Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Hey Squaddies, As you may or may not have heard, we opened up the whitelist application to Squad modders at the start of this week. We have received several applications already - and we're excited to share them with you! Every whitelisting cycle, we will pick 2 mods from the whitelisting applications. These mods will then be tested in a full-scale public playtest event, yet to be announced. If the playtest goes well, these mods will become WHITELISTED, allowing servers to run them in the main Squad server browser! From the remainder of the whitelist applications, YOU can vote in one additional mod to be tested during the whitelisting playtest event! Today, for our first cycle, the mods we've picked are: Harju Combat arrives in the fictional Finnish town of Harju. In retaliation for the Battle of Narva, Russian expeditionary forces have begun raiding towns on the southern coastline of Finland. A NATO carrier group is deploying to back local defense forces to repel the invasion. Squad ProMod The main focus of ProMod is to create better designed, balanced layers while tweaking game mode mechanics and maps to match. We also try to add community QoL fixes and address glaring issues in meta and gameplay on a per Squad version basis. ProMod adds over 30 new custom layers to Squad that features more natural custom lighting and even some terrain changes on some maps. Additionally, ProMod comes with some tools and a custom overlay for admins and casters. These mods will be tested during our next playtest event. As we've already picked these for testing, you WON'T have to vote on them. Yay! ...However, we've got more mods to choose from! Which of these mods below are you most excited about? Let us know in the poll! The mod with the most votes will be the third mod to be tested in our next whitelisting playtest event! Dodgeball Had enough of filling your opponents with lead for a bit? Dodgeball is a mod that revolves around pelting the enemy team with rubber balls! You can also catch enemy balls with a timed use of your hands by pressing right click with your hands out. Timing is key. Aside from some issues like hit reg consistency, I'm told it's pretty fun to play...! Air Superiority In Air Superiority, two teams clash in the skies above a small chain of Islands. Inspired by the mode of the same name, from Battlefield 1943, Air Superiority aims to fit in as much helicopter on helicopter combat as physically possible, with other types of aircraft hopefully in the future. The only thing left to find out is what the player limits are for this aerial mayhem. Defend the Dome Like superFOBs? This mod makes them the objective! In this experience, teams are given 100,000 construction points and 10 minutes to build a defensive superFOB. Then each team takes 30 minute turns trying to destroy the enemy's FOB. SquadOpsHC Inspired by the custom SquadOps event mod, but with changes to make it more suitable for public, non-organized gameplay. The Squad Ops Hardcore mod aims to create a more tactical and intense Squad gameplay experience through respawning changes, weapon rebalances, FOB reworks, additional kits, and kit reworks. Suppression lasts longer, instadeath is back, explosives are more effective against vehicles. Oh, and did we mention they have amphibious vehicles? This mod also comes with several custom maps to boot (these custom maps are a separate mod, but work together)! Pishchiv Pishchiv is a map mod for Squad, centered around a beautiful Ukrainian farmland valley. There are lots of open areas perfect for vehicle combat, and large enough villages for infantry to have a place of their own. This map mod includes several layers, including a specific tank layer as well! Surprised to see that much awesomeness all in one place? Check out our monthly "The Wrench" modding updates to stay up to date on anything modding! Good luck, voting... Because you can only vote for ONE extra mod each cycle! But don't worry, there'll be another vote next one! Vote on your favorite mod OFFWORLD OUT.
Hey squaddies! As many of you know, Offworld Industries was founded by a group of modders that met while working on the Project Reality mod for Battlefield 2. We joined forces and worked together to create something even bigger and, thus, Squad was born. Through hard work and the continued support from our community, we’ve managed to build Squad into what it is today. We’ve been extremely fortunate to have a Squad modding community develop around our humble beginnings. We cherish those modders and we want to truly show our support for their passion. Today, we’re extremely proud to announce our whitelisting process for mods! Whitelisting will allow licensed servers to run approved mods directly in the main server browser. In two weeks’ time (bet you thought we were going to say three), on (approximately) December 9, 2019, the whitelisted mod application will open up and the first mods will begin being whitelisted shortly after that. Why not head over to the Squad Workshop page and do some recon now? WHAT IS IT? Whitelisting is Offworld Industries’ official thumbs up for a mod that we see shows creativity, ambition, curiosity, innovation, and accomplishment. We’re looking for modifications that stand out by promoting teamwork, innovation, skill development, or are just downright pushing the envelope in what it means to have fun playing Squad — mods that really take everyone to new places without forgetting their roots! Mods that are a good candidate for whitelisting should be engaging, innovative, and offer more than the base Squad experience — no matter if they’re building on it or changing it entirely. Whether your focus is on perfecting the AK-47 line of weaponry or creating a new drone racing league, we want to see what your imagination can dream up for the community. Once a mod has met our criteria for selection, we’ll ensure that the mod developer keeps it ready for you to enjoy. Whitelisting applications will then go through a full-scale whitelist playtest event which will ensure that they are fully ready to go, as well as being the right fight for the legion of squaddies out there. For all information on the whitelisting process and all the whitelisting criteria, click here. OFFWORLD OUT.