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Found 46 results

  1. VOIP Output Settings

    Hey all, Is it possible to change the output device for the in-game comms? I would like my game audio to go through my speakers and the in-game VOIP to go through my headset. My current audio setup: Spearkers(5.1) as default sound Headset used for Mic/TS/Discord etc. Thanks in advance. TPM
  2. Hi all! Been playing this game for a couple of months now, and really enjoying it, so decided it was time to join the community, sign up on the forums and stick my two pence in The game is fantastic so far, so good that I often forget it's still in the alpha stage. And seeing the trajectory the game is taking, it's kind of hard to think of any meaningful suggestions. However, I wanted to share a couple of small things in the hope that they might get picked up. These are by no means big changes, but little things that I think might make general communication and usability easier from my personal experience. Compass Heading The compass is essential for communication in this game as we all know, for spotting enemies. My only suggestion is - can we make it so that your current heading is offset slightly above the rest of the compass bar? At the moment, the current heading is slightly larger than the rest of the bar, however in the heat of a firefight when trying to call out an enemy vector, I sometimes find it a little difficult to recall the current heading with only a quick glance. If the heading was raised up slightly, I think it would help draw the eye that little bit quicker. VOIP Indicator When someone says something over radio, or voice, then their name appears in the bottom left hand corner, so you know who's talking. The problem is, as soon as they stop transmitting, the indicator disappears. This isn't always a major concern, but a few times I have been in the situation where someone says something and by the time I've looked to see who was speaking, the indicator has disappeared from the screen. Obviously in real life, this isn't a problem, as you're likely to be able to identify your squad mates by their voice alone; but in a game where you are often playing with people you don't know, I think it would be handy to know who said something without having to ask them to repeat themselves. My suggestion is, rather than the indicator disappearing immediately, have it fade out slowly. It doesn't have to stay long - just a second or two after they've taken their finger off the transmit key, which gives you a fraction of time to flick your eyes down and check who spoke. In addition - I'd also suggest adding an indicator to the names above each player. Last night I was in a game where I was following 3 or 4 other players as we entered a compound. They were all in front of me, so when one spoke, I couldn't tell who it was without looking down. If there was also an indicator on their name, I'd be able to tell who was talking without taking my eyes off the centre of the screen. I know these might sound like trivial changes, but I often think it's the little details like this which really help with the immersion and make your interaction with the game feel a little more natural. First post, so be gentle. I go by this name in the game, so I guess I might see (or already have seen) some of you on UK servers
  3. I'm trying to setup voice chat over In-home streaming. This is what I've done so far. (Posted it to Steam tech. support and to Questions sections - but no replies so far) Host: Setup Mumble client/server Connect to the local Mumble server Setup Virtual Audio Cable (VAC) Mumble client input is set to Host mic (not used) Mumble client output is set to VAC Steam Voice input is set to VAC Windows default MIC is the to VAC Client: Setup Mumble client Connect to the Host Mumble server Mic is plugged to the client Now if I press Test Mic on the Host Steam and speak on the client I can see that Host Steam receives the audio. However when I try to play Squad over Steam streaming - other players can't hear me. P.S>Can someone try this setup at least to get an idea if its my problem or Squad in general does not pick VAC even if its default MIC?
  4. Having trouble with VoIP

    I'm having trouble with the voice chat function in the game. The first problem I came across, is that I can't hear squad members talk. I "solved" this problem by turning off the radio filter. When I had to play as a squad leader last night, I discovered that the problem also exist in the squad lead chat. Other squad leaders can hear me (I think), but I can't hear them. This was after I turned off the radio filter. I already verified my instalation via steam and cleared the game cache, but this didn't help.
  5. In-game chat not working

    So I usually play with a couple friends and we talk to each other on a mumble server which is how I realized this problem was occurring. Whenever I press the default keys for voice chat (or any other assigned keys after the fact) the green or blue chat icon will display showing that my mic is actively transmitting. HOWEVER, whenever I speak, none of my teammates can here me. It's not a mic issue because mumble is working fine with my friends, it's only the in game chat.. I can hear everyone else, and no one can hear me. I'm trying to source out possible issues and resolutions because I can't play this game if I can't communicate with my squad. Thanks for any help received.
  6. Tried searching for these on the forum, did not find. 1)Just would be helpful if the SL rank icon popped up next his name when ever he was speaking on the bottom left. Same for any FTLs. 2) I suggest the command channel is louder by default than the squad channel and makes a different noise when someone begins speaking. I know the command channel can get hectic too but if the command channel were more "intrusive" i feel we would all just resort to using the number pad more. Probably like it should be. 3)When the commander comes along he should be able to message 2 or 3 squads simotaneously rather than repeating the same thing to 3 squads. So no one else has to hear it that is not applicable. The ability for the commander to group up certain squads into one mail list (so to speak). He could have a list on one side of the screen with the different SLs he could drag them into created groups for himself. When he wanted to talk to them he just needs to click on the top of their group list. "3 techies approaching from the north" all heard by squad 3,4,5 and 6. Or possibly a check box system where all SLs checked receive his transmission. Maybe both.
  7. So imagine this: You have just entered a compound where another teammate is also hiding from the enemy. This teammate is not in your squad--he's in a different squad. You two start talking about the situation and where the enemies are coming from and when you expect help to arrive. Everything is going fine and you feel pretty confident that this guy has your back. Suddenly, the conversation suddenly becomes a one-directional conversation. This is because your teammate's squad started using squad comms for about 20 seconds straight, making him unable to hear you or talk to you in any way. He can do nothing but just sit there, listen to the squad comms, and hope that you aren't telling him something extremely important while his ears are occupide. But because you are not in his squad, you can never really know when he can and cannot hear you, so you don't know when you should and should not talk to him. In a video game, there's no perceptible difference between a guy standing quietly doing nothing and a guy standing quietly having an intense conversation with his own squad. Will this issue be addressed in Squad? Will there be some kind of animation or subtle SFX or anything at all to give you some awareness of whether or not a given player is currently receiving/sending squad comms?
  8. Idea for VOIP

    Okay, so I am pretty sure that I have heard that they plan on adding fire teams to Squad. If not here is my idea, you have 3 fire teams per squad and up the squad size to 12 because that is how it is in real life. Then you make it so when you speak in "squad" chat it only talks to your Fire team leader then the information the he gets will be transferred to the SL only through him.Basically people other than the fire team leader cannot speak to the SL. I find it irritating when I can hear people talking in squad chat but it is not necessary to be heard and it is just extra talking.
  9. I've recently decided to start playing squad again but i have been stopped as for some reason my squad VOIP is broken . From what i have gathered i can hear people in direct VOIP and they can hear me . But when it comes to squad VOIP the squad can hear me but i cant hear them i'm not too sure why . I've tried verifying the game caches and I've also tired reinstalling the game and neither have worked . It would be great if i could get some help
  10. VOIP Sound Bug?

    Reposting this from /r/joinsquad: I 've been recently having this bug where I cannot hear my team's voices, neither squad, command, or local chat works. I can hear the radio beeps and all that, but no voices. Before you ask, yes, the audio settings for VOIP are on. Any help?
  11. Radios while in TIC

    Hi all! I got the games months back and just now got back into it this week when I saw the vehicle update had been made! I really believe in this game, in Alpha and already f-ing amazing! I have one suggestion to make about the radios. Army radios usually pick up at least a small bit of ambiant noise, so when a soldier/squad leader is in a firefight, it would be amazing for the other soldiers/squad members who are not part of the TIC, far from the gunfire to be able to hear the gunshots and explosions over the radio. I don't know how complex that would be, since you would have to make it different for the direct VOIP, but I think it would really add up to the realism this game already has! Thanks for this amazing game! GaberTheSniper
  12. VOIP Issues

    The game runs great, the audio is great, but I can't hear anyone over radio, I can see who's talking, but can't hear them. Audio is default by windows also.
  13. v8.1 broken voip

    Hi, since 8.1 voip is broken. I can see the "people talking" sign, but I can't hear them. The beep is there, too. After turnung off the "radio filter" at least I can hear them even somtimes on local. But local is broken too, since I cannot hear it in vehics and neither once in a while. I never had any probs be4. May there is a work-around (...yep I did a steam-filecheck AND and deleted the app-files)
  14. New Fire Support VOIP channel

    With mortars on the way will there be a new voip channel that anyone can access to request indirect fire support and adjust fire etc? will only squad commanders be able to request mortars and commicate with the barrels? Will anyone be ab,e to use the mortars or will each team have a specialist fire support or combat support squad that will be able to use the mortars?
  15. In war films, I've noticed ambient noise like gunfire, explosions, yelling, etc is picked up in a soldier's comms and sent through to the channel when they're talking. Can this be added to Squad? Sometimes when I'm Squad Leader I'll get other SL's asking me how something is going; I'm mid firefight and I'll accidentally yell back to them whilst I'm shooting. On occasion I've had "no need to yell man" come back from them, which I then apologise and explain I was shooting at the same time. There wouldn't be this confusion if he heard all the gunfire when I opened my channel. I think it would add great immersion layer to the comms channels. Obviously it wouldn't be necessary for the local VOIP, just Squad/SL channels
  16. VOIP Issues

    I just bought the game and none of the voice chat works. Never had an issue with any other game, I'm using an xbox one controller to use my turtlebeach headset. I'm cheap, I know. It's tough to start youtube, regardless, I'd love to know any fixes if there are any. I've tried the usual newbie stuff, reset, etc. Any help would be much appreciated guys, I'm really being limited to the potential of this game because of this.
  17. Is anybody having issues where the in game voice stops displaying who is talking? It still shows the icons when you transmit but doesn't show who is talking. I find the problem to happen mostly when I am squad leading, and sometimes when I am not and the map changes. It is frustrating, though adds some realism haha. Any advice?
  18. After some discussion in another thread, a few people agree'd that one of the ways we could eliminate the friction that has existed since PR between mic-players and no-mic players getting kicked out of a squad due to it being made for one or the other is creating a checkbox for an option during squad creation named "Mic Required". Checking this box would put a green-highlighted mic symbol next to the squad's title, leaving it unchecked would make it have a grayed out mic symbol. This also let's us get rid of the meta of putting VOIP, VOIP Only, or whatever in a Squad's name taking up valuable space. This way players can easily tell if they need a Mic to play in a certain squad or not, minus the drama.
  19. Local VOIP Beep

    Whenever I use the radio, I find myself looking at my own VOIP icon to the bottom left corner instead of focusing on what's going on in the centre of the screen. Bad habit. What I would like to suggest is to add the beeping sound after you press B or G. This feature is already in the preview mode of Squad SDK. Just make it optional in the Audio Settings and maybe implement a slighthly different sound for the local beep. That would be really helpful.
  20. VOIP Delays

    Is everyone else finding around 1s delays to ingame VOIP? Best noticeable when your squad is defending a compound and a frag comes flying in, peeps shout... but almost always comms are too late. So I wonder... is this a limitation of the current VOIP solution or does this have a potential for improvement? I think I got spoiled by PR mumble that was super low-latency. Also curious what Anders is working on at the moment... :)
  21. VOIP causing lag in 5.2

    Merely an informative post. I was one of those fortunate AMD cpu users that had no issues running Squad but playing today for the first time after 5.2 I noticed that I was getting massive frame drops coinciding with the radio chatter. I have my settings adjusted to give me between 45-55 FPS but today every time someone would talk my frames would drop down into the single digits. It did get better as the match went on but chatter would always cause a drop well below 20 fps. In the beginning of the game with everyone clustered around I was getting stuttering due to all of the local chatter. Stuttering such as the game would freeze for over a second and then continue. I did not play any during 5.1 but i did play after the 5.0 release so this issue could have come from either of the last two builds. Hopefully this can be avoided in the future. AMD FX-8350 R9 290 4GB 16 GB RAM Windows 10 Home on 500 GB SSD Squad 5.2 on 1 TB HDD
  22. Hey, It would be cool to simulate direction of teammate voices when not too far. It's not realistic in terms of radio contact, but it's realistic in that you would know direction if somebody spoke near you. In addition it would help to overcome the factor that in reality it's easier to recognize voices of your teammates, while in game you could play with different people all the time. Would be great if it was true stereo simulation (micro delay) instead of just amplitude (loudness on one side or other), probably even easier to calculate in the stereo case. I can provide calculations if needed. A.
  23. Ideas for VOIP & COMMS

    I searched the forums for this but couldn't find anything. Now these ideas kinda come from ARMA/Tactical Battlefield, so I'm not sure if they can be done. I was thinking that if you are talking on Squad Chat/Squad Leader Chat, it should ALSO be heard on Local. Local could still be a separate channel, but the reasons for this are that if you go down, and you call for a medic on Squad Chat, and you are in the immediate vicinity they won't necessarily have to ask you to "call out on local". Also, I think it would help a lot with communication with teammates who aren't in your squad. For example, if you're in a firefight and you call out contacts on Squad Chat, of course your squad mates can hear you, but say there's other teammates around you, they would have no clue. The same would go for if you call out for medic on Squad Chat but there's medics around in other squads. I think it would better communication with the team as a whole. That way everyone around you could know what's going on, i.e. where contacts are, who's building what, who needs a medic, etc.. My next idea is a way to reduce chat clutter, (even though my first idea kinda added some, I don't think it'll be that bad). If you are a Squad Leader and another SL is talking on the Leader Chat, it should be heard mono through one side (one ear), with some more radio filter to sound like it's actually coming from a radio, mostly for a "realistic effect". Not only that, but the volume of everyone else in your squad should be lowered a bit, so that you can hear them better. (I know with 9 people talking plus other SLs talking it can get kinda hectic). That same volume feature could also be used if you are a soldier in a squad and your SL is talking. Everyone else's volume would be lowered so that you can hear what your orders are. Bonus idea: If you are very close to your SL (~5m maybe?), you can faintly hear what other SLs are saying through his radio. This way you can kind of get an idea of what the rest of the team is doing. (Plus your SL won't sound crazy like he's talking to himself when he's talking in Lead Chat b/c you can hear it on local)
  24. So last night I was in game for the first time in 2 weeks. Worse, it was my first time in an FPS in two weeks. I was running on instinct for the first while and my instincts were rusty. Anyway, as I rounded a corner I saw someone hide behind a building wall. Instantly I considered rushing the bugger, but realized (thankfully) this is Squad and if I rush in I'm just going to die while spraying bullets everywhere but on my target. So I moved to the right and slowly approached. My target must have thought I went away because he came running out. This was not a great choice for him because immediately I helped him spring a few leaks. As the "Teamkill" message came up I realized he was wearing the same uniform as I was. "Well poop!" I thought at the same time as feeling glad I had just spawned in as a Medic. About 15 minutes later it dawned on me that I should have used local chat to ask if he was friendly... this is always a good option when you can't tell who someone is. That's my "Thing that is unique to Squad which I forgot about." What's yours?
  25. Hey guys, When playing pr:bf2 you have the ability to do this: (Because of mumble as voip system) I configured it so that the game sound is on my sound system and the voip is on my headphones. I think this is a realy great possibility: -you allways hear your teammates, even if you are under fire -it enhances the atmosphere I think it would be nice to have this possibility in squad. don't know if something like this is possible. I realy like this setup and maybe there are other players here wo have it this way, too.
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