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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Hey guys My name is 3ti65, I've been playing PR since 0.65 (about 12 years) and Squad since the very beginning. Since PR has been getting old and a lot of the old players / communities were losing interest over the time, I found myself dreaming of a PR style mod for a newer Battlefield. Unfortunately EA / DICE never released any modding tools for the Frostbite powered games, stating "We think it's going to be too big of a challenge for people to make a mod". As it happens, there's a small but dedicated modding scene for BF3, that has been working on a powerful modding-interface which goes by the name of Venice Unleashed (VU). "Venice" being the internal codename for Battlefield 3. VU had gained some public attention about 3 years ago, there’s been some small fun mods etc, but the framework back then wasn’t stable and documented enough to support big scale mods, so the project went back into development mode. About that time, I teamed up with Powback, who’s been into Frostbite reversing and modding since before Battlefield 3, most famously known for the MapEditor for BF:BC2. We were both interested in the idea of developing a Project Reality style mod and decided to do something about it. After about a year or so of creating proofs of concepts in VU, we were joined by FoolHen, who has also been playing PR and loved the idea of a PR-style mod for BF3. Together we started working on the codebase for the mod, working name BF3:Realitymod. Ever since then, the project has slowly but steadily been growing, and we're now a team of around 20 people, including designers, movie makers, sysadmins, etc. We've been working closely together with the VU Devs, NoFaTe and Kiwidog, actively supporting the development by doing feature requests, quality assurance, writing documentation, writing tools, etc. As it stands now, the modding framework is powerful enough to support the scope of this project, and the official release of VU 1.0 will be here Very Soon™. The Realitymod team has aslo been actively developing tools and utilities to make this project happen, including the MapEditor, an open source, multiplayer, ingame level editor, that allows you to use any assets from all maps, including Coop, Singleplayer and Multiplayer. Pic 1 Pic 2 Video With this tool, we’ll be able to make custom maps of up to 16x16km of playable area. Here's a quick teaser video that we did to draw in some additional devs: This was 7 months ago and we've made massive progress since then. We'll do a proper release trailer as soon as we're ready. As for BF3:Realitymod, we've come close to what you could call the MVP (Minimum viable product). In order to assure the quality of the mod and the performance of large servers (100p, higher tickrate), we want to establish a testing community, that will take care of testing and giving feedback to new features and the mod as a whole. Here is some of the confirmed features for the mod: - Infantry only (vehicles will come later) - 3 vanilla maps (our mapping tool is still being worked on) - Advance and Secure (AAS) gamemode, known from PR and Squad - Adjusted player movements - Custom health system (bleedout, fielddressings, dedicated medic role) - First person death cam - Adjusted gun stats, ADS times, projectiles speed, etc. - All custom user interface (UI), minimalistic HUD, etc. - Custom mumble client similar to PR Mumble - Squad system same as PR - Kit system same as PR, slightly more customizable, but no crate / apc kit spawning yet - Spawn system similar to PR, with FOBs and RallyPoints that Squadleaders can set - Custom admin chat command system similar to PR - Custom point system There might be more features added before the initial release. Custom / modified maps are most likely part of the initial release. Our goal with the mod is to show that it’s indeed possible to have PR style gameplay on Battlefield 3. In the long run, we want to make this whole thing a community effort, because that’s what made Project Reality so powerful and fun to play. If you're interested in the mod or in VU itself, and you want to stay up to date with our progress, go ahead and join our discord servers: BF3:Realitymod - https://discord.gg/CzEGTQU Venice Unleashed - https://discord.gg/5MWk3Su If you're interested in actively contributing to BF3:Realitymod, we’re currently looking for the following people: - Tester / QA To apply as tester, fill out this form: Google Form Sign ups will be open for roughly 2 weeks. Make sure to read the description carefully, so you know what to expect and what will be expected of you. Additionally, we’re still looking experienced people in these positions: - Developer: Lua, JavaScript (including Vue.js), C# / C++ - Community Manager - SysAdmin To apply as any of these, go to the discord link above and send a direct message to me (@3ti65#9109) You can also PM me directly if you don’t specifically fit any of the roles above, but think your skills could still support the project in some way. Thanks for your interest and stay tuned! ~ The Realitymod team.
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