Forum Rules 07/06/2016
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
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Greetings!! New to the forum but not the game! Some of you know me as that dude who just wont shut up! lol - others know me as - the Observer. Yes its me the Bro from Total War Server Chicago!! / West Coast Tac - to share some fun - These two videos I am sharing - trailer and full movie, are shot in the perspective of the SOLDIER. With the intent to immerse you fully into the role being depicted (the SAW gunner) in this movie. Please be BRUTAL - hate love its all great for creating better material. thank you and enjoy the show! ✪ British Forces SAW GUNNER - Immersion Trailer ✪ FULL video currently in upload for completion within 2 hrs. TY (Have an amazing day everyone!) BRO
Both PR and Squad have an awkward way to end rounds. Most of the times it's just "okay guys let's m- ah... Never mind." and the round end song begins. I think it would be nicer if maybe a voice announcer warned, like in BF; "Godfather to all forces, there are no more reinforcements" etc, for maybe 50 tickets, "All forces, fall back!!!" for 5 tickets, etc., and maybe like in battlefield 4 the end music starts before the round ends as near-end music, the tickets counter starts flashing, etc. And maybe if the enemy is about to win by a longshot they get instant vehicle spawns and forward spawns for the last push to simulate a "final stand", and an encouraging announcement, and maybe some scripted event like jets bombing the loser main base when 0 tickets are reached. Another thing could be to progressively lower spawn delay on assets near the end to escalate things. Just brainstorming here, but I think at least some form of near round end warning/picking up the pace thing would be nice. Edit: As posted below, how about you keep playing for a little while AFTER reaching zero tickets/winning or losing? Option 1: "Falling back": The losing team gains points by successfully retreating to MB/some extract point/map end, with more points for expensive assets (so the cost per asset lost turns to points per asset saved), whereas the winning team gains points by killing/destroying enemy assets (even in main base), and maybe for capping remaining enemy objectives (instant cap when reached). Instant spawn and instant vehicle respawn might be allowed for winning team, and of course no spawn for losing team. When a loser dies/reaches extract point, he might spectate, free-look, or go to debrief screen, or something like that. Since trans-helos are pretty important for falling back, maybe once they reach the extract point, instead of just despawning, only the men in them except the pilot/gunners do, and maybe they'll have a separate extraction point which they can retreat to if they realize the remaining friendlies are done for. Option 2: "Last stand": The losers will gain points for every objective still held as the timer runs out and for attackers killed, and the winners will gain points the more objectives they over-run/if they manage to kill all remaining losers. The winners get instant respawn for everything, the losers gets no respawn, see above. Both options should end after a say 1-3 minute timer runs out, or if all losers are killed before then. Both options could have "near end music" like in BF4, and maybe even loads of scripted jet gun runs (just jet formations flying on a scripted line bombing a scripted point)/"area attacks" (just artillery shells falling on scripted points) for added drama. I'd say charging all out as your enemy flees in panic, maybe with music (5:20) playing, or say, if the map is Berlin and you're playing as bundeswehr, retreating as the city is being bombed with sad music playing, or with option 2, you're making a defiant last stand, would be quite the improvement over "okay guys let's m-" *end screen*. The best thing with these suggestions is you wouldn't have to do much at all developer wise to implement these things, since it's just altering game rules for the current map and maybe adding some scripted jet gunruns. You don't have to worry about balance, since the battle is already over.