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Found 33 results

  1. Anti Tank

    I personally think that the anti tank weapons currently are way too overpowered seeing how fast you can get killed if you are in a vehicle. anti tank weapons are heavy and are not easy to keep still for a longer period of time. I personally would like to see improvement on it, perhaps adding more weapon sway which you can stabilize briefly (like a ''really'' heavy sniper rifle), or giving missiles the chance to bounce off would solve this problem
  2. In my opinion, currently semi fire mode is way more powerful compared to auto fire mode except for indoor distance, thus making suppression fire useless. Here I will make an illustration using the basic red dot M4. 1. Current status: Semi: When crunching, due to the auto-recovery from recoil, rapid semi firing will yield consistant hits on man-sized target 200ms+ like laser, therefore you can reliably dispatch multiple stationary enemies at that range. Auto: Due to increased recoil both vertically and horizontally and the absence of auto-recovery, even a three round burst could yield missed shots on target 20ms away. Trying to "suppress" someone with automatic firing is completely out of the question. Result: It is literally as simple to kill a 10ms target as to kill a 200ms target, providing that it stands still. Guns like red dot M249 is useless engaging someone behind cover due to the lack of accurate semi mode. 2. Proposed changes: Semi: Slow down the auto-recovery from recoil, add horizontal displacement (currently there is vertical displacement for basic red dot M4) of the center to encourage minor aiming adjustment for long range engagement and increase random spread over long range (currently the red dot sight is way too precise, IRL it will be inherently inaccurate over 100ms due to its design, changing it will make optic M4er equally desirable compared to anti-tank soldier and grenadier) so that it takes longer to kill a distant target. Auto: Reduce the recoil of regular M4 to that of M203/Grip M4, and add auto-recovery so that burst shots can be effective at 50ms, especially against target in cover. This will in addition make suppression firing and the guns specilized in it more uesful. Result: Improved gun play experience, now against target in cover, auto mode is actually deadly and semi mode kill speed is toned down, so that better positioning yourself to flank the enemies would be more tactically advantagous than just keeping tapping left mouse button.
  3. Weapon Skins

    Hi all, Just a quick one, are the weapon skins still a bit on and off for everyone ? Some days I have them and some days I don't ?! I also loose the option in the menu's to apply them, same again sometimes the option is there and sometimes it isn't. I'm not that fussed with it really but I just wanted to see if anyone else had the same issue ? Thanks in advance!
  4. M1911

    Hi Squad devs, I'm a massive fan of the M1911 handgun, and I thought it would be awesome if you guys could add it to the game as part of the U.S. forces. I realize it's been replaced with the M9 now, but many soldiers still use it as their preferred sidearm as it hasn't been fully phased out. - Josh
  5. Weapon mechanics

    Amazing game, been loving it since day one. Couple of things though First off, when emptying an assault rifle, it be AR15 platform or AK platform, heck almost any existing gun platform, the bolt will lock in the back. Now when this happens the weapon makes a distinct metallic clinging sound, which i am deeply fond of because, it sounds cool, and it tells me to reload. This should be added soon, as i find myself too many times facing an enemy with empty mag and weapon. Worst thing is coming behind the enemy and hearing that clicking sound. Second, the M72 LAW which is issued to the anti tank role of US Army is a disposable weapon system, WHICH means that when you've fired it, you throw it away like a condom. For some reason the soldier im controlling is a total retard and choses to store the empty LAW on his back. So when engaging enemy with the LAW, BOOM, then switching to primary and emptying a mag into the abyss, and then switching back to LAW again, this fucking retard brings me the just fired, empty, disposable, condom, and ill have to tell him to reload. Lets fix this, make it a badass animation when throwing away the M72 like a baws. Keep up the good work devs ;) Oh and the sniper is too weak.
  6. I know this has been discussed in other threads. After looking through several forums and searching repeatedly I couldn't find an established thread on the subject. Perhaps we don't need so many similar forums???? Anyway, as a bunch of people have noted, the sight picture when ADS is wrong. No one who expects to hit their target holds a weapon out at arms length. Scopes & sights are supposed to ASSIST aiming not make it harder. Right now, while some people have amazing aim that defies my understanding, the majority of us find a target and try to aim but end up shooting in their general direction. This does not match the tactical nature of the game. In fact it goes against everything else in the game. I hope this will be changed, and significantly. The sight picture when ADS in Squad, currently, looks nothing like any type of weapon handling I have done and I've fired a lot of different weapons.
  7. Weapon safety

    yeah it sounds stupid, but the other day i was in event on squad ops and some people accidently discharged the weapon before the game started. It would be cool if when you pressed some key, your character would engage the safety and would kind of lower his weapon like the image, you would also see it in first person. if you press the fire button you will disengage the safety and raise the weapon and it would take like a half a second. Better than the safety shovels http://images.akamai.steamusercontent.com/ugc/140004481106113970/5A8EA85F73D41A503CC0D5EE238C84DC4772D789/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:819&composite-to%3D*%2C*|1024%3A819&background-color=black
  8. Weapon Free Aim

    Hey guys! I looked for this on the forums but didn't find it. In some other games, your weapon isnt stuck to the same position on the screen at all times, i think it would be great if this was a thing in squad, but its not like in the arma games, where your weapon is completely independent of the screen movement until it reaches a certain point. this video explains what i mean. When you look around both your screen and the weapon move but the weapon isnt stuck to the center and it wont reach the corners of the screen either.
  9. SKS reload animation

    loving the new update, new guns and vehicles really made this game so much more awesome however i have noticed a little detail in the SKS reload animation, i think many other people are also made aware of this right now there are only 2 reload animations for the SKS, one of them is when you empty the magazine and you use up the entire stripper clip but when the magazine is not fully emptied, no matter how many bullets are left in the box magazine, the player will always push 5 bullets into the magazine no matter how many are left in the mag (I didn't really count but i think its 5??) Not really a big deal, don't think i really care if this never gets changed because the current reload animation is just beautiful but it'd be a nice, detailed touch if in the near future the devs can include this into the game keep up the good work guys
  10. What insurgent/militia weapon from Project Reality do you want to see in Squad? Note that I haven't included weapons already in development by OWI. If I missed a weapon you want, state it in the comments. I personally want to see the PKM, however the DP-28 and Vz. 61 are close seconds. The MAT-49 is also to die for... sorry, I have a thing for SMGs...
  11. I'm seeking clarification. Obviously, there are in Squad a number of weapons lacking in authenticity; the M1014 over the M590A1, the M9A1 over the M9, the RPK-74M over the PKP, to name a few. Their use has been heavily discussed. I have heard from a number of community members that these weapons are placeholders, which presumably means it's the intention of the devs to replace these weapons with more authentic ones at some point in development. However, I'm not really clear on all this, so I seek clarification for the following: 1. Is "placeholder" a term used for these weapons by the devs? 2. Is it the intention of the devs to replace these placeholder weapons with more authentic ones at some point in development, whether it's two months from now or two years from now? 3. Did the devs implement these weapons under the false impression that they were the authentic choice, or were they implemented under an assumption? I have not personally heard from the devs their intention to eventually replace all these placeholder weapons. I have heard, for example, Z-Trooper say something along the lines of "We won't bother" when asked about every using the M9 over the M9A1. I'm not pointing fingers at the devs nor anyone else, so do not assume otherwise. Thank you.
  12. Weapons: I think it would be amazing if squad had some sort of customization feature in the future. For American weapons, adding different sights to suit your play style, rail mounts such as green NV lasers so when nightvision becomes a thing you can see where teammates are aiming, rail flashlights (maybe in combination with the laser), different types of stocks to increase mobility and accuracy, different types of magazines such as magpul, forward grips, and maybe the option to add a suppressor. And for the other sides with AK's and what not, again adding sights to fit play style, option (for russians) to switch the standard support to a rail system and add all the American things i mentioned (A.K.A. Tactical AK), different stocks (folding, none, tactical, and standard), different magazines such as drums, and again the option for a suppressor.
  13. Weapon Jam System

    Hello my english is not perfect so i will be fast on the details I love this game and this is so fun to play with a RP team but in my opinion something is missing. I used to love playing OP: Flashpoint and in Red River, the weapon was jammed randomly and this is something really cool. If this could be in Squad this can be fun, a jammed m249 to fix while spraying or something like this can be amazing ^^. Thanks for reading.
  14. Sound - IDEA!!

    Halo so i think you hear from the new Update of Arma 3? The name is EDEN. Why i say it on Squad? As you maybe know have eden a new Audio for Battles and a GREAT Incredible Realistic one too. And hes the first game who have this. This Sound its AMAZING and Squad NEED it for sure! Why its so amazing? When Bullets fly over you had you can hear it! Its like Pocorn, we all can this from Clips over War or maybe a soldier from Irak- Afghanistan! You can this knatern and knallen like Pocorn over you had that Zing: A video or too: Sounds are extremely Important for me! And i think im not alone... SO lets hear the new Arma EDEN update Battle sound: https://arma3.com/assets/audio/arma3_eden_top10_audio_sample.wav im very sure that we need this!!!! 1000% Thx
  15. Grande Launcher

    Hi Team, please add M32 and GM-94 grande launcher.
  16. Hey. Couldn't find it on the forums. I noticed that sometimes weapon dissappear on player characters in game. They stand with hand looking like they have a gun but they don't :) I think it's small bug.
  17. Dale here, please read further.
  18. *DEVELOPERS MUST SEE* post You know when your gun goes trough the wall in the games, or when you aim really close to the wall and you feel retarded because you lost some kind of 3D perspective or whatever hahah. UE4 acctualy has solution for this. It would improve breaching, compound clearing, peeking trough windows etc. 10x. I dont really know how much work it takes for this, but I hope it will be implemented one day in Squad, it would be first game which did that. It is just awesome. https://www.youtube.com/watch?v=-xvvncRvVCI Sorry for bad English.
  19. So there are a few games out there that have a system in place which detect if any part of your weapon is touching a hard surface in the environment, and prevents you from pointing the weapon in those directions. I think this system, when implemented properly, is nice because it solves 2 problems in FPS games: 1.) It is no longer possible to accidentally reveal your position by letting your rifle's barrel clip through a concrete wall. 2.) Compact weapons gain a realistic advantage in confined spaces. If you were carrying a M240B through a narrow hallway, you'd find that the weapon is colliding all the time with the walls and floor, making it very very difficult to use in that environment. So if you want to have an easier time in the hallway, you'll need to use a smaller weapon like a M4A1. With this system in place, there would be a real and functional reason to choose a M4 carbine over a full size M16A4 rifle in a video game. So I wanted to ask if there are any plans to include this kind of feature in Squad?
  20. How do you feel, about having "Officially" acknowleged Skins, like Valve does it with CS:GO Skins? This could make a player more disguised, or popping out in certain Terrain. I think this would give the Community something to do, when they are getting boored of playing all the time, but stil want to give something to the game. PROS: - Camouflgage - Developers don't need to make them - Fun for users CONS: - Devs. have to implement that option - Work. If you want to see this in-game, lets do this and bump this Thread!
  21. I sort of expect all of these things to be mentioned once or twice maybe alot of times but this will be a personal brainstorm and i will constently update it with new feelings about the game and what id love to see in it or improve on as feedback wise and feature wise, To mention i am well aware that probably all of these ideas or brainstorms i write down wont be in the game or will have a low chance of coming to it so please dont try and say this or that about an idea like for example... "That would be stupid to have etc etc" Just note your opinion is aloud of course just dont be arrogant towards the ideas that are writen by myself... Alright so ill list the ideas i have below and enjoy just a reminder feel free to have your own OPINION about an idea thank you. P.S Aware that its currently only in ALPHA. #1 Bipods, Id love to be able to rest my lets say LMG/sniper onto a broken wall or covering area to overwatch and provide cover fire to your squad as to sitting there and having a bipod as an option and an alternative to sitting over a wall to provide said siturations also to reduce recoil and prevent other nasty things from happening in a close quarters situration. #2 Wall Mantling, Currently you just hop over a small sized broken wall but what if one wanted to go over the wall instead of walking down or up the road he could just jump right over into a better position or opening for easier engagements now this i would personaly love to see the animations for. #3 Flashbangs, Now this idea was handed over to me ingame with a couple of mates we were about to clear a compound going into the house/building and to end up flatterned beacuse the only other alternative = NADES didnt work out as well after the nades were thrown the moment we steped foot inside said structure we were laid upon, now if we had a flashbang i would surely see a better outcome to the onslaught which again i would love to see this happen.. ;) #4 Ability To Customize, At the moment you pick a class and spawn in with the default choice's id like to be able to choose my scope and or attachments for my weapon because right now if you want to play the role of a medic you are forced with an ironscope which im sure this will definitly be a thing in the future as an update but for now its lacking the ability of choice the game is still highly enjoyable but i for one would enjoy this upcoming or suggested feature. #5 Animations (TEAM), Okay heres just an idea that i love seeing in films and real life siturations if you are back to back with a wall and you have a teammate infront of you and you decide to push ahead or clear a building id love to see an animation of your character holding onto the teammates back or body armor as he pushes forward for me this would make me feel more powerful and immersive. #6 Cam Control, Okay heres one pulled out of ARMA as this feature is amazing instead of having to move your entire character to face a new direaction why not have the ARMA feature where you press and hold a key and only your HEAD would move with the mouse and holded key that why instead of having to get up and rotate it would make it easier and more immersive and it would end up giving a better game experiance to the players.. Id love to see this one :D Okay ladies and gents thats all i have so far i feel better getting it out there AND if an idea was and or has been said more then once i appologise thank you for reading and please dont forget to be open minded i wont bite anyone with an opinion just hope these things have been heard and or are already coming out! ENJOY! Sorry if my english is off! :P
  22. The teams are not bad but you should be able to have a better setup. Here is an idea how to balance the teams out. First of all the US Team must really have a Designated Marksman. A good weapon of choice would be the M39 EMR equipped with ACOG. Both teams should have only 1 Fighter class, for the US team the M4A1 equipped with a Reddot of course (as already provided in the game). This is where the Insurgent team falls short. I think to really balance the both teams the Insurgent Fighter Class and Insurgent Cell Leader Class should have an optic mounted on their AK-47. The Russian Kobra Red Dot would be the best choice. Yet still maintaining the AK-47 power vs M4A1 accuracy ratio, this is critical.
  23. Correct me if I'm wrong, but... The M1014 semi-automatic shotgun was adopted by the USMC, but not the Army, and as Squad features the Army it's unrealistic. The M590A1 is the weapon you're looking for. The USMC adoped the M9A1 as well, however the Army continues to use the M9. So... will this be looked into, and fixed? If/when there's a USMC faction, you can give them the M1014 and M9A1, but in the meantime it'd be great to see the M590A1 and M9 replacing these weapons.
  24. When you are in an injured state, your priority shgould be to stop the bleeding. It is quite frustrating, bleeding out, whilst folding away an AT weapon. Can you please look into the possibility for this weapon, that you can enter directly into the bandaging function, rather than the serveral seconds spent folding away a LAW or RPG which seems to be priority number one when bleeding to death. This can lead to death if you already have low health. Priority should be drop the weapon, stop the bleeding and pick it back up. Thank you for a fantastic game.
  25. Skin creator

    I think that a good way to make everyone happy(people who want only realism, and people who want to be able to customize their shit), a good compromise would be to have either a side feature or maybe somebody could make third party software to make a custom skin for squad. The only thing being that other people do not see the skin, they only see the regular skin. This would keep the people who want realism happy and the people who want customization. The only thing is that there might be problems with people making their sight a bright color. But the simple fix to that problem is to have a 'modable' part of the gun that can be changed, not including the sights and other parts that would be OP. You would be able to import pictures to add to the gun or draw your own, and transparent would not show up as transparent. I will try to make some visuals later when I have access to my own comp. Also I did use the search function and the only person who posted this in another thread was me, I wanted to make it it's own topic. Please tell me your thoughts.