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      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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Found 25 results

  1. The Wrench, November 2019

    Hey squaddies, What a weekend, eh? Hopefully, you had a chance to join us for the StackUp Call to Arms 2019! If you didn’t, be sure to check out the SquadZ and Squad Ops segments to see what modding can really do. =) We’re also keeping the donation drive active for a while, should you find yourself with a little bit of spare dosh for the holidays. A big shout out to the modding community that helped make it happen! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AL BASRAH NIGHT (SAM TRAINING AND EVENTS) BY NINJA WITH KATANA There’s certainly been a lot of stir lately about night maps and, rightfully so. Who DOESN’T want to see their favorite maps at night? Enter (silently): Ninja With Katana. While the big news here may be Al Basrah at night, there’s no shortage of reasons to check out the mod package from the [SAM] Clan. They’ve got a training map in there as well! Picking up the mod and familiarizing yourself with night time ops may help you get a leg up in their Al Basrah Ambush event. FINNISH DEFENCE FORCES BY FDFMOD TEAM As the nights grow long and cold, a true modder knows that you can ALWAYS make your CPU a little harder to fix both problems! The FDFMod Team is buckling down to make it through the winter by kicking out a brand new update. This month, they’re showing off both new vehicle and character models. Some fresh new paint has been applied to the XA-185 and the Defender, with the Sisu “Eemeli” truck not far behind as it approaches the end of the high-poly modeling phase. Last, but not least, their custom character models are steadily marching toward the finish line themselves. AUSTRALIAN FACTION BY AUSSIE MOD TEAM Our monthly tour of the globe brings us back to another one of our favorite locations (and mod teams): Australia! While the Finnish team may be getting ready to hibernate through a long winter, we can see the Aussie Mod Team is still heating things up Downunder. As you can see from the latest screenshots, their character art is nearing completion. If you squint and get close enough to the monitor, you can almost see the individual strands of dingo hair. Wow! A bunch of lads with such stunning good looks are going to need an equally stunning ride to match and, once more, Australian hospitality provides. Check out their latest ASLAV25 shot! Last, but not least, they’ve left us with a video of their map, Operation Anaconda. If you’d like to help the Aussie Mod team, or just offer some feedback, be sure to join their Discord server for upcoming testing opportunities! ROAD FROM MUTTRAH BY CRIPION101 With eyes on the newly-released helicopters, Cripion101 turned their focus on to something that should be music to the ears of any PR veteran: The Road to Muttrah. The new version aims to expand on the notably solid base of the original PR map to bring it up to a full 8×8 km battlefield based on maps of Muscat. The expansion allows more space for tanks by including surrounding deserts, mountains, and nearby towns. Squads should be prepared to shift gears from long-range combat to more intimate fighting as they near the core of Muttrah. Cripion101 hopes to add an emphasis on infantry, transport, and smaller vehicles which should require teams to make expert use of technical, MATVs, and, of course, those beautiful choppers to succeed. FRENCH FOREIGN LEGION BY FFLMOD TEAM The French Foreign Legion Mod team is back this month! We’re always happy to see them, especially when they come bearing screenshots. Above is Xander’s take on a France-based map. You’ll be treated to freshly harvested fields that have been littered with trenches. The French Foreign Legion is dug in and ready for combat. No trench-ready unit would be complete without some heavy machine-gunning, so the FFL folks have also included a work-in-progress shot of their ANF1 by Drkoliche. It will be part of the Heavy Machine Gunner role, as well as being found atop the VBL. It should be nice and deadly! ADAWIA PARK BY JOHAN SUNDKVIST Recently the host of a Fused Legions fragfest event, Adawia Park is getting put through the paces and coming out all the better for it! We’re excited to hear what Johan Svundkist has to say about their wonderful creation: Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere. The next steps include enlarging the map to include two new main bases outside the town, with an aim to reduce camping. A labyrinthine network of sewers has also been added to the city to allow flanking — assuming you can find your way to the objective! One last change to be aware of: the rally point radius has been lowered from 50 meters to 14 meters, making sure you’ll have some up close and personal encounters. GULF OF FINLAND BY HAWKEN And we’re back to Finland! But you’ll find no complaints from us, especially when it comes to updates from Wrench-favorite Hawken. Although Gulf of Finland was recently released, Hawken wasn’t quite happy with how things had shaped up. Now we’re getting a complete rework of the terrain to add more detail and make everything a bigger. (And better, obviously.) The update will bring over 2 kilometers of tunnels, more detail to every island, and improvements to both the visuals and gameplay. We’re definitely excited to see Gulf evolve as more and more people experience it! BILL NYE’S LABORATORY BY BILL NYE Squad’s very own mad scientist, Bill Nye, is graciously opening up the lab to share some of those secret goodies. The Lab sets out to answer the question, “Much much does x do? Where do I find y? Can I taste it?” The last answer is always no, but bless your heart for trying. How does Chez Nye set itself apart? The Lab will be similar to Jensen’s Range with much more information, more accessible than the SDK. There are also handy utilities like being able to clear vehicle wrecks to help alleviate logging into a field of burning wrecks, as well as more tutorials and gizmos to come. IRON DAWN BY SPECTR_ETERNAL SPECTR_Eternal’s diligent work on Iron Dawn continues apace, with previously teased points of interest becoming much more fleshed out. In the middle of town, a park stands frozen in mid-construction as war has ripped through the area. Further on, a battered city block is a testament to the brutality of recent artillery strikes. Spread across the biggest towns of Iron Dawn, you’ll find monuments to the war heroes, built just before the outbreak of renewed conflict. Just be sure to tell your newbies not to call out the shiny boiz building a pond FOB. He notes, in closing, that there are some fresh Easter Eggs scattered about for the sharp-eyed squaddie. RAMIEL BY NOXXID3 Originally a Project Reality map by OkitaMakato, Noxxid3 was overjoyed to learn he’d have a shot at remaking it for Squad. Always one of his favorite maps, he’s set to work on the city, which seems to be increasing more and more with each day. New buildings, possibly new areas, Ramiel’s development is going well. (Though he hasn’t forgotten about Black Gold, of course.) Noxxid is also creating new soundtracks for each map. He’s also switched to Mutaha’s materials recently and finds it a most satisfactory experience. Can’t wait to see what’s next! BUNDESWEHR MOD BY [DSK] LIEUTENATK Sweet! We’ve got a progress update from the Bundeswehr team courtesy of[DSK] LieutenatK! Fulda Gap, their current mapping focus, is coming along very nicely. The team is currently adding a LOT of new Central-European style homes and props to the SDK, maybe of which are based directly on their real-life counterparts from the Fulda region. The BW team is also proud to present their first freshly modeled vehicle: the Hans 5T GL Logi (complete with tarp) and open-top transport, featuring work-in-progress German camo. Looking great, folks! If you’d like to learn more, or get involved, be sure to join their Discord server. SIGN-OFF Always love a globe-trotting Wrench, whether it be the factions or the teams themselves! We dare say there’s some of the best this month! What do you think? Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
  2. The Wrench, October 2019

    Hey squaddies, Oh heck yeah, the first Wrench after the release of Alpha 16! We’re already seeing people upping their chopper game and, even better, upping their map game FOR choppers. Let’s check out the latest and greatest in Squad modding, soldiers! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. AIR SUPERIORITY BY BILL NYE We’re welcoming modding veteran Bill Nye back this month with his latest entry. This time, Air Superiority aims to dedicate a mode to capturing a large section of airspace in the middle of a map. Reminiscent of King of the Hill, the vertical twist is sure to keep squaddies looking over their shoulders. Not content with developing a new mode, the Air Superiority mod also changes up some of the chopper mechanics. With 8-12 choppers on each map have been tweaked to standardize door gunner arcs and increased penetration over Vanilla helicopters, chopper to chopper combat becomes a lot more deadly. Lastly, controlling the capture area causes heavy bleed, which should help concentrate all the action. Sounds like a blast! AUSTRALIAN FACTION BY AUSSIE MOD TEAM Things are really blowing up over on the Aussie Mod Team: they’re showing off their explosive charge, for one. The Bushmaster Remote Weapon System is coming along nicely and they’ve included a little peek at how you’ll be hauling grunts across their battlefields. SQUAD PROMOD BY PROMOD TEAM If you’re looking for a mod made by people who know all the ins-and-outs of Squad, it would be hard to do better than the ProMod Team. Work continues apace to eke out the best Squad experience they can imagine with work on their versions of Operation First Light and Fool’s Road shaping up nicely. A welcome sight to many veteran squaddies, for sure. They’ve also added a Team Deathmatch mode featuring small layers, 10-second respawns, and all kits unlocked. It sounds like a fantastic way to get a server seeded without the need for special rules! ARMORED VEHICLE REWORK BY AVR MOD TEAM The Armored Vehicle Rework is back with heaps of new content, including the latest from SPECTR_Eternal! Sort of a one-two punch of awesome, if we do say so ourselves. Rolling out for this month’s Wrench, the AVR Mod Team has been working on an upgraded T-72B3M obr. 2016, complete with functioning ERA arrays on turret and hull! As you can see above, they’ve shared the T-62 Adjustable Sight Test video featuring those ERA arrays mentioned above. Beautiful work, folks! And they have, of course, saved the best for last: the Mi-8 Hip is getting a little upgrade for Close Air Support. You want explosions? You got ‘em! The Mi-8 CAS features a hefty complement of 80mm S-8KOM dumbfire rockets. ROAD TO KANDAHAR BY MATT “FATMARROW” FARROW While Road to Kandahar wasn’t necessarily built with Squad in mind, fatmarrow couldn’t pass up the chance to create some unorthodox gameplay. What makes the mod stand out? From the man himself: “The level features cinematic helicopters (before helis were cool), jet fly-bys and occasional random, deadly bombing run to keep you on your toes. One of the objectives is also dynamically placed along a road. (this is slightly bugged at the moment, just aim for where the line bends.)” There are also day and night versions, in addition to the dawn version shown here. If you’d like to help Matt get some large scale playtesting in, you can check out The Fat Cave in your Squad server browser. Head over to the mod’s Workshop page to get set up before you go! SVINESUND BY ALAC Is that a snowy deathtrap we see? It sure is, and that means it’s time for an update from Alac! We’re treated to a glimpse of the recent focus on Points of Interest on the map, including the new Svinesund bridge, everyone’s favorite Burger Kirg, and a strategic radar station. Knowing snowy landscapes can be a little sparse, Alac is focusing on creating unique and exciting locations for both ease of navigation and brutal firefights. A huge customs facility is next up for work with plenty more buildings just waiting to be deployed. UNNAMED BY FAR-STAN Want a chance to name a Squad mod? FAR-STAN enters the fray, asking for your help! With a beautiful new map featuring an Indonesian flare, the intent is to load it down with risers and favelas, populating the 1 km^2 x 1 km^2 map. Check out some more videos and let him know what you think it should be called! ARCTIC WARFARE MOD BY XANDERDAL XanderDal is currently revising their Arctic Warfare mod to feature different variations of game modes, potentially including one more before it heads to release. Also included will be helicopter spawns for some of the larger modes — better practice that tutorial now! True to the combined arms nature of Squad, the mod will feature Territory Control as the largest game mode and require strong teamwork to manage both the action at the front and the logistics in the rear. Bring your A-game if you want to survive the cold. UGLY SQUADLINGS BY NITRONIK Still in its infancy (much like your fledgling squadmates), Ugly Squadlings aims to overhaul Squad’s gunplay and kits for smaller maps, and a little more arcade-like action. The video included by Nitronik shows off some of the early tweaks, including tweaked iron sight zoom and lack of free aim sway. SQUAD SERVER MANAGER BY NAPSTER653 A bit more a tool than a mod, it still seems like a natural fit for something called The Wrench, right? Napster653 has set out to answer the prayers of many server owners by offering a new-fangled way to manage your dedicated server. Heck, once it’s installed, all you need is a web browser! (We know you’ve got them down pat.) With just a bit more work to do, Squad Server Manager will release soon and will feature: Squad server installation to a specific route. Ability to visualize a server’s installation progress. Dashboard with controls for starting, stopping and restarting servers. Editor for server launch parameters. Simple interfaces to edit your config files. MOTD WYSIWYG editor. Admins.cfg and Bans.cfg advanced editors. MapRotation.cfg editor with auto-complete features. Head over to the GitHub repository to snag the latest version when it’s ready to roll. IRON DAWN BY SPECTR_ETERNAL Continuing to grow alongside both the SquadJam mod and the Armored Vehicle Rework, Iron Dawn returns to The Wrench this month. Always a welcome sight! This time, SPECTR_Eternal shares his progress on a water purification facility along the river and a battle-scarred complex suitable for vehicle combat that’s sure to end up a graveyard as the battle rages on. GULF OF FINLAND BY HAWKEN Oh snap, Hawken has released Gulf of Finland! What are you waiting for? More details? No problem! Gulf of Finland will feature teams hopping between seven islands, needing to make careful and liberal use of choppers. It comes complete with a Territory Control layer as well as 2 AAS layers. You can grab it by heading over to the Steam Workshop. Go already! BUNDESWEHR MOD: FULDA GAP MAP BY BUNDESWEHR MOD TEAM Made possible by the collective efforts of Gunslinger, [ODIN] Hangrath, [DSK] LieutenantK, Cpt. Brotzeit, and [DSK] Elmo, the Bundeswehr Mod is ready to show off their first map! Russian forces have overrun the vital city of Fulda, in Hessia. Amidst the chaos and klaxons of evacuation, NATO Forces hastily prepare their defensive positions around the town of Uttrichshausen and the A7 Autobahn-Viaduct. Will they be able to stop the Russian tank rush for Munich and Frankfurt? (Hint: That’s up to you, soldier!) Started in August of 2019, the map is already showing remarkable development thanks to the team’s use of real satellite data. Nearly a one-to-one creation, you’ll find the Autobahn A66, Autobahn A7, as well as part of Germany’s longest high-speed rail tunnel. Additionally, 12 settlements of varied sizes are situated in lush valleys and on richly forested mountains. The first playable layer will be set around the village of Uttrichshausen, just south of Fulda. If you’d like to get involved, learn more, or offer your feedback, be sure to join their Discord server. BAGHDAD BY T/5 PEREZ-PANTOJA Heck yeah, we got another one that’s ready to roll right now! This time from the 29th Infantry Division as rendered by T/5 Perez-Pantoja. They’re happy to report it’s already being used effectively to run drills and features a little USMC action. Next steps include fleshing out AAS and RAAS layers with even more team matchups. Of course, they’ll be getting ready for choppers too. Oorah! SIGN-OFF Yikes! That may have been one of the longest Wrenches so far! Which mods are you going to check out first? OFFWORLD OUT.
  3. The Wrench, September 2019

    Hey squaddies, With modding back in full swing, the community has not disappointed in the slightest. There’s a whole heck of a lot of amazing work this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. SQUAD PROMOD BY SQUAD PROMOD TEAM Previously known as SWCMod, the Squad ProMod Team has been hard at work taking the mod to new levels. ProMod adds support for TC, including new caster features, update to default logos, UI color schemes, and tons of new layers! Not only do those layers include over 30 new ones for Skirmish, AAS, TC, and TC-Invasion, but they’ve also applied their Standard Lighting to bring a more natural and realistic feel, while maintaining consistency for competitive play. ProMod continues to bring great solutions to enhance every aspect of competitive play. Lastly, this update includes their versions of Fools Road and Operation First Light, featuring a full retexture and foliage update. Check ’em out for some really elevated visuals! SVINESUND BY ALAC Hey, Alac is back! It’s been a while, but as you can see, the time has been well spent on Sinvesund. Set in a key route between Sweden and Oslo, the snow-covered area is of utmost strategic importance. Alac is striving to make sure that the balance remains just right so that infantry and vehicles can be effective forces, especially with the difficulty added by the snow. While still a work in progress, it’s becoming evident that the goal is to make a realistic map that still prioritizes fun and playability. Oh, and don’t worry: snow camo will be coming, with lots of testing. SQUAD JAM BY LOKI Now that you’ve seen the trailer, let’s hear what Squad Jam is about directly from Loki himself: Squad Jam is a Squad versus Squad competition where squads of 1-6 players group up and fight until the last squad standing. Rounds last 20 minutes, competitors select inventory at the start of the round, and can loot enemy backpacks, winners keep their inventory, and dead players become scout drones that can help spot and suppress enemies!. Will you be the Victor? AUSTRALIAN FACTION BY AUSSIE MOD TEAM The Aussie Mod Team is back at it and banging out some high quality work again! They’ve included some screenshots of their second map, Operation Anvil. Offering a variety of terrain from the arid canyon top down to the lush basin populate by villages, squaddies will have to adapt to changing conditions as the fighting advances. The verticality of the canyon should present some unique opportunities for overwatch support as well. As an added bonus, they’ve passed along a screenshot of one of their hot new outfits for all this season’s fashion-forward battlemans. GULF OF FINLAND BY HAWKEN A big welcome back to the only Hawken we like more than giant robots! This month, he’s showing off the latest and greatest work on the Gulf of Finland. The Gulf features seven islands that will absolutely require teamwork to assault. Sure to bring about all sorts of airborne assaults (and maybe even some air-to-air door gunner fun), Gulf of Finland will two with two AAS layers, as well as a Territory Control layer. There’s also options for day, evening, and night layers with some varied battle damage. As soon as helicopters are available, expect the nearly-done map to go into full testing. Don’t miss out! ARMORED VEHICLE REWORK (AVR) BY AVR MOD TEAM They may have missed out on the last Wrench, but boy howdy, have they been productive in the meantime. They’ve been getting a little, ah, unconventional over there. Insurgent and Militia Forces will be receiving all sorts of new technical variants, featuring armaments like ATGM launchers, anti-aircraft guns, and more! Lest they are accused of bias, they’ve even got a little sumtin’ sumtin’ for the Americans as well. Got feedback, questions, or comments? Head over to their brand new Discord server. IRON DAWN BY SPECTR_ETERNAL SPECTR_Eternal keeps marching on through the warzone that is Iron Dawn! In this update, we’re treated to work on a new industrial area featuring a water purification facility, as well as a battle-scarred complex wide enough for vehicle combat, but just small enough to turn every chokepoint into a potential ambush. While he doesn’t have a date yet, we’ll likely be seeing Iron Dawn in the Squad Jam, featured above. SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  4. Der "Wrench": August 2019

    Hi Squaddies! Nachdem das Modding wieder voll einsatzfähig ist, hat uns die Community alles andere als enttäuscht. Diesen Monat gibt es einen Haufen coole Arbeiten zu bewundern! Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. GOLF VON FINNLAND VON HAWKEN Falls ihr euch wundert, dass der Golf von Finnland, naja, in Finnland liegt, dann hat Hawken eine Überraschung für euch in petto. Diese frische Karte erstreckt sich über sechs Inseln, auf denen ihr einige interessante Orte finden werdet. Sie wurde mit dem Gedanken an Helikopter entworfen und man darf auf spannende Action hoffen, bei welcher Spieler von Insel zu Insel hüpfen und sich heiße Gefechte in einem kleinen Dorf, auf einem Flughafen und einem verlassenen Bunkerkomplex liefern werden. Ihr werdet vielleicht an Skorpo erinnert werden, wenn ihr einige der Orte besucht, wie zum Beispiel ein kleines Fischerdorf. "ADAWIA PARK" VON JOHAN SUNDKVIST Adawia besteht aus einer dicht besiedelten Stadtgegend, welche von einem echten syrischen Park inspiriert wurde. Auf ihr steht die Vertikalität eines Schlachtfelds im Vordergrund und die dadurch zusätzlich entstehende Gefahr aus allen Winkeln und Ecken, sollte euch Squaddies ständig auf Trab halten. Sowohl die Miliz als auch die Aufständischen werden sich die Dächer sowie unterirdische Unterschlüpfe freizügig zu Nutze machen müssen, um sich auf dieser Karte ihren Weg zum Sieg zu bahnen. Wählt eure Pfade weise und haltet euren Kameraden den Rücken frei: der Feind kann überall lauern. "POLY LAND" VON MIHA PREZELJ Miha Prezeljs Werk mutet fast schon an, als würde er die Cel-Shading-Technik benutzen, indem er Squad in eine Zeit zurück wirft, in der es nur wenige Polygone zur Verfügung gab. Zusätzlich zu dieser klassischen Ästhetik erwartet euch auf dieser Karte aber auch ein energisches und spaßiges Gameplay. Fast kann man ein Squad voller Plastikbausteinsoldaten versteckt hinter den Bäumen sehen. Man darf gespannt sein, wie sich diese Art der Ästhetik in Squad anfühlen wird! "BLACK GOLD" VON NOXXID3 Noxxid3 hat es vor kurzem geschafft, VapoMan, den ursprünglichen Ersteller dieser ikonischen Karte aus Project Reality zu kontaktieren. Aus diesem Grund erwacht "Black Gold" (in einer Zeit, die polygonreicher ist) wieder zum Leben. In diesem Update findet ihr zusätzlich zur Portierung all eurer Lieblings-Layer aus Project Reality auch den "Territory Control"-Modus. Noxxid3 lässt ausrichten, dass er den Fortschritt dieser Karte hin und wieder streamen wird. Wenn ihr also Lust habt, ein bisschen zu chatten, konstruktive Kritik zu äußern oder ein bisschen übers Modden zu lernen, dann schaut bei einem seiner Streams vorbei. "IRON DAWN" VON SPECTR_ETERNAL "Iron Dawn" ist ein immer wieder gern gesehener Eintrag im Wrench und SPECTR_Eternal bringt uns ein frisches Update seiner Karte. Diesen Monat verwöhnt er uns mit einer Aktualisierung der Kartenbeleuchtung! Wie auf den Bildern leicht zu erkennen sein sollte, fühlt sich diese Karte absolut eisig an. Außerdem tut sich einiges in den Gebirgsgegenden dieser Karte und es wird besonders auf die Straßen in diesen Regionen geachtet, damit sicher gestellt ist, dass sogar die dicksten Fahrzeuge den Weg schaffen. Hoffentlich nimmt sich einer der aufstrebenden Squad-Videoregisseure dieser Karte an, denn sie macht den Eindruck, als wäre sie reif für Hollywood. "PEACEMAKER" VON TICKLISHROCKET Woot! Wir haben einen Neuling. Heißt bitte TicklishRocket und seine Karte "Peacemaker" herzlich willkommen. Sie befindet sich allerdings noch in einem frühen Stadium und soll in Zukunft chaotische, urbane Gefechte bieten, die sich zwischen Straßen, Gräben und Dächern des mittleren Ostens abspielen. Der Anfang, mit eigens angefertigten Gebäuden, sieht jedenfalls schon interessant aus und es steht uns noch einiges ins Haus. Wir können es nicht erwarten! AUSTRALISCHE FRAKTION VOM AUSSIE MOD TEAM Es wäre nicht wirklich der "Wrench", wenn wir euch nicht die letzten Neuigkeiten unseres Lieblingsteams der südlichen Hemisphere überbringen würden. Diesen Monat geben sie sich mit der Einführung des MRH-90 Helikopters die Ehre! Er wurde als Transporthelikopter konzipiert und als aufkommender Squad-Pilot sollte man sich in ihm sofort Zuhause fühlen. Wir befinden uns wieder am Boden und sehen, dass das Bushmaster Protected Mobility Vehicle kurz davor steht, auf das Schlachtfeld zu rollen. Es bietet den Australiern eine leicht gepanzerte, flinke Option, um Truppen ins Kampfgebiet zu transportieren und sich aus diesem wieder zurückzuziehen. Eingefleischte Squad-Leader wissen, dass es sich beim Bushy NICHT um einen Schützenpanzer handelt. Es wird sich perfekt eignen, um durch die Gebirgsgegenden, Dörfer und Bauernhöfe von Operation Anaconda zu flitzen. Gefechte, die sich über Gebirgskämme abspielen, werden euch die gesamte Mobilität und Präzision abverlangen. Möchtet ihr mehr sehen und unter anderem ihre zweite Karte, Operation Anvil, bestaunen, dann können wir euch nur empfehlen, noch heute dem Aussie-Discord beizutreten! "29TH ID MAPS N' MODS" VON PEREZ-PANTOJA Die feinen Herrschaften der 29. ID sammeln und bauen einige ihrer Lieblingsmods und -Karten zusammen! Und nachdem das noch nicht alles ist, laden sie euch ein, mitzumachen. Welche Späße erwarten euch also? Als ersten Schritt haben sie die MARPAT-Tarnung der Marines hinzugefügt, um den Wettbewerbsvorteil ihrer russischen Gegenspieler zu verkleinern. Zusätzlich macht ihre Nachtsichtgeräte-Mod gute Fortschritte und sollte nach der noch anstehenden Testphase bald veröffentlicht werden. Diese Features bauen auf dem Erfolg ihrer Ein-Leben-Events auf, bei denen es unter anderem schnellere Spawn-Zeiten und kürzere Vorbereitungsphasen gibt. Zukünftige Ziele umfassen weitere Inhalte, das zuvor erwähnte Nachtsichtgerät, zuweisbare Ränge, neue Karten und mehr! Sie beabsichtigen das Mod-Pack allen Server-Besitzern zur Verfügung zu stellen, die Lust auf derartige Action haben. Folgt ihnen auf dem Workshop, um euch zu beteiligen oder einfach nur den Fortschritt zu verfolgen oder guckt auf ihrem Youtube-Kanal vorbei. WÜSTENUMGEBUNG (WIP) VON CREATIVEREALMS Ihr sucht nach einer Wüstenumgebung mit welcher ihr arbeiten könnt, habt aber weder die Zeit, Ressourcen noch die nötige Erfahrung, um diese umzusetzen? Dann freut euch auf die wunderbare Großzügigkeit von CreativeRealms, der es sich zum Ziel gesetzt hat, ein Level zu erstellen, mit dem jeder herumspielen kann. Die Landschaft umfasst 8130x8130 Meter und ist in vier unterschiedliche Zonen eingeteilt. Ihr müsst euch also nur mehr um das Platzieren von interessanten Orten und Flaggen kümmern, um mit eurer eigenen Karte loszulegen. Obwohl sich dieses Projekt erst in der Anfangsphase befindet, gibt es bereits weitere Pläne: Live-Support über Discord sowie eine Dokumentation und die Quelldateien, damit ihr euer Wissen auf die nächste Stufe heben könnt. Für weitere Updates oder sogar die Möglichkeit, euch zu beteiligen, guckt auf dem Discord-Server oder dem Stream von CreativeRealms vorbei! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  5. The Wrench, August 2019

    Hey squaddies, With modding back in full swing, the community has not disappointed in the slightest. There’s a whole heck of a lot of amazing work this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. GULF OF FINLAND BY HAWKEN If you’re surprised to learn that Gulf of Finland is set in, well, Finland, than Hawken also has a bridge to sell you. Which might come in handy, as the fresh new map features six islands with unique points of interest spread across them. Designed with helicopters in mind, the hope is to see some intense island hopping action as players battle for locations ranging from a small town, an aerodrome, and an abandoned bunker complex. You might even get some Skorpo vibes if you scout out some locations, like the fishing village. ADAWIA PARK BY JOHAN SUNDKVIST Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere. POLY LAND BY MIHA PREZELJ Appearing almost cel-shaded at times, Miha Prezelj is taking Squad back through time to an era with only a few polygons to spare. More than just channeling some classic aesthetics, the map offers some energetic, fun gameplay to match. You could almost imagine a squad of plastic brick soldiers hiding behind all those trees. It should be interesting to see how this aesthetic plays out in Squad! BLACK GOLD BY NOXXID3 Noxxid3 was recently able to reach out to OG mapper VapoMan, who spent time crafted some of the finest Project Reality maps. In this case, Black Gold is coming back to life (in an era with plenty of polygons to spare). All of your favorite layers originally in PR should be supported on the update, as well as support for Territory Control. Noxxid3 notes that he’ll be streaming progress periodically if you’d like to tune in to chat, offer feedback, or learn a little bit about modding. IRON DAWN BY SPECTR_ETERNAL Always a favorite entry in the Wrench, SPECTR_Eternal’s Iron Dawn is back with the latest updates. This month, we’re being treated to some improved lighting! Easily visible from the shots, the map still feels absolutely frigid. In addition to that, work continues apace in the mountainous regions of the map. Special attention is being paid to roads, especially among the hills, to ensure even the thicc-est armored boi will make the trek. Hopefully, some of Squad’s aspiring videographers will pick this one up, since it looks ready for a Hollywood debut. PEACEMAKER BY TICKLISHROCKET Woot! We’ve got a newcomer. Please welcome TicklishRocket to the Wrench with the early stages of Peacemaker. The map is a chaotic urban sprawl replete with unforgiving streets, trenches, and rooftops winding through a Middle Eastern setting. Starting strong with new assets, there’s plenty more to come and we can’t wait to see it! AUSTRALIAN FACTION BY AUSSIE MOD TEAM It just wouldn’t feel like a Wrench if we didn’t have the latest from our favorite team in the Upsidedown. This month, they’re bringing their top game with the introduction of the MRH-90 helicopter! Designed primarily for transporting troops on real-life battlefields, the MRH-90 should find itself right at home among Squad’s burgeoning pilots. Back on the ground, the Bushmaster Protected Mobility Vehicle is nearly ready to roll out, providing the Aussies with a quick, lightly armored way to get the troops to the battle before getting the heck out. Wise squad leads will be sure to remember the Bushy is NOT an APC. It will be the perfect ride to tear off across Operation Anaconda’s mountainous areas, terraced villages, and farms. Ridge to ridge fighting is going to require all the mobility you can muster, and no shortage of marksmanship either. If you’d like to see more, including a look at their second map, Operation Anvil, join the Aussie Mod Discord server today! 29TH ID MAPS N’ MODS BY PEREZ-PANTOJA The fine folks of the 29th ID are compiling and building some of their favorite mods and maps! Even better, they’re inviting you to play along. What sort of hijinks can you expect? First, they’ve added Marine MARPAT camo to offer the same competitive edge as their Russian counterparts. In addition to that, their NVG mod is coming along nicely and, pending some testing, should be making an appearance soon. Of course, those are just features building on the success of being able to run 1-life events, allowing faster deployments, and pre-match setup as well. Future goals include more content, the aforementioned NVG, assignable ranks, new maps, and more! The intent is to make the mod pack ready for any server owner who wants in on the action. Be sure to follow them on the Workshop to get involved or just keep tabs on their progress, or head over to their Youtube channel. DESERT ENVIRONMENT (WIP) BY CREATIVEREALMS Looking for a desert environment to work with, but don’t have the time, resources, or necessary experience to get it out the door? Enter the amazing generosity of CreativeRealms, who has set out to create a suitable level for everyone to get try their hand with. Featuring an 8130×8130 meter landscape, divided into four distinct map sections, so that all you need to do to is lay down some points of interest and flags to get rolling. While the project is just getting started, there are plenty of big plans: live support via DIscord, documentation, and source files for anyone who wants to take their knowledge to the next level. For further updates, or a chance to get involved, hit up the Discord server or tune in to watch CreativeRealms stream! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  6. Der "Wrench": Juli 2019

    Hi Squaddies! Der Monat ist bald wieder um und das bedeutet, dass es schon wieder Zeit für den "Wrench" ist! Aus allen Ecken der Welt versorgen uns die Modder wieder mal mit der feinsten Ware, Soldat. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. VDV-FLUGABWEHR VON MOMENTS_PROJECT Obwohl ihn ein ziemlich unglücklicher Datenverlust ereilt hat, erholt sich moments_project wieder und steht kurz davor, den BMD-2 in einer frühen Version zu veröffentlichen. Die Modelle und Texturen sind fast fertig, es fehlt nur noch etwas Feinschliff und Aufputzarbeit im Substance Painter (ein Modellierungsprogramm). Die fortgeschrittene Version sollte auch nicht mehr lange auf sich warten lassen. ÜBERARBEITETE PANZERFAHRZEUGE VON "AVR MOD"-TEAM Im "AVR MOD"-Team findet sich einige der feinsten Namen (SPECTR_Eternal, PureNexus, moments_project und Pettr005) der Modding-Szene wieder und sie konzentrieren sich auf, ihr habt es erraten, die Überarbeitung aller Panzerfahrzeuge im Spiel. In der ersten Veröffentlichung wird der BMP-1AM eingeführt, welcher den guten alten MT-LB ersetzen wird. Außerdem kommt noch ein BMP-3 sowie eine funktionierende Feuerleitanlage, wo es Sinn macht! Wärmebildgeräte und realistischere Panzerungen stehen uns ebenfalls bevor. "IRON DAWN" VON SPECTR_ETERNAL Apropos SPECTR_Eternal: er gibt sich mit der Überarbeitung aller Panzerfahrzeuge nicht zufrieden und arbeitet auch fleißig an Karten, auf denen man diese Spiele kann! Das Update zu "Irown Dawn" umfasste diesen Monat Schwerstarbeit, um bestehende Gebiete zu verfeinern, damit die Erfahrung noch besser wird. VÖLKERBALL VON BILL NYE Ihr wisst ja, wies läuft: wenn ihr dem "Wrench" ausweichen könnt, könnt ihr einem Ball ausweichen. Bill Nye arbeitet daran, euch diesen Spaß in eine Mod zu vpacken und spart auch nicht an den schmerzvollsten Bällen: den Roten. Jeder weiß ja, dass diese schneller fliegen. PISHCHIV VON HANGRATH Auf den ersten Blick scheinen die ukrainischen Landschaften friedlich zu sein, aber nachdem Russen und Briten gegeneinander aufgestellt werden, ist es mit Frieden nicht weit her. Die Karte umfasst weite, offene Felder die sich für Fahrzeugscharmützel eignen, während Infanterie am besten zwischen kleinen Dörfern und in Wäldern vorrückt. , FRAKTION DER FRANZÖSISCHEN FREMDENLEGION VOM "FRENCH FOREIGN LEGION MOD"-TEAM Woot! Die Mod zur französischen Fremdenlegion meldet sich zurück! Die letzte Zeit war es etwas still um sie, aber sie haben hart gearbeitet. In diesem Update zeigen sie uns das Eotech 553, bei dem ihnen Fishman zur Seite stand, Fahrzeugverbesserungen sowie das FRF2. Saubere Arbeit, Leute! AUSTRALISCHE FRAKTION VOM "AUSSIE MOD"-TEAM Das "Aussie Mod"-Team ist endlich soweit, uns ihre umwerfende neue Karte zu zeigen, die auf den Namen "Operation Anvil" (zu deutsch: Operation Amboss) hört. Sie befindet sich noch in einem frühen Entwicklungsstadium. Auf ihr findet man einen fiktionalen Canyon, der sich durch steile Felswände und raue Ebenen auszeichnet, aber auch ein Becken voll üppiger Landwirtschaftsflächen. Das neue Gelände scheint sich auch hervorragend für das Testen neuer Ausrüstung zu eignen: den ASLAV-25 und die HK417, was jeden Präzisionsschützen freuen wird. Wenn ihr mehr sehen oder sogar mitmachen möchtet, dann schaut auf ihrem Discord vorbei. Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  7. The Wrench, June 2019

    Hey soldiers! Whether summer is nearly here or just a sweet memory (Sorry, Aussie Mod Team), there’s no better reason than The Wrench to close the blinds, fire up the gaming rig, and get into some sweet, sweet modding. Let’s roll! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. A QUICK SDK UPDATE BY PHIL Everyone’s favorite UAV-developer hybrid has a quick update for us on the status of the SDK. “We’re testing the runtime components to get as good a picture as we can of the stability and edge cases. Renn [Blueprint Designer] is making a video to help our awesome modders update their creations for the new version of the SDK.” Stay tuned for more as we smash the last of the bugs. GREEN ZONE BY HAWKEN Hawken describes Green Zone as his “first proper map!” If that’s true, there’s a whole heck of a bright future to come! Designed to allow the Militia to engage in guerilla warfare against the U.S. Forces, they’ll still have to be cautious in the wide open areas where armor is sure to chew things up. Belts of thick vegetation and compounds should help them achieve just that. Stressing gameplay and verticality, the smaller map (about 1 km^2) should be perfect for more intimate scrimmages or seeding. We’re looking forward to seeing this one in action! IRON DAWN BY SPECTR_ETERNAL Clocking in on the opposite end of the size scale, SPECTR_Eternal brings us the latest shots from his masterpiece-in-progress. Iron Dawn continues to grow more (sometimes) hidden military installations and civilian structures, creating a sharp contrast to the natural beauty of the map. Frozen lakes, rivers, and deep forests may limit mobility, but you’re going to need to come heavy if you expect to clear out all those facilities. Better double-check that repair kit. VDV AIRBORNE ARMOUR BY MOMENTS_PROJECT moments_project has set out to recreate as many vehicles from the BMD family as they can, starting with the classic BMD-2 IFV, the BTR-D APC, and the BMD-4 family later on. The first two will also have variants developed to give as much realistic functionality to players as possible. Version 0, featured here, is already being built and should surface as soon as the SDK is ready. In hte meantime, moments_project would love your feedback on their first Wrench submission! AUSTRALIAN FACTION BY AUSSIE MOD TEAM From the depths of Australian winter, the Aussie Mod Team has been keeping themselves warm with CPU heat. This time, they’ve sent along a first-look at some character models. Just above, the Australian squad leader model is fully geared up and ready to show off his T-pose. Below, you’ll find the steadfast Rifleman as backup. Lastly, they’ve animated their EF88 and included some footage of it kicking ass left and right: If you’d like more updates or want to get involved, be sure to visit the Aussie Mod Team Discord and say hello! (Not everyone says g’day, ya know.) FINNISH DEFENSE FORCES BY FDFMOD TEAM Always a welcome addition to The Wrench, the FDFMod Team has sent some care packages from Beyond the Wall. The team is currently getting heavy weapon models and textures ready, but they’ve got a little somethin’ else to blow you away too: Inspired by previous photogrammetry experiments going well, they’re proceeding to use those techniques on some parts of the soldier model. FRENCH FOREIGN LEGION BY FRENCH FOREIGN LEGION MOD TEAM It’s been a few months since we’ve heard from the French Foreign Legion Mod Team, but that doesn’t mean they haven’t been quietly busy! Here they’re showing off some steady progress on the Eotech 553 (with help from Fishman), vehicle improvements, and the FRF2. Can’t wait to see more, as always! PISHCHIV BY HANGRATH Fans of his previous map, Elvedalen, will be super excited to see Hangrath sharing a new bit of work. Pishchiv pits British and Russian forces against in each other to battle over a fictional Ukrainian farmland setting. Numerous small villages and wide open opens provide the perfect arena to turn what was once a peaceful pastoral province into a terrifying modern battlefield. SIGN-OFF What a great mix of old favorites and new faces! We don’t know about you folks, but we can’t wait to see these rolling out to live servers. Until the next time, may all your airs be conditioned. Want to be featured here? Submit your mod! SQUAD MODDING HUB MANAGEMENT TEAM OUT. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  8. Der "Wrench": Juni 2019

    Seid gegrüßt Soldaten! Egal ob der Sommer kurz vor der Türe steht oder er nur eine nette Erinnerung ist (tut uns Leid Aussie Mod Team), es gibt keinen besseren Grund als den "Wrench", um die Jalousien runterzulassen, euren PC anzuschmeissen und sich ganze dem Modden zu widmen. Los gehts! Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. EIN KURZES SDK-UPDATE VON PHIL Der UAV-Lieblingsentwickler schlechthin hat ein kleines Update für uns, was den Status des SDKs betrifft. "Wir testen die Laufzeitkompenenten, um ein möglichst gutes Bild zu bekommen, was die Stabilität und Randfälle betrifft. Renn [BlueprintDesigner] macht ein Video, um unseren großartigen Moddern dabei zu helfen, ihre Mods für die neue SDK-Version herzurichten." Bleibt dran, während wir die letzten Fehler ausmerzen. "GREEN ZONE" VON HAWKEN Hawken beschreibt "Green Zone" als seine "erste richtige Karte!". Wenn das stimmt, steht uns eine rosige Zukunft bevor! Sie wurde entworfen, um die Miliz im Guerilla-Kampf gegen die amerikanischen Streitkräfte antreten zu lassen. Sie müssen jedoch in offenen Bereichen immer vorsichtig sein, damit sie nicht von der schweren Maschinerie zerstört werden. Dicke Vegetationsgürtel und Gebäude sollten dabei helfen, das zu vermeiden. Mit dem Fokus auf Gameplay und Vertikalität sollte diese kleinere Karte (ca. 1 km^2) optimal für das Seeden oder innige Scharmützel sein. Wir freuen uns schon darauf, sie in Aktion zu sehen! IRON DAWN VON SPECTR_ETERNAL Am anderen Ende der Größenskala steht diese Karte und SPECTR_Eternal versorgt uns mit den neuesten Bildern zu seinem in Arbeit befindlichen Meisterwerk. "Iron Dawn" wächst immer weiter mit (manchmal) versteckten Militäreinrichtungen und ziviler Infrastruktur, die in krassem Gegensatz zur natürlichen Schönheit der Karte stehen. Zugefrorene Seen, Flüsse und tiefe Wälder mögen zwar die Mobiltität einschränken, aber ihr könnt euch schon darauf einstellen, dass ihr schweres Gerät benötigt, um all diese Einrichtungen zu säubern. Versichert euch besser noch mal, dass euer Reparaturwerkzeug funktioniert. "VDV AIRBORNE ARMOUR" VOM MOMENTS_PROJECT Das moments_project hat es sich zum Ziel gesetzt, so viele Fahrzeuge der BMD-Familie nachzubauen, wie sie können. Den Anfang macht der klassische BMD-2 IFV, gefolgt vom BTR-D APC und später ist auch noch die BMD-4-Familie geplant. Die ersten zwei bekommen auch Varianten verpasst, damit euch Spielern möglichst realistische Funktionalitäten zur Verfügung stehen. Version 0, die wir hier vorstellen, wird gerade gebaut und sollte, sobald das SDK bereit ist, fertig sein. In der Zwischenzeit würde sich das moments_project über euer Feedback zu ihrem ersten "Wrench"-Eintrag freuen! AUSTRALISCHE FRAKTION VOM AUSSIE MOD TEAM Tief im australischen Winter hält sich das Aussie Mod Team durch die Abwärme ihrer CPUs warm. Dieses Mal haben sie uns erste Eindrücke zu ihren Charaktermodellen geschickt. Oberhalb seht ihr das Modell des australischen Squad-Leaders, der bereits voll ausgestattet in seiner T-Pose Haltung einnimmt. Unterhalb findet ihr den treuen Schützen als Verstärkung. Zuletzt haben sie noch ihre EF88 animiert und uns bewegtes Material zur Verfügung gestellt, auf dem man sieht, wie sie rockt: Wenn ihr mehr Updates erhalten oder mitwirken möchtet, dann schaut auf dem Discord des Aussie Mod Teams vorbei und sagt hallo! (Nicht alle sagen schließlich Guten Tag.) FINNISCHE STREITKRÄFTE VOM FDFMOD TEAM Das FDFMod Team stellt immer eine Bereicherung für den "Wrench" dar und sie haben uns dieses Mal von der anderen Seite der Mauer mit ein paar Carepaketen versorgt. Das Team arbeitet gerade fleißig daran, die Waffenmodelle und ihre Texturen fertig zu stellen, aber sie haben noch ein Schmankerl für euch: Inspiriert durch das Gelingen voriger Photogrammetrie-Experimente, arbeiten sie weiter daran, diese Technik für Teile ihrer Charaktermodelle einzusetzen. FRANZÖSISCHE FREMDENLEGION VOM FRENCH FOREIGN LEGION MOD TEAM Es ist zwar einige Monate her, seitdem wir vom French Foreign Legion Mod Team gehört haben, aber das heißt ja nicht, dass sie heimlich fleißig waren. Sie zeigen uns hier konstanten Fortschritt beim Eotech 553 (bei dem ihnen Fishman geholfen hat), Fahrzeugverbesserungen und die FRF2. Wie immer können wir nicht warten, mehr zu sehen! PISHCHIV VON HANGRATH Fans seiner vorigen Karte, Elvedalen, werden sich freuen, dass Hangrath an etwas Neuem arbeitet und es mit uns teilt. Pishchiv lässt Briten und Russen in einem fiktiven ukrainischen Ackerland gegeneinander antreten. Zahlreiche kleine Dörfer und weiträumige Flächen sollten die perfekte Arena sein, um eine einst friedvolle ländliche Provinz in ein schreckliches modernes Schlachtfeld zu verwandeln. SCHLUSSSATZ Was für eine großartige Mischung aus alten Lieblingen und neuen Gesichtern! Leute, wir wissen zwar nicht, wie es euch geht, aber wir können es nicht erwarten, all das Gezeigte auf einem richtigen Server auszuprobieren. Bis zum nächsten Mal und hoffentlich ist die Luft bei euch schön kühl. Möchtet ihr hier ebenfalls vertreten sein? Reicht eure Mod ein! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  9. The Wrench, May 2019

    Hey soldiers! Though we’re still waiting for the Alpha 13 SDK, the modding community has still been whiling away the hours adding to the ever-more-impressive lineup of Squad Mods. Let’s check out what everyone’s been up to for the last month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. IRON DAWN BY SPECTR_ETERNAL If there’s one thing we can expect from SPECTR_Eternal, it’s steady progress! Not one to disappoint, Iron Dawn’s promised military installation is growing in this update. Not stopping there, there have been updates to a low visibility layer, as well as the vehicle graveyard — sure to attract a few more victims once it’s ready to go . AUSTRALIAN FACTION BY AUSSIE MOD TEAM Coming at you from an entirely different part of the world (though perhaps worried about snow themselves), the Aussie Mod Team continues to crank out some impressive updates. With the addition of the SL-40 Grenade Launcher, their Steyr collection is complete. The marksmen rifle is in full swing with the model almost complete and ready for texturing. You’ll want a place to play with these new toys, and there’s good news there as well: Operation Anaconda is in full swing and, “beginning to feel like something very unique which we are excited about bringing to the Squad community.” No doubt it’ll be something special! If you like what you see, they invite you to check out their Discord. HARJU BY WUNDA The stage for Harju has been set by a successful Russian invasion of Narva. The American forces are rallying to defend the fictional town of Harju, just across the Gulf of Finland. wunda has designed Harju to incorporate capture points follow the coastline of a bay to an industrial center, through an orange autumnal forest. What once may have been a peaceful walk is now threatened by a clash of superpowers. VEHICLE ARMOR TRAINING BY MJÖLNIR HUSKY Cranial armor a little thick? No worries, because Mjölnir Husky has come to the rescue with a training mod! Featuring fully functional armor, the mod sets out to help you figure out the ins and outs of armor in Squad — literally. Each vehicle has three versions: normal vehicle, the vehicle with armor shown, and the vehicle with internals show. There’s also a handy info board to help you decipher what each designation means, helping you figure out the most effective way to disable every vehicle in Squad. More updates will follow as soon as the Alpha 13 SDK is available. As always, we’re stunned by the work the modding community puts in! From new content to purely educational mods, those folks have you covered. Want to be featured here? Submit your mod! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
  10. The Wrench, March 2019

    Hi Squaddies, While the time changes are afoot, there's only one thing we can be certain of: it's time for The Wrench! We’re back for March and all of your great submissions. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Qwai River by Spriggan Reiterating upon a classic Project Reality map of the same name, Spriggan is hard at work to bring this great experience to Squad, as well incorporating design elements of his very own PR map Route E-106. Designed with infantry combat at its core, this map will put you in a 4x4 km terrain with a focus on a tactical, fun experience. Sumari Bala - Eastern Euro Conversion by [|56|] West West’s love for Sumari made him think about how great it would work for a hillside eastern European map. In this well-made Sumari conversion, he's putting Russians or Brits against Militia. West also plans include to add a little bit more detail to the northern side, spreading capture points a bit out more. Troopers Mod by Loki An instant community favourite is Troopers. And Loki isn’t one to rest on his success, the team and he are hard at work adding more features and enemies to their mod. There are also some great vehicles that are currently a work-in-progress, so we’re looking forward to future updates. Be sure to check out the current great version on the Steam Workshop and play it! Also join up on their Discord server and do your part! Squad Infection by xDJRy Zombies seem to catch the attention of Modders again and again. Now we have a new Zombie mod that is being worked on with xDJRy’s Squad Infection. This mod is bringing back the old-school game mode "Zombie Infection" to Squad. Built from the ground up, the infection game mode contains polished gameplay mechanics and satisfying user features which are sure to keep the community returning for more. Custom Maps, Zombie Models, Player Abilities, Loadouts, and Soundtracks are just some of the many elements they have included in this mod to give it the ambiance it needs to make a lasting impression. Everything is heavily work in progress right now, but we can’t wait to see where this leads to. Helicopter Mod Little Bird by Heedicalking The Helicopter mod – another community favorite keeps getting updated with new features! This time they added the MH-6 Little Bird in multiple variants: Regular transport, and “night ops” recon equipped with search light and thermal imaging. Squad Ops also has been picking up on it and featured the mod in one of their one life events. Australian Faction by AUSSIE Mod Team The Aussie Mod Team is back creating some thunder from down under, showing early work in progress images of their Australian Bushmaster PMV and one of their standalone maps Op: Anaconda. If you want to help out, or simply keep updated, check out their Discord. We're not sure if they'll be adding border patrol, but we're still hopeful. Beautiful work! SquadZ by smed With so many great ideas SquadZ has already established itself already in the community, boasting muliple servers. So, congratulations to smed and the team! The zombies have superhuman abilities including jumping to building height or seeing their next victim through walls. If you have wondered how a military force could be bested by zombies, this is the mod for you. You can check out the mod on the Steam Workshop, and start playing right away, or join up their Discord. All that’s left to say is brrraaaaains. Casspir and Buffel by Springbok_ZA For his South African Border War Mod, Springbok_ZA is currently working on two very important vehicles of the South African Defense Force: the Casspir and the Buffel. Due to their ease of maintenance in the field and their mobility over the African bushveld, they were used to great effect during the Border War alongside the Ratel as the SADF preferred wheeled vehicles over tracked. So factions, maps, zombies and sci-fi pest control. What more can you want for a nice Wrench? If you already know you’ll be in for the April edition, simply start your submission here. Until next month!
  11. Der "Wrench": März 2019

    Hi Squaddies! Während sich Änderungen Im Laufe der Zeit nicht vermeiden lassen, bleibt eines dennoch gewiss: es ist wieder einmal Zeit für den "Wrench"! Wir melden uns im März mit all euren großartigen Einsendungen zurück. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. "Qwai River" von Spriggan Spriggan bastelt fleissig an einer Überarbeitung des alten "Project Reality"-Klassikers, welche denselben Namen trägt, um diese großartige Erfahrung auch für Squad verfügbar zu machen. Er lässt außerdem Design-Elemente seiner eigenen PR-Karte "Route E-106" mit einfließen. Der Schwerpunkt dieser Karte liegt bei Infanteriekämpfen und lässt euch auf ihrem Gelände, das 4 x 4 km misst, taktischen Spaß haben. Sumari Bala - Osteuropäische Umwandlung von [|56|] West Wests Liebe zu Sumari ließ in überlegen, wie gut diese Karte eingebettet in eine osteuropäischen Hügellandschaft funktionieren könnte. In dieser fein gemachten Verwandlung von Sumari lässt er die Briten oder Russen gegen die Miliz antreten. West plant außerdem den Norden noch mit Details zu verfeinern und die Flaggen dort weiter auseinander zu verteilen. "Troopers"-Mod von Loki Die "Troopers"-Mod wurde in der Community sofort als Liebling gefeiert. Loki ruht sich aber deshalb noch lange nicht auf seinen Lorbeeren aus, sondern das ganze Team und er arbeiten unerschöpflich daran, weitere Features und Gegnertypen in ihren Mod einzubauen. Außerdem befinden sich noch einige spannende Fahrzeuge in Arbeit, wir freuen uns also schon richtig auf künfitge Updates. Lasst euch die aktuelle Version also nicht entgehen und besucht die Mod auf dem Steam Workshop, um sie herunterzuladen und zu spielen! Hüpft außerdem auf ihren Discord-Server und leistet euren Teil! "Squad Infection" von xDJRy Zombies scheinen auf Modder einen besonderen Reiz auszuüben. Wir haben jetzt nämlich eine weitere Zombie-Mod, die auf den Namen "Squad Infection" hört und von xDJRy entwickelt wird. Diese Mod bringt den alten Klassiker-Spielmodus "Zombie Infection" für Squad. Der von Grund auf neu entwickelte Spielmodus "Infection" enthält verfeinerte Gameplay-Mechaniken und überzeugende Features für die Benutzer, sodass die Community sicherlich bei der Stange gehalten wird. Eigene Karten, Zombie-Modelle, Spielerfähigkeiten, Ausrüstungen und ein Soundtrack sind nur ein paar der vielen Elemente, welche sich in dieser Mod verstecken. Diese und alle nicht aufgezählten Bausteine sollten dabei helfen, der Mod eine Stimmung zu verleihen, welche einen bleibenden Eindruck hinterlässt. Noch befindet sich alles in einem relativ frühen Entwicklungsstadium, aber wir können es nicht erwarten, wohin die Reise gehen wird. "Little Bird"-Helikopter-Mod von Heedicalking Die Heli-Mod, ein weiterer Liebling der Community, wird immer weiter mit neuen Features aktualisiert! Dieses Mal wurde der MH-6 "Little Bird" in zwei Ausführungen hinzugefügt: einmal als normaler Transporthelikopter und einmal als Spähhubschrauber, welcher dank Scheinwerfer und Wärmebildkamera auch für Nachteinsätze geeignet ist. "Squad Ops" hat die Mod kürzlich auch für sich entdeckt und bereits bei einem ihrer Ein-Leben-Events eingesetzt. Australische Fraktion vom AUSSIE Mod Team Genug der schlechten Witze über Australiens "Nähe" zu Österreich: das AUSSIE Mod Team meldet sich unter Getöse mit Bildern zu ihrem australischen Bushmaster PMV und eine ihrer Karten "Op: Anaconda" zurück. Solltet ihr mithelfen oder einfach nur am Ball bleiben wollen, dann guckt auf ihrem Discord vorbei. Wir sind uns nicht sicher, ob sie auch den entsprechenden Grenzschutz hinzufügen werden, aber wir hoffen noch darauf. Sehr schöne Arbeit! SquadZ von smed Dank der zahlreichen, großartigen Ideen hat sich SquadZ bereits in der Community etabliert und wird auf einigen Servern gespielt. Herzlichen Glückwunsch also an smed und sein Team! Die Zombies haben übermenschliche Fähigkeiten, sie können zum Beispiel so hoch wie Gebäude springen und ihr nächstes Opfer durch Wände verfolgen. Wenn ihr euch jemals gefragt habt, wie militärische Einheiten von Zombies geschlagen werden können, dann seid ihr bei dieser Mod genau richtig. Ihr könnt sie hier aus dem Steam Workshop herunterladen, sofort spielen oder erst mal ihrem Discord beitreten. Es ist alles gesagt, bis auf: Hiiiirrneee ... Casspir und Büffel von Springbok_ZA Springbok_ZA arbeitet aktuell für seine Mod, welche den südafrikanischen Grenzkrieg zur Vorlage hat, an zwei sehr wichtigen Fahrzeugen der South African Defense Force: Casspir und Büffel. Aufgrund ihrer einfachen Wartbarkeit im Feld und ihrer Mobilität im afrikanischen Busch wurden sie im Grenzkrieg erfolgreich eingsetzt. Zusammen mit dem Ratel bevorzugte die SADF nämlich Fahrzeuge mit Rädern und nicht mit Ketten. Wir hatten dieses Mal also Fraktionen, Karten, Helis, Zombies sowie futuristische Schädlingsbekämpfung. Was will man für einen gelungenen "Wrench" denn mehr?! Wenn ihr jetzt schon wisst, dass ihr in der Aprilausgabe vertreten sein werdet, dann benutzt für eure Einsendung dieses Formular. Man sieht sich nächsten Monat! Das "Squad Modding Hub"-Management-Team Ende. Anmerkung: Offworld Industries zeichnet sich nicht für Mod-Inhalte verantwortlich. Bitte kontaktiert den Ersteller, falls ihr Unterstützung benötigt.
  12. Der "Wrench": Februar 2019

    Hi Squaddies! Entschuldigt die Verspätung der Übersetzung, aber endlich meldet sich das Modding zurück! Nachdem auch das SDK wieder einsatzbereit ist, haben wir uns im Februar so richtig ins Zeug gelegt, um die verlorene Zeit wiederaufzuholen! Wir hoffen, dass ihr gut ins neue Jahr gestartet seid und wir sind bereits jetzt überzeugt, dass 2019 für uns alle ein sehr vielversprechendes Jahr wird - sowohl für Modder als auch Spieler. Lasst uns also gleich mal in eure Arbeiten eintauchen: Die Zukunft der Kriegsführung, mit freundlicher Genehmigung von Emile. Kommt uns doch auf dem Community-Modding-Discord besuchen, denn dort könnt ihr an Diskussionen rund ums Modden teilnehmen und die Modding-Gemeinschaft treffen (Anm.: dort solltet ihr allerdings des Englischen zumindest ein bisschen mächtig sein, aber keine Angst, die Modder sind grundsätzlich sehr hilfsbereite Menschen!). Auf jeden Fall ist es ein großartiger Ort, um eure Ideen auszutauschen und eure Leidenschaften mit Gleichgesinnten zu teilen, die euch, wie vorhin schon erwähnt, gerne dabei helfen, etwas richtig Cooles auf die Beine zu stellen. BMPT-72 "TERMINATOR 2" VON SPECTR_ETERNAL Habt ihr euch jemals den T-72 angeguckt und dabei gedacht: "Dieses Teil könnte mehr Waffen vertragen"? Nunja, die Russen und auch SPECTR_Eternal taten genau das. Er begann an einer Mod zu arbeiten, die ihn in zu einem Unterstützungspanzer, den BMPT-72 macht: er ist mit einem Zwillingsgeschütz ausgestattet, welches über zwei 30 mm 2A42 Maschinenkanonen und vier individuelle 9M129-1 "Ataka-T"-Raketen verfügt. Wer auf der falschen Seite dieses Biests steht wird nicht sehr glücklich werden. ELVEDALEN VON HANGRATH Das Design von Elvedalen dreht sich hauptsächlich um intensive Kämpfe im Flusstal in der Kartenmitte. Auf ihr werden sich die amerikanische Armee und die russischen Streitkräfte Gefechte über strategische Ziele im zuvor erwähnten Tal liefern. Kämpfe mit schwer gepanzerten Fahrzeugen und offene Bereiche bedeuten für diejenigen, die sich nicht ordentlich bewegen, dass sie später flußabwärts treiben werden. Ihr könnt sie hier auf dem Steam Workshop finden. MIL MI-24V "HIND" VON WARGR & RINCEWIND Wargr und Rincewind haben sich für ein äußerst ambitioniertes Projekt entschieden: Sie arbeiten gerade daran, das authentischste und detaillierteste Modell des russischen Mi-24V zu erstellen. Anhand des Einsatzes von Fotoscans des echten Helikopters lässt sich sehr gut erkennen, wozu diese Modder fähig sind. Wir freuen uns schon richtig, weitere Fortschritte zu sehen, während dieses berühmte Luftfahrzeug in ihren Händen gedeiht. TRAININGSKARTE VON MIKE Nachdem die Himmel auf den Schlachtfeldern schnell immer enger werden, arbeitet Mike an einer Trainingskarte, die auch für Helikopter geeignet ist. Sie umfasst außerdem mehrere Schiessstände, damit die Leute für seine zukünftige Organisation, die Ein-Leben-Events gestaltet, bereit sind. Wenn man sich auf jeden Bereich einzeln konzentriert, kann man als neuer aber auch alter Spieler seine Fertigkeiten für das Überleben in Squad verbessern. YEHO IM 1. WELTKRIEG VON PAPASMURF7676 Als ihm ein Clan-Freund Grabenkriege im Stile des 1. Weltkriegs vorschlug, fand Papasmurf7676 den perfekten Ort auf Yehorivka, um dies umzugr- ähm ... umzusetzen. Er entschied sich dafür, beiden Teams ausgeglichene Gräben zu geben, damit sich diese dort mit FOBs einbuddeln und verteidigen können. Es gibt keine Fahrzeuge, es herrscht hier also der pure Infantriekampf. Ihr könnt eine frühe Version der Karte auf dem Steam Workshop finden. Auf ins Niemandsland, Jungs und Mädls! AUSTRALISCHES HEER VOM "AUSSIE MOD"-TEAM Aus der Alpenrepublik der Känguruhs lässt uns dieses neu geformte Modding-Team sonnige Grüße ausrichten! Nachdem ihre Gastfreundschaft keine Grenzen kennt, lassen sie uns auch einen ersten Blick auf ihre neugeborene Fraktion werfen. Arbeiten an zwei neuen Fahrzeugen, acht neuen Waffen, neuen Charaktermodellen und zwei Karten haben bereits begonnen! Sie werden auch einige Vanilla-Objekte (Original-Objekte aus Squad) entsprechend anpassen. Wenn ihr Lust habt, mitzuhelfen oder einfach nur auf dem Laufenden bleiben möchtet, dann schaut auf ihrem Discord vorbei. UPDATE ZU OPERATION HOMESTEAD VON SPECTR_ETERNAL Wir wünschten, wir hätten so viel geballte Energie wie SPECTR_Eternal, der letzten Monat nicht nur ein sondern sogar ZWEI beeindruckende Projekte für den "Wrench" eingereicht hat! Wir können gar nicht anders, als solch einem Einsatz zu applaudieren! Dieses Mal hat er "Operation Homestead" um einen neuen Bereich aktualisiert, der sich "The Burnt Forest" (der verbrannte Wald) nennt. Außerdem lässt er uns einen Hinweis auf einen weit entfernten roten Wald zurück, in welchem man eventuell eine Hommage an ein ukrainisches Spiel entdecken könnte. ARCADE-FAHRZEUGE VON STEFFENBK1 Ihr wollt in Squad immer Fahrzeuge fahren, aber eure Freunde haben die Schnauze voll, den Logi zu flippen? Steffenbk1 schafft hier Abhilfe! Er arbeitet daran, Fahrzeuge in Squad leichter handhabbar zu machen und will es dadurch erreichen, dass man diese völlig alleine steuern - also gleichzeitig schießen und fahren - kann! FRANZÖSISCHE FREMDENLEGION VON TACTICAL COLLECTIVE MODDING Unsere feinen, fremden, französischen Freunde friemeln fleißig (entschuldigt, wir konnten es uns nicht verkneifen) an ihrem Mod vor sich hin, um uns bald mit einer spielbaren Version zu versorgen! Die Produktion ihrer Objekte verläuft nach wie vor ohne Unterbrechungen. Sie haben uns davon einen flüchtigen Eindruck mitgeschickt, in dem wir die FRF2 sehen, welche von Biohog modelliert und dem Scharfschützen zu Verfügung gestellt wird. NG CUSTOM SERVER - KLASSISCHE KARTEN Aufgrund der starken Nachfrage kehrt der "NG Custom Modded"-Server zurück und auf ihm läuft ein Special mit neuinterpretierten Karten aus Battlefield 2, welche mit dem Helikopter-Mod funktionieren. NG lässt den Server ohne Pause online, guckt also jederzeit rauf. Klingt nach einer Menge Spaß voll von nostalgischen Momenten! Fragen? Schaut auf ihrem Discord-Server vorbei, während ihr die Mods aus dem Steam Workshop runterlädt! Vorerst könnt ihr gemoddete Server natürlich unter der Liste der benutzerdefinierten Server finden. SCHLUSSSATZ Verdammt, Mädls und Jungs, es tut gut wieder zurück zu sein und wir freuen uns bereits auf die Einträge für den nächsten Wrench. Hier könnt ihr euer Projekt einreichen.
  13. The Wrench -- February 2019

    Hi Squaddies, Modding is back! With the SDK freshly back in action, we’re doubling down in February to make up for lost time! We hope you had a great start to the new year and we’re already convinced 2019 will be a very exciting year for all us, modders and players alike. So, without further adieu, let’s dive right into what you’ve been working on: The future of warfare courtesy of Emile. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. BMPT-72 “TERMINATOR 2” BY SPECTR_ETERNAL Have you ever looked at the T-72 and thought: “This thing needs more guns”? Well, the Russians have and SPECTR_Eternal as well. He has started working on a mod that converts it to a BMPT-72 Tank Support Combat Vehicle: Armed with twin 30mm 2A42 autocannons and four individual 9M120-1 “Ataka-T” guided missiles this will make everyone on the business end of this beast very unhappy. ELVEDALEN BY HANGRATH Elvedalen’s design is mainly focused on bringing intense combat to the river valley at the center of the map. It features the US and Russian forces squaring off over strategic objectives in the aforementioned valley, sure to cause skirmishing. Heavy vehicle combat and open areas mean that those who do not maneuver properly will be floating downstream later on. You can find it in the Steam Workshop here. MIL MI-24V “HIND” BY WARGR & RINCEWIND A very ambitious project that wargr and Rincewind have decided to take up here: They are working on creating the most authentic and detailed model of the Russian Mi-24V. Utilizing photoscans of the real helicopter, you can see the attention of detail these modders are capable of. Certainly looking forward to progress updates as this famous vehicle comes to life in their hands. TRAINING MAP BY MIKE With the skies over the battlefield quickly becoming a little crowded, Mike is working on a helicopter friendly training map with a lot of ranges for his future one-life event organization. Focusing in on each area should let players new and old brush up on the skills necessary for survival in Squad. WW1 YEHO BY PAPASMURF7676 When a clanmate suggested a World War 1-style trench affair, Papasmurf7676 found the perfect spot in Yehorivka to, er, dig in. He decided to fill it with some balanced trenches for both teams to kit out with FOBs and defend themselves. There are no vehicles; it’s pure infantry combat. You can find the early version of the map on the Steam Workshop here. Over the top, lads! AUSTRALIAN ARMY FACTION BY AUSSIE MOD TEAM Popping up from Downunder, this newly formed mod team wishes all us, “G’day!” Since their hospitality knows no bounds, they’re also giving us a first gander at their newborn faction. Work has already begun on 2 new vehicles, 8 new weapons, new character models, and 2 new maps! They’re even making some adjustments to vanilla assets for a better fit. If you want to help out, or simply keep updated, check out their Discord. OPERATION HOMESTEAD UPDATE BY SPECTR_ETERNAL We wish we all had the raw energy of SPECTR_Eternal, who has submitted not one, but TWO impressive projects for this edition of the Wrench! Who are we to not applaud such dedication? This time, he’s updated Operation Homestead with a new area dubbed “The Burnt Forest” and a little hint to a far-away Red Forest, where one may be able to find some Ukrainian-game-inspired easter egg. ARCADE VEHICLES BY STEFFENBK1 Always want to man vehicles in Squad, but your friends are sick of you flipping the logi? Steffenbk1 to the rescue! He is working on making vehicles in Squad more arcadey by being able to one-man them, including driving and shooting at the same time! FRENCH FOREIGN LEGION BY TACTICAL COLLECTIVE MODDING Our fine, friendly foreign French friends forge forward (Sorry, we got carried away.) on their mod to deliver a working and playable build soon! In the meantime, the production of assets also continues unabated. They’ve sent along a glimpse of that by showing off their progress on the FRF2 by Biohog that will be given to the Marksman class. NG CUSTOM SERVER – CLASSIC MAPS Back by popular demand, the NG Custom Modded server returns and is currently running a special with reimagined Battlefield 2 maps that are working together with the helicopter mod. NG is keeping the server up 24/7, so be sure to check it out, no matter your timezone. Sounds like great fun for some nostalgic moments! Questions? Join their Discord server while you download the mod(s) from Steam Workshop! You can, of course, find modded servers under your Custom Servers tab for the time being. SIGN-OFF Damn, it’s great to be back guys and girls, and we’re already looking forward to your submissions for the March edition of the Wrench. Early birds can already submit here.
  14. The Wrench - September 2018

    Hey Squaddies, Welcome to September where the graphical fidelity gets spooky awesome and suddenly colors get introduced to the trees and whatnot. While a lot of us are patiently waiting for A12, another lot is still happily modding! So let's check out what sort of treats the Modding Community has cooked up this month! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Training Map by Mike Mike is working on a training area (in lush green fields, compared to good ol' sandy Jensen's Range). It is going to be helicopter friendly and features some areas like a driving course, a fastrope area, and, of course, a great set of target practice with open ranges and a CQB area. Swiss Training Targets Asset Pack by Alac Last time we checked in with Alac he was working on his tank range in the beautiful Swiss mountains. For this map, featured in the last Wrench, he developed some Swiss-style training targets (While guaranteed to be filled with hole, not cheese-flavoured, alas.) The targets are linked to a control computer for in-game tuning and configuration. He plans to release the pack for other modders! How awesome! Troopers by Loki Troopers is a PVE wave defense game mode inspired by Starship Troopers. The mod is currently in testing and plans to release alongside Alpha 12. Would you like to know more? Join up on their Discord and do your part! Apache for the Helicopter Mod by Heedicalking The community favourite helicopter mod is getting bigger! With the Apache added the arsenal now includes the american attack helicopter which is a force in the skies and will make infantry on the ground crazy. There is also a server where you can play the mod 24/7, it's called "[PEPE] Helimod Official". Be sure to check out the latest update! Heedicalking is also looking for people that can do modeling and texturing work so the mod can expand even further, so if you have these talents in your personal arsenal make sure to hit him up. African Rebel Faction by Stom For a while now, Stom has been working on his African rebel faction character model and it's great to see some beautiful progress here! The plans for the final faction is a poorly trained, but well-equipped fictional faction. Finnish Defence Forces by FDFMod While we're eagerly awaiting tanks in Squad, FDFMod is already preparing themselves for the future and are starting to get ready for vehicle warfare. Their interesting mix of Eastern and Western equipment offers a unique flavor to the faction. A BMP2-MD with the integrated thermal camo is almost ready for texturing and initial blueprinting has been started. Both the Leo 2A4 and Sisu XA-185 are still in the early stages of the pipeline with low-poly models progressing quickly. French Foreign Legion Mod by Tactical Collective Modding Not only the Finns are hard at work, but Tactical Collective Modding in bringing us the French Foreign Legion as another faction. They have implemented the MO 120mm Mortar, which is now fully functioning along with some more surprises. And resident mapper XanderDal has started working on a map located in northern France. Looking forward to future updates. That's it for September, everyone! We hope you all are having a great time modding (or reading The Wrench) and we hope we'll see you next month again. If you want to submit something for the next edition of the Wrench you can use this form. Squad Modding Hub Management Team Out.
  15. The Wrench - August 2018

    Hey Squaddies, With the hot summer finally slowly coming to an end (yeah, we're totally ignoring your winter here, ChanceBrahh. Get on our hemisphere.) and Modding 2.0 coming closer and closer, we can really look forward to the future. For now, let's do a quick check of what happened in the past month and see what our Modding Community has been cookin' up. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Skrunda-1 by Pyrokills This map originally started out as a one to one replica of the real world location which is a Russian Military Radar Base disguised as a civilian town. As things went on the direction shifted into Pyrokills' interpretation of a STALKER/Fallout mashup. The current plan is to take the different zones of STALKER games and incorporate them together with Skrunda into a large 8x8km map. Will be interesting to see for sure! Swedish Armed Forces by Kim "Megadeth" Norman and Team AK5 C - Aimpoint CS & Aimpoint 3X by Kim Norman on Sketchfab The last few months have been exciting for people who are looking forward to new factions. This Wrench edition has a full force update from a lot of them including a newcomer to the scene! These two brave souls who are part of the Swedish Forces Pack from Arma3 are working on introducing the Swedes to Squad now. Skön! KLAS (Kort Lätt Attack Spade) by Kim Norman on Sketchfab [sketchfab]b2cedab2ee6f4f8d9bf1aaa685098122[/sketchfab] KLAS (Kort Lätt Attack Spade) by Kim Norman on Sketchfab First aid kit by Kim Norman on Sketchfab Training Range Map by IIResidentII A very nice Training Range map is currently in the works by IIResidentII who is building it for his platoon, Salagi, to train in different conditions. It includes a plethora of different ranges and will be available on the Steam Workshop in the future. Squad Zombie Mod by Smed & S1RHAWK No, Smed isn't talking about the new players (ahem... future squad leaders!) on free weekends of Squad, he made a real, PVP players vs zombie mod! Armed Forces are fighting to eradicate two zombie hives while fighting against endless waves of spawning (player)-zombies in this fun addition to the Squad mod scene. AI Civilians Mod by |HSR| Antol Antol has been working steadily on his AI behavior for civilians and the progress looks great already! With the help of community members Mitsu and wasti, he was able to create one of the main behaviors for his AI, featured in the video above. Canadian Armed Forces by CAFMod Team Progress has been steady in the Canadian Armed Forces Mod. With the player models currently being expanded to take new gear into account (backpacks, new Tactical Vests), modelers have been working on finishing up the Carl Gustaf M2 and put some final touches the base C7A2 while continuing to work on the attachments and accessories for it. (Cadex Front Grip, C79A2 scope, M203A1, etc.) Furthermore, the first public playtest happened! While it only included infantry and a placeholder scope, people seemed to have a blast (especially with the C7A2 sounds by TheScrub), eh? Schiessplatz Wichlen by Alac Ah, Switzerland! Home of great things like cheese, Heidi, Helvetica, cute knives, and our community member Alac. They're working on creating a training map based on a real-life training location in Switzerland. Compared to the other training maps around, this one is aimed at vehicle combat and is already being prepared for the release of MBTs. Finnish Defense Forces by FDFMod Compared to the Swedes, these guys are already well-established in the community and get begged for updates on our Discord quite often! After some quiet months, they are back with goodies made over the summer. Some of the smaller gear has already been implemented in-engine and some new weapons like the 81mm mortar and the KvKK (courtesy of the Arma FinMod team, who they are now collaborating with) are in the High Poly modeling stage. On the mapping side of things, they are working on creating props and buildings, as well as incorporating them into the world. French Foreign Legion Mod by Tactical Collective Modding Finishing the quadfecta (look it up) of Faction Mods the team behind the French Foreign Legion is giving us an update on their progress in video-form on their map, particle effects, animations and working vehicles. Check it out, and read their blog post on their website. Mount Storm Mod by [TACO] Moosieus Based around Lake Storm in West Virginia this map by Moosieus (a.k.a. A rather small moose) is defined by dense forests, a large reservoir lake which is flanked by power plants and a wind farm to the east. He's also kindly supplied some animations to bask in. NG Custom Server by New Generation If you see all these mods and wonder: "These are great, but where can I really play some mods?" NG has got you covered! New Generation have launched their custom server and it's now public! You can try the best mods and maps the community has to offer and they plan on adding content over time. In addition to hosting weekly events every Wednesday, the server is permanently open for all to play. Download the Mod Collection Holy heck, there was a lot going on last month! A huge thank you to everyone in the modding community for kicking so much ass. We hope you enjoyed the submissions as much as we did! If you want to be a part of it next month, you can get into it right away by using this form and submit your work! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  16. The Wrench - July 2018

    Hey Squaddies, Another month has flown by at breakneck speeds and that means we're back with The Wrench! There are some cool surprises this month, especially from the CAFMOD team. Spoiler: They're doing it with crazy detail and no small amount of aplomb. Let's take a look! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. CAFMOD by The CAFMOD Team As mentioned, the big teases responsible for the Canadian Armed Forces mod are doing it right. So far, we've seen impressively detailed work from the team come seemingly out of nowhere. Check out some of their content drops from this last week! We're told this is every Canadians favorite holster and it's been modeled as accurately as possible to give you the full, authentic experience. Brilliant work, folks! Korengal Valley Update by Coderedfox Perhaps one of the most iconic valleys in modern combat, the Korengal Valley mod has gotten a brand spankin' new update. Coderedfox has updated his WIP map with a whole new network of roads, shown above in red. (Blue indicates a previously existing road.) The new road systems will not only open up more of the map outside the valley itself, but should help the insurgents stay competitive once helicopters take to the skies. Speaking of... V11 Fixed Helicopter Test by Heedicalking Haven't had a chance to get airborne in Squad? Thanks to Heedicalking, the popular Helicopter Mod has been updated for Alpha 11. Before you head over to the Workshop page, check out this second clip by Dan186D, also responsible for the clip above. We also spotted a quick update on Reddit: Know any good modelers? Don't be shy! =) Modding Roundtable While we're waiting for the final polish on Modding 2.0, the modding team wanted to take the opportunity to chat directly with the modding community. As we continue to develop Squad's modding support, we want to make sure your needs, concerns, and major pain points are heard and addressed. With the Community Feedback roundtables in mind, a similar format has evolved for the modding side of things. The unedited audio track is available here. (Filesize: 67.52 MB) Some of the topics covered include: Modding 2.0 is getting very close to finishing and is being polished Total conversion mods will be possible Changing the entire game menu and interface will also be possible Mod files sizes are drastically reduced An overwrite system will be in place (e.g. You could swap out factions and weapons on base map without having to download the entire map.) SteamID will be exposed to modders to create persistent stats and tracking New system to request Blueprint exposure Modding Roundups will continue in the near future (Date TBD) In-game downloading is coming! Server browser changes Thanks to Zeno for generating that list! That's a lot of ground to cover, so be sure to comment to add your feedback is after listening. We love a good surprise and those CAFModders definitely delivered this month. And heck, we had no idea we were due for a Korengal update! Favorite locations and factions? Hell yeah! If you want to be a part of it next month, you can get into it right away by using this formand submit your work! Squad Modding Hub Management Team Out.
  17. The Wrench - June 2018

    Hi Squaddies, Welcome to the June Edition of The Wrench! Just like most of the Northern hemisphere, this month's crop of mods is looking hot -- including one that aims to change the way Squad matches run! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. SWCMod by salt. DevilsD and |F| Arkanoid First up, we have the SWCMod by salt. DevilsD and |F| Arkanoid. Originating with the Squad World Championship, they have been developing this mod to serve as a dynamic way of altering gameplay values, as well as significantly increasing the quality of spectating and streaming for competitive Squad matches. Long Range Advanced Scout Surveillance by Gerard (wargr) Not satisfied with peeking corners, wargr has set out to create some more high tech ways of keeping an eye on a FOB. More important, it's done from an appropriate safe distance -- way the heck away. Their next steps will be continuing to work with it in the SDK to get it into a mod format. Could it make a nice addition to your mod? Let wargr know! Squad BR Mod Update by The Squad BR Mod Team The team working on the Squad BR mod has been kickin' it into high gear this last month, hitting some important milestones. They're happy to report that loot spawners now have their own area types, meaning you'll be more likely to find military hardware in military areas, more custom art assets have been added, and the gameplay loop is almost ready! Before long, folks will be in the mod and wondering what those mysterious arrays are for... Be sure to join their Discord server to keep up on the latest news, or find out how you can be part of the team! Clearly there's a lot to look forward to in Squad modding! (Including the Modding 2.0update, of course.) As always, we're amazed by the skill and creativity of the modding community. We can't wait to see what you folks have for us next month! If you want to be a part of it next month, you can get into it right away by using this formand submit your work! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  18. The Wrench - May 2018

    Hi Squaddies, Welcome to The Wrench! We're going to be doing something a little different this month. With the free weekend beginning on Thursday, June 21, we wanted to present some of the mods the Squad community has battle-tested for top-notch fun. But first, there are a couple of things you should know about modding: It's a system in progress and what you'll see is still changing. If you're curious, you can check out the latest update on modding right here. Second, standard Squad servers and servers running mods are broken into two tabs in the server browser. You'll want to navigate to Custom servers to check out any mods. Lastly, if you're interested in Squad mods or modding, we recommend joining the Squad Modding Hub Discord. Once you're there, you'll find many of the folks responsible for some of the coolest things happening in Squad right now! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Destruction Game Mode Modder Virus.exe, with the help of folks like Assi, Nordic, Rincewind, and more, has been hard at work for awhile on this game mode; we last saw it back in January. It has progressed nicely and you can find it on its Steam Workshop page. How do you play Destruction? Truly a community effort, Destruction really makes teamwork shine, so be sure to strap on your headset and keep an ear open for your squad leader's commands. Forest Air by SilenTblooD One of the most beautiful maps in the Workshop, Forest Air is a perennial favorite in The Wrench. SilenTblooD has a keen eye for atmosphere, which just oozes from the screenshots: If you want to check out Forest Air, head over to the Workshop page! Be sure to leave some feedback in the comments -- your input matters! Helicopter Test by Heedicalking/MF Cool While it's not quite ready for Alpha 11, this chopper mod has been delightful to play with and has definitely earned a place on this list. While Squad will have its own helicopters at launch, that's no reason not to explore the wonders of soaring through the skies - or the terror of plummeting to the ground. Head over to their Workshop page to see what's going on in development. Tenax Training Grounds by Victor Tenax Jensen's Range is a fine place to get familiar with your loadout, but what if you want to go a little more in-depth with your training? Enter Victor Tenax and their Tenax Training Grounds Basrah. Featuring an assortment of weapons, vehicles, and training spaces, it's one heck of a place to run some advanced drills with your squad. As you may have guessed, it, too, has a Steam Workshop page. Ones to Watch French Foreign Legion by Squad Mod France Oft-featured in The Wrench, Squad Mod France has undertaken the monumental task of developing an entire faction. Their latest update should give you a taste of the dedication and skill that their team is putting into their mod! Be sure to check out their most recent progress update, which includes an interview with 3D Artist Anastasia. Squad BR by Squad BR Team Seeing some ground between the Fortnites and PUBGs of the world, Wasti, StrangeZak, and Bruno have joined forces to work on Squad Battle Royale. Intended as a way to help develop and test modding, the team is making swift progress (see a preview of the map below!) and would love to have you along for the ride. If you'd like to know more about Squad BR, check out April's Wrench, or join their Discord server. Gulf of Oman by FAR.STAN Coming out just in time for this month's Wrench is FriendlyNikolai's astonishingly beautiful video of the Gulf of Oman map by FAR.STAN. Featuring a first look at a US aircraft carrier, you're going to want to check out the video ASAP: Still in alpha testing, you can find and follow it on the Steam Workshop page. Beautiful work, folks! Finkarus by LoRDHitMan Still not quite there for A11 but LoRDHitMan is working heavily on an update for his map Finkarus. Featuring a lot of new buildings and props he is currently also working on an optimisation pass for it to make sure you’ll have the right amount of frames for optimal viewing. Khamisiyah Remastered by Wheezy Wheezy is working on some more nostalgia, this time for Project Reality veterans in the form of a remastered version of Khamisiyah, which was made by AFSoccer. It’s built from the ground up and is heavily based around armoured warfare. So in the future this map will play out great, but we can’t wait to try it out soon. No matter if you're just checking out Squad for the free weekend, or are with us for the long haul, there's sure to be something that grabs your attention. As always, we want to thank the modding community for putting in their hard work and dedication. You never cease to amaze us. If you want to be a part of it next month, you can get into it right away by using this form and submit your work!
  19. Hi everyone! Now that the V11 SDK is out and hopefully you're all happily working on your new (or old) stuff it's time to let the community see it again! Submit your content over here: https://goo.gl/forms/0O1ry6yqwCLygmp72 Deadline is the 13th of June!
  20. The Wrench -- April 2018

    Hi Squaddies, The last few weeks have been exciting in many ways! We received Alpha Version 11 and with it the introduction of a new faction and some new vehicles. Now we're all waiting on the Squad SDK update which will give us exciting new things to play around with. We'll be looking forward to seeing what you all can do with V11 as soon as it's out, but we've got some surprising goodies for you in the meantime. Get some tea and biscuits ready (Get it? It's because we have the British Army now -- haha.) and let's check out what happened this month. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. V11 SDK Update We've got an update directly from modding developer StrangeZak on the status of the A11 SDK: Awesome to hear! Thanks, Zak! Squad Battle Royale Mod by SquadBR Team https://streamable.com/s/cj8ax/hsnwaz We've all been caught by surprise as this mod appeared so suddenly. Let's hear straight from the developers: https://streamable.com/u5qvo The collaboration started as a way to have our in-house modding developers spend time working directly with the tools to get familiar with some of the weaknesses of Squad's modding framework and help ensure that our Offworld Core framework is able to gracefully handle full conversion modding. The developers discussed what they would be most excited to work on for a full conversion mod, and they all immediately felt a Battle Royale mod would be the best testbed and would attract other mod developers to help. https://streamable.com/ftr14 https://streamable.com/01fjc Holy crap! We cannot wait to try this one out. Finnish Defense Forces by FDFMod Team Steady yet great progress is being made on the Finnish front. With some new goodies including the CV90 IFV, made by new team members and community tinker extraordinaire Pure Nexus and Irratium, it's great to see it in game. New updates on their now functional main service rifle and the Finnish version of the e-Tool are present as well. Exciting times are ahead in the North! Battle of Umm Qasr by Blue_x Umm Qasr is the place of the first military confrontation of the second Gulf War and it looks like a great setting for a British versus Insurgents Squad Map. Blue_x set himself the goal of recreating the area in an 8x8km map including dense towns, the port and multiple large roads and other areas of interest. We're looking forward to seeing future updates on this map! Dalen by XanderDal Dalen, one of the more cinematic looking maps being developed in the community, is receiving update after update. With some new lighting and steady work on pushing the edge, it is looking pretty spectacular! Dalen is a medium-sized level with lots of cover and vegetation which provides ample opportunity for close quarters combat. Check out the full image gallery here. Training Grounds Mod by Victor Tenax Providing a training ground for clans to do fire team drills, target practice, training missions, and all around improve their Squad skills was the goal for Victor Tenax with his new map. Multiple different ranges (e.g. Sniper, Breach & Clear, Suppression.) and a way to teach players to identify vehicles by their audio signature makes this the perfect organized training map to prepare for your next clan fight, or just go around and discover it on your own! You can do so on the Steam Workshop. That's it for this month! We hope you enjoyed reading through our community modding recap. If you want to be a part of it next month, you can get into it right away by using this form and submit your work! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  21. The Wrench -- March 2018

    Hi Squaddies, March is behind us and with it another exciting month of Modding! We were thinking long and hard about a joke involving the Ides of March but since nothing made the cut, just take the hard facts: we received a lot of awesome updates from our community which we are more than happy to present to you. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Al Basrah Storm + Night Variation by Stadl0r We love modders who take the approach of making existing things more interesting. Stadl0r did this very well in his project to make some environment variations for Al Basrah by making a nice dusty storm variation. It's very well done and looks pretty much spot on. Sightlines are reduced and engagement ranges drop down by quite a bit. He also made a beautiful night variation with some new light objects which is worth having a look at. (Take a friend. It's dangerous to go alone.) Firepower: WW2 Combined Arms Total Conversion World War 2 is up and coming and we love to see Modders tackling this conflict. This submission came out of the dark: a World War 2 total conversion mod focusing on combined arms in the Pacific theatre. They are currently very early in development but we can already see some very nice things in this update and hope we'll see more in the future! Finkarus by LoRDHitMan Finkarus was first released on the Steam Workshop in March and has seen some great updates since them. Dedicated Wrenchers can still remember the first time we saw this map and it is great to see it released. It's a 5x5km map with different time of day versions, pitting the Russian Ground Forces against the US Army. Be sure to check out LoRDHitMan's hard work on the Steam Workshop here. Sands of Yanya by bestpony Well-known modder bestpony is back with another map, and this time we're headed to a coastal region. A beach littered with Czech hedgehogs, crumbled bunkers that still make for an ample defense position, and thick forests make for a hard-fought battlefield which we cannot wait to set our virtual feet on it. Foreign Legion Mod by Squad Mod France A very welcome and well known regular on the Wrench, the French Foreign Legion Mod brings us some very nice updates again this month with their new model of an AMX 10 RC and a nice work in progress on their HK417 for the more infantry focused fans! As always you can check out their updates on their website. Dzhungli by dsiOne Set in a heavy early morning fog this map puts the very mobile Militia Forces in a battle against heavily mechanized Russian Ground Forces that are defending an old Soviet compound. Dominated by a thick and unpassable Siberian forest which is only broken up by a raging river and some steep cliffs, forces will have to fight to control the crossing points to make sure they can move on vehicles. Operation Silver by EliteLurker Released a while back, Operation Silver has been one of the early favourites of the Modding Community. EliteLurker hasn't stopped to rest though, steadily improving his map by including a soon to be released night version. Operation Silver also featured in the LevelGaming 40v40 competitive league tournament. Included in the Steam Workshop download is a small bonus fun map named RoadRage, made for excessive vehicle mayhem, check it out on the Steam Workshop! That's it for this month people, we hope you enjoyed reading through this as much as we enjoyed collecting and providing it for you. As always, if you want to see your work in here one day, just submit it to us! We're looking forward to seeing your hard work. Squad Modding Hub Management Team Out.
  22. The Wrench February

    Hi Squaddies, The snow is melting (in the Northern Hemisphere, at least. We make no guarantees for the cold-hearted either.) and the sun is coming out to shine onto our screens while we're trying to work on mods. Even throughout these difficult circumstances, the community is working had to bring their ideas and visions to the game and we're happy to show you what has happened in the month of February! So let's close those curtains and get this Wrench started, we have quite a lot of things to show you. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Official Squad Modding Hub Server Often requested and, thankfully, now we were able to finally do it. We have an official Modding Hub Server that is running your modded content 24/7! It shall forever be known as the "Squad Modding Hub Official" and you can directly connect here: steam://connect/play.squadmodding.com:27165, or use the IP address: play.squadmodding.com:27165 (The 27165 is technically the port number, but you get the idea.) Do you have any suggestions regarding what to run on it? Hit us up at the Modding Hub: we're there to listen to you! And while we're talking about our server, what are you doing on Saturdays? We have a nice, weekly event for every mod lover and mod lover in the making: our Squad Modding Roundup! This is where you can play some curated mods in an event with other squaddies. Keep an eye out for the announcements and get all the files at www.squadmodding.com. Finnish Defence Forces Update by FDFMod The team behind the Finnish Defence Forces is hard at work to bring this faction to Squad. Weapons are already starting to find their way into the engine and they're currently building some maps. Shown here is a 2x2km map based on a real-life location, it's called Rautjärvi. They are also working on custom buildings and foliage to populate the maps with appropriate content. Mennä! Helicopter Mod v6 Update by Heedicalking/MF Cool One community favourite just received a nice update: the helicopter mod just introduced the Russian Ka-52 "Alligator". Being equipped with a semi-rigid 30mm cannon, two side-mounted rocket pods, 14 ATGMs and a FLIR thermal camera it surely brings a lot to the battlefield. To counter this the M163 Vulcan anti-air platform was also added in this update! Karkand City by FAR-STAN A lot of people in the gaming community have fond memories of "Strike at Karkand," a map that was originally featured in Battlefield 2 and made its way into later iterations of the Battlefield series as well. FAR-STAN has set out to do a faithful recreation of this map and it's going quite well. In the future, he plans to continue working on the map and creating some custom assets to really bring back the city of Karkand to SQUAD -- sure to be a superior city combat experience. Foreign Legion Mod by Squad Mod France Still hard at work, we get another update from the Foreign Legion Mod. This time we can see some progress on their map from community member Legion, and some screens of the Renault GBC 180 which will be their second logistics truck and can carry more supplies than the TRM 2000, but comes at a higher ticket cost. As always you can also check out their website for their full progress reports. Battle of Skorpo - Uskedalen Expansion by Zeno The Battle of Skorpo has undergone a lot of changes during its time in development and is now being updated with an entirely new gameplay area based on the real-life location of Uskedalen. The mainland section of the level will feature tranquil villages, windy mountains, lush valleys and raging rivers. New layers available are AAS and AAS Infantry. Together with the updated Invasion layer and soon to come: Search & Destroy game mode, there will be endless ways to play this map! Sarau Desert by Noxxid3 Already introduced in last month's edition of The Wrench, Noxxid3 didn't stop working on his map inspired by Kashan Desert from Project Reality. A road network was defined and the landscape was decorated with some vegetation. You can follow the development of the map in the forum thread, development is moving quite quickly! Special Forces by r0tzbua While still working on putting the last few changes on the snow white (without a single dwarf) winter factions, r0tzbua was inspired by OWI's own ChanceBrahh to do an AN/PEQ-15 attachment for the M4 rifle. After that was done (even though it's just a cosmetic thing and doesn't work yet) the idea came up to work on a SOPMOD kit for the rifle. When the NT4 suppressor and the Spectre scope was on it didn't seem very far-fetched to play around with night vision. That's where we're at right now, complete with the awesome suppressed M4 sounds by TheSCRUB. SQUAD MOD Combat Evolved by The SMCE Team This fine team consisting of like-minded people from the Modding Community have set themselves quite the formidable goal of creating a total conversion of Squad in the Halo universe. While we would all love to blow through hordes of enemies as the Master Chief, we can all agree that it wouldn't be quite a balanced multiplayer experience. The SMCE team thinks the same and were mostly inspired by the elite Marine ODST gameplay of Halo 3: ODST. We are really looking forward to what they come up with! 1P63 - Russian Optic by Assi Some new optics for the poor optic-deprived Russian faction are in the works, and Assi started right up with the 1p63 for the AK-74M. Originally starting as a practice model he decided to implement it into Squad to check out how the weapon and attachment system works. You can check out the submission in the workshop already over here. Game Modes by Virus.exe Quite known in the Modding community for his excellent work on game modes and more, Virus.exe is at it again with a new release: a Territorial Domination mode which places objectives all over the map and lets the team fight over territories (as the name might imply). Depending on the number of held territories (each 5% of map control gains 1 ticket per minute) a team gains tickets and whichever team outpaces the other by 200 tickets first wins the match. The mod comes packed with a proof of concept INS vs. MIL layer on Al-Basrah which is loaded with highly mobile technicals and only little-armoured vehicles, check it out on the Steam Workshop! Additional thanks here to Sacretis for the Territory Domination icon. The Destruction game mode which we talked about last month has received some updates throughout February. Areas with active objectives are now shown on the map and the construction of deployables in a 10m radius around them. The Gorodok layer received some balance changes and the Chora layer has been updated for Squad v10. If you haven't already played it, get it from the Steam Workshop, it's a lot of fun! Some thanks and credits go out to Rincewind for helping with a map painting system for objective areas, and Assi for the new weapon cache models. Forest Map Concept by Marv Quite a name in the community, Marv is known for working on multiple visually stunning maps. He also released Agrabah, which is on the Steam Workshop already. This new map takes us from the desert and directly into a dark and eerie European forest which makes us afraid of monsters jumping out behind every tree. Looking forward to it! That's all for this month people! We hope you enjoyed what we are cooking in the community and you have as much fun as we do. If you didn't quite make it into this month's deadline, fear not! We're taking submissions for the next month already, just use this Wrench submission form. Squad Modding Hub Management Team Out.
  23. Hi Squaddies, The day is finally here! Or rather was. Not the day that The Wrench is out, which is exciting by itself, but we the day we got our hands on Alpha 10 after a mere three weeks! Now this means that some of the maps and mods have to be reworked, because as it is with games in an alpha-state: things change. Nevertheless, we have some great stuff this month and we're excited to show it to you. And now that the v10 SDK is out, it's one hell of a great time to work on mods! Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Defend the Dome by Headshot13Vegas & Archangel These two guys are working on a new game mode which will feature two heavily fortified FOBs. At the start of the match, each FOB is given 20,000 construction points and 15 minutes of time to set it up while being separated by a DMZ "wall". After the time runs out, one team is declared attacker and has 40 minutes to find and destroy the enemy's FOB. Once the round is over, the teams are switched and the former attacker is now the defender. Sounds like quite an interesting idea! ARMSCor: SQUAD by Springbok_ZA ARMSCor: SQUADs primary goal is to bring the South African Border War 1966-1989 to SQUAD with most of the factions involved: the South African SADF, the south-west African/Namibian SWAPO/PLAN, as well as the Angolan MPLA/FAPLA. The secondary goal is to include the SANDF and Rhodesian Bush War as well as a fictionalized ZADF faction that will be equipped with South African designed prototype vehicles and equipment. Some may recognize the name ARMSCor from ARMSCor: ARMA III which is a sister project. They are a small team but all assets are shared wherever possible for the respective games, including SQUAD, ARMA III, and DCS. Too fast? Check out the vehicles and aircraft in static format. French Foreign Legion by The French Foreign Legion Mod Team This team is hard at work to deliver a fantastic new faction for Squad and just started with internal testing. Their latest Work in Progress report is so full of assets, that we simply can't show all of them here, so better simply check it out on their website. We all are very excited about seeing these things in-game and are off to a great start for community factions! Winter Soldiers by r0tzbua Winter may be here for quite a while, but the first snow (at least a bit snowy) map of Squad just dropped with Belaya in Alpha 10. So what better time to work on some soldier reskins that feature winter camo? r0tzbua's plan is to give every current faction (except for Insurgents, until the new model drops) a close to realistic winter camo setup by using the existing models and expand onto it from there. He started with the Russians featuring the popular aftermarket inverted KLMK version as well as some Klyaksa and plain white pieces. Destruction Gamemode by The ISKT Community Since the last Wrench Destruction has been playtested and tweaked a little bit! Destruction will feature — as some might know — 3 phases of 2 caches each were both caches of the current phase needs to be destroyed to advance to the next one. Playtests showed defenders were too underpowered and attackers had an easy way to snowball by placing FOBs to prepare for next phase and thus not giving the defenders enough preparation time. With the help of our amazing modder (the only and only) Virus.exe the following changes will be made until next playtest: A no FOB deploy zone for attackers behind current phase will be implemented. Rallies still work. (To counter mortar FOB and similar strategies. Incendiary grenades will be limited. Currently aiming for 3 per team to prevent mass SL kit spamming. After a phase has been completed (both caches destroyed), defenders receive many temporary 1 minute spawns spread out over the next phase. This allows defenders to spawn in soldiers anywhere. Attackers are free to rush the next phase if they want, but there can be a sneaky defender in any bush! Experimenting with spawning assets on phase completion. That would mean that the first two caches deploy light vehicles and infantry against each other, second phase deploys more heavy hitting vehicles, and the last phase is where the big boy assets come in! The hope is to provide a more tactical and fun game mode that offers the ability for both teams to effectively develop and employ strategies. Buffing defenders should provide the ability to avoid merely sitting on the cache and attack the enemy spawn points and more! If you're interested in helping ISKT test and play Destruction or competitive Squad in general, be sure to check out the International Squad Knockout Tournament at www.internationalsquad.com. Credits: Nordic, Koodoo, Virus.exe, Bill Nye, Rocode, Haynick, Filthy Crab Sarau Desert by Noxxid3 Taking inspiration from Kashan Desert, a popular Project Reality map originally created by Duckhunt, Sarau is a combined arms focused map around Yehorvika size. The centerpiece is a large FASP (Field Ammo Supply Point — Don't worry, we had to look it up too.) in the Sarau Desert. The facility will offer medium to close quarters engagements for infantry while the open desert will offer chances for vehicular combat and long range engagements. The map is defined by dunes, small mountains, and Noxxid3 is planning to work on some nice heat particle effects to get you all into a mood, this is up to performance though. Everyone can follow the development closely on the forums. Operation Silver by Elite Lurker This map made it out of its alpha stage and is now in beta development completely with five gameplay layers. While Alpha 10 may have changed some things and a small overwork may be needed, it's sure to be re-released quickly with the release of the v10 SDK. Get your bookmarks ready and subscribe to it on the Workshop already. Operation Silver is set in a hilly region, filled with lush (though dry) river beds, steep hills and winding roads. The Squad Cinema Group With the release of the v10 SDK, it's getting easier to create Squad videos, but sometimes you still need an expert in the field. OWI's own Lordas, who produces such impressive hits as the V10 release trailer, is spearheading the effort to get more moviemakers the knowledge they need. Do you have a creative vision utilizing Squad? Stay tuned for more! So, that's all for this month! January couldn't stop us, and February ain't got the guts either. Missed the deadline and absolutely had something for us? No worries, just submit it for the next Wrench, you can easily do that using this form. See you next time! Squad Modding Hub Management Team Out. Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.
  24. Hi Squaddies, We hope you all had great and amazing holidays and spent some time with friends, family, scotch, or your pets. (Whichever you may enjoy most. No judgment.) The Modding community was also hard at work on some new content which we're happy to present to you. We love what everyone has been doing so far and with Alpha 10 around the corner we are sure that a great 2018 is waiting for us! We are glad that you are with us on this journey. Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passions with like-minded people that will happily help you create something awesome. Finnish Defence Forces by FDFMod This team is working on a custom faction everyone has really wanted to see since the Project Reality days: the Finnish Defence Forces. It plans to combine elements from both conventional and unconventional forces in a way that reflects the traits of the FDF such as infantry focus and defensive maneuvers. They are also planning on including new maps as well as a defensive game mode. Currently we can see great progress on their character models as well as various gear. Mahtava! Finkarus by LoRDHitMan It always fills us with a sense of pride when we see things that grow in our community get bigger and end up in the Steam Workshop to be downloaded by everyone. Finkarus is a great example of that. It is a 4x4km map with all sorts of different terrain that can already be played. Creative work is never finished though, so LoRDHitMan is currently working on a Mesh Kit to make the Soviet apartments look more authentic. You can check out the current version of the map on the Steam Workshop. Destruction Gamemode by The ISKT Community Sample Destruction layer. A new game mode is currently in development with a focus on competitive play. Let's hear all about it directly from the guys who are working on it: ""Due to changes coming to AAS, the ISKT community took it upon themselves to create a new game mode for competitive Squad that would fit well and make for more diverse strategies. Destruction is a product of several people from the competitive Squad community, ISKT, and is being built and made possible by Virus.exe who is a great contributor within the Squad modding community. Destruction is based on the Battlefield 4 Rush game mode with a pair of caches that will spawn in the general same area (around the size of your average capture zone in AAS) that need to be destroyed. The caches are always spawned in the same general areas for each phase which allows teams to prepare different strategies for different layers and maps. Attackers need to destroy both caches in a phase to advance to the next phase, with 3 phases being the total. Once a cache is destroyed the attacking force will gain tickets. Since both caches in a phase are in play at the same time, the attackers know their location and the defenders must maintain a significant amount of map control to ensure where the attackers focus the majority of their forces. Defenders must bleed attackers out of tickets or hold out for 60 minutes to win. Attackers must destroy all caches to win. Below are some visual guidance alongside the caches for the other factions within Squad that are based on the existing Insurgent cache made by OWI." Frontlines Custom Winter Map by Marv Community Contributor Marv has been with us for quite some time and is working on a beautiful looking winter map. The map will feature capture zones centered around fortified trenches where the US Army and the Russian Armed Forces will fight over control in an open-world scenario. Docfapark by Orsouw.G Based on a forest located around his hometown of Oss, Orsouw.G is working on capturing the Dutch countryside. He is planning to do US Army vs. Russian Forces where the Russians will be attacking from the north of the map. The flat Dutch terrain will be key on this map, where concealment is hard to find. Orsouw.G is currently working on some custom props to liven up the new Western Europe setting. The Squad Modding Roundup Some may already know about it, some have been seeing the announcements in the Modding Discord or the official Squad Discord. Together with our community member rocode and a lot of support by server admins we've been doing a weekly Modding Roundup where everyone gets the chance to play some of the great Mods that have been in development. Want to take part? Make sure to stick around on Saturdays then! Modding Roundup happens every Saturday, 19.30 UTC, the maps of the week and server will always be posted in the Official Squad Discord as well as the Modding Discord. Modder Spotlight: =RED_BEARS=SilentBlooD Who are the people that make up this beautiful and dedicated community? Let's try to dig a bit in and get to know our Modders. This month we have an interview with =RED_BEARS=SilentBlooD, a mapper who has already been featured in the Modding Roundup with some great things. Q: Could you tell us a bit about yourself? A: Hi there, I am 34 years old and I live in Israel. I am a construction superintendent and a contractor. Q: How did you start Squad Modding? A: One day I saw a video by BlueDrake talking on the subject of modding for Squad. By that time I have been playing Squad for some time and was looking for a cool project to work on. Q: Have you been modding any other games before starting with Squad? A: This is the first time I did anything this large in terms of a modding project. Q: What was the biggest challenge you encountered? A: A game dev should be organized and careful with development backups. I had to redo the map three times. I still cannot believe I made the map in three months time. Q: What would be your best advice for newcomers to Squad modding? A: Watch a tutorial on a subject you need and then practice it until you are doing it fast and with a good result. Do not fast forward in your work thinking that you know stuff. You have to practice every day for at least two hours. Q: If you could change or add anything you want to Squad or the SDK, what would it be? A: Squad is all fine. I would whine on the subject after they release the final build. SDK needs a lot more environment assets. As a mapper the thirst for assets to play with is endless. I would be fine with a 300% increase in world assets for mapping! Q: How long did it take you to create Forest Air, from start to the current stage and did you learn anything new while creating it? A: It took me three months to get where I am at this stage of my map dev. Before this map, I was working for six months on an 8x8km island map. Now when I look at it I can see that my style got more interesting: the light setup is much better, I know how to set up spawn points and the rest of game logic. I had a lot of help from other community modders like CreativeRealms, Virus.exe, rocode, XanderDal, wasti and the moderators of the Squad Modding Community Discord server. Q: How many assets have you made yourself and would you recommend modders expand their skill set so that they can create their own assets for maps? A: In my opinion it is vital to know modeling and texturing software. At least on a basic level. This will help you to produce your imagination the way you see it on the map. There are 10 original meshes and a huge amount of merged assets that were created from by kitbashing inside the Squad SDK. Q: Do you have any upcoming projects after you complete your map, Forest Air? A: I have a couple in mind. I will start them only after the community has the chance to play for some time on my map and see if it wants it or not. But you never know. I might just wake up one day and start working on the next one. Thank you very much for answering our questions. We're looking forward to your future endeavours!
  25. The Wrench - July Edition

    July Edition Introduction >Things are shaping up! Welcome back to another update from the Modding Hub community! With so many new community members getting into modding and industry veterans stepping in to create high quality content for Squad one can say that modding for Squad is shaping up nicely. Over the last couple of months we have seen many great projects and a lot of new talents showcasing their work on our Discord server and the official forums. Now it’s time again to recap the last month and see what the community has been up to. Before we celebrate the awesome content some of you guys have created we’d like to thank each and every community member for their continuous support, whether it be helping out new guys to get started or share experiences with like-minded modders. Also a huge thanks to the Developers for stepping in and explaining details and giving guidance when it was needed. It is great to see that the community and the Devs are working hand-in-hand to make Squad an even better game than it is now. Community Projects >Tutorials Official Weapon Exporting & Animation by Chuc “Hi modders, Chuc here. In this series of tutorials we'll be exporting weapons and animations from specifically 3DSMAX, and learning how to set up a typical weapon using the current system available in the Squad SDK. Going into the future as Weapons themselves are given a rewrite, as well as changes to the animation system get launched, the methods and specifically authoring will need to change. But just for now if you are really keen on seeing your weapons perform in-game and using the current system, please follow this guide.” Chuc, the lead animator at OWI, has been kind enough to create a weapon exporting and animation tutorial which will help you export and set up your weapons correctly within the Squad SDK. It’s highly detailed and full of examples / screenshots! A big thank you to Chuc! Forum Link: http://forums.joinsquad.com/topic/22572-tutorial-weapon-exporting-animation/ Community Projects >Total Conversions Post Scriptum by Periscope Games “Post Scriptum is a WW2 modification for the acclaimed tactical shooter SQUAD. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXX Corps moved to reinforce them through Highway 69.” http://postscriptumgame.com/what-is-post-scriptum I think it’s safe to say that Post Scriptum: The Bloody Seventh looks amazing. The visual fidelity of the WW2 assets is absolutely astonishing. It’s safe to say that we can expect great things coming from Periscope Games who are known for working on quality games and mods such as Project Reality, Traction Wars, Day of Infamy and Invasion 1944. There are so many screenshots these guys provide on the website that The Wrench would explode. So please check out their website to keep track of their progress. In the meantime, enjoy this wonderful trailer. Trailer Link: https://www.youtube.com/watch?v=W24njMwPkCM Community Projects >Blueprints Arsenal by Dealman “This is a little something I've been working on while needing a break from studying. With the release of V7 I was kind of bummed out that we couldn't really try any of the new weapons in the firing range unless we kept changing maps. So I decided to download the Squad SDK and try and implement a kind of arsenal allowing you to equip any weapon you'd like with ease. The interface is but a placeholder, this is a very early WIP and I'm not very good when it comes to interface design to begin with. I'll be looking into changing the way it works so instead of having multiple M4 entries, you'd have one for the M4 with its various configurations. Same for example the RPG-7, you'd select RPG-7 and then you can choose either ammo.” What a great addition by Dealman, I certainly hope the devs look into integrating this feature in someway! Preview Link: https://www.youtube.com/watch?v=YJWdMZiNTYM Community Projects >Factions KLMK Uniforms by Marv Marv is bringing back one of the most classic Russian camos known to men. With more content like custom headgear coming, the KLMK camo will be a great alternative to the Digital Flora we have in-game right now. Community Projects >Maps Al Basrah Remake by ChanceBrahh As teased by Chance himself, he has been working to get the beloved Al Basrah map from Project Reality to Squad. It is safe to say that his progress is amazing. The variety of the map allows a multitude of gameplay options. Whether it be firefights in open fields or clearing the main town from bad guys, in Al Basrah there’s something for everyone. Forum Link: http://forums.joinsquad.com/topic/22225-al-basrah-squad-remake/?page=2#comment-245368 Normandy Map by Oakleyhidef We’ve already seen the great progress Oakley has made over the past couple of months. This time he’s showcasing his new Landscape Materials as well as his new Fog Settings to even create a more immersive environment. Island Environment by Marv Marv has been working on a Pacific Island map that includes abandoned buildings and planes from World War II. 3-Kings by EliteLurker EliteLurker is back to show some more progress on his 3-Kings map. It’s safe to say that his map is shaping up nicely! Album Link: http://imgur.com/a/c3OAI Kunar by Axton With Kunar, Axton is really pushing the limits of Mapping. Ranging over 64km2, or 8km x 8km, Kunar takes scale to a whole new level. Squad Modding >Getting Started Guide If you are new and want to get started with modding Squad, you can read the guide below! To get the official Squad SDK release please view the step-by-step guide down below. Beware that you now don’t need to download any Unreal Engine version before hand because the SDK already includes the current engine version the game is running on. How do I get involved in the modding community for Squad? These are the very first steps you will take to join the modding community of Squad! Head over to https://www.unrealengine.com/ and then click the big blue button titled “Get Unreal”. Register and create your Epic Account. Download the Epic Games Launcher / Unreal Engine 4. Download the Squad SDK located in the “Modding” tab on the Epic Games Launcher. Recommended: Join us all at the Squad Modding Hub over on Discord: www.discord.me/SquadModdingHub You will be able to communicate with fellow modders, ask for help, discuss mods, share ideas as well as interact with the developers of Squad itself! However, please don’t view the latter as an opportunity to swamp the developers with game ideas and what they should do with their game etc, this is a relaxed environment and such ideas should be submitted through the proper channels such as the Suggestions section on the official Squad forums! Notes: When you first launch the Squad SDK it will take a fair amount of time to initialise / compile all the information in order to run the editor. This typically takes anywhere from 10 to 30 minutes and has taken even longer in some cases, it varies depending on your system specifications. Please ensure that you are patient and wait it out! What do I want to do? As you may have noticed, Squad is a huge game in terms of variation in content ranging from weapons, characters and vehicles to larger scale elements such as environments. All of this content requires knowledge that can span several disciplines as well as proficiency in external software such as 3D modelling packages (Autodesk 3DS Max, Blender, ZBrush etc) and common game art / design guidelines. There is a lot to do in the Squad SDK and making the decision of where to start can be the most difficult one, especially for a person with lots of ideas in mind. Personally, if you are someone who has no prior experience in modding or has no game development related knowledge at all, I recommend jumping into the editor and messing around with it for an evening or two to settle down and gain an understanding of the UI and navigation. Explore the existing content for a while and once you’re comfortable enough, you can start deciding on what you would like to sink your teeth into! Ask yourself what you want to create. Chances are, if you’re being realistic, you can bring whatever idea you have to Squad! Do you want to see different weapons, more attachments, whole factions, various maps that can be fictional or fully based on real world locations, a more in depth medical system or even create your own style of emplacements to build? What do I need to learn? In this section I will talk about some of the knowledge you should seek to acquire in order to create the quality content you want to see in-game. First off, to keep it really simple, I will split us all into three major disciplines and note down what they should be looking to learn and what additional software they may need. Please keep in mind that you do NOT need to learn everything, especially if you’re working with a team that has members with knowledge of different areas. It would certainly help, but don’t be pressured to learn it all. Not to mention there’s a lot of helpful people ready to guide you in the Squad Modding Hub on Discord! Artist Autodesk 3DS Max & Maya, Blender, Pixologic ZBrush, World Machine, Substance Painter & Designer, Quixel SUITE, Photoshop 3D Modeling Texturing (PBR) Animation Lighting Material Editor in Squad SDK (Unreal Engine 4) Designer / Mapper Unreal Engine 4, World Machine Level Design Theory / Principles Creating basic landscape materials (Unreal Engine 4) Landscape Tools in Squad SDK (Unreal Engine 4) Foliage Tools in Squad SDK (Unreal Engine 4) Programmer / Blueprints Unreal Engine 4, Visual Studio C++ Blueprints in Squad SDK (Unreal Engine 4) Experience with other Scripting Languages helps All of the software, techniques and knowledge listed is available out there on the internet. Unreal Engine has a vast level of official documentation, artists can find lots of creative tutorials on YouTube for free, designers and mappers have a lot of official Squad content to learn from and explore and programmers and people looking to get into anything technical have the same. That's it for this recap. We hope that you enjoyed the content and will visit the Squad Modding Hub to join in on the fun! Squad Modding Hub: DISCORD LINK Best regards, Zeno - Mitsu - R0tzbua With the help of Igno, P1nga and Assifuah. Squad Modding Hub, Management Team