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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 6 results

  1. Hey guys, don't know if anyone else is experiencing this, but i'm getting way more fps drops now, than i did before v5. RIG: i7-5820k, 16GB RAM, 980Ti, Win10 I got all my Graphic settings set to 'low' / 'none' or 'off'. Playing on 150% Reso Scale and 1980x1280 In-game Resolution. I have Vertical Sync. activated for stable FPS on my 60hz monitor. No driver changes since v4. Since v5 i'm dropping to 30 FPS even on 60 Slot servers in some situations. With "some situations" i don't mean while 20 smokes are poped in front of me.. it's just happening during the fire fights - more or less randomly. This never happened on any older version before. Where i played with a constant framerate of 60. Anyone else has this issue? Please don't start the "Dude, i would be SO HAPPY with your 30fps on my AMD" -answers and don't link me to the FPS tweak section in this Forum. I know this stuff and i just want to know if someone else with a fairly decent RIG experiences this and what v5 changes could cause these drops. Also: Please only reply to this topic if you are tracking your FPS in-game. I don't need any answers based on your feelings / assumptions. Thanks! Best, Endgame
  2. Haven't done this for a good while but after seeing the state of the forums recently (i will go onto this at the end), I thought I would go back to writing a post on the new release and prove their are still members within this community who believe in this game. I'll point out quickly that this is, as always, my opinion and this may change over time (emphasis on the word initial). UI Map - On first load up, I wasn't keen on the new map colour. But after the second round, I really started to get into it. I love the look of a drone-style thermal over view, which is how the grey scale feels. I think a more defined black highlighting across terrain changes would help the cosmetics, as I can understand why people may be confused when identifying increase/decrease in terrain levels. I know that this is a placeholder as the UI will continue to improve, but as a start, I like the direction. Role/Kit menu - Love it. I loved it when we went to the 2d drawings of the kit on the equipment select (1-6) way back when and now expanding this to the kit selection and comma rose is beautiful. Player icons - Unsure on the shapes. I have been trying to get used to these for a while but personally, the previous circle with FOV direction looked better with less confusion. I love the new colours and think that against the grey background, they are perfect. But I can understand why people may be confused by the new arrow shapes. Additionally, I think your player icon needs to go underneath the squad leader. There were a few people who complained that, when in a compound along side the squad leader, it was hard to make out his location as their own icon was over the top of the SL. Little tweaks here and there will make these new icons work great. Medic map - I stated in another feedback thread that the medic seems to have been dumbed down too much. I understand the direction to go with different icons for various player states, but there are too many icons for too many people. For starters, (and this will split opinions) a medics own squad is always first priority. These new icons make it impossible to distinguish between other squads and your own squad which does not add any benefit to the game play. Second point is, the icons on the map are too much. Players who are bleeding can sort themselves out (everyone has bandages) so, IMO, there is no need to identify these on the map. Additionally, the new icons for players who are incapacitated don't fit the squad feel. If the general public want the incap to be identified, a normal player icon in red would do the same job without these new "flat line" icons. There's nothing offensive about these icons, but it seems to be further taking the communication essence out of the medic. Everyone who plays the medic loves the "searching" side of the class. The calling out and the hunting for that team mate. The good medics (who stick with their squad) will usually rely just on their compass ID markers and will argue that is all they need. I would go as far as saying the majority of the "skill" has gone from the medic with these icons. Yes a good medic will always be priceless and takes time to master, but the edge to be "in the right place at the right time" looks like it might be gone. AAS Ticket system/bleed This is something I feel strongly about. It has to be right. People were complaining in V4 about rounds being over too quickly, losing by massive amounts. While this was true at the start, once people realised they could no longer play TDM in A1, (as they were in V3) there was starting to be a noticeable reduction in loss and victory deficits. There was the well known issue of people giving up too often (which is still there) which was 2 tickets, and the loss of tickets for losing a cap (30 tickets). I will just state that, in my opinion, if a team has been pushed back to their last flag, they should lose hard and quickly. This is AAS, so if you have failed to secure your flags, you should be punished. You have had all game to defend the two flags (or more) that you captured. This new bleed amount for holding the opponents last flag has extended the time for a round to finish. Last night we had to sit with our thumbs up our arses and defend Train station on OP first light for over 10 minutes (which isn't hard as the majority of squad players only work on a one way, direct line system). When this happens, it becomes extremely boring (for both teams). If anything, the enemy capping your last flag should be an instant loss. I've spoken with Z-Trooper about windows of opportunity to turn the battle and how long they last, how often they are available etc etc. A team has failed to do this in the duration of two flags being captured? That is a player issue, not a mechanic issue. The games are now lasting a lot longer, and that's the way it should be IF the teams are well matched and the battle is over the centre cap and the -1. But if a team has been steam rolled to their last flag, it is not fair for them to continue being hammered for another 10 - 15 minutes. That isn't doing anything for morale. I believe taking the bleed back to 1 per second for losing your last flag is fine. NB: I haven't had chance to do the math over objective gain/loss so I will update this with numbers so people can better understand the focus on each flag. Map updates OP first light has been my favourite map since day one (even when it was the tree infested "forest") and the new statics and objective areas are divine. The new village and statics across the map have added real variety towards approach of the objective, as previously the map saw extremely predictable maneuvers onto each cap zone. Great job devs! It was a great decision to keep this map in the game and reinvent it. Chora - well, not updated yet due to @IrOnTaXi getting too fruity at GDC and forgetting to update it. Personally I find this hilarious and it's great to know that our boys at OWI are human and indulge in the finer things in life (cocaine included). Fools Road - Still a gorgeous map that continues to improve with every update. Weapon handling Weapon sway - A minor difference which feels like it has really changed fire fights. I've actually found shooting a lot easier, I am unsure if this is down to me subconsciously negating sway previously (when there was no need) based on prior gaming experience. But I am finding that I am much more effective in fire fights than I was previously. Jumping A welcomed change that has re-invigorated my love and passion for chora!! That is all I have for the minute. I will look to update as and when my opinion changes (if it does). I will note I never play with optics on Squad so I have no experience of the changes to the scopes. I'll finish with thanking our devs for maintaining their hard work and dedication to this game. I have been (as always) very vocal in my support for OWI in the recent weeks. The continuous stream of questioning of integrity and motive recently knocks me sick. I have got to know some of the team very well and it really is offensive to see these part time batty boys pop up with their one-post contribution questioning the dedication of the team. Despite a few tweaks here and there (based off my opinion), you boys have knocked it out of the park again, with a solid build which only goes to pay tribute to the work you and everyone within the QA team (I haven't forgotten you lot) put into this game. I'm not a sentimental person, but giving a reasoned voice as a backing to our devs has been needed for nearly a month. I believed the new build was the right opportunity to do so. Thanks for reading. DannyT/BLITZA
  3. I don't know if i'm the only one that bothers that you can see the view-direction of the other soldiers on the map. At least i didn't see any feedback of that kind in the other v5-map-topics. I think it's ok to the other team-member as dots on the map but the view-direction is too much because it destorys a part of the realism
  4. Found an FOV issue with the new scope FX, related to your FOV setting. The new Dark overlay they added doesn't align properly to the scope on anything other than a 90 degree FOV setting. FOV values VS effect in links 90 FOV 100 FOV 110 FOV
  5. Hi So yeah, i have two drives on my pc, i was unable to install it on my SSD drive, which is the only drive with playable FPS. I downloaded v5 to my main harddrive no problems, and could play with... 19 fps. no thank you. - and i have had no trouble in the past with the game.. normally i play with 40-50 fps which I think i fine. When i try to install on my ssd it says "an error occured while updating squad(disk write error)" - then i can OK - and try again with no success. any ideas?
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