Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'vehicle'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 64 results

  1. We will be redesigning all the map pages on the Squad Wiki and also make them database-driven using Cargo and Lua scripts. We want to know from you if, and why, the "respawn yes/no" for vehicle assets is important or not. You can also look at one example map: Belaya If you want to help us with the layout and design of the new pages, go to the Wiki Map design contest.
  2. There are many different techie military vehicles used in modern conflicts. I think that devs shouldn't stop adding new ones and give more variety. That would make the game more interesting. Here my examples of new vehicles are that I believe should be added. 1. Toyota Hilux + mounted M1937 37mm soviet AA cannon. I saw many times this variation used various groups in modern conflicts. As I believe Insurgents must have weapon that can destroy medium armored vehicles such as warrior, MRAP or BTRs. Also it would be good for usage against Helies once it's added. First of all, I hope that you will finally add Hilux since this car that Opfors factions have is too small to mount ZSU, ZPU or M1937. 2. S-57 57mm Soviet cannon mounted by URAL, Daihatsu, Hyundai or any other truck. This shell's caliber could penetrate even Bradley's armour and also would make gameplay more interesting. 3. T-55 Also using the chance I want to mention again that Insurgents need their own tank. I believe that t-55 would be nice decision since this is pretty old tank and is not so modern as t-62. 4. ZPU-4, ZPU-2 These heavy machine guns can be mounted by Hilux as well. It has 14.5 caliber same as BTR-80 cannon. Could be equipped by high explosive shells and would make Opfor factions more chances to fight with Blufor. Thx for attention. Hopefully Squad will become more realistic and similar to modern conflicts.
  3. I would like to make a suggestion I came up with yesterday while playing Squad. We were driving in a militia's techie and got under heavy infantry fire. Our squad leader was sitting near me and got shot in a head and killed. Here's my suggestion, it would be great if the devs added a game mechanic that would allow players to take cover in the seat of unarmoured vehicles like techies and supply trucks. If our squad leader was able to slide down or bend down in a seat maybe he would have been alive.
  4. As physical materials will affect vehicle speeds, could they also be made to affect vehicle suspension... I'm guessing that's a thing in the real world... and could such a thing be rolled out for both Squad and Post Scriptum. The reason for the request is that off-road suspension seems to make the vehicles too bouncy, as if they don't weigh too much. That said, I don't have too much experience driving logistics trucks off-road so they could currently be quite accurate... but they do seem to hop jump and skip over bumps more than I'd imagine real-world trucks would do so... Cheers, and much appreciated. Zeroid o7
  5. I'm searching for similar threads of this but failed to see one in the search tab. I just want to know if turning outside of (tanks, IFV's) armored vehicles, and taking a seat on top of armored vehicles is being considered in the game, or already in the pending list of features? Since the next update is showcasing a bunch of armored vehicles, wouldn't be great if we could see a feature that an armor personnel could look out from inside the vehicle to (can also use binoculars) widen the crew's peripherals or at least reduce the nausea of players when taking the gunner seat? About the "sitting on top of vehicles" I saw this on the cinematic trailer of V10 of squad, where you can see infantry sitting on top of the BTR. I really like to see this come true. Doing this feature would also make the IFV's increase it's seat number, same as the transport truck. I would also like to see a "turn in" feature for open hatched MRAP's, so that the gunner wouldn't always be vulnerable against small arms fire. I'm sick of open hatched MRAP's gunner always being knocked off easily just because the player couldn't turn inside the hatch.
  6. Each of the vehicles in this game whose real world equivalents have turn signals and horns, technical are the first to come to my mind, need to have turn signals and horns control settings. You are more able to communicate with your fellow team members. This game is really missing out! Thank you, and I stand by my thoughts and decision to advocate this assertion.
  7. Current Map Problems

    I think I first got into Squad during v6 I believe... before the vehicles got introduced. The developers have made huge steps since then. The new maps got gradually introduced as vehicles were introduced but it is almost as though most maps added even after v7 feels like they are treating vehicular gameplay as secondary needs that have to be fulfilled. The obvious exception is YEHORIVKA. I will use that map's design features as I understand them to express my feeling of how maps should be designed as: Relatively flat to allow more freedom to vehicular movement by not punishing offroad ventures. Open spaces for long-range vehicle support for infantry or vehicle to vehicle combat (instead of practically running into each other in maps like FOOLS ROAD.) Infantry preferred combat zones (cluster of buildings where vehicles are more of a burden within) YEHORIVKA allows vehicles to breathe free but is not dominated by vehicle dominance because it balances out with flag points that are within towns where infantry reins supreme. Also, the map is huge! Feels almost too big until you try to sneak a whole squad in your transport truck or BTR behind enemy lines at which point you realise all these "dead spaces" at the edges of the maps are actually there for a reason. (GORODOK is another good example) But then there are all the other maps... Ones that were in before vehicles like SUMARI and LOGAR VALLEY are just way too small for vehicles, understandably. I believe CHORA was in before v7 and it's design reflects that. Every single area of the map, it is filled with infantry scaled covers that god forbid if two enemy squads run into each other, it won't be a bloodbath on a flat terrain with no cover around - completely infantry-centric map design logic. The worst part is that even newest maps that were added have this design logic behind whether intentionally or not: BELAYA, NARVA, KAMDESH HIGHLANDS, MESTIA, and an older map, KOHAT TOI and FOOL'S ROAD. Vehicles are punished above and beyond for going offroad due to just how rocky and hilly every part of the map is (KAMDESH, MESTIA, KOHAT). In NARVA and BELAYA, I believe you cannot really go 'offroad' and the map is too small to actually maneuver, map-wide tactically. In these maps, the only reasonable role for these vehicles is to literally stick to an infantry squad and support them. I know that is the realistic role but come on man, a vehicle to vehicle combat in this game is horrible due to how the maps do not support vehicular maneuvers at all. This also creates a second problem which I believe is complete lack of need for a dedicated transport squad. The maps do not embrace vehicles - they are afraid to be too big, they are afraid to have an open field that will frustrate infantry moving on foot. I remember in PR, if your SL did not like any of the spawn points, there would be a dedicated transport squad which will drive the squad to a preferred location. And SLs would request a pick up after capturing a point or removing enemy FOB on remote parts of the map. I think the need for this squad has to be fulfilled - it will lessen HAB beehive phenomenon and it just encourages bigger strategical and tactical movements around the map. I never see a dedicated transport squad even in YEHORIVKA or GORODOK so it is partly due to the playerbase not realising the potential but I believe the biggest factor why people think it is not needed is because the vast majority of maps either outright punishes offroad or just not big enough to create a need for the squad. TLDR; The vast majority of the maps in current map pools are too small and/or excessively hilly which prevents more tactical and strategical usage of combat vehicles and transport trucks. I believe the developers should 'gamble' with maps that are so big that you need transport squads and APCs should ferry around troops from point to point for the team to fight effectively. Obviously not in all maps. Some maps can have harsh conditions for vehicular gameplay almost as a feature... but not most of the maps.
  8. A quick suggestion on controlling vehicle speed, that i have not found a topic about in the forums. i think that a way to control your vehicles speed would be a nice addition to the controls in Squad. If we look at PR, you either don't move, go full speed or tap your keys to drive at the speed you wish. it makes aiming vehicle-mounted weapons harder, damage from terrain more frequent and controlling the area you drive through harder. My suggestion is that "gears" are added to the vehicles to control their speed. Having any number of them to get a more accurate control, though i imagine three or four are enough. With this we could gain more accurate fire on the move, better view of the surroundings, accurate steering, give a choice to go slower offroad and get a more reasonable speed moving through built up areas. You don't have to call it gears either, it would be like a throttle control of sorts. What do you think, or do you love driving dirtbikes and technicals that fly 30 feet after hitting a bump in PR?
  9. Can we have a system to control vehcle speed? Mouse scroll or something like this. This way i will be able to cover a squad walking or running by adjusting the speed of my vehicle. ( Sorry for my bad english). And another thing.. Give me back my drug. I want V10 so bad !!!
  10. Driver was new to the game. One of the free-weekers. But my god, you can acheive a lot if you just listen to more experienced players! Prime example!
  11. New Truck that acts the exact same way as an ammo box does, Allows resupply of ammo, bandages, and to change kit. Park it in a safe place close to rally, would help situations when there is no active fob, or sl is out of position without ability to place fob and ammo box. Allows players to be supplied in other ways besides a ammo box and provides a unique element of having a mobile ammo crate. Squad 2 radios squad 1 to have them take the supply truck to resupply a heavily worn down squad 2 with no bandages or ammo. Reduces the risk of placing a fob just for ammo and then your squad is killed and loses fob and loss of tickets. Placing a fob just for ammo crate is time consuming and risky. This provides other options, and options are good on the battlefield. PEACE Gnarleus
  12. To me this just makes sense, allowing players to bandage inside a vehicle, it's certainly realistic. The only thing I would add to this if implemented : make the time to bandage a little longer since you are inside a fairly cramped space, it would be slightly more difficult to move around, and you might be bleeding all over your teammates so naturally it would take a bit longer. *make the time to bandage a little longer This part of my suggestion isn't important and was more comical than anything. What is most important here is that we can bandage inside a vehicle and medics having the ability to heal inside a vehicle as well.
  13. Air Vehicles

    Will there be Air Vehicles like Blackhawks, AC-130s and A-10s later in the builds? Thanks!
  14. I know that vehicles are 5 miles down the development path, but I have a suggestion for controls of the turrets. Dont enable turret gunners to control the turret with a mouse. I've played my share of BF2/3 and having that DPI adjust can really be useful in combat, but its so far from realistic its painful. Those 2 ton armored turrets are spun by regulated stepper motors. They have very fixed maximum turning speeds. This is difficult to regulate when you allow mouse input. Mouse input for guns make sense because you move small-arms with your hands directly.Arrowkeys/Numpad make sense for a tank turret because there are exactly 2 planes of motion. Yaw and pitch.A modifier for motor movement for trim-adjust (fine) would assist in exacting your aim.A keystroke is a binary input and is equivalent across all keyboards.I think facilitating the capacity for 360-noscope-turret-shots will be endorsing less calculated play for tanks, especially in urban environments when tanks are at a de-facto disadvantage for maneuvering. This disadvantage should be a crucial mechanic of the game, and preventing this is a good way to help that reality be reasonably approximated. Source Material for Consideration: Turret Turning Turret Turning Turret Cockpit/Controls
  15. Just a simple suggestion/question if nothing, can we expect Coax MG on the 30mm BTR/MTLB to be added soon & usage of smoke discharges on APCs. It would come in handy for people that are into supporting their squads with Vehicles. Also we're expecting tanks in future updates so can we expect that as well as part of defense mechanism for those vehicles in order to ensure greater suitability on the battlefield ?
  16. Would it be possibly to add a feature that allowed a player that sits in the driver or passenger seat of a vehicle, to get access to the all SL radio channel? Ex 1: You are running a supply/trans squad, and have 2 additional members in your squad who drives their own vehicles. If this feature was in place, they could receive and respond to requests, without you, the SL, having to do all the communicating. Ex 2: An apc squad is covering a group of infantry advancing on an objective. SL's of the different inf squads could then communicate directly with the apc closest to them, to get that fire support quickest. What do you think?
  17. In my opinion the ability to set a speed limit would help to work better as infantry with vehicles. Working as a Mechanized Infantry would be much easier because the vehicle could keep its speed and stay with the infantry. Am I right with that or is that in your opinion not necessary? I think so.
  18. Imagine you're driving your humvee straight down a road and start taking heavy fire from directly in front of you. Now you have a feature that allows everyone in the front and rear seat to duck and brace while bullets are heavily coming through the front windshield. You are low enough that you aren't being shot in the face but you and your teammates are unable to see out the front or side windows because your head is tucked tight to your lap. Now you can reverse hopefully back to cover if you are lucky! I think having this option really puts more emphasis on the in-vehicle realism and would significantly help you on the battleground. Only downside is you are unable to see until you pop your head back up. Also, something more fun, maybe unrealistic would be a Radio in some or all vehicles that you can change through a fixed playlist of the devs choice, with volume options that if you are blaring the sound system anyone in the vicinity would be able to hear it. Imagine pulling up to an enemy HAB or setting one up and you start to hear Metallica or Justin Beiber in the distance from a U.S Humvee getting closer and louder. What are your guy's thoughts on both?
  19. Vehicle Challange

    Try this! Northern edge of Al Basrah town. Done in full server. No firing range stuff of 1-man server situations.
  20. Hi all As you all know, on every server, we sometimes have a high ping player, that is like me. I have high ping because i always play in EU or NA server and i lived somewhere in Southeast Asia. With 200 - 300 ping, it's still pretty playable as an infantry because this game have slow pace gameplay and shooting mechanics, not like other FPS such as CSGO (i played them too). Communicating and playing as a team is also still reasonable. But when it comes to Driving a vehicle, high ping really makes it hard and very difficult to drive because the vehicle have a delayed reaction considering how high my ping is. In PR, i can drive a vehicle smoothly even though i have 300 ping, and no delay when i turn the vehicle. I apology if high ping player disturb the Squad community, but we dont have any other choice bcs my closest server is Singapore, and there's often lack of communication, so i decided to go to EU or NA server for better experience. And because of that, i wanna ask the Developers, "Can you improve the vehicle ability to be driven by a high ping player without a delay?" Just like in PR, i suppose, thanks! And sorry for bad Engrish
  21. Hope you enjoy this ear/eye/etc/gasm cinematic footage of a russian 3 vehicle squad. We'll be posting videos frequently on that YT channel. Feel free to comment here or in the video if you have any suggestions or thoughts. Thanks! Espero que disfruten este video orgásmico, vamos a publicar seguido videos en ese canal de YT. Buscanos en Steam si quieres jugar con nosotros. Comenta acá o en youtube si tienes sugerencias o lo que sea. Gracias!
  22. Baumi´s Squad Montage

    After a long history of harsh battles and firefights I´m proud to release my new vehiclophobic Squad Montage. Hope you guys will enjoy it!
  23. Model : T-90A MBT

    Not sure its right forum but it fits theme of the game
  24. I understand the need for Vehicle claiming system coming from PR were I guess there was not the possibility of implementing such a mechanism. However, interestingly enough I found it contributing very much to the unforgiving atmosphere of there being the possibility of doing stuff wrong. Once, as a rookie, I drove off with a tank and everyone was pissed and I didn't get it. Then I got banned from the server and had to beg them to let me back in, telling them it was first time etc. Of course, it seems a bit rough. At least I felt, but to be honest, the feeling that there was something at stake when doing something wrong was arousing. You really thought about what you did thereafter. I think the new claiming system has taken that excitement away from the game. Now it is not possible to do wrong and piss everyone off! Also in real life, it is possible to do stupid stuff but the penalties are usually grave. How about, instead of making it impossible to steal asset, make sure that you have an easy good way of punishing wrong-doers instead? That would keep the excitement. You might even think of an integrated mini court-martial system were players have to explain themselves and why they won't do it again etc. I guess we will have problems with first-timers of course, but maybe there is a solution to that as well. Like a really big text saying "ASK FOR PERMISSION FIRST!" for new-timers or such. Or maybe some kind of trust build-up system were you have to be approved to drive freely by a certain number of people before you are allowed to do what you want. Say, after 5-10 people say you are good to drive, then you could do wrong forever after. Until you get kicked of course. So, actually you can't claim any vehicle at all before maybe. Just a suggestion. It could be mix of what we have now and a new system maybe... What do you guys think? I think it would bring back the stakes a bit higher again and bring back that misty fog of war. Btw, I think also it would be cool if you could driver enemy vehicles, at least cars and motorbikes. What do you guys think? Is asset theft prevention system in place the best system that could be?
×