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Showing results for tags 'virtual reality'.
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Hello, Please don't kill me if someone already asked this question, i was not able to find anything about it. So let me ask, will Squad someday support VR headsets? Or can we fund such a project on kickstarter? What do you think about it? I mean, VR is really ready already. There is a game like onward. But it's not the same as the KING OF PVP - Squad. We could wait until Squad is done, with helicopters, new factions etc. And then you guys, OFFWORLD INDUSTRIES, you could open a new project on kickstarter. Transfer from Squad vanilla to VR shoudn't be that difficult. EDIT: (Is this difficult?) Let's say we could fund 50 to 100 $, so you would be able to invest in more marketing for both games. Let's discuss about it. Greetings Dave
simon_winter posted a topic in Feedback & SuggestionsAs Title says, add binaural audio. WHAT THE HECK IS BINAURAL AUDIO? binaural audio is "Virtual Reality" for your ears and is a HUGE boost for immersion, way better than the best 7.1/5.1 sound system you can find. And even the cheapest earplugs are enough to get the proper immersion. Basically our ears hear everything "just" in Stereo as we only have 2 of them. Modern 5.1/7.1 Sourround systems try to make things listen real, by simplifing our perception of where the sound is coming from. If something explodes to your far left, only the left speakers will play that sound. If the explosion is 45° front-left, the right/front speakers will ALSO play the explosion sound, but at lower volume, according to the degrees of the explosions position. That might sound logical at first glance, but in reality your perception of "where does that come from" works different. Your brain doesn't measure the loudness at both ears, it is measuring the offset between the arrival times of the sound for each ear. So your left ear will register the explosion a fraction earlier than your right. Explanation video with some binaural examples in the middle and the end. (the video does NOT feature binaural audio in the beginning, wait for him to switch to it) (Binaural Audio actually means "2 Ears Audio" and is more related to recording something with a special 2 headed microphone. For Gaming purpose we should refer to HRTF: https://en.wikipedia.org/wiki/Head-related_transfer_function) WHAT DO I NEED FOR BINAURAL AUDIO? Basically nothing special. Binaural audio is basically how the real world sounds for you. As you have 2 ears, you only need 2 Speakers or any stereo headphone. Headphones give the greatest experience and even very cheap smartphone earplugs create an unbelievable illusion of reallity. IF you are using speakers for whatever reason, you have to make sure that they are directly to your left and right and not infront of you. Also the distance from your head has to be symmetrical. (i advise headphones) examples? watch complete according to instructions, you can skip to minute 2 or later if your impatient IS IT DIFFICULT TO IMPLEMENT IT INTO GAMES? WHAT ABOUT PERFORMANCE? From 1998-2003 it WAS already used in some games (and still is). have a look here. I am not familiar enough with the workflow to give any real good statment about this, BUT i've read over some articles and discussions which looked VERY promising. Calculating the traveling of soundwaves seems to be very intensive, but i read, that there are already VERY efficent approximations for that. Even some Engines are capable of doing it (e.g. OpenAL sound library ). Several mobile games do it already in similar ways. The technology already exists since mid 90's, and should really be an ease to implement with todays techs. Read here: https://www.reddit.com/r/truegaming/comments/126fjp/why_isnt_binaural_audio_used_in_gaming/ and here: https://www.reddit.com/r/truegaming/comments/4jc2c7/gaming_in_stereo_vs_binaural_what_games_can_you/ CONCLUSION The biggest problem is, that nobody is aware of how great that technology is and that you need a Headphone for it to reach its full potential. As there are already engines out, which are capable of this FOR MORE THAN 20 YEARS i think time has come to make developers aware of it. Yes it is hard to sell this additional effort, because the promotion on youtube etc. only works, if the potential customer is ready to use a headset to watch the video, but to be fair: A HUGE number of players IS already using headphones all the time! IF you pump out some promo videos of the new sound with the 2 second explanation, that you shall use an headset to watch, i have no doubt, that this will go viral within weeks. Be the first Ego shooter with binaural sound! It is already Mind blowing in all day situations! Binaural videos about visiting an barber shop or a simple thunderstorm have MILLIONS of clicks, imagine a MILSIM using this technology! still not convinced? GO WATCH SOME BINAURAL AUDIO ON YOUTUBE AND GET AMAZED. i apologize for spelling and grammar gore. ain't nobody got time for dat. // Edit: a 3 Year old Engine running binaurale audio: https://forum.unity3d.com/threads/released-binaural-3d-audio-engine-for-games-and-vr.234037/
Lots of people wo have been to war play project reality, some may be playing as it helps with their PTSD. Unreal 4 has built in support for the rift so implementing VR is much more of a UX issue. There are pople building tools for to treat anxiety using Oculus Rift such as Phobos from PsyTech https://www.indiegogo.com/projects/phobos-anxiety-management-vr-platform The US army already has developed VR tools to help with PTSD treatment but inevitably because its treatmentnot play they are limited if highly realistic spaces The suggestion is that you either with PsyTech using their api or by yourselves directly instrument Squad so that it can be used as a tool for healing. A lot of people have fought in a lot of wars and still carry the psychological scars even if the war they fought ended 50 or more years ago You might want to have this as a stretch goal on a kickstarter run I know this might seem like a odd request, but it was stimulated by Bluedrakes charity run to help wounded warriors, combined with my own recent support for phobos, to help someone who has immense medical problems due to needle phobia (can't get blood checks, can't cope with hospitals, cant use ambulances etc) I realise its a whole bunch of work, but you could help a lot of people heal by helping create a controllable immersive enviroment a context where people can rexperience the trauma they suffered in a context where they can exit at any time and are alewys actually safe and supported no matter what their brain is telling them No matter what when you go to crowdfunding I plan to support you, if only to give back to bluderake on youtube for all healing (dopamine realease) watching him play has given me best wishes kate