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Discord http://usalegacy.xyz Steam Group http://steamcommunity.com/groups/SquadLegacy Website https://usalegacy.us Two 80 player servers [USA] Legacy (servers get named with their maplist/mode). See the #rules channel in our discord. #Players# We have a wonderful, kickass game server within a great game community. Respect it, and add your part. Be a good squad mate, and always obey your Squad Leader’s orders. #Squad Leaders# Play together, and play to win. Allow players to learn a kit as long as they follow orders and take it seriously. #Discipline# We don't ban Clans, Communities, or Bros. We ban Rule breakers. However, except for especially egregious rule violations, we will reduce or remove a ban 1 time simply for an acknowledgement of breaking our Rules. #Other Clans and Communities# Please kindly seek any Discord admin for approval if you plan to recruit on our server. Poaching players to populate an unaffiliated server is not allowed. #Legacy Leadership# Assume players want to have fun, and bad or different players exist. Don't disrupt the server and confuse bad players with actual disciplinary issues. #Rules# • #1 No chat/voice spamming, trolling, or abuse • #2 SLs can kick from their squad for any reason • #3 No LOCKED one man squads • #4 SLs must use a mic and attempt to communicate equivalent to other SLs • #5 Acknowledge accidental tks and asset destruction over ALL chat • #6 Join a squad • #7 Afk may be kicked to make room • #8 Keep squad/player names reasonable • #9 No trolling assets #Ban Lengths# • Perm - 3rd ban, Hacking • 1 month - 2nd ban, Tk Main, Ghosting (sharing privileged information) • 1 week – 1st ban #VAC/Game bans can be banned# • 3 or more • Last 60 days • Appeal is at admin discretion #Main# • Camping Main is permissible if all previous capture points are taken. Moving past Main is acceptable. Ambush immediately outside Main is NOT acceptable. It is NOT camping Main if you are inside a cappable point • Do NOT fire any weapons out of Main • Do NOT place a mine at any point you can see Main #Ping# • Pings consistently over 250 may be warned then kicked
Dear devs, could you please reconsider your decision with the M4A1? Now everyone has exactly the same loadout. It would be quiet nice if you could change that back. I'd love to see the Medic with a foregrip again and an LAT with normal iron sights. Its very nice that the foregrip works now, but it doesnt do anything when only the rifleman can use this version. I hope you could change that back like pre V7.
Stomping Grounds NY www.valhallagaming.com We are a serious but friendly community dedicated to team-based gaming, meaning squad brings lots of our ideals to reality! Come check out our server and our community via the forums above. We also reserve slots for regulars who show great teamwork! We will also be holding weekly events, locking down the server to players who are dedicated to our server for extreme teamwork and factional warfare! You will find no other server with better performance as we run all of the latest powerful hardware to deliver no-lag gaming:
hello, im looking for a team want to make a futureristic usa mod. you are fully welcome to watch and our group on discord ,the mod includes hud that show your teammates and you can spot enemys. you will have jets and uav in the mod also futuristic helicopters, anti vehicle turrets that can shoot down vehicles, you also have a bomber jet and new maps, it will be destructive mountains and the stone can damage you when it falls from the destroyed mountain and more. THIS WILL BE A BIG PROJECT AND IF ITS HEARD LIKE SOMETHING FOR YOU AND YOU THINK YOU CAN DO SOMETHING THE YOU ARE FULLY WELCOME:) https://discord.gg/Va9wN5p
YuriIsLoveYuriIsLife posted a topic in Feedback & SuggestionsMy idea for a US-specific militia to fight National Guard, and militarized police forces. Being a militia, I really hope that character customization feature is added sometime because there are lots of camos and accessories. <font size="6">Militia:<font/> <font size="4">Infantry:<font/> It's safe to assume most of their rifles would be converted to full-auto. Squad leader" Loadout 1: MOE AR-15 with foregrip and Eotech or LRP mounted Aimpoint micro, and PMAGS. I see both. (Let's ignore the handguard length difference.) Loadout 2: (For more long-range play.) Something like Daniel Defense's V11 rifles but with an ACOG and maybe a B-5 stock or something similar. Don't judge me, I've seen stuff like that before. Pistol: The glock 19 is the most popular concealed carry gun in the US. I think it would be an appropriate sidearm. But the M1911 is just popular in general. Unique appearance: Plate carrier will include pistol holster and magazine pouches for pistol. Optional cowboy hat. Can be brown leather or a more desert color. Gorgeous facial hair options. Rifleman: Loadout 1: AR-15 with carry handle and iron sights. Loadout 2: AR-15 with A4 upper and StrikeFire on rail. Loadout 3: AR-15 with carry handle, scope mount and 4x20 AC10838. Loadout 4: AKM with polymer handguard, rails, M4 stock, and waffle magazines. Automatic Rifleman. Loadout 1: ARES-16 (without that ACOG). Loadout 2: Stoner LMG (with bipod). Marksman: Loadout 1: Okay, so a marksman's AR-15 is an AR with a 20-24" barrel; a quad-rail, free-floating handguard; a "precision-adjustable stock" (PRC); a UTG or a there-has-to-be-a-better-name-for-this-thing panther-style grip; a bipod; a 20 round magazine; and something similar to a Vortex Strike Eagle scope. I've seen many use smooth tube handguards as well. I came up with this build based of the most popular equipment for a DMR-15. I can't show a rifle with these exact modifications but here's some reference photos to help visualize and also gun pr0n. Loadout 2: M14 with the same scope. Unique appearance: Optional ghillie hood with a few camouflage options. Like desert, grassland, woodland, etc. Ghillie hoods only cover the top half. Grenadier: M16A2 style AR-15 with an M203. Unique appearance: A grenade belt. Sniper: M24. Unique appearance: Same as marksman, ghillie hood. Sapper: Americans love to barbecue. So we're bound to have plenty of propane tanks lying around. And I can't help but think that in the event of a citizen vs. government civil war, the militants would resort to IED's. Propane IED's would be used against infantry. For vehicles, an ANFO bomb. Civilian: Does what the PR civilians did. Or whatever the devs have planned. He'll wear a white t-shirt and jeans. Maybe a little bit of facial hair. Frag grenade: M61. Smoke: Knife: M9 bayonet. Appearance customization for all classes: Woodland: 2nd generation ERDL, forest MARPAT, and multicam. Desert: Desert MARPAT, tricolor desert, multicam and this one sandy camo that I've seen but can't find the name of. Edit: It's ATACS arid, I can't believe no one ever told me. Grassland: Urban: UCP. Customization features for all militants (Unless you're wearing the ghillie hood, you won't be able to put on some headwear.): Shemagh can be worn covering face and head or just face. Will have pattern for desert and woodland. Boonie, baseball cap, or the JonTron (flat top hat.) Can come in any listed camo. Tactical sunglasses: Maybe some boot and glove customization. Feel free to suggest. That concludes the Militia infantry section. <font size="4">Vehicles:<font/> M998 Humvee: These Humvees are a bit different than normal humvees. The "back" is taken off an usually replaced by a woven covering. They almost always have 3-color woodland camouflage but some are available in the desert scheme. Deuce and a Half: A WW2 truck still sees some use today. Used as transport and logistics truck. Pickup truck: The pickup truck, an American icon. Durable and capable of carrying loads, this can serve as transport and light resupply. A version with a .50 on the back would be nice. Large pilothouse boat: A boat with a closed cabin for the driver. Larger ones look like they may be able to hold an entire squad if they cram in there. Charter boat: Due to much larger size, charter boats will be bale to accept a .50" or 2. Emplacements: Flexible, twin 50 cals for anti air. And then of course the standard barricades, fort, single 50 cal, etc. <font size="6">Police:<font/> <font size="4">Infantry:<font/> Squad Leader: M4 with EOTech and foregrip. Sidearm is a Glock 17. Breacher: Will have the same stuff as a PR breacher would. Or, again, whatever the devs have planned. Loadout 1: Remington 870 with pistol grip and that sort-of M4 stock. Shotgun will have option for beanbag ammunition to subdue civilians. Loadout 2: M4 with EOTech. Grenadier: M32 grenade launcher and M4 with EOTech. Unique appearance: A grenade belt like the one for the militia. Vehicle Crew Member: I'd assume most crew members would be issued a pistol but that wasn't the case in PR and I don't think it'll work like that in Squad either. The crewman will get an MP5. Unique appearance: I can't find a picture of a police vehicle crew, just their head poking out the driver cupola. But from that, they seem like a regular LAV crew but I'd assume with black camouflage. Marksman: Mk110 SASS with bipod. Unique Appearance: Marksmen and snipers can both be seen wearing either just a balaclava or a black baseball cap with "POLICE" written on it. They'll wear the standard kevlar helmet too. Sniper: Remington 700 with bipod. LAT: M4 with EOTech and AT-4. The police don't have AT-4's but I'm 100% sure they'd upgrade in the event of a civil uprising. Everyone else gets an M4 and EOTech or doesn't exist. (Automatic rifleman, HAT, etc.) All classes get handcuffs. Frag grenade: M67 Smoke grenade: M18 Knife: M9 Appearance: A plate carrier with Deltoid armor. It's like sleeves for a plate carrier. On the sleeves, there will be a patch of the police force. And of course the backwards US flag. They'll wear military boots, forest MARPAT pants, and and olive drab-looking t-shirt. A black kevlar helmet is a must. <font size="4">Vehicles:<font/> Lenco Bearcat: An armored car with gun ports. MRAP (armed): Sticking with the idea of police upgrading, imagine a 50 cal on that turret. MRAP (unarmed): It doesn't even have the turret. M113 (unarmed): M113 (armed): Again, the same as above with a 50 cal. LAV-150(?) (unarmed): LAV-150 (armed): With a whopping 90mm cannon. One of the main heavy hitters of the police forces. LAV-300(armed): The LAV you saw earlier in the infantry section was an unarmed LAV-300. Usually this LAV is armed with a 90mm cannon but for balancing, I think we should go with the 25mm version. This will be the other main heavy of the police forces. RHIB boat (armed): With a 50 cal. AH-6 Littlebird (unarmed): AH-6 Littlebird (CAS): Armed with 2 miniguns and 2 7-tube rocket pods. Emplacements are standard stuff. But no TOW launchers. <font size="6">National Guard:<font/> <font size="4">Infantry:<font/> Carbon copy of US Army faction but with ACU and AT-4's for the LAT. And no ugly FAST helmets. <font size="4">Vehicles:<font/> Humvee (armed): Humvee with 50 cal turret. LMTV: Logistics and transport. M2 Bradly: M1A2 Abrams: UH-72 Lakota: Light transport and scouting. UH-60 Black Hawk: AH-64 Apache: CH-47 Chinook: Am I missing something? I seriously cannot find anything on naval craft for the NG. And I know the Air National Guard has F-16's, 15's, and A-10's but that would be OP AF. Leave your own suggestions and criticisms.