Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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FuzzyBunny posted a topic in Game Server Info & SupportWelcome to [HvR] Hidden Valley Ranch! Hurry and find a battle buddy Server name: Hidden Valley Ranch | Where Teamwork Counts | Noob Friendly Server location: Chicago, IL Server slots: 60 To provide optimal game play, server resets will be performed every night at 5 am(UTC). Prior to every reset, a broadcast will be made so all players are aware. Discord: https://discord.gg/pQdSJ2 We are about communication, teamwork, and providing a friendly atmosphere in order to ensure enjoyable, and high quality game play for ALL players. Both admins and players must respect guidelines as well as If you ever have any questions or concerns, don't hesitate to let us know! If you have questions or an issue, please call for an admin in all chat If your questions or issues are left unresolved, please join our discord and we will be happy to assist you! Rules/regulations: Be respectful and mindful of your actions towards all players. Do not use racist, offensive or derogatory language. There is zero tolerance for this. Do not intentionally TK or you will be removed from the server. If you accidentally TK, please apologize in all chat. Do not retaliate. SLs can kick for any reason and are required to have a mic and SL Kit Do not lock a squad unless you have a minimum of 4 people in your squad. You will be warned once to unlock. If you do not follow, you will be kicked. Do not abuse comms or spam chat. Do not camp or kill enemies at their main base. This includes mines too close to opposing team's main base. Minimum range will depend on the map. If you're unsure, please ask an admin. Cheating, hacking and glitching will result in a permanent ban. Inactive/unassigned players will be kicked. Please join a squad. Do not advertise your social media/streams on the server.
Name: Korengal Location: Korengal, Afghanistan : Map Size: 4km Teams: US and INS (Taliban/Insurgents) Gameplay: Invasion, Insurgency, and maybe AAS Download link: Korengal Valley - Walk Around - Alpha Description: Korengal 4 km is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements. What I loved about the original PR map was it was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes. In this re-imagining (I'm the same artist the created PR Korengal) I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable. The landscape will be difficultly for any land vehicle. Roads are made for a purpose. The US is not having a easy time. This is a uphill battle. The map is being designed with the hopes for helicopters. While I do enjoy AAS, cache hunts were always my favorite game mod. I'll do my best to add in points of interest from actual events. Minimap : [ Showing the on going road next work creation. Blue being the previous roads, red are the new roads. ] Videos : (Playlist) Korengal Outpost (KOP) : Info Unsure how this base will play out, I kinda like the idea of it being a start of game spawn only then then requiring resupply from Camp Blessing. COP Michigan (Camp Blessing): Info This will be the main uncapable US spawn. Command Outpost Michigan at the Pech River Valley in Kunar Province, Afghanistan Restrepo: Info Firebase Vegas/Phoenix: Info Valleys Crops This will go thru a lot of work. Crops are a bit of an issues as you can see the from top down much more than other maps. Mountains Bar Kanday Wach Nawo Sawtalo Sar / Abbas Ghar Ridge (Not shown yet) This is where "Operation Red Wings" Ambush went down. Involved a Black Hawk down. Salar Ban (Not shown yet) Ali Abad Laniyal Dakalbat (Not shown yet)
Name: "Tresenka Border" Landscape: Alpine Climate: Cold Alpine in the higher area closer to the airbase and cold, wet, muddy forests in the lower valley. Dense forests, small water canals, muddy dirt paths, one main highway. Setting: Tresenka Border takes place in a fictional setting along the border between Russia and a country at war. Fighters from the warring country continuously use the river and mountainous terrain to cross into Russian territory aswell as making use of old WWII trenches. However as fighting has intensified in the region, Insurgents have pushed through the border-crossing while Russian forces' increased security will now be on the defensive to protect it's military installations and small civilian population in the region. This battle will take place in a clash near a military airbase just outside of the border between the Russian Federation and Insurgent forces. Factions: Russian Federation vs Insurgents Design Plans: Large scale map designed for Infantry, Transportation, Light Armor and Heavy armor fighting in a heavily forested area. High vantage overwatch military installations, some bunkers carved into the mountains, Radar stations. Custom buildings and assets also planned. Inspirations: Battlefield 2 , Project Reality, Altai Range (Battlefield 4) for setting, Damavand Peak (Battlefield 3). Screenshots: (link) First Rough Pass Update 1 Update 2 - Lighting and Environment Note: This is my first creation using Unreal Engine 4 but i'm so excited and determined to complete this map . Terrain textures were pretty hard for me to get right and natural looking. I'm on my third pass so far so the snow capped mountains are indeed a work-in-progress . Update: Worked on the mountain side and terrain a bit more. Check the album above for screenshots! Feedback and Suggestions are greatly appreciated!
Welcome to the Squad Players PC Benchmarks Thread! The idea was born from the Show us your Rig for Squad thread. Forum user Switch0r suggested the creation of a thread since PC games tend to draw PC enthusiasts that like to test their systems with the latest and greatest. Ever since the creation of the home computer, users have been overclocking and tweaking their systems to maximize performance. This thread will serve as the place of discussion for everything PC benchmark related. Will your system be able to take the #1 spot? Post to find out! To make this as simple as possible, rankings will be based off of freely available benchmarks on standard settings. Available on Steam 3DMark demo 3DMark 11 demo 3DMark Vantage demo Users must follow these guidelines: (rules from Overclock.net) -Use default 3DMark settings -Your entry must contain: user name, CPU and clock, GPU('s) and of course the Pxxx score Like so: User-name --- 3770K @ 4.2 --- 7970 CF --- FS XXXXX -Your entry must have a Futuremark verification URL AND screenshot of your score Verification requirements: Screenshot 3Dmark benchmark settings 3DMark overall score 3DMark subtest scores CPU-Z CPU tab CPU-Z Memory tab GPU-Z Graphics Card tab (Screenshot example) *** Reserved for FAQ *** (This post will be routinely edited to add and adjust benchmark result requirements.)