIPION101 Cripion101 has been hard at work on his Muttrah-themed masterpiece. Lately, the work has been on the open spaces inland with the goal of providing room for a lot of different playstyles. The long sightlines provided by the southern plains will delight your shooters and the dunes with small towns will amp up the tension as infantry filters through to secure positions. The included render of the map captures a snapshot of it in the moment. You’ll notice points of interest and, notably, how much of an expansion it is compared to the original PR map. While the layout and materials aren’t final, you should be able to get a really good idea of where things are headed. We can’t wait to see the results! FINNISH DEFENSE FORCES BY FDFMOD TEAM Always a welcome guest in the Wrench, the FDFMod Team is keeping it short and sweet this month. (Maybe February really was too long!) Here we’ve got some hot new work-in-progress shots of the character kit variations. They’ve got nearly all the parts textured and are moving right along into the polishing phase. After that? Right into the engine. Fresh characters also need some fresh toys to play with, so they’ve kindly included some of the goodies queued up for implementation. Dig in! ISRAELI DEFENSE FORCE BY MIDNIGHT INTERACTIVE With just the finishing touches to go on the Aussie Faction Mod, Midnight Interactive is already jumping into the next theater with the Israeli Defense Force! They’re putting out a call for military advisors, so if you’ve had experience with the relevant hardware you’d like to see in a Squad mod, get in touch. Of course, if you just want to keep up to date on’s going on with Midnight Interactive, get notified of playtesting opportunities, or just get sneak peeks at new releases, you can join their Discord. GAZA 2020 BY [SAM] CLAN Merely hinted at previously, the team at [SAM] Clan are ready for a reveal. They’re proud to show off the first look at the Tunnels System! The goal is to make it as realistic as possible and we’re seeing good signs so far. They’ve also kindly included two of their reworked character models from the Hamas Faction, the Combat Engineer and Fighter kits. While relieved to have finished them, there’s more work to do for the next Wrench: we’re hearing a little something about the Hamas Camp. Be sure to stay tuned to the Wrench and hop in their Discord server for updates. Find ’em on the web here. HARJU BY WUNDA The mind behind Harju? Not wunda rest! (Editor’s Note: sorry about that one.) It’s time for the first major content update since Harju was updated! wunda’s been hard at work on all new grass, foliage, and terrain textures to take us back to Autumn. You’ll be seeing some new locations as well, including forested industrial sites, an old ruined castle, and a newly renovated airstrip. But that’s not all! RAID ON RUSTOV BY WUNDA Double wunda all the way! We’re not entirely sure how with one major content update in the bag, but work continues on updating Rustov’s factory. Here we get to see an abandoned cargo train, a new factory interior, and just a little bit of a tease of the updated experience. Hopefully, we’ll be able to check out the entire map soon! SIGN-OFF Another Wrench in the books! Gotta say, this was one hell of a fine crop. Wonder who we'll see next month? Get your mod featured in The Wrench by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  2. The Wrench, February 2020

    Hey squaddies, February may be the shortest month of the year, but there’s no sign it’ll be the shortest Wrench of the year! We’ve got some old favorites with hot new updates as well as some fresh faces. Getcha toolkit, ’cause it’s time to Wrench. GAZA 2020 BY NINJA WITH KATANA Presented by [SAM] Clan (The largest Arabic clan in Squad!), they’re setting out to recreate the most realistic Gaza Mod yet! They’ve set out to rebuild the map from the very ground up to get every little detail right. Speaking of, the team has recently been focused on recreating the uniforms of the IDF and Hamas, using detailed photos from real-life sources. They have more surprises coming for the next Wrench and it sounds like you will really dig it! Their update closes with the promises to delight both the Squad community as well as those who loved Gaza Beach back in PR. Stay tuned for more exciting updates. Be sure to join their Discord to get them first! ROAD FROM MUTTRAH BY CRIPION101 Having wrapped up the building layout in Muttrah itself, Cripion101 has expanded efforts to build out the area around al-Alam palace further down the coast. The area is made up of clusters of buildings, separated by open boulevards, which will surely reward the teams that leverage fire and maneuver tactics. If they want to maintain that advantage, a few skilled squads will have to hold down the roofs above and the tunnels below. Next on the agenda is a focus on microterrain to Muttrah City and building more outskirts areas inland for the fine folks who love tanks and the big brains that prefer TOWs. SOUTH AFRICAN BORDER WAR BY SPRINGBOK One of those old favorites we mentioned? Made by Springbok! It’s been a bit since we’ve been treated to a South African update, but it’s been worth the wait. Springbok has been quietly working on the South African Border War, taking place in South West Africa (now Namibia and Angola) from 1966 to 1989, as well as the Rhodesian Bush War, which took place in 1964 through 1979 in Rhodesia, Mozambique, and Zambia… AND the modern-day South African National Defense Force, of course. Springbok has decided to expand to three (!) mods at once due to all of them sharing a great number of assets — it would be such a missed opportunity to only focus on one! The vehicles are from top left: Buffel, Moffel, Casspir Mk II, Casspir Mk I, Mamba, Rooikat, Ratel ZT3, Ratel 90, Ratel 20, Ratel 81, Leopard, Samil 100, MAP 75, Hippo, Eland 60 and Eland 90. Rifles are the Galil, Vektor R5, Vektor R4 and the multiple grenade launcher is the Milkor Y2 MGL. HARDENED BY BATTLE BY REDANDREA A newcomer to the Wrench, we’ll let redAndrea give you the rundown on the newborn Hardened by Battle: Hardened by Battle is a new mod born a few months ago that aims to incentivize team play and coordination by modifying some base Squad mechanics. It’s not a mil-sim or a hardcore mod: our goal is to favour more thoughtful approaches instead. With this idea in mind we slowed down the gameplay pace both in tactical deployment and during firefights. Soldier movements have been decidedly reduced and overall stamina increased. Weapon sway now depends much more significantly by player actions, movements, enemy suppression, health condition. Suppression itself is quite more sturdy and explosions suppression has been introduced as well. Friendly nametags have been removed, 60 seconds instadeath reinstated, and created a (quite basic for now) aim punch. Approaching an enemy position is now harder and requires more coordination, but is also more rewarding at the same time. We also thought about the average spawn distance from flags and how it is much tooefficient to simply give up and respawn to be back in action at the moment. We modified rallies to be only a game mechanic to gather a squad distant from hot situations and strongly reduced his capability of being a permanent spawn point. Placing FOBs is much more important, as is placing them in good positions. Disabling range for FOBs has been changed to 100m, but three enemies are required. Furthermore, radios are not shovable anymore and are now damageble only by C4, HE, and high-caliber AP. A new kit “Explosives expert” has been added as “FOB hunter.” They’re reporting swift progress and tell us the mod may be publicly available in a matter of weeks. Can’t wait to see it in action! If you’d like to get involved or learn more, simply head over to their Discord server. RAID ON ROSTOV BY WUNDA Our pal wunda is still hard at work on Raid on Rostov! The goal is still to bring it up to part with Harju and thus get it whitelisted. As you can see, it’s damn near ready! The major work on this update appears around the freshly refurbished industrial area, as well as completely replacing the old foliage to create denser, more realistic forces. We can’t wait to see how it evolves, as more foliage means more fun! GRADAC BY HAWKEN New map alert! Beloved-Wrencher Hawken is embarking on a hot new project! The goal? A mixture of Narva and Gorodok. Gradac aims to offer new and exciting layout choices by utilizing dense urban combat interspersed with farmland and thick forest. Scattered villages and logging operations populate the flat pastures and rolling, tree-clad hills. Set along a coastline, the map is designed to have both conventional Squad gameplay as well as an amphibious layer, which will hopefully encourage teams to work together while establishing a beachhead. Are you a bad enough dude? VEHICLE ARMOR TRAINING MOD BY [B.T.S]MJÖLNIR HUSKY Got a FNG that can’t tell their ass from a gun bore? Really trying to work on your penetration? Can’t tell if your angle attack needs .3756 degrees? [B.T.S]Mjölnir Husky has all your needs covered! Simple head over to the vehicle bay, spawn your new ride! Do you want it standard, with armor shown, or a vehicle with all internals? Just spawn it! This update allows you to spawn 4 vehicles per bay and includes 2 map versions: GB-INS and US-RUS. Within those maps, you’ll find a new spawn system, new designs, fixed TOW, Kornet, and SPG placement, a shooting range (including a platform with range markers for vehicles), and the option to destroy all wrecks on the map. No matter out of place here! Handy info cards will let you know exactly what you’re shooting at, with MBT armor colors being integrated in the next update. Reminder: for best results, use a dedicated server, but local players can still check out the whole shebang! If you have any questions, comments, or feedback, head over to their Discord server now. AUSTRALIA FACTION MOD BY MIDNIGHT INTERACTIVE AUSSIE AUSSIE AUSSIE! OI OI OI! The Aussies are coming and they’re bringing working shotguns! (Though you’ll only get slugs for now — sorry.) But wait, there’s more! Bigger bombs for the big guy! Commander assets for deadly bomb and rocket runs are now bombarding the battlefield. Not to mention more sweet, sweet eye candy! Need more? Hit the Midnight Interactive Discord now! SKIRMISH LAYER PACK BY SMSKONG You want Skirmish layers? Then head over to the Steam Workshop and snag the Skirmish Layer Pack from smsKONG and the Skirmish Community Discord! Here’s a list of the 11 included layers: Al Basrah v3 US v INS Al Basrah v4 RU v US Belaya v2 RU v GB Kamdesh v2 RU v GB Kohat v2 RU v US Logar v2 GB v US Mestia v2 GB v US Mutaha v2 GB v INS Mutaha v3 INS v GB Narva v2 RU v GB Skorpo v2 GB v MIL Battle on, my dudes. CENTRAL PARK – HOMEFRONT BY DANIELSMA & MR. SARKASM DanielSMA and Mr. Sarkasm are aiming to bring the war home, the way they’ve seen various conflicts erupt in Europe, Asia, and the Middle East. North America is no longer untouched by modern combat. The duo will be focusing in on the park’s central objects first and plan to expand out to more city blocks from there, as performance testing allows. They’re currently aiming for a 4x1km map that’s 1:1 scale with the actual Central Park. The hope is to imbue a real sense of battling for “home,” even if you’ve only been there virtually. Want to get there before anyone else? Join their Discord to get involved! GAZA MOD BY GAZA MOD TEAM Hot damn, those models are looking good! The Gaza Mod Team sends along some hot new 3D models that they’ve been working on for the last few weeks. Under the careful eye of Daresios, the Hamas faction has received their own headband, as well as a new two-holed balaclava model. The team is happy to announce that Dimzila has joined up and begun work on new guns for the mod! Excellent news, for sure — we love seeing talented modders joining forces. Here we have the AK-103 with new textures, converted from the in-game AK-74M. The AK-103 is a more modern platform used by armies, insurgents, and militias in recent conflicts. Next up is a work-in-progress screenshot of the Type-56-I. The Type-56-I is a folding stock variant of the Type-56, which have both seen much use in the Middle East, so they plan to include both Type-56 variants for your enjoyment. You should already be there, but just in case you’re not: Get in their Discord now! WAKE ISLAND BY GUNSLINGER & OC2901 Raise your hand if you still have stress dreams from the Battlefield demos! Let’s see… okay, so that’s everyone. Good. You’re going to love this one! Gunslinger and OC2901 are putting their heads together to deliver a rebuild of the infamous Wake Island that’s as accurate as possible while making some changes to make sure the gameplay remains intense, exciting, and moving along. They want to make sure you get as close as possible without having to enlist! TOP DOWN SQUAD BY LOKI You’ve seen all the upsidedown Aussie memes, so it’s time for a new kind of -down! Enter: Top-Down Squad. Drive vehicles! Fly choppers! Heal teammates! Build FOBs! Complain about defense! The whole rooy-tooty-guns-and-shooty experience you know and love from a whole new perspective. The mad mind of Loki strikes again. He’s also been kind enough to include the project files at the above video link. CHEM ISLAND SQUAD BY XANDER’S STUDIO Xander’s Studio is working on a map so new, it doesn’t even have an official name yet! In fact, it changed during the Wrench submission process, so you know you’re getting in while the getting is good. So far, we can see the roughly sculpted coastline of the eponymous island, touched up with a bit of basic brushify material. The plans are to add and replace layers for more custom textures. Construction is focused primarily in the harbor, which is where chemical agents and weapons produced on the island are prepared for shipping. A key strategic location, the Attacking forces will start here… most likely. More information to come as more areas are blocked out. Stay tuned! AVR MOD + IRON DAWN BY AVR TEAM AND SPECTR_ETERNAL It doesn’t feel quite like a Wrench without an update from the front lines of AVR and Iron Dawn! Work is still progressing on both as they continue to come together more and more. The AVR Mod Team and SPECTR_Eternal have taken on the American M1126 Styker Mobile Gun System as a primary focus for this update. Modeled by Valapatto, the new ride comes equipped with a 105mm smoothbore cannon previously used on the Abrams MBT. This vehicle combines excellent mobility with immense firepower at the cost of little to no armor against heavy munitions and even some autocannons. Keep moving, squaddies! SIGN-OFF And that brings us to the end of an impressively long Wrench. Just because we’re in the shortest month doesn’t mean you folks didn’t absolutely PACK it with awesome. Thank you to everyone who submitted a mod — and you, dear reader, for getting this far. See you next month! Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  3. The Wrench, January 2020

    Hey squaddies, Welcome to the first Wrench of a new year! Hopefully, you’ve all had a chance to enjoy some holiday rest, because we’re back in business with some impressive modding updates. And don’t forget, we’ve officially released the first batch of whitelisted mods. Without further ado, let’s see who may be in the running for the next batch! RAMIEL BY NOXXID3 Noxxid3 has spent the holiday season returning to an old favorite, Ramiel. Not only has the dock area been completely revamped, but the landscape has been resculpted with new brushes, providing a more realistic feel. (A special shout-out to Assi for some pointers!) Things are looking a little less clay-like overall. While looking great, Ramiel isn’t full complete: Noxxid3 has some big plans. Items on the agenda include finishing the Ramiel soundtrack, improvements to rock and ground clutter, expanded areas and points of interest, with an eye toward making it as close to a 1-to-1 recreation of the old PR favorite as possible. In short, it’s going to get even more awesome. Anyone who’s looking to help test is welcome to get in touch. Special accommodations will be made for Gary. GAZA MOD BY DARESIOS Gaza also comes to us from the storied past of Project Reality and is definitely a welcome addition to The Wrench! Daresios is setting out to recreate the feel of Gaza from the good old days, though you’ll likely notice some redesigns to the original map, created by Outlaw7. (Outlaw7 has kindly given his blessing, so it has a genuine Seal of Authenticity!) The buildings and terrain of the map will be the most notable differences. Never fear, though: this 2×2 km map will feature no small amount of accessible buildings, rooftops, balconies, and terrifyingly narrow alleyways. Love asymmetric warfare? Looking to up your parkour game? Hot damn does Daresios have a treat for you! You might notice a new faction between bouts of CQB: Hamas. A classic PR faction will make its return based on retextured Insurgent and Militia models. Loadouts will vary from the regular Insurgent faction, but you should look there for inspiration and tactics. You can get involved or just keep up to date by joining the Gaza Mod Discord. BUNDESWEHR MOD BY BUNDESWEHR MOD TEAM The Bundeswehr Mod Team sends along a pretty stunning update, featuring all sorts of on-going weapon development. Included are the HK P8A1 by .:Jinjer, progress on the 120mm Tampella mortar by Pollack, and last, but not least, w0lf3k is just warming up his animation skills on the HK G36A3. In case you missed it back in December, the team published their first blog post, revealing their development schedule for both map and faction. Check out all the news you can use right here or hop in their Discord server to be there as news breaks! IRON DAWN BY SPECTR_ETERNAL AND AVR MOD TEAM The holidays have a tendency to derail even the best plans, but SPECTR_Eternal and the AVR Mod Team managed to push through and deliver an update on Iron Dawn! Even better, they’re anticipating that performance playtesting should begin in mid-to-late February. Today’s offering includes some cheeky pieces of AVR armor, as well as a segment of Iron Dawn showcasing a ruined highway section with battle-scarred checkpoints. If you want to see what else they’ve been up to, be sure to join their Discord. RAID ON ROSTOV BY WUNDA Fresh from the whitelisting of Harju, wunda brings the fight back to the Balakin Munitions Factory outside of Rostov-on-Don with a major overhaul of Raid On Rostov. Updated to meet Squad’s more recent visual expectations and moving from 1.5km to a full 4km map. The battle now extends outside the factory into farms and the forest. We think it’s looking amazing and can’t wait to give it a playtest! SQUAD PROMOD BY PROMOD TEAM Another one with the honor of being first among the whitelisted, the ProMod Team sends along an update to show us what they’ve been up to in the meantime. Notably, they’ve performed a graphical update to the much-beloved Operation First Light. Also included are the new stabilized Warrior and CROWS Bulldog variants, giving the British forces a usability upgrade. Speaking of upgrades, they are also currently in the prototyping phase of Hex Capture Chains for Territory control. What’s that, you ask? They’ve conveniently already answered! “This will allow us to give ticket gain when a team captures X amount of hexes in a row without losing one. We think this system is a lot smarter than simply awarding ticket gain on each individual hex as that has the danger of giving too many tickets on back and forth capture instead of only rewarding a team that manages to capture a considerable amount of territory all at once. We look forward to implementing and testing this in the very near future and think it will vastly improve TC, especially at a competitive level.” It sounds like a solid move. It should be interesting to see where they take Territory Control next! Promod is freely available on the Steam Workshop. SVINESUND BY ALAC Alac claims he’s “getting there, slowly,” but Svinesund is looking better than ever. In fact, he’s just released a freshly cooked playable layer to the Workshop. The layer features both tanks and choppers, so be sure to give it a floor run and see how it plays. He’s also planning to submit it for whitelisting. As part of that quest, Alac has been focusing on optimization to make sure the map performs on a level that discerning squaddies have come to expect. With additional community testing, honing in on cap zones and other refinements should be the last big step, so be sure to give Alac your feedback! MIDDLE EAST ESCALATION AND REALISM MOD BY BIGYES Bigyes assures us we’ll be getting our daily allotment of alphabet soup, “M.E.E. adds four new factions, USSF, RUSF, SAF, and IS.” The mod, of course, doesn’t stop there but moves right on into a desert-themed reinterpretation of Op FL known as Operation Desert Light. Want more? You got it! Bigyes reports there are also significant gameplay changes, getting started with vault cancellation, increased lean angle, a modified stamina system, recoil changes, and more! Better yet, you can download the mod right now on the Steam Workshop, where future updates will include a new map, commander changes, and new character models. Hooo boy, there’s a lot going on! ATHENA BY ATHENA TEAM The ATHENA Team has big ambitions: to turn Squad into a sandbox that allows for experimentation with ideas and concepts that further the teamwork-driven experience while rewarding personal skill. Or, put more simply, they want to put you in control of what makes Squad play like Squad. ATHENA hopes to keep Squad accessible to new players while offering a way for enthusiasts to up the level of public play — all skill levels welcome. The team has some impressive plans for the future, including a robust medic overhaul ranging from revive mechanics to bleed and bandaging changes. If you’d like to know more, head over to their Discord server to stay informed! AUSTRALIA FACTION MOD BY MIDNIGHT INTERACTIVE With the end very much in view, the entire Aussie Team (or as those in the know know 'em: Midnight Interactive) wants to extend their profuse thanks for all the on-going support, feedback, and testing! They’ve passed along some images of the PWS, the pilot, and, if we do say so ourselves, some delicious, delicious eye candy. You can help test the mod, or be the first to see them sneak out some new character models, but joining their Discord server. SIGN-OFF If you’re still looking for a New Years’ resolution, the modding community has an easy one for you: play more Squad! See you next month, soldier. Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
  4. The Wrench, December 2019

    Hey squaddies, It’s the last Wrench of the year and we’ve definitely got some presents, regardless of if you’ve been naughty or nice. We’re still down with Krampus coming after you for your misdeeds, though. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. BUNDESWEHR MOD BY BUNDESWEHR MOD TEAM We’re stoked to welcome the Bundeswehr team back to the Wrench, only partially so people stop asking the Wrench team for an update. Even better, they’ve launched their own website — a glorious resource for all things Bundeswehr mod! Work commences on their first Fulda Gap layer, to be known as the “Battle for Uttrichshausen.” Going on what we’ve seen so far, it should be particularly intense. To round out the month, the team is also presenting =AFFE=.: Jinjer’s G36A3 in basic configuration, as well as his Panzerfaust 3. FINNISH DEFENCE FORCES BY FDFMOD TEAM Things are really picking up over at the FDFMod HQ! This time, they’re passing along progress shots of both completely new vehicles, like the SISU NA-122, and others getting their coat of paint on. You are, of course, going to need a Crewman kit to pilot some the awesome new hardware, so they’ve included that new kit too =). They’ve not been slouching in the small arms department either, with a variety of weapons being finished and topped off with goodies like optics. They’re swiftly approaching the end of graphics work on small arms and will be moving on to implementing (and assuring quality, of course) them in the engine soon. AUSTRALIAN FACTION BY AUSSIE MOD TEAM The Lads from Nod are pushing overtime in this last month of the year to make sure you have some truly gorgeous eye-candy for your holiday feast. With fingers crossed, they’re moving into the world of fixing up bugs, creating the remaining roles, and praying to Sphere for a smooth release. The Aussie Mod Team would like to extend their utmost thanks for all the support throughout the year and encourage you to keep kicking ass in 2020! (You’ve got a week or two to start stretching.) If you’d like to help the Aussie Mod team, or just offer some feedback, be sure to join their Discord server to offer your thoughts, feedback, or fixes. SVINESUND FROM ALAC Alac writes, “This time I could produce a bit more. So have the progress on one of the main village and the customs facility.” Not content to stop there, he’s also been hard at work on the faction’s camouflage. While it won’t be a fully accurate pattern, it will be optimized to provide better concealment than tan or green in the stark landscape presented by Svinesund. Deployables have also been reworked with a white camo net for the HMG bunker, and a handcrafted camo net for HABs. Alac hopes to have the map available for testing by Christmas, if you’re interested in taking it for a spin! SIGN-OFF Enjoy your holidays, squaddies. We’ll see you for a whole new year of badassery in January! Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  5. The Wrench, November 2019

    Hey squaddies, What a weekend, eh? Hopefully, you had a chance to join us for the StackUp Call to Arms 2019! If you didn’t, be sure to check out the SquadZ and Squad Ops segments to see what modding can really do. =) We’re also keeping the donation drive active for a while, should you find yourself with a little bit of spare dosh for the holidays. A big shout out to the modding community that helped make it happen! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AL BASRAH NIGHT (SAM TRAINING AND EVENTS) BY NINJA WITH KATANA There’s certainly been a lot of stir lately about night maps and, rightfully so. Who DOESN’T want to see their favorite maps at night? Enter (silently): Ninja With Katana. While the big news here may be Al Basrah at night, there’s no shortage of reasons to check out the mod package from the [SAM] Clan. They’ve got a training map in there as well! Picking up the mod and familiarizing yourself with night time ops may help you get a leg up in their Al Basrah Ambush event. FINNISH DEFENCE FORCES BY FDFMOD TEAM As the nights grow long and cold, a true modder knows that you can ALWAYS make your CPU a little harder to fix both problems! The FDFMod Team is buckling down to make it through the winter by kicking out a brand new update. This month, they’re showing off both new vehicle and character models. Some fresh new paint has been applied to the XA-185 and the Defender, with the Sisu “Eemeli” truck not far behind as it approaches the end of the high-poly modeling phase. Last, but not least, their custom character models are steadily marching toward the finish line themselves. AUSTRALIAN FACTION BY AUSSIE MOD TEAM Our monthly tour of the globe brings us back to another one of our favorite locations (and mod teams): Australia! While the Finnish team may be getting ready to hibernate through a long winter, we can see the Aussie Mod Team is still heating things up Downunder. As you can see from the latest screenshots, their character art is nearing completion. If you squint and get close enough to the monitor, you can almost see the individual strands of dingo hair. Wow! A bunch of lads with such stunning good looks are going to need an equally stunning ride to match and, once more, Australian hospitality provides. Check out their latest ASLAV25 shot! Last, but not least, they’ve left us with a video of their map, Operation Anaconda. If you’d like to help the Aussie Mod team, or just offer some feedback, be sure to join their Discord server for upcoming testing opportunities! ROAD FROM MUTTRAH BY CRIPION101 With eyes on the newly-released helicopters, Cripion101 turned their focus on to something that should be music to the ears of any PR veteran: The Road to Muttrah. The new version aims to expand on the notably solid base of the original PR map to bring it up to a full 8×8 km battlefield based on maps of Muscat. The expansion allows more space for tanks by including surrounding deserts, mountains, and nearby towns. Squads should be prepared to shift gears from long-range combat to more intimate fighting as they near the core of Muttrah. Cripion101 hopes to add an emphasis on infantry, transport, and smaller vehicles which should require teams to make expert use of technical, MATVs, and, of course, those beautiful choppers to succeed. FRENCH FOREIGN LEGION BY FFLMOD TEAM The French Foreign Legion Mod team is back this month! We’re always happy to see them, especially when they come bearing screenshots. Above is Xander’s take on a France-based map. You’ll be treated to freshly harvested fields that have been littered with trenches. The French Foreign Legion is dug in and ready for combat. No trench-ready unit would be complete without some heavy machine-gunning, so the FFL folks have also included a work-in-progress shot of their ANF1 by Drkoliche. It will be part of the Heavy Machine Gunner role, as well as being found atop the VBL. It should be nice and deadly! ADAWIA PARK BY JOHAN SUNDKVIST Recently the host of a Fused Legions fragfest event, Adawia Park is getting put through the paces and coming out all the better for it! We’re excited to hear what Johan Svundkist has to say about their wonderful creation: Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere. The next steps include enlarging the map to include two new main bases outside the town, with an aim to reduce camping. A labyrinthine network of sewers has also been added to the city to allow flanking — assuming you can find your way to the objective! One last change to be aware of: the rally point radius has been lowered from 50 meters to 14 meters, making sure you’ll have some up close and personal encounters. GULF OF FINLAND BY HAWKEN And we’re back to Finland! But you’ll find no complaints from us, especially when it comes to updates from Wrench-favorite Hawken. Although Gulf of Finland was recently released, Hawken wasn’t quite happy with how things had shaped up. Now we’re getting a complete rework of the terrain to add more detail and make everything a bigger. (And better, obviously.) The update will bring over 2 kilometers of tunnels, more detail to every island, and improvements to both the visuals and gameplay. We’re definitely excited to see Gulf evolve as more and more people experience it! BILL NYE’S LABORATORY BY BILL NYE Squad’s very own mad scientist, Bill Nye, is graciously opening up the lab to share some of those secret goodies. The Lab sets out to answer the question, “Much much does x do? Where do I find y? Can I taste it?” The last answer is always no, but bless your heart for trying. How does Chez Nye set itself apart? The Lab will be similar to Jensen’s Range with much more information, more accessible than the SDK. There are also handy utilities like being able to clear vehicle wrecks to help alleviate logging into a field of burning wrecks, as well as more tutorials and gizmos to come. IRON DAWN BY SPECTR_ETERNAL SPECTR_Eternal’s diligent work on Iron Dawn continues apace, with previously teased points of interest becoming much more fleshed out. In the middle of town, a park stands frozen in mid-construction as war has ripped through the area. Further on, a battered city block is a testament to the brutality of recent artillery strikes. Spread across the biggest towns of Iron Dawn, you’ll find monuments to the war heroes, built just before the outbreak of renewed conflict. Just be sure to tell your newbies not to call out the shiny boiz building a pond FOB. He notes, in closing, that there are some fresh Easter Eggs scattered about for the sharp-eyed squaddie. RAMIEL BY NOXXID3 Originally a Project Reality map by OkitaMakato, Noxxid3 was overjoyed to learn he’d have a shot at remaking it for Squad. Always one of his favorite maps, he’s set to work on the city, which seems to be increasing more and more with each day. New buildings, possibly new areas, Ramiel’s development is going well. (Though he hasn’t forgotten about Black Gold, of course.) Noxxid is also creating new soundtracks for each map. He’s also switched to Mutaha’s materials recently and finds it a most satisfactory experience. Can’t wait to see what’s next! BUNDESWEHR MOD BY [DSK] LIEUTENATK Sweet! We’ve got a progress update from the Bundeswehr team courtesy of[DSK] LieutenatK! Fulda Gap, their current mapping focus, is coming along very nicely. The team is currently adding a LOT of new Central-European style homes and props to the SDK, maybe of which are based directly on their real-life counterparts from the Fulda region. The BW team is also proud to present their first freshly modeled vehicle: the Hans 5T GL Logi (complete with tarp) and open-top transport, featuring work-in-progress German camo. Looking great, folks! If you’d like to learn more, or get involved, be sure to join their Discord server. SIGN-OFF Always love a globe-trotting Wrench, whether it be the factions or the teams themselves! We dare say there’s some of the best this month! What do you think? Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
  6. The Wrench, October 2019

    Hey squaddies, Oh heck yeah, the first Wrench after the release of Alpha 16! We’re already seeing people upping their chopper game and, even better, upping their map game FOR choppers. Let’s check out the latest and greatest in Squad modding, soldiers! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AIR SUPERIORITY BY BILL NYE We’re welcoming modding veteran Bill Nye back this month with his latest entry. This time, Air Superiority aims to dedicate a mode to capturing a large section of airspace in the middle of a map. Reminiscent of King of the Hill, the vertical twist is sure to keep squaddies looking over their shoulders. Not content with developing a new mode, the Air Superiority mod also changes up some of the chopper mechanics. With 8-12 choppers on each map have been tweaked to standardize door gunner arcs and increased penetration over Vanilla helicopters, chopper to chopper combat becomes a lot more deadly. Lastly, controlling the capture area causes heavy bleed, which should help concentrate all the action. Sounds like a blast! AUSTRALIAN FACTION BY AUSSIE MOD TEAM Things are really blowing up over on the Aussie Mod Team: they’re showing off their explosive charge, for one. The Bushmaster Remote Weapon System is coming along nicely and they’ve included a little peek at how you’ll be hauling grunts across their battlefields. SQUAD PROMOD BY PROMOD TEAM If you’re looking for a mod made by people who know all the ins-and-outs of Squad, it would be hard to do better than the ProMod Team. Work continues apace to eke out the best Squad experience they can imagine with work on their versions of Operation First Light and Fool’s Road shaping up nicely. A welcome sight to many veteran squaddies, for sure. They’ve also added a Team Deathmatch mode featuring small layers, 10-second respawns, and all kits unlocked. It sounds like a fantastic way to get a server seeded without the need for special rules! ARMORED VEHICLE REWORK BY AVR MOD TEAM The Armored Vehicle Rework is back with heaps of new content, including the latest from SPECTR_Eternal! Sort of a one-two punch of awesome, if we do say so ourselves. Rolling out for this month’s Wrench, the AVR Mod Team has been working on an upgraded T-72B3M obr. 2016, complete with functioning ERA arrays on turret and hull! As you can see above, they’ve shared the T-62 Adjustable Sight Test video featuring those ERA arrays mentioned above. Beautiful work, folks! And they have, of course, saved the best for last: the Mi-8 Hip is getting a little upgrade for Close Air Support. You want explosions? You got ‘em! The Mi-8 CAS features a hefty complement of 80mm S-8KOM dumbfire rockets. ROAD TO KANDAHAR BY MATT “FATMARROW” FARROW While Road to Kandahar wasn’t necessarily built with Squad in mind, fatmarrow couldn’t pass up the chance to create some unorthodox gameplay. What makes the mod stand out? From the man himself: “The level features cinematic helicopters (before helis were cool), jet fly-bys and occasional random, deadly bombing run to keep you on your toes. One of the objectives is also dynamically placed along a road. (this is slightly bugged at the moment, just aim for where the line bends.)” There are also day and night versions, in addition to the dawn version shown here. If you’d like to help Matt get some large scale playtesting in, you can check out The Fat Cave in your Squad server browser. Head over to the mod’s Workshop page to get set up before you go! SVINESUND BY ALAC Is that a snowy deathtrap we see? It sure is, and that means it’s time for an update from Alac! We’re treated to a glimpse of the recent focus on Points of Interest on the map, including the new Svinesund bridge, everyone’s favorite Burger Kirg, and a strategic radar station. Knowing snowy landscapes can be a little sparse, Alac is focusing on creating unique and exciting locations for both ease of navigation and brutal firefights. A huge customs facility is next up for work with plenty more buildings just waiting to be deployed. UNNAMED BY FAR-STAN Want a chance to name a Squad mod? FAR-STAN enters the fray, asking for your help! With a beautiful new map featuring an Indonesian flare, the intent is to load it down with risers and favelas, populating the 1 km^2 x 1 km^2 map. Check out some more videos and let him know what you think it should be called! ARCTIC WARFARE MOD BY XANDERDAL XanderDal is currently revising their Arctic Warfare mod to feature different variations of game modes, potentially including one more before it heads to release. Also included will be helicopter spawns for some of the larger modes — better practice that tutorial now! True to the combined arms nature of Squad, the mod will feature Territory Control as the largest game mode and require strong teamwork to manage both the action at the front and the logistics in the rear. Bring your A-game if you want to survive the cold. UGLY SQUADLINGS BY NITRONIK Still in its infancy (much like your fledgling squadmates), Ugly Squadlings aims to overhaul Squad’s gunplay and kits for smaller maps, and a little more arcade-like action. The video included by Nitronik shows off some of the early tweaks, including tweaked iron sight zoom and lack of free aim sway. SQUAD SERVER MANAGER BY NAPSTER653 A bit more a tool than a mod, it still seems like a natural fit for something called The Wrench, right? Napster653 has set out to answer the prayers of many server owners by offering a new-fangled way to manage your dedicated server. Heck, once it’s installed, all you need is a web browser! (We know you’ve got them down pat.) With just a bit more work to do, Squad Server Manager will release soon and will feature: Squad server installation to a specific route. Ability to visualize a server’s installation progress. Dashboard with controls for starting, stopping and restarting servers. Editor for server launch parameters. Simple interfaces to edit your config files. MOTD WYSIWYG editor. Admins.cfg and Bans.cfg advanced editors. MapRotation.cfg editor with auto-complete features. Head over to the GitHub repository to snag the latest version when it’s ready to roll. IRON DAWN BY SPECTR_ETERNAL Continuing to grow alongside both the SquadJam mod and the Armored Vehicle Rework, Iron Dawn returns to The Wrench this month. Always a welcome sight! This time, SPECTR_Eternal shares his progress on a water purification facility along the river and a battle-scarred complex suitable for vehicle combat that’s sure to end up a graveyard as the battle rages on. GULF OF FINLAND BY HAWKEN Oh snap, Hawken has released Gulf of Finland! What are you waiting for? More details? No problem! Gulf of Finland will feature teams hopping between seven islands, needing to make careful and liberal use of choppers. It comes complete with a Territory Control layer as well as 2 AAS layers. You can grab it by heading over to the Steam Workshop. Go already! BUNDESWEHR MOD: FULDA GAP MAP BY BUNDESWEHR MOD TEAM Made possible by the collective efforts of Gunslinger, [ODIN] Hangrath, [DSK] LieutenantK, Cpt. Brotzeit, and [DSK] Elmo, the Bundeswehr Mod is ready to show off their first map! Russian forces have overrun the vital city of Fulda, in Hessia. Amidst the chaos and klaxons of evacuation, NATO Forces hastily prepare their defensive positions around the town of Uttrichshausen and the A7 Autobahn-Viaduct. Will they be able to stop the Russian tank rush for Munich and Frankfurt? (Hint: That’s up to you, soldier!) Started in August of 2019, the map is already showing remarkable development thanks to the team’s use of real satellite data. Nearly a one-to-one creation, you’ll find the Autobahn A66, Autobahn A7, as well as part of Germany’s longest high-speed rail tunnel. Additionally, 12 settlements of varied sizes are situated in lush valleys and on richly forested mountains. The first playable layer will be set around the village of Uttrichshausen, just south of Fulda. If you’d like to get involved, learn more, or offer your feedback, be sure to join their Discord server. BAGHDAD BY T/5 PEREZ-PANTOJA Heck yeah, we got another one that’s ready to roll right now! This time from the 29th Infantry Division as rendered by T/5 Perez-Pantoja. They’re happy to report it’s already being used effectively to run drills and features a little USMC action. Next steps include fleshing out AAS and RAAS layers with even more team matchups. Of course, they’ll be getting ready for choppers too. Oorah! SIGN-OFF Yikes! That may have been one of the longest Wrenches so far! Which mods are you going to check out first? OFFWORLD OUT.
  7. The Wrench, September 2019

    Hey squaddies, With modding back in full swing, the community has not disappointed in the slightest. There’s a whole heck of a lot of amazing work this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. SQUAD PROMOD BY SQUAD PROMOD TEAM Previously known as SWCMod, the Squad ProMod Team has been hard at work taking the mod to new levels. ProMod adds support for TC, including new caster features, update to default logos, UI color schemes, and tons of new layers! Not only do those layers include over 30 new ones for Skirmish, AAS, TC, and TC-Invasion, but they’ve also applied their Standard Lighting to bring a more natural and realistic feel, while maintaining consistency for competitive play. ProMod continues to bring great solutions to enhance every aspect of competitive play. Lastly, this update includes their versions of Fools Road and Operation First Light, featuring a full retexture and foliage update. Check ’em out for some really elevated visuals! SVINESUND BY ALAC Hey, Alac is back! It’s been a while, but as you can see, the time has been well spent on Sinvesund. Set in a key route between Sweden and Oslo, the snow-covered area is of utmost strategic importance. Alac is striving to make sure that the balance remains just right so that infantry and vehicles can be effective forces, especially with the difficulty added by the snow. While still a work in progress, it’s becoming evident that the goal is to make a realistic map that still prioritizes fun and playability. Oh, and don’t worry: snow camo will be coming, with lots of testing. SQUAD JAM BY LOKI Now that you’ve seen the trailer, let’s hear what Squad Jam is about directly from Loki himself: Squad Jam is a Squad versus Squad competition where squads of 1-6 players group up and fight until the last squad standing. Rounds last 20 minutes, competitors select inventory at the start of the round, and can loot enemy backpacks, winners keep their inventory, and dead players become scout drones that can help spot and suppress enemies!. Will you be the Victor? AUSTRALIAN FACTION BY AUSSIE MOD TEAM The Aussie Mod Team is back at it and banging out some high quality work again! They’ve included some screenshots of their second map, Operation Anvil. Offering a variety of terrain from the arid canyon top down to the lush basin populate by villages, squaddies will have to adapt to changing conditions as the fighting advances. The verticality of the canyon should present some unique opportunities for overwatch support as well. As an added bonus, they’ve passed along a screenshot of one of their hot new outfits for all this season’s fashion-forward battlemans. GULF OF FINLAND BY HAWKEN A big welcome back to the only Hawken we like more than giant robots! This month, he’s showing off the latest and greatest work on the Gulf of Finland. The Gulf features seven islands that will absolutely require teamwork to assault. Sure to bring about all sorts of airborne assaults (and maybe even some air-to-air door gunner fun), Gulf of Finland will two with two AAS layers, as well as a Territory Control layer. There’s also options for day, evening, and night layers with some varied battle damage. As soon as helicopters are available, expect the nearly-done map to go into full testing. Don’t miss out! ARMORED VEHICLE REWORK (AVR) BY AVR MOD TEAM They may have missed out on the last Wrench, but boy howdy, have they been productive in the meantime. They’ve been getting a little, ah, unconventional over there. Insurgent and Militia Forces will be receiving all sorts of new technical variants, featuring armaments like ATGM launchers, anti-aircraft guns, and more! Lest they are accused of bias, they’ve even got a little sumtin’ sumtin’ for the Americans as well. Got feedback, questions, or comments? Head over to their brand new Discord server. IRON DAWN BY SPECTR_ETERNAL SPECTR_Eternal keeps marching on through the warzone that is Iron Dawn! In this update, we’re treated to work on a new industrial area featuring a water purification facility, as well as a battle-scarred complex wide enough for vehicle combat, but just small enough to turn every chokepoint into a potential ambush. While he doesn’t have a date yet, we’ll likely be seeing Iron Dawn in the Squad Jam, featured above. SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  8. Der "Wrench": August 2019

    Hi Squaddies! Nachdem das Modding wieder voll einsatzfähig ist, hat uns die Community alles andere als enttäuscht. Diesen Monat gibt es einen Haufen coole Arbeiten zu bewundern! Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. GOLF VON FINNLAND VON HAWKEN Falls ihr euch wundert, dass der Golf von Finnland, naja, in Finnland liegt, dann hat Hawken eine Überraschung für euch in petto. Diese frische Karte erstreckt sich über sechs Inseln, auf denen ihr einige interessante Orte finden werdet. Sie wurde mit dem Gedanken an Helikopter entworfen und man darf auf spannende Action hoffen, bei welcher Spieler von Insel zu Insel hüpfen und sich heiße Gefechte in einem kleinen Dorf, auf einem Flughafen und einem verlassenen Bunkerkomplex liefern werden. Ihr werdet vielleicht an Skorpo erinnert werden, wenn ihr einige der Orte besucht, wie zum Beispiel ein kleines Fischerdorf. "ADAWIA PARK" VON JOHAN SUNDKVIST Adawia besteht aus einer dicht besiedelten Stadtgegend, welche von einem echten syrischen Park inspiriert wurde. Auf ihr steht die Vertikalität eines Schlachtfelds im Vordergrund und die dadurch zusätzlich entstehende Gefahr aus allen Winkeln und Ecken, sollte euch Squaddies ständig auf Trab halten. Sowohl die Miliz als auch die Aufständischen werden sich die Dächer sowie unterirdische Unterschlüpfe freizügig zu Nutze machen müssen, um sich auf dieser Karte ihren Weg zum Sieg zu bahnen. Wählt eure Pfade weise und haltet euren Kameraden den Rücken frei: der Feind kann überall lauern. "POLY LAND" VON MIHA PREZELJ Miha Prezeljs Werk mutet fast schon an, als würde er die Cel-Shading-Technik benutzen, indem er Squad in eine Zeit zurück wirft, in der es nur wenige Polygone zur Verfügung gab. Zusätzlich zu dieser klassischen Ästhetik erwartet euch auf dieser Karte aber auch ein energisches und spaßiges Gameplay. Fast kann man ein Squad voller Plastikbausteinsoldaten versteckt hinter den Bäumen sehen. Man darf gespannt sein, wie sich diese Art der Ästhetik in Squad anfühlen wird! "BLACK GOLD" VON NOXXID3 Noxxid3 hat es vor kurzem geschafft, VapoMan, den ursprünglichen Ersteller dieser ikonischen Karte aus Project Reality zu kontaktieren. Aus diesem Grund erwacht "Black Gold" (in einer Zeit, die polygonreicher ist) wieder zum Leben. In diesem Update findet ihr zusätzlich zur Portierung all eurer Lieblings-Layer aus Project Reality auch den "Territory Control"-Modus. Noxxid3 lässt ausrichten, dass er den Fortschritt dieser Karte hin und wieder streamen wird. Wenn ihr also Lust habt, ein bisschen zu chatten, konstruktive Kritik zu äußern oder ein bisschen übers Modden zu lernen, dann schaut bei einem seiner Streams vorbei. "IRON DAWN" VON SPECTR_ETERNAL "Iron Dawn" ist ein immer wieder gern gesehener Eintrag im Wrench und SPECTR_Eternal bringt uns ein frisches Update seiner Karte. Diesen Monat verwöhnt er uns mit einer Aktualisierung der Kartenbeleuchtung! Wie auf den Bildern leicht zu erkennen sein sollte, fühlt sich diese Karte absolut eisig an. Außerdem tut sich einiges in den Gebirgsgegenden dieser Karte und es wird besonders auf die Straßen in diesen Regionen geachtet, damit sicher gestellt ist, dass sogar die dicksten Fahrzeuge den Weg schaffen. Hoffentlich nimmt sich einer der aufstrebenden Squad-Videoregisseure dieser Karte an, denn sie macht den Eindruck, als wäre sie reif für Hollywood. "PEACEMAKER" VON TICKLISHROCKET Woot! Wir haben einen Neuling. Heißt bitte TicklishRocket und seine Karte "Peacemaker" herzlich willkommen. Sie befindet sich allerdings noch in einem frühen Stadium und soll in Zukunft chaotische, urbane Gefechte bieten, die sich zwischen Straßen, Gräben und Dächern des mittleren Ostens abspielen. Der Anfang, mit eigens angefertigten Gebäuden, sieht jedenfalls schon interessant aus und es steht uns noch einiges ins Haus. Wir können es nicht erwarten! AUSTRALISCHE FRAKTION VOM AUSSIE MOD TEAM Es wäre nicht wirklich der "Wrench", wenn wir euch nicht die letzten Neuigkeiten unseres Lieblingsteams der südlichen Hemisphere überbringen würden. Diesen Monat geben sie sich mit der Einführung des MRH-90 Helikopters die Ehre! Er wurde als Transporthelikopter konzipiert und als aufkommender Squad-Pilot sollte man sich in ihm sofort Zuhause fühlen. Wir befinden uns wieder am Boden und sehen, dass das Bushmaster Protected Mobility Vehicle kurz davor steht, auf das Schlachtfeld zu rollen. Es bietet den Australiern eine leicht gepanzerte, flinke Option, um Truppen ins Kampfgebiet zu transportieren und sich aus diesem wieder zurückzuziehen. Eingefleischte Squad-Leader wissen, dass es sich beim Bushy NICHT um einen Schützenpanzer handelt. Es wird sich perfekt eignen, um durch die Gebirgsgegenden, Dörfer und Bauernhöfe von Operation Anaconda zu flitzen. Gefechte, die sich über Gebirgskämme abspielen, werden euch die gesamte Mobilität und Präzision abverlangen. Möchtet ihr mehr sehen und unter anderem ihre zweite Karte, Operation Anvil, bestaunen, dann können wir euch nur empfehlen, noch heute dem Aussie-Discord beizutreten! "29TH ID MAPS N' MODS" VON PEREZ-PANTOJA Die feinen Herrschaften der 29. ID sammeln und bauen einige ihrer Lieblingsmods und -Karten zusammen! Und nachdem das noch nicht alles ist, laden sie euch ein, mitzumachen. Welche Späße erwarten euch also? Als ersten Schritt haben sie die MARPAT-Tarnung der Marines hinzugefügt, um den Wettbewerbsvorteil ihrer russischen Gegenspieler zu verkleinern. Zusätzlich macht ihre Nachtsichtgeräte-Mod gute Fortschritte und sollte nach der noch anstehenden Testphase bald veröffentlicht werden. Diese Features bauen auf dem Erfolg ihrer Ein-Leben-Events auf, bei denen es unter anderem schnellere Spawn-Zeiten und kürzere Vorbereitungsphasen gibt. Zukünftige Ziele umfassen weitere Inhalte, das zuvor erwähnte Nachtsichtgerät, zuweisbare Ränge, neue Karten und mehr! Sie beabsichtigen das Mod-Pack allen Server-Besitzern zur Verfügung zu stellen, die Lust auf derartige Action haben. Folgt ihnen auf dem Workshop, um euch zu beteiligen oder einfach nur den Fortschritt zu verfolgen oder guckt auf ihrem Youtube-Kanal vorbei. WÜSTENUMGEBUNG (WIP) VON CREATIVEREALMS Ihr sucht nach einer Wüstenumgebung mit welcher ihr arbeiten könnt, habt aber weder die Zeit, Ressourcen noch die nötige Erfahrung, um diese umzusetzen? Dann freut euch auf die wunderbare Großzügigkeit von CreativeRealms, der es sich zum Ziel gesetzt hat, ein Level zu erstellen, mit dem jeder herumspielen kann. Die Landschaft umfasst 8130x8130 Meter und ist in vier unterschiedliche Zonen eingeteilt. Ihr müsst euch also nur mehr um das Platzieren von interessanten Orten und Flaggen kümmern, um mit eurer eigenen Karte loszulegen. Obwohl sich dieses Projekt erst in der Anfangsphase befindet, gibt es bereits weitere Pläne: Live-Support über Discord sowie eine Dokumentation und die Quelldateien, damit ihr euer Wissen auf die nächste Stufe heben könnt. Für weitere Updates oder sogar die Möglichkeit, euch zu beteiligen, guckt auf dem Discord-Server oder dem Stream von CreativeRealms vorbei! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  9. The Wrench, August 2019

    Hey squaddies, With modding back in full swing, the community has not disappointed in the slightest. There’s a whole heck of a lot of amazing work this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. GULF OF FINLAND BY HAWKEN If you’re surprised to learn that Gulf of Finland is set in, well, Finland, than Hawken also has a bridge to sell you. Which might come in handy, as the fresh new map features six islands with unique points of interest spread across them. Designed with helicopters in mind, the hope is to see some intense island hopping action as players battle for locations ranging from a small town, an aerodrome, and an abandoned bunker complex. You might even get some Skorpo vibes if you scout out some locations, like the fishing village. ADAWIA PARK BY JOHAN SUNDKVIST Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere. POLY LAND BY MIHA PREZELJ Appearing almost cel-shaded at times, Miha Prezelj is taking Squad back through time to an era with only a few polygons to spare. More than just channeling some classic aesthetics, the map offers some energetic, fun gameplay to match. You could almost imagine a squad of plastic brick soldiers hiding behind all those trees. It should be interesting to see how this aesthetic plays out in Squad! BLACK GOLD BY NOXXID3 Noxxid3 was recently able to reach out to OG mapper VapoMan, who spent time crafted some of the finest Project Reality maps. In this case, Black Gold is coming back to life (in an era with plenty of polygons to spare). All of your favorite layers originally in PR should be supported on the update, as well as support for Territory Control. Noxxid3 notes that he’ll be streaming progress periodically if you’d like to tune in to chat, offer feedback, or learn a little bit about modding. IRON DAWN BY SPECTR_ETERNAL Always a favorite entry in the Wrench, SPECTR_Eternal’s Iron Dawn is back with the latest updates. This month, we’re being treated to some improved lighting! Easily visible from the shots, the map still feels absolutely frigid. In addition to that, work continues apace in the mountainous regions of the map. Special attention is being paid to roads, especially among the hills, to ensure even the thicc-est armored boi will make the trek. Hopefully, some of Squad’s aspiring videographers will pick this one up, since it looks ready for a Hollywood debut. PEACEMAKER BY TICKLISHROCKET Woot! We’ve got a newcomer. Please welcome TicklishRocket to the Wrench with the early stages of Peacemaker. The map is a chaotic urban sprawl replete with unforgiving streets, trenches, and rooftops winding through a Middle Eastern setting. Starting strong with new assets, there’s plenty more to come and we can’t wait to see it! AUSTRALIAN FACTION BY AUSSIE MOD TEAM It just wouldn’t feel like a Wrench if we didn’t have the latest from our favorite team in the Upsidedown. This month, they’re bringing their top game with the introduction of the MRH-90 helicopter! Designed primarily for transporting troops on real-life battlefields, the MRH-90 should find itself right at home among Squad’s burgeoning pilots. Back on the ground, the Bushmaster Protected Mobility Vehicle is nearly ready to roll out, providing the Aussies with a quick, lightly armored way to get the troops to the battle before getting the heck out. Wise squad leads will be sure to remember the Bushy is NOT an APC. It will be the perfect ride to tear off across Operation Anaconda’s mountainous areas, terraced villages, and farms. Ridge to ridge fighting is going to require all the mobility you can muster, and no shortage of marksmanship either. If you’d like to see more, including a look at their second map, Operation Anvil, join the Aussie Mod Discord server today! 29TH ID MAPS N’ MODS BY PEREZ-PANTOJA The fine folks of the 29th ID are compiling and building some of their favorite mods and maps! Even better, they’re inviting you to play along. What sort of hijinks can you expect? First, they’ve added Marine MARPAT camo to offer the same competitive edge as their Russian counterparts. In addition to that, their NVG mod is coming along nicely and, pending some testing, should be making an appearance soon. Of course, those are just features building on the success of being able to run 1-life events, allowing faster deployments, and pre-match setup as well. Future goals include more content, the aforementioned NVG, assignable ranks, new maps, and more! The intent is to make the mod pack ready for any server owner who wants in on the action. Be sure to follow them on the Workshop to get involved or just keep tabs on their progress, or head over to their Youtube channel. DESERT ENVIRONMENT (WIP) BY CREATIVEREALMS Looking for a desert environment to work with, but don’t have the time, resources, or necessary experience to get it out the door? Enter the amazing generosity of CreativeRealms, who has set out to create a suitable level for everyone to get try their hand with. Featuring an 8130×8130 meter landscape, divided into four distinct map sections, so that all you need to do to is lay down some points of interest and flags to get rolling. While the project is just getting started, there are plenty of big plans: live support via DIscord, documentation, and source files for anyone who wants to take their knowledge to the next level. For further updates, or a chance to get involved, hit up the Discord server or tune in to watch CreativeRealms stream! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  10. Der "Wrench": Juli 2019

    Hi Squaddies! Der Monat ist bald wieder um und das bedeutet, dass es schon wieder Zeit für den "Wrench" ist! Aus allen Ecken der Welt versorgen uns die Modder wieder mal mit der feinsten Ware, Soldat. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. VDV-FLUGABWEHR VON MOMENTS_PROJECT Obwohl ihn ein ziemlich unglücklicher Datenverlust ereilt hat, erholt sich moments_project wieder und steht kurz davor, den BMD-2 in einer frühen Version zu veröffentlichen. Die Modelle und Texturen sind fast fertig, es fehlt nur noch etwas Feinschliff und Aufputzarbeit im Substance Painter (ein Modellierungsprogramm). Die fortgeschrittene Version sollte auch nicht mehr lange auf sich warten lassen. ÜBERARBEITETE PANZERFAHRZEUGE VON "AVR MOD"-TEAM Im "AVR MOD"-Team findet sich einige der feinsten Namen (SPECTR_Eternal, PureNexus, moments_project und Pettr005) der Modding-Szene wieder und sie konzentrieren sich auf, ihr habt es erraten, die Überarbeitung aller Panzerfahrzeuge im Spiel. In der ersten Veröffentlichung wird der BMP-1AM eingeführt, welcher den guten alten MT-LB ersetzen wird. Außerdem kommt noch ein BMP-3 sowie eine funktionierende Feuerleitanlage, wo es Sinn macht! Wärmebildgeräte und realistischere Panzerungen stehen uns ebenfalls bevor. "IRON DAWN" VON SPECTR_ETERNAL Apropos SPECTR_Eternal: er gibt sich mit der Überarbeitung aller Panzerfahrzeuge nicht zufrieden und arbeitet auch fleißig an Karten, auf denen man diese Spiele kann! Das Update zu "Irown Dawn" umfasste diesen Monat Schwerstarbeit, um bestehende Gebiete zu verfeinern, damit die Erfahrung noch besser wird. VÖLKERBALL VON BILL NYE Ihr wisst ja, wies läuft: wenn ihr dem "Wrench" ausweichen könnt, könnt ihr einem Ball ausweichen. Bill Nye arbeitet daran, euch diesen Spaß in eine Mod zu vpacken und spart auch nicht an den schmerzvollsten Bällen: den Roten. Jeder weiß ja, dass diese schneller fliegen. PISHCHIV VON HANGRATH Auf den ersten Blick scheinen die ukrainischen Landschaften friedlich zu sein, aber nachdem Russen und Briten gegeneinander aufgestellt werden, ist es mit Frieden nicht weit her. Die Karte umfasst weite, offene Felder die sich für Fahrzeugscharmützel eignen, während Infanterie am besten zwischen kleinen Dörfern und in Wäldern vorrückt. , FRAKTION DER FRANZÖSISCHEN FREMDENLEGION VOM "FRENCH FOREIGN LEGION MOD"-TEAM Woot! Die Mod zur französischen Fremdenlegion meldet sich zurück! Die letzte Zeit war es etwas still um sie, aber sie haben hart gearbeitet. In diesem Update zeigen sie uns das Eotech 553, bei dem ihnen Fishman zur Seite stand, Fahrzeugverbesserungen sowie das FRF2. Saubere Arbeit, Leute! AUSTRALISCHE FRAKTION VOM "AUSSIE MOD"-TEAM Das "Aussie Mod"-Team ist endlich soweit, uns ihre umwerfende neue Karte zu zeigen, die auf den Namen "Operation Anvil" (zu deutsch: Operation Amboss) hört. Sie befindet sich noch in einem frühen Entwicklungsstadium. Auf ihr findet man einen fiktionalen Canyon, der sich durch steile Felswände und raue Ebenen auszeichnet, aber auch ein Becken voll üppiger Landwirtschaftsflächen. Das neue Gelände scheint sich auch hervorragend für das Testen neuer Ausrüstung zu eignen: den ASLAV-25 und die HK417, was jeden Präzisionsschützen freuen wird. Wenn ihr mehr sehen oder sogar mitmachen möchtet, dann schaut auf ihrem Discord vorbei. Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  11. The Wrench, July 2019

    Hi Squaddies, The month is rolling along and that means it’s time for another Wrench! Modders from around the world have been cookin’ up the latest and greatest just for you, soldier. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. VDV AIRBORNE ARMOUR BY MOMENTS_PROJECT Though hit with some unfortunate data loss, moments_project is recovering well and nearly ready to release the BMD-2 (Early). Models and textures are almost complete, with some polishing and fine brushwork to do in Substance Painter. The BMD-2 (Late) model shouldn’t be far behind. ARMORED VEHICLE REWORK BY AVR MOD TEAM Composed of some of the finest names in modding (SPECTR_Eternal, PureNexus, moments_project, and Pettr005) the AVR Mod focuses on, you guessed it, every armored vehicle. The first round will introduce a BMP-1AM IFV to replace the good ol’ MT-LB, a BMP-3, and a functioning fire control system where appropriate! Thermal sights and more realistic armoring schemes are on the horizon. IRON DAWN BY SPECTR_ETERNAL Speaking of SPECTR_Eternal, they’re not content to merely update every armored vehicle, but give them maps to play on too! This month’s Iron Dawn update includes some heavy lifting to tweak existing areas, smoothing out the experience even further. DODGEBALL BY BILL NYE You know the drill: if you can dodge The Wrench, you can dodge a ball. Bill Nye is bringing the joy of the playground to a mod near you, complete with the most painful of playground balls: the red ones. Everyone knows they go faster. PISHCHIV BY HANGRATH While peaceful at first glance, Pischiv’s Ukrainian farmlands pits Russian and British forces against each other to utterly destroy any sense of pastoral calm. Featuring wide-open fields for armored engagement, infantry will still be an essential way forward through small villages and forests. FRENCH FOREIGN LEGION FACTION BY FRENCH FOREIGN LEGION MOD TEAM Woot! The French Foreign Legion mod is back! They’ve been a little quiet recently, but still hard at work. In this update, they’ve included the Eotech 553, with help from Fishman, as well as vehicle improvements and the FRF2. Nice work, folks! AUSTRALIAN FACTION BY AUSSIE MOD TEAM The Aussie Mod Team is finally ready to show off a stunning new map known as Operation: Anvil. While only in the early development phase, the map is set in a fictional canyon with a rough top, steep rock faces, and a lush, basin of farmland. The new terrain seems well-suited to the new equipment coming our way as well: the ASLAV-25 and HK417, a little sumptin’ sumptin’ for the marksmen out there. If you’d like to see more or get involved, be sure to join the Aussie Mod Discord server. SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  12. The Wrench, June 2019

    Hey soldiers! Whether summer is nearly here or just a sweet memory (Sorry, Aussie Mod Team), there’s no better reason than The Wrench to close the blinds, fire up the gaming rig, and get into some sweet, sweet modding. Let’s roll! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. A QUICK SDK UPDATE BY PHIL Everyone’s favorite UAV-developer hybrid has a quick update for us on the status of the SDK. “We’re testing the runtime components to get as good a picture as we can of the stability and edge cases. Renn [Blueprint Designer] is making a video to help our awesome modders update their creations for the new version of the SDK.” Stay tuned for more as we smash the last of the bugs. GREEN ZONE BY HAWKEN Hawken describes Green Zone as his “first proper map!” If that’s true, there’s a whole heck of a bright future to come! Designed to allow the Militia to engage in guerilla warfare against the U.S. Forces, they’ll still have to be cautious in the wide open areas where armor is sure to chew things up. Belts of thick vegetation and compounds should help them achieve just that. Stressing gameplay and verticality, the smaller map (about 1 km^2) should be perfect for more intimate scrimmages or seeding. We’re looking forward to seeing this one in action! IRON DAWN BY SPECTR_ETERNAL Clocking in on the opposite end of the size scale, SPECTR_Eternal brings us the latest shots from his masterpiece-in-progress. Iron Dawn continues to grow more (sometimes) hidden military installations and civilian structures, creating a sharp contrast to the natural beauty of the map. Frozen lakes, rivers, and deep forests may limit mobility, but you’re going to need to come heavy if you expect to clear out all those facilities. Better double-check that repair kit. VDV AIRBORNE ARMOUR BY MOMENTS_PROJECT moments_project has set out to recreate as many vehicles from the BMD family as they can, starting with the classic BMD-2 IFV, the BTR-D APC, and the BMD-4 family later on. The first two will also have variants developed to give as much realistic functionality to players as possible. Version 0, featured here, is already being built and should surface as soon as the SDK is ready. In hte meantime, moments_project would love your feedback on their first Wrench submission! AUSTRALIAN FACTION BY AUSSIE MOD TEAM From the depths of Australian winter, the Aussie Mod Team has been keeping themselves warm with CPU heat. This time, they’ve sent along a first-look at some character models. Just above, the Australian squad leader model is fully geared up and ready to show off his T-pose. Below, you’ll find the steadfast Rifleman as backup. Lastly, they’ve animated their EF88 and included some footage of it kicking ass left and right: If you’d like more updates or want to get involved, be sure to visit the Aussie Mod Team Discord and say hello! (Not everyone says g’day, ya know.) FINNISH DEFENSE FORCES BY FDFMOD TEAM Always a welcome addition to The Wrench, the FDFMod Team has sent some care packages from Beyond the Wall. The team is currently getting heavy weapon models and textures ready, but they’ve got a little somethin’ else to blow you away too: Inspired by previous photogrammetry experiments going well, they’re proceeding to use those techniques on some parts of the soldier model. FRENCH FOREIGN LEGION BY FRENCH FOREIGN LEGION MOD TEAM It’s been a few months since we’ve heard from the French Foreign Legion Mod Team, but that doesn’t mean they haven’t been quietly busy! Here they’re showing off some steady progress on the Eotech 553 (with help from Fishman), vehicle improvements, and the FRF2. Can’t wait to see more, as always! PISHCHIV BY HANGRATH Fans of his previous map, Elvedalen, will be super excited to see Hangrath sharing a new bit of work. Pishchiv pits British and Russian forces against in each other to battle over a fictional Ukrainian farmland setting. Numerous small villages and wide open opens provide the perfect arena to turn what was once a peaceful pastoral province into a terrifying modern battlefield. SIGN-OFF What a great mix of old favorites and new faces! We don’t know about you folks, but we can’t wait to see these rolling out to live servers. Until the next time, may all your airs be conditioned. Want to be featured here? Submit your mod! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  13. Der "Wrench": Juni 2019

    Seid gegrüßt Soldaten! Egal ob der Sommer kurz vor der Türe steht oder er nur eine nette Erinnerung ist (tut uns Leid Aussie Mod Team), es gibt keinen besseren Grund als den "Wrench", um die Jalousien runterzulassen, euren PC anzuschmeissen und sich ganze dem Modden zu widmen. Los gehts! Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. EIN KURZES SDK-UPDATE VON PHIL Der UAV-Lieblingsentwickler schlechthin hat ein kleines Update für uns, was den Status des SDKs betrifft. "Wir testen die Laufzeitkompenenten, um ein möglichst gutes Bild zu bekommen, was die Stabilität und Randfälle betrifft. Renn [BlueprintDesigner] macht ein Video, um unseren großartigen Moddern dabei zu helfen, ihre Mods für die neue SDK-Version herzurichten." Bleibt dran, während wir die letzten Fehler ausmerzen. "GREEN ZONE" VON HAWKEN Hawken beschreibt "Green Zone" als seine "erste richtige Karte!". Wenn das stimmt, steht uns eine rosige Zukunft bevor! Sie wurde entworfen, um die Miliz im Guerilla-Kampf gegen die amerikanischen Streitkräfte antreten zu lassen. Sie müssen jedoch in offenen Bereichen immer vorsichtig sein, damit sie nicht von der schweren Maschinerie zerstört werden. Dicke Vegetationsgürtel und Gebäude sollten dabei helfen, das zu vermeiden. Mit dem Fokus auf Gameplay und Vertikalität sollte diese kleinere Karte (ca. 1 km^2) optimal für das Seeden oder innige Scharmützel sein. Wir freuen uns schon darauf, sie in Aktion zu sehen! IRON DAWN VON SPECTR_ETERNAL Am anderen Ende der Größenskala steht diese Karte und SPECTR_Eternal versorgt uns mit den neuesten Bildern zu seinem in Arbeit befindlichen Meisterwerk. "Iron Dawn" wächst immer weiter mit (manchmal) versteckten Militäreinrichtungen und ziviler Infrastruktur, die in krassem Gegensatz zur natürlichen Schönheit der Karte stehen. Zugefrorene Seen, Flüsse und tiefe Wälder mögen zwar die Mobiltität einschränken, aber ihr könnt euch schon darauf einstellen, dass ihr schweres Gerät benötigt, um all diese Einrichtungen zu säubern. Versichert euch besser noch mal, dass euer Reparaturwerkzeug funktioniert. "VDV AIRBORNE ARMOUR" VOM MOMENTS_PROJECT Das moments_project hat es sich zum Ziel gesetzt, so viele Fahrzeuge der BMD-Familie nachzubauen, wie sie können. Den Anfang macht der klassische BMD-2 IFV, gefolgt vom BTR-D APC und später ist auch noch die BMD-4-Familie geplant. Die ersten zwei bekommen auch Varianten verpasst, damit euch Spielern möglichst realistische Funktionalitäten zur Verfügung stehen. Version 0, die wir hier vorstellen, wird gerade gebaut und sollte, sobald das SDK bereit ist, fertig sein. In der Zwischenzeit würde sich das moments_project über euer Feedback zu ihrem ersten "Wrench"-Eintrag freuen! AUSTRALISCHE FRAKTION VOM AUSSIE MOD TEAM Tief im australischen Winter hält sich das Aussie Mod Team durch die Abwärme ihrer CPUs warm. Dieses Mal haben sie uns erste Eindrücke zu ihren Charaktermodellen geschickt. Oberhalb seht ihr das Modell des australischen Squad-Leaders, der bereits voll ausgestattet in seiner T-Pose Haltung einnimmt. Unterhalb findet ihr den treuen Schützen als Verstärkung. Zuletzt haben sie noch ihre EF88 animiert und uns bewegtes Material zur Verfügung gestellt, auf dem man sieht, wie sie rockt: Wenn ihr mehr Updates erhalten oder mitwirken möchtet, dann schaut auf dem Discord des Aussie Mod Teams vorbei und sagt hallo! (Nicht alle sagen schließlich Guten Tag.) FINNISCHE STREITKRÄFTE VOM FDFMOD TEAM Das FDFMod Team stellt immer eine Bereicherung für den "Wrench" dar und sie haben uns dieses Mal von der anderen Seite der Mauer mit ein paar Carepaketen versorgt. Das Team arbeitet gerade fleißig daran, die Waffenmodelle und ihre Texturen fertig zu stellen, aber sie haben noch ein Schmankerl für euch: Inspiriert durch das Gelingen voriger Photogrammetrie-Experimente, arbeiten sie weiter daran, diese Technik für Teile ihrer Charaktermodelle einzusetzen. FRANZÖSISCHE FREMDENLEGION VOM FRENCH FOREIGN LEGION MOD TEAM Es ist zwar einige Monate her, seitdem wir vom French Foreign Legion Mod Team gehört haben, aber das heißt ja nicht, dass sie heimlich fleißig waren. Sie zeigen uns hier konstanten Fortschritt beim Eotech 553 (bei dem ihnen Fishman geholfen hat), Fahrzeugverbesserungen und die FRF2. Wie immer können wir nicht warten, mehr zu sehen! PISHCHIV VON HANGRATH Fans seiner vorigen Karte, Elvedalen, werden sich freuen, dass Hangrath an etwas Neuem arbeitet und es mit uns teilt. Pishchiv lässt Briten und Russen in einem fiktiven ukrainischen Ackerland gegeneinander antreten. Zahlreiche kleine Dörfer und weiträumige Flächen sollten die perfekte Arena sein, um eine einst friedvolle ländliche Provinz in ein schreckliches modernes Schlachtfeld zu verwandeln. SCHLUSSSATZ Was für eine großartige Mischung aus alten Lieblingen und neuen Gesichtern! Leute, wir wissen zwar nicht, wie es euch geht, aber wir können es nicht erwarten, all das Gezeigte auf einem richtigen Server auszuprobieren. Bis zum nächsten Mal und hoffentlich ist die Luft bei euch schön kühl. Möchtet ihr hier ebenfalls vertreten sein? Reicht eure Mod ein! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  14. The Wrench, May 2019

    Hey soldiers! Though we’re still waiting for the Alpha 13 SDK, the modding community has still been whiling away the hours adding to the ever-more-impressive lineup of Squad Mods. Let’s check out what everyone’s been up to for the last month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. IRON DAWN BY SPECTR_ETERNAL If there’s one thing we can expect from SPECTR_Eternal, it’s steady progress! Not one to disappoint, Iron Dawn’s promised military installation is growing in this update. Not stopping there, there have been updates to a low visibility layer, as well as the vehicle graveyard — sure to attract a few more victims once it’s ready to go . AUSTRALIAN FACTION BY AUSSIE MOD TEAM Coming at you from an entirely different part of the world (though perhaps worried about snow themselves), the Aussie Mod Team continues to crank out some impressive updates. With the addition of the SL-40 Grenade Launcher, their Steyr collection is complete. The marksmen rifle is in full swing with the model almost complete and ready for texturing. You’ll want a place to play with these new toys, and there’s good news there as well: Operation Anaconda is in full swing and, “beginning to feel like something very unique which we are excited about bringing to the Squad community.” No doubt it’ll be something special! If you like what you see, they invite you to check out their Discord. HARJU BY WUNDA The stage for Harju has been set by a successful Russian invasion of Narva. The American forces are rallying to defend the fictional town of Harju, just across the Gulf of Finland. wunda has designed Harju to incorporate capture points follow the coastline of a bay to an industrial center, through an orange autumnal forest. What once may have been a peaceful walk is now threatened by a clash of superpowers. VEHICLE ARMOR TRAINING BY MJÖLNIR HUSKY Cranial armor a little thick? No worries, because Mjölnir Husky has come to the rescue with a training mod! Featuring fully functional armor, the mod sets out to help you figure out the ins and outs of armor in Squad — literally. Each vehicle has three versions: normal vehicle, the vehicle with armor shown, and the vehicle with internals show. There’s also a handy info board to help you decipher what each designation means, helping you figure out the most effective way to disable every vehicle in Squad. More updates will follow as soon as the Alpha 13 SDK is available. As always, we’re stunned by the work the modding community puts in! From new content to purely educational mods, those folks have you covered. Want to be featured here? Submit your mod! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
  15. The Wrench, April 2019

    Hey soldiers! Welcome back to The Wrench! Whether you’re springing ahead or falling back, the modding community is spanning the sphere globe in this edition. Big things are coming up, but them not being totally finished yet doesn’t mean we can’t continue working on our mods, so get ready to see what everyone is working on! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. IRON DAWN BY SPECTR_ETERNAL With last month being an outlier, SPECTR_Eternal has been contributing steadily to the Wrench, so we’re happy to welcome him back with new screenshots about his map in progress: Iron Dawn. The map features Russian snowy landscape, filled with not-so-secret military installations, grassy fields, and some awesome underground facilities. We’re looking forward to the frozen vastness contrasted with the closeness of the military installations. AUSTRALIAN FACTION BY AUSSIE MOD TEAM Checking in with the wonders from Downunder yields another update on the work they have been doing lately for their Australian faction modification. Currently, most work is related to the character and the secondary map, while weapons are finalized and implemented. Can’t wait to get our hands on that new hardware! If you want to help out, or simply keep updated, check out their Discord here. SOUTH AFRICAN DEFENSE FORCE BY SPRINGBOK_ZA Steady progress is being made on the SADF faction mod. Springbok_ZA has been working away on vehicles and the main rifles lately, progress easily seen in these screenshots. In addition to the Casspir last month, some variants of the Ratel, Eland. and the Rhino have been added to the line up as well as the license-produced South African Galil variants. TROOPERS BY LOKI Loki and the Troopers team are happy to announce a brand new game mode: Escort! That was tested and refined with the help of the community, Escort is all about supporting various narrative objectives with your Trooper ground support squads. But what’s better than a new game mode? TWO new game modes! In Control mode, you must fight through hordes of enemies to reach a control point and hold that for a certain amount of time. Upon entering the control point waves will begin to attack! You didn’t wanna live forever, did you? SWCMOD BY SWCMOD TEAM Numerous changes have been introduced to this competitive mod lately, especially regarding game modes and game behavior. They have also worked on more maps, including a reduxed version of the classic Operation First Light. The new edition has received an expansion on the east side, a complete retexture, and a lighting update. The design goal for SWCMod is slightly different gameplay compared to vanilla Squad especially in regards to speed and lethality. For more detailed information and progress as well as discussion, you can check out their Discord. FINNISH DEFENCE FORCES UPDATE BY FDFMOD A faction that has been a little quieter the last few months have shaken off the winter doldrums to share some updates on equipment and weapons. Let’s welcome back the FDFMod team with some media of their radio, as well as their Finnish PKM modification. For the future they are planning on publishing a more in-depth “state of the mod” status update in the near future, so stay tuned! OPERATION STOPGAP BY HANGRATH Operation Stopgap takes place in a fictional location in Syria and aims to deliver great urban combat around the city center and some more points of interest. Making really good use of the multitude of Middle Eastern assets you can decide to either play on the US or the Russian side. That’s quite some things people are working on, we can’t wait to see everything in-game. If you already know you’ll be in for May, simply submit your mod. OFFWORLD OUT.
  16. The Wrench, March 2019

    Hi Squaddies, While the time changes are afoot, there's only one thing we can be certain of: it's time for The Wrench! We’re back for March and all of your great submissions. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Qwai River by Spriggan Reiterating upon a classic Project Reality map of the same name, Spriggan is hard at work to bring this great experience to Squad, as well incorporating design elements of his very own PR map Route E-106. Designed with infantry combat at its core, this map will put you in a 4x4 km terrain with a focus on a tactical, fun experience. Sumari Bala - Eastern Euro Conversion by [|56|] West West’s love for Sumari made him think about how great it would work for a hillside eastern European map. In this well-made Sumari conversion, he's putting Russians or Brits against Militia. West also plans include to add a little bit more detail to the northern side, spreading capture points a bit out more. Troopers Mod by Loki An instant community favourite is Troopers. And Loki isn’t one to rest on his success, the team and he are hard at work adding more features and enemies to their mod. There are also some great vehicles that are currently a work-in-progress, so we’re looking forward to future updates. Be sure to check out the current great version on the Steam Workshop and play it! Also join up on their Discord server and do your part! Squad Infection by xDJRy Zombies seem to catch the attention of Modders again and again. Now we have a new Zombie mod that is being worked on with xDJRy’s Squad Infection. This mod is bringing back the old-school game mode "Zombie Infection" to Squad. Built from the ground up, the infection game mode contains polished gameplay mechanics and satisfying user features which are sure to keep the community returning for more. Custom Maps, Zombie Models, Player Abilities, Loadouts, and Soundtracks are just some of the many elements they have included in this mod to give it the ambiance it needs to make a lasting impression. Everything is heavily work in progress right now, but we can’t wait to see where this leads to. Helicopter Mod Little Bird by Heedicalking The Helicopter mod – another community favorite keeps getting updated with new features! This time they added the MH-6 Little Bird in multiple variants: Regular transport, and “night ops” recon equipped with search light and thermal imaging. Squad Ops also has been picking up on it and featured the mod in one of their one life events. Australian Faction by AUSSIE Mod Team The Aussie Mod Team is back creating some thunder from down under, showing early work in progress images of their Australian Bushmaster PMV and one of their standalone maps Op: Anaconda. If you want to help out, or simply keep updated, check out their Discord. We're not sure if they'll be adding border patrol, but we're still hopeful. Beautiful work! SquadZ by smed With so many great ideas SquadZ has already established itself already in the community, boasting muliple servers. So, congratulations to smed and the team! The zombies have superhuman abilities including jumping to building height or seeing their next victim through walls. If you have wondered how a military force could be bested by zombies, this is the mod for you. You can check out the mod on the Steam Workshop, and start playing right away, or join up their Discord. All that’s left to say is brrraaaaains. Casspir and Buffel by Springbok_ZA For his South African Border War Mod, Springbok_ZA is currently working on two very important vehicles of the South African Defense Force: the Casspir and the Buffel. Due to their ease of maintenance in the field and their mobility over the African bushveld, they were used to great effect during the Border War alongside the Ratel as the SADF preferred wheeled vehicles over tracked. So factions, maps, zombies and sci-fi pest control. What more can you want for a nice Wrench? If you already know you’ll be in for the April edition, simply start your submission here. Until next month!
  17. Der "Wrench": März 2019

    Hi Squaddies! Während sich Änderungen Im Laufe der Zeit nicht vermeiden lassen, bleibt eines dennoch gewiss: es ist wieder einmal Zeit für den "Wrench"! Wir melden uns im März mit all euren großartigen Einsendungen zurück. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. "Qwai River" von Spriggan Spriggan bastelt fleissig an einer Überarbeitung des alten "Project Reality"-Klassikers, welche denselben Namen trägt, um diese großartige Erfahrung auch für Squad verfügbar zu machen. Er lässt außerdem Design-Elemente seiner eigenen PR-Karte "Route E-106" mit einfließen. Der Schwerpunkt dieser Karte liegt bei Infanteriekämpfen und lässt euch auf ihrem Gelände, das 4 x 4 km misst, taktischen Spaß haben. Sumari Bala - Osteuropäische Umwandlung von [|56|] West Wests Liebe zu Sumari ließ in überlegen, wie gut diese Karte eingebettet in eine osteuropäischen Hügellandschaft funktionieren könnte. In dieser fein gemachten Verwandlung von Sumari lässt er die Briten oder Russen gegen die Miliz antreten. West plant außerdem den Norden noch mit Details zu verfeinern und die Flaggen dort weiter auseinander zu verteilen. "Troopers"-Mod von Loki Die "Troopers"-Mod wurde in der Community sofort als Liebling gefeiert. Loki ruht sich aber deshalb noch lange nicht auf seinen Lorbeeren aus, sondern das ganze Team und er arbeiten unerschöpflich daran, weitere Features und Gegnertypen in ihren Mod einzubauen. Außerdem befinden sich noch einige spannende Fahrzeuge in Arbeit, wir freuen uns also schon richtig auf künfitge Updates. Lasst euch die aktuelle Version also nicht entgehen und besucht die Mod auf dem Steam Workshop, um sie herunterzuladen und zu spielen! Hüpft außerdem auf ihren Discord-Server und leistet euren Teil! "Squad Infection" von xDJRy Zombies scheinen auf Modder einen besonderen Reiz auszuüben. Wir haben jetzt nämlich eine weitere Zombie-Mod, die auf den Namen "Squad Infection" hört und von xDJRy entwickelt wird. Diese Mod bringt den alten Klassiker-Spielmodus "Zombie Infection" für Squad. Der von Grund auf neu entwickelte Spielmodus "Infection" enthält verfeinerte Gameplay-Mechaniken und überzeugende Features für die Benutzer, sodass die Community sicherlich bei der Stange gehalten wird. Eigene Karten, Zombie-Modelle, Spielerfähigkeiten, Ausrüstungen und ein Soundtrack sind nur ein paar der vielen Elemente, welche sich in dieser Mod verstecken. Diese und alle nicht aufgezählten Bausteine sollten dabei helfen, der Mod eine Stimmung zu verleihen, welche einen bleibenden Eindruck hinterlässt. Noch befindet sich alles in einem relativ frühen Entwicklungsstadium, aber wir können es nicht erwarten, wohin die Reise gehen wird. "Little Bird"-Helikopter-Mod von Heedicalking Die Heli-Mod, ein weiterer Liebling der Community, wird immer weiter mit neuen Features aktualisiert! Dieses Mal wurde der MH-6 "Little Bird" in zwei Ausführungen hinzugefügt: einmal als normaler Transporthelikopter und einmal als Spähhubschrauber, welcher dank Scheinwerfer und Wärmebildkamera auch für Nachteinsätze geeignet ist. "Squad Ops" hat die Mod kürzlich auch für sich entdeckt und bereits bei einem ihrer Ein-Leben-Events eingesetzt. Australische Fraktion vom AUSSIE Mod Team Genug der schlechten Witze über Australiens "Nähe" zu Österreich: das AUSSIE Mod Team meldet sich unter Getöse mit Bildern zu ihrem australischen Bushmaster PMV und eine ihrer Karten "Op: Anaconda" zurück. Solltet ihr mithelfen oder einfach nur am Ball bleiben wollen, dann guckt auf ihrem Discord vorbei. Wir sind uns nicht sicher, ob sie auch den entsprechenden Grenzschutz hinzufügen werden, aber wir hoffen noch darauf. Sehr schöne Arbeit! SquadZ von smed Dank der zahlreichen, großartigen Ideen hat sich SquadZ bereits in der Community etabliert und wird auf einigen Servern gespielt. Herzlichen Glückwunsch also an smed und sein Team! Die Zombies haben übermenschliche Fähigkeiten, sie können zum Beispiel so hoch wie Gebäude springen und ihr nächstes Opfer durch Wände verfolgen. Wenn ihr euch jemals gefragt habt, wie militärische Einheiten von Zombies geschlagen werden können, dann seid ihr bei dieser Mod genau richtig. Ihr könnt sie hier aus dem Steam Workshop herunterladen, sofort spielen oder erst mal ihrem Discord beitreten. Es ist alles gesagt, bis auf: Hiiiirrneee ... Casspir und Büffel von Springbok_ZA Springbok_ZA arbeitet aktuell für seine Mod, welche den südafrikanischen Grenzkrieg zur Vorlage hat, an zwei sehr wichtigen Fahrzeugen der South African Defense Force: Casspir und Büffel. Aufgrund ihrer einfachen Wartbarkeit im Feld und ihrer Mobilität im afrikanischen Busch wurden sie im Grenzkrieg erfolgreich eingsetzt. Zusammen mit dem Ratel bevorzugte die SADF nämlich Fahrzeuge mit Rädern und nicht mit Ketten. Wir hatten dieses Mal also Fraktionen, Karten, Helis, Zombies sowie futuristische Schädlingsbekämpfung. Was will man für einen gelungenen "Wrench" denn mehr?! Wenn ihr jetzt schon wisst, dass ihr in der Aprilausgabe vertreten sein werdet, dann benutzt für eure Einsendung dieses Formular. Man sieht sich nächsten Monat! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  18. Der "Wrench": Februar 2019

    Hi Squaddies! Entschuldigt die Verspätung der Übersetzung, aber endlich meldet sich das Modding zurück! Nachdem auch das SDK wieder einsatzbereit ist, haben wir uns im Februar so richtig ins Zeug gelegt, um die verlorene Zeit wiederaufzuholen! Wir hoffen, dass ihr gut ins neue Jahr gestartet seid und wir sind bereits jetzt überzeugt, dass 2019 für uns alle ein sehr vielversprechendes Jahr wird - sowohl für Modder als auch Spieler. Lasst uns also gleich mal in eure Arbeiten eintauchen: Die Zukunft der Kriegsführung, mit freundlicher Genehmigung von Emile. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. BMPT-72 "TERMINATOR 2" VON SPECTR_ETERNAL Habt ihr euch jemals den T-72 angeguckt und dabei gedacht: "Dieses Teil könnte mehr Waffen vertragen"? Nunja, die Russen und auch SPECTR_Eternal taten genau das. Er begann an einer Mod zu arbeiten, die ihn in zu einem Unterstützungspanzer, den BMPT-72 macht: er ist mit einem Zwillingsgeschütz ausgestattet, welches über zwei 30 mm 2A42 Maschinenkanonen und vier individuelle 9M129-1 "Ataka-T"-Raketen verfügt. Wer auf der falschen Seite dieses Biests steht wird nicht sehr glücklich werden. ELVEDALEN VON HANGRATH Das Design von Elvedalen dreht sich hauptsächlich um intensive Kämpfe im Flusstal in der Kartenmitte. Auf ihr werden sich die amerikanische Armee und die russischen Streitkräfte Gefechte über strategische Ziele im zuvor erwähnten Tal liefern. Kämpfe mit schwer gepanzerten Fahrzeugen und offene Bereiche bedeuten für diejenigen, die sich nicht ordentlich bewegen, dass sie später flußabwärts treiben werden. Ihr könnt sie hier auf dem Steam Workshop finden. MIL MI-24V "HIND" VON WARGR & RINCEWIND Wargr und Rincewind haben sich für ein äußerst ambitioniertes Projekt entschieden: Sie arbeiten gerade daran, das authentischste und detaillierteste Modell des russischen Mi-24V zu erstellen. Anhand des Einsatzes von Fotoscans des echten Helikopters lässt sich sehr gut erkennen, wozu diese Modder fähig sind. Wir freuen uns schon richtig, weitere Fortschritte zu sehen, während dieses berühmte Luftfahrzeug in ihren Händen gedeiht. TRAININGSKARTE VON MIKE Nachdem die Himmel auf den Schlachtfeldern schnell immer enger werden, arbeitet Mike an einer Trainingskarte, die auch für Helikopter geeignet ist. Sie umfasst außerdem mehrere Schiessstände, damit die Leute für seine zukünftige Organisation, die Ein-Leben-Events gestaltet, bereit sind. Wenn man sich auf jeden Bereich einzeln konzentriert, kann man als neuer aber auch alter Spieler seine Fertigkeiten für das Überleben in Squad verbessern. YEHO IM 1. WELTKRIEG VON PAPASMURF7676 Als ihm ein Clan-Freund Grabenkriege im Stile des 1. Weltkriegs vorschlug, fand Papasmurf7676 den perfekten Ort auf Yehorivka, um dies umzugr- ähm ... umzusetzen. Er entschied sich dafür, beiden Teams ausgeglichene Gräben zu geben, damit sich diese dort mit FOBs einbuddeln und verteidigen können. Es gibt keine Fahrzeuge, es herrscht hier also der pure Infantriekampf. Ihr könnt eine frühe Version der Karte auf dem Steam Workshop finden. Auf ins Niemandsland, Jungs und Mädls! AUSTRALISCHES HEER VOM "AUSSIE MOD"-TEAM Aus der Alpenrepublik der Känguruhs lässt uns dieses neu geformte Modding-Team sonnige Grüße ausrichten! Nachdem ihre Gastfreundschaft keine Grenzen kennt, lassen sie uns auch einen ersten Blick auf ihre neugeborene Fraktion werfen. Arbeiten an zwei neuen Fahrzeugen, acht neuen Waffen, neuen Charaktermodellen und zwei Karten haben bereits begonnen! Sie werden auch einige Vanilla-Objekte (Original-Objekte aus Squad) entsprechend anpassen. Wenn ihr Lust habt, mitzuhelfen oder einfach nur auf dem Laufenden bleiben möchtet, dann schaut auf ihrem Discord vorbei. UPDATE ZU OPERATION HOMESTEAD VON SPECTR_ETERNAL Wir wünschten, wir hätten so viel geballte Energie wie SPECTR_Eternal, der letzten Monat nicht nur ein sondern sogar ZWEI beeindruckende Projekte für den "Wrench" eingereicht hat! Wir können gar nicht anders, als solch einem Einsatz zu applaudieren! Dieses Mal hat er "Operation Homestead" um einen neuen Bereich aktualisiert, der sich "The Burnt Forest" (der verbrannte Wald) nennt. Außerdem lässt er uns einen Hinweis auf einen weit entfernten roten Wald zurück, in welchem man eventuell eine Hommage an ein ukrainisches Spiel entdecken könnte. ARCADE-FAHRZEUGE VON STEFFENBK1 Ihr wollt in Squad immer Fahrzeuge fahren, aber eure Freunde haben die Schnauze voll, den Logi zu flippen? Steffenbk1 schafft hier Abhilfe! Er arbeitet daran, Fahrzeuge in Squad leichter handhabbar zu machen und will es dadurch erreichen, dass man diese völlig alleine steuern - also gleichzeitig schießen und fahren - kann! FRANZÖSISCHE FREMDENLEGION VON TACTICAL COLLECTIVE MODDING Unsere feinen, fremden, französischen Freunde friemeln fleißig (entschuldigt, wir konnten es uns nicht verkneifen) an ihrem Mod vor sich hin, um uns bald mit einer spielbaren Version zu versorgen! Die Produktion ihrer Objekte verläuft nach wie vor ohne Unterbrechungen. Sie haben uns davon einen flüchtigen Eindruck mitgeschickt, in dem wir die FRF2 sehen, welche von Biohog modelliert und dem Scharfschützen zu Verfügung gestellt wird. NG CUSTOM SERVER - KLASSISCHE KARTEN Aufgrund der starken Nachfrage kehrt der "NG Custom Modded"-Server zurück und auf ihm läuft ein Special mit neuinterpretierten Karten aus Battlefield 2, welche mit dem Helikopter-Mod funktionieren. NG lässt den Server ohne Pause online, guckt also jederzeit rauf. Klingt nach einer Menge Spaß voll von nostalgischen Momenten! Fragen? Schaut auf ihrem Discord-Server vorbei, während ihr die Mods aus dem Steam Workshop runterlädt! Vorerst könnt ihr gemoddete Server natürlich unter der Liste der benutzerdefinierten Server finden. SCHLUSSSATZ Verdammt, Mädls und Jungs, es tut gut wieder zurück zu sein und wir freuen uns bereits auf die Einträge für den nächsten Wrench. Hier könnt ihr euer Projekt einreichen.
  19. The Wrench -- February 2019

    Hi Squaddies, Modding is back! With the SDK freshly back in action, we’re doubling down in February to make up for lost time! We hope you had a great start to the new year and we’re already convinced 2019 will be a very exciting year for all us, modders and players alike. So, without further adieu, let’s dive right into what you’ve been working on: The future of warfare courtesy of Emile. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. BMPT-72 “TERMINATOR 2” BY SPECTR_ETERNAL Have you ever looked at the T-72 and thought: “This thing needs more guns”? Well, the Russians have and SPECTR_Eternal as well. He has started working on a mod that converts it to a BMPT-72 Tank Support Combat Vehicle: Armed with twin 30mm 2A42 autocannons and four individual 9M120-1 “Ataka-T” guided missiles this will make everyone on the business end of this beast very unhappy. ELVEDALEN BY HANGRATH Elvedalen’s design is mainly focused on bringing intense combat to the river valley at the center of the map. It features the US and Russian forces squaring off over strategic objectives in the aforementioned valley, sure to cause skirmishing. Heavy vehicle combat and open areas mean that those who do not maneuver properly will be floating downstream later on. You can find it in the Steam Workshop here. MIL MI-24V “HIND” BY WARGR & RINCEWIND A very ambitious project that wargr and Rincewind have decided to take up here: They are working on creating the most authentic and detailed model of the Russian Mi-24V. Utilizing photoscans of the real helicopter, you can see the attention of detail these modders are capable of. Certainly looking forward to progress updates as this famous vehicle comes to life in their hands. TRAINING MAP BY MIKE With the skies over the battlefield quickly becoming a little crowded, Mike is working on a helicopter friendly training map with a lot of ranges for his future one-life event organization. Focusing in on each area should let players new and old brush up on the skills necessary for survival in Squad. WW1 YEHO BY PAPASMURF7676 When a clanmate suggested a World War 1-style trench affair, Papasmurf7676 found the perfect spot in Yehorivka to, er, dig in. He decided to fill it with some balanced trenches for both teams to kit out with FOBs and defend themselves. There are no vehicles; it’s pure infantry combat. You can find the early version of the map on the Steam Workshop here. Over the top, lads! AUSTRALIAN ARMY FACTION BY AUSSIE MOD TEAM Popping up from Downunder, this newly formed mod team wishes all us, “G’day!” Since their hospitality knows no bounds, they’re also giving us a first gander at their newborn faction. Work has already begun on 2 new vehicles, 8 new weapons, new character models, and 2 new maps! They’re even making some adjustments to vanilla assets for a better fit. If you want to help out, or simply keep updated, check out their Discord. OPERATION HOMESTEAD UPDATE BY SPECTR_ETERNAL We wish we all had the raw energy of SPECTR_Eternal, who has submitted not one, but TWO impressive projects for this edition of the Wrench! Who are we to not applaud such dedication? This time, he’s updated Operation Homestead with a new area dubbed “The Burnt Forest” and a little hint to a far-away Red Forest, where one may be able to find some Ukrainian-game-inspired easter egg. ARCADE VEHICLES BY STEFFENBK1 Always want to man vehicles in Squad, but your friends are sick of you flipping the logi? Steffenbk1 to the rescue! He is working on making vehicles in Squad more arcadey by being able to one-man them, including driving and shooting at the same time! FRENCH FOREIGN LEGION BY TACTICAL COLLECTIVE MODDING Our fine, friendly foreign French friends forge forward (Sorry, we got carried away.) on their mod to deliver a working and playable build soon! In the meantime, the production of assets also continues unabated. They’ve sent along a glimpse of that by showing off their progress on the FRF2 by Biohog that will be given to the Marksman class. NG CUSTOM SERVER – CLASSIC MAPS Back by popular demand, the NG Custom Modded server returns and is currently running a special with reimagined Battlefield 2 maps that are working together with the helicopter mod. NG is keeping the server up 24/7, so be sure to check it out, no matter your timezone. Sounds like great fun for some nostalgic moments! Questions? Join their Discord server while you download the mod(s) from Steam Workshop! You can, of course, find modded servers under your Custom Servers tab for the time being. SIGN-OFF Damn, it’s great to be back guys and girls, and we’re already looking forward to your submissions for the March edition of the Wrench. Early birds can already submit here.
  20. The Wrench, December 2018

    Hey Squaddies, Welcome to December! Have you been naughty or nice this year? No matter! The modding community has plenty of presents for all the good squaddies! You may realize, at this point, that we've skipped a month and went from the October Wrench to the December Wrench. We've done this to get rid of the old nomenclature that's been bugging us for years. Don't worry, though, you're still getting the same great Wrench content, now with more logic! Now that that's out of the way, let's see what the modding community has been cooking up for the last month. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Alpha 12.2, Modding and SquadChat The release of two hotfixes sadly broke the ability to play mods right now because how Squad handles files changed. But StrangeZak is hard at work to fix the problems and plans to release an updated SDK for all of us so we can play our mods again! We were able to pull him away from the code for a little bit to have a SquadChat. Operation Homestead by SPECTR_Eternal Modding Hub Regulars have had the chance to follow along the progress SPECTR_Eternal has made on this map and it sure is awesome to see the steady development. Operation Homestead is a vehicle-focused large-scale map designed for long-range engagements across vast and numerous farmlands, flower fields and mountainous ranges of Scotland. The map is planned to feature two main bases with lots of vehicles, while infantry should move towards abandoned military installations and settlements through natural cover. Strike at Karkand V2 by FAR-STAN Strike at Karkand has been updated with new textures, buildings, and some sweet new visual effects. Quite a lot of progress here, and the best part: It is supporting the Helicopter Mod now so that we can soon fly over the streets and buildings of Karkand and live through our nostalgia. Another beautiful update from FAR-STAN. Vietnam Jungle Map by TopcatAlpha Topcat is currently starting to learn the UE4 Editor and is doing it right along making his first map: A Vietnam-themed jungle map. It is planned to feature asymmetric warfare in the dense environment, together with settlements and sneaky tunnels. French Foreign Legion Mod by Tactical Modding Collective Another month, another cool update from the folks over at Tactical Collective Modding. This month they show us more progress on the MILAN ATGM, some rifle grenades and more map updates. Find out more and check out an interview with their sound designer on their website. Khamisiyah Remastered by Wheezy Some more work has been done on Wheezy's remastered version of the old Project Reality fan favourite Khamisiyah, with some more assets, visual effects and overall progress. Rainbow Road by Alac Usually known for some less - ah, how should we phrase it - "acidy" projects, Alac has decided to get some color other than olive drab into his life. What better way than remaking Mario Kart 64's Rainbow Road? Complete with some background music and a whole new level of racing experience we can only say: 'It's-a Me, Mortar-io!' Finnish Defense Force by FDFMod Our fine Finnish friends have been steadily upping their arsenal with the latest in Finnish army technology. This time they're showing us the HK69A1 UGL which is already in quite good shape, and their cooperation with fellow Finnish Arma modders seems to come to fruition. Not content to up only their arsenal, the team is upping their technology game as they recently started to look into photogrammetry for their character models. Supply Lines Gamemode by Bill Nye Since he knows best what to say about his new gamemode, let's hear it from Bill Nye himself: Awww yeah, we're always fans of seeing new ways to play Squad. This mode sounds fantastic! Untitled Iraq-based Map by Cypress While the name of the map may not actually be that exciting (yet), what Cypress is showing is actually looking really good. Making use of the latest assets the V12 update has to offer this map features a middle eastern scenario with war-torn cityscapes, palm forests and a lot of compounds on the outskirts, can't wait to see more! Not content to up only their arsenal, the team is upping their technology game as they recently started to look into photogrammetry for their character models. Here are some raw scan results of a few small-scale scans. Looking forward to more results! That's it for this year! We hope you enjoyed reading all the community has to offer for you and can't wait what you bring to the table next year. We wish you all happy holidays and a great rush into 2019! Want to be a part of the first Wrench of the new year? Submit your project using this form! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  21. The Wrench, October 2018

    Hey Squaddies, Tanks, guns, users interfacing, and TAAAAANKS! As you all know, November kicked off nicely with the release of Alpha 12, but the SDK hasn't quite made it out yet. We've got an update on that and more, as the modding community has been hard at work in the last month. Let's dig in! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Alpha 12 Modding Update StrangeZak, the mastermind working on Modding 2.0 and the SDK, had an update for us regarding the A12 SDK release. Some of you may have noticed the release of Alpha 12 caused some mods to break in some ways, which is due to a lot of systems changing: UI has been rewritten from the ground up Map has been rewritten from scratch to increase speed Inventory has been improved upon. (A hotfix will expose this to blueprints.) LODs had to be remade Changes to the replication system related to CoreState Vehicles were changed for vehicle penetration and damageable components Turrents were changed for stabilization While no firm release date has been provided, the A12 SDK should be coming out pretty soon. (Be sure to comment with your best three weeks joke in the discussion thread!) Modding 2.0 will NOT be included in the initial release but will enter a testing shortly after the release of the SDK. The hope is to release before the end of the year, pending testing results. Thanks for the update, Zak! Troopers Mod Once you're done checking out the fan-made trailer above, it's time to welcome Troopers Mod to the fray! With the release of Alpha 12, instant fan-favorite Troopers no longer needs a beta branch to get your bug blastin' on. Let's check out some of the recent additions they've been working on. Game Mode: Novobor Hive Hunt: Wayfarer Peshkov is compromised and it's your mission to save the ship! Scaling Bug Spawners: Easier for 1-15 troopers with max spawns after 15. New Fortifications: Build your base, survive the waves, do your part! New Deployable Item Meshes: Ammo bags and short metal walls have hit the field! Hive Eggs: Destroying eggs disables spawners for a short time. Use it wisely! Would you like to know more? Join up on their Discord and do your part! (* Service does not guarantee citizenship.) Donbass Regional Airport Update by [|56|] West This ambitious project by [|56|] West has already seen a few mentions in previous Wrenches, but it's always a pleasure to check out some recent updates to a very modern map. It will be a Militia vs. Militia map (Well, that's a new one for sure!) featuring slow-moving mechanized forces of MTLBs and T-72s clashing at the airport terminal, outlying farms, and villages. French Foreign Legion Mod by Tactical Collective Modding These fine people of Tactical Collective have got a lot on their plates and we love to show their updates! Legion is currently working on expanding the map towards their 8x8km target and a lot of custom buildings and items have been added to it. The character continues to be worked on by Izzir and they scanned the Frenchest face they could find for it! South African Border War by Springbok_ZA Teased in the past, Springbok_ZA is back at it and working on his South African Border war mod, let's hear it from him: We're all looking forward to exploring territories and tactics that don't often find their way into video games. Thanks for bringing us to a new corner of the world! Squadder by SquadModder The name is the game with this submission by SquadModder. Inspired by the classic Cannon Fodder series, SQUADDER aims to move Squad functionality (movement, vehicles, deployables, capture zones, and gameplay) into a top-down perspective. He is also thinking of other RTS ideas to implement and we're looking forward to seeing how they take Squad in new directions! Ju-Quran Hill by bestpony It's always great to see a bestpony submission in our forms and this time he is working on a historic battlefield! Called "The Verdun of the East" by its White Army defenders, the fortifications on Ju-Quran Hill near the village of Volochayevka was the site of a decisive battle between the Red and White armies in 1921 immortalized in the song По долинам и по взгорьям. (Best known in English as "Partisan's Song".) Death and Duty Do you like space? Do you like hammers? What about war? How do you feel about numbers larger than 39,999? Well then, this mod should be right up your alley! Moving Squad into a whole 'nother universe, the team have just released a nice development log on the development of their assets and levels. Check it out! From around the world and into new ones, it's been a pretty sweet month for modding. With the release of the A12 SDK on the horizon, we can't wait to see where the modding community will take us next! Want to help make next month's Wrench just as good? Submit your project using this form! Squad Modding Hub Management Team Out.
  22. The Wrench, September 2018

    Hey Squaddies, Welcome to September where the graphical fidelity gets spooky awesome and suddenly colors get introduced to the trees and whatnot. While a lot of us are patiently waiting for A12, another lot is still happily modding! So let's check out what sort of treats the Modding Community has cooked up this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Training Map by Mike Mike is working on a training area (in lush green fields, compared to good ol' sandy Jensen's Range). It is going to be helicopter friendly and features some areas like a driving course, a fastrope area, and, of course, a great set of target practice with open ranges and a CQB area. Swiss Training Targets Asset Pack by Alac Last time we checked in with Alac he was working on his tank range in the beautiful Swiss mountains. For this map, featured in the last Wrench, he developed some Swiss-style training targets (While guaranteed to be filled with hole, not cheese-flavoured, alas.) The targets are linked to a control computer for in-game tuning and configuration. He plans to release the pack for other modders! How awesome! Troopers by Loki Troopers is a PVE wave defense game mode inspired by Starship Troopers. The mod is currently in testing and plans to release alongside Alpha 12. Would you like to know more? Join up on their Discord and do your part! Apache for the Helicopter Mod by Heedicalking The community favourite helicopter mod is getting bigger! With the Apache added the arsenal now includes the american attack helicopter which is a force in the skies and will make infantry on the ground crazy. There is also a server where you can play the mod 24/7, it's called "[PEPE] Helimod Official". Be sure to check out the latest update! Heedicalking is also looking for people that can do modeling and texturing work so the mod can expand even further, so if you have these talents in your personal arsenal make sure to hit him up. African Rebel Faction by Stom For a while now, Stom has been working on his African rebel faction character model and it's great to see some beautiful progress here! The plans for the final faction is a poorly trained, but well-equipped fictional faction. Finnish Defence Forces by FDFMod While we're eagerly awaiting tanks in Squad, FDFMod is already preparing themselves for the future and are starting to get ready for vehicle warfare. Their interesting mix of Eastern and Western equipment offers a unique flavor to the faction. A BMP2-MD with the integrated thermal camo is almost ready for texturing and initial blueprinting has been started. Both the Leo 2A4 and Sisu XA-185 are still in the early stages of the pipeline with low-poly models progressing quickly. French Foreign Legion Mod by Tactical Collective Modding Not only the Finns are hard at work, but Tactical Collective Modding in bringing us the French Foreign Legion as another faction. They have implemented the MO 120mm Mortar, which is now fully functioning along with some more surprises. And resident mapper XanderDal has started working on a map located in northern France. Looking forward to future updates. That's it for September, everyone! We hope you all are having a great time modding (or reading The Wrench) and we hope we'll see you next month again. If you want to submit something for the next edition of the Wrench you can use this form. Squad Modding Hub Management Team Out.
  23. The Wrench, August 2018

    Hey Squaddies, With the hot summer finally slowly coming to an end (yeah, we're totally ignoring your winter here, ChanceBrahh. Get on our hemisphere.) and Modding 2.0 coming closer and closer, we can really look forward to the future. For now, let's do a quick check of what happened in the past month and see what our Modding Community has been cookin' up. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Skrunda-1 by Pyrokills This map originally started out as a one to one replica of the real world location which is a Russian Military Radar Base disguised as a civilian town. As things went on the direction shifted into Pyrokills' interpretation of a STALKER/Fallout mashup. The current plan is to take the different zones of STALKER games and incorporate them together with Skrunda into a large 8x8km map. Will be interesting to see for sure! Swedish Armed Forces by Kim "Megadeth" Norman and Team AK5 C - Aimpoint CS & Aimpoint 3X by Kim Norman on Sketchfab The last few months have been exciting for people who are looking forward to new factions. This Wrench edition has a full force update from a lot of them including a newcomer to the scene! These two brave souls who are part of the Swedish Forces Pack from Arma3 are working on introducing the Swedes to Squad now. Skön! KLAS (Kort Lätt Attack Spade) by Kim Norman on Sketchfab [sketchfab]b2cedab2ee6f4f8d9bf1aaa685098122[/sketchfab] KLAS (Kort Lätt Attack Spade) by Kim Norman on Sketchfab First aid kit by Kim Norman on Sketchfab Training Range Map by IIResidentII A very nice Training Range map is currently in the works by IIResidentII who is building it for his platoon, Salagi, to train in different conditions. It includes a plethora of different ranges and will be available on the Steam Workshop in the future. Squad Zombie Mod by Smed & S1RHAWK No, Smed isn't talking about the new players (ahem... future squad leaders!) on free weekends of Squad, he made a real, PVP players vs zombie mod! Armed Forces are fighting to eradicate two zombie hives while fighting against endless waves of spawning (player)-zombies in this fun addition to the Squad mod scene. AI Civilians Mod by |HSR| Antol Antol has been working steadily on his AI behavior for civilians and the progress looks great already! With the help of community members Mitsu and wasti, he was able to create one of the main behaviors for his AI, featured in the video above. Canadian Armed Forces by CAFMod Team Progress has been steady in the Canadian Armed Forces Mod. With the player models currently being expanded to take new gear into account (backpacks, new Tactical Vests), modelers have been working on finishing up the Carl Gustaf M2 and put some final touches the base C7A2 while continuing to work on the attachments and accessories for it. (Cadex Front Grip, C79A2 scope, M203A1, etc.) Furthermore, the first public playtest happened! While it only included infantry and a placeholder scope, people seemed to have a blast (especially with the C7A2 sounds by TheScrub), eh? Schiessplatz Wichlen by Alac Ah, Switzerland! Home of great things like cheese, Heidi, Helvetica, cute knives, and our community member Alac. They're working on creating a training map based on a real-life training location in Switzerland. Compared to the other training maps around, this one is aimed at vehicle combat and is already being prepared for the release of MBTs. Finnish Defense Forces by FDFMod Compared to the Swedes, these guys are already well-established in the community and get begged for updates on our Discord quite often! After some quiet months, they are back with goodies made over the summer. Some of the smaller gear has already been implemented in-engine and some new weapons like the 81mm mortar and the KvKK (courtesy of the Arma FinMod team, who they are now collaborating with) are in the High Poly modeling stage. On the mapping side of things, they are working on creating props and buildings, as well as incorporating them into the world. French Foreign Legion Mod by Tactical Collective Modding Finishing the quadfecta (look it up) of Faction Mods the team behind the French Foreign Legion is giving us an update on their progress in video-form on their map, particle effects, animations and working vehicles. Check it out, and read their blog post on their website. Mount Storm Mod by [TACO] Moosieus Based around Lake Storm in West Virginia this map by Moosieus (a.k.a. A rather small moose) is defined by dense forests, a large reservoir lake which is flanked by power plants and a wind farm to the east. He's also kindly supplied some animations to bask in. NG Custom Server by New Generation If you see all these mods and wonder: "These are great, but where can I really play some mods?" NG has got you covered! New Generation have launched their custom server and it's now public! You can try the best mods and maps the community has to offer and they plan on adding content over time. In addition to hosting weekly events every Wednesday, the server is permanently open for all to play. Download the Mod Collection Holy heck, there was a lot going on last month! A huge thank you to everyone in the modding community for kicking so much ass. We hope you enjoyed the submissions as much as we did! If you want to be a part of it next month, you can get into it right away by using this form and submit your work! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  24. The Wrench, July 2018

    Hey Squaddies, Another month has flown by at breakneck speeds and that means we're back with The Wrench! There are some cool surprises this month, especially from the CAFMOD team. Spoiler: They're doing it with crazy detail and no small amount of aplomb. Let's take a look! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. CAFMOD by The CAFMOD Team As mentioned, the big teases responsible for the Canadian Armed Forces mod are doing it right. So far, we've seen impressively detailed work from the team come seemingly out of nowhere. Check out some of their content drops from this last week! We're told this is every Canadians favorite holster and it's been modeled as accurately as possible to give you the full, authentic experience. Brilliant work, folks! Korengal Valley Update by Coderedfox Perhaps one of the most iconic valleys in modern combat, the Korengal Valley mod has gotten a brand spankin' new update. Coderedfox has updated his WIP map with a whole new network of roads, shown above in red. (Blue indicates a previously existing road.) The new road systems will not only open up more of the map outside the valley itself, but should help the insurgents stay competitive once helicopters take to the skies. Speaking of... V11 Fixed Helicopter Test by Heedicalking Haven't had a chance to get airborne in Squad? Thanks to Heedicalking, the popular Helicopter Mod has been updated for Alpha 11. Before you head over to the Workshop page, check out this second clip by Dan186D, also responsible for the clip above. We also spotted a quick update on Reddit: Know any good modelers? Don't be shy! =) Modding Roundtable While we're waiting for the final polish on Modding 2.0, the modding team wanted to take the opportunity to chat directly with the modding community. As we continue to develop Squad's modding support, we want to make sure your needs, concerns, and major pain points are heard and addressed. With the Community Feedback roundtables in mind, a similar format has evolved for the modding side of things. The unedited audio track is available here. (Filesize: 67.52 MB) Some of the topics covered include: Modding 2.0 is getting very close to finishing and is being polished Total conversion mods will be possible Changing the entire game menu and interface will also be possible Mod files sizes are drastically reduced An overwrite system will be in place (e.g. You could swap out factions and weapons on base map without having to download the entire map.) SteamID will be exposed to modders to create persistent stats and tracking New system to request Blueprint exposure Modding Roundups will continue in the near future (Date TBD) In-game downloading is coming! Server browser changes Thanks to Zeno for generating that list! That's a lot of ground to cover, so be sure to comment to add your feedback is after listening. We love a good surprise and those CAFModders definitely delivered this month. And heck, we had no idea we were due for a Korengal update! Favorite locations and factions? Hell yeah! If you want to be a part of it next month, you can get into it right away by using this formand submit your work! Squad Modding Hub Management Team Out.
  25. The Wrench, June 2018

    Hi Squaddies, Welcome to the June Edition of The Wrench! Just like most of the Northern hemisphere, this month's crop of mods is looking hot -- including one that aims to change the way Squad matches run! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. SWCMod by salt. DevilsD and |F| Arkanoid First up, we have the SWCMod by salt. DevilsD and |F| Arkanoid. Originating with the Squad World Championship, they have been developing this mod to serve as a dynamic way of altering gameplay values, as well as significantly increasing the quality of spectating and streaming for competitive Squad matches. Long Range Advanced Scout Surveillance by Gerard (wargr) Not satisfied with peeking corners, wargr has set out to create some more high tech ways of keeping an eye on a FOB. More important, it's done from an appropriate safe distance -- way the heck away. Their next steps will be continuing to work with it in the SDK to get it into a mod format. Could it make a nice addition to your mod? Let wargr know! Squad BR Mod Update by The Squad BR Mod Team The team working on the Squad BR mod has been kickin' it into high gear this last month, hitting some important milestones. They're happy to report that loot spawners now have their own area types, meaning you'll be more likely to find military hardware in military areas, more custom art assets have been added, and the gameplay loop is almost ready! Before long, folks will be in the mod and wondering what those mysterious arrays are for... Be sure to join their Discord server to keep up on the latest news, or find out how you can be part of the team! Clearly there's a lot to look forward to in Squad modding! (Including the Modding 2.0update, of course.) As always, we're amazed by the skill and creativity of the modding community. We can't wait to see what you folks have for us next month! If you want to be a part of it next month, you can get into it right away by using this formand submit your work! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.