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Howdy everyone, I wanted to propose a new weapon for the U.S. Army faction. The Carls Gustav. The U.S. Army has utilized the Carls G in recent years and has made itself a favorite amongst the troops in current and recent conflicts. The Carls G IS a weapon system used by regular infantry. Benefits that the Carls G has over the LAW is that it's a reloadable weapon while the LAW as we all know is single use. It also has varying munitions that match the opposing faction's RPGs such as HEAT and frag munitions. I believe the Carls G would better represent a more modern anti-tank and anti-personnel recoilless rifle than the LAW does in game. However I'm not advocating the removal of the LAW, just the addition of the Carls G for those larger conflicts in game IE Russia GF vs U.S. Army. This next idea is for a completely different topic but I'll throw it in here as well... I can see the LAW being another secondary weapon for the U.S. Army grenadier. He only has ONE just like a standard infantry man would be realistically carrying, but it would give him anti-vehicular fire power alongside his standard grenade launcher. While the true anti-tank role would be reserved for the Carls G. I also know that the Carls G has modern air burst munitions that can be set to detonate at certain distances. I can see this as being OP but that's for everyone else to discuss and decide. I would love to hear the communities thoughts on this! Thanks! I can't add pics or URLs so youtube Carls Gustav and check it out on images as well!
For US Army either as a April fools Easter egg, Vet skin, or a rare version of one of the random skin presets that is given to you automatically. Basically, it would be a PT belt hanging out of the waistband of the soldier. It could be covered in some dust and dirt to ensure it wouldn't penalize the player for having it from increased visibility. Here's a rough idea of what it would look like:
The militia is the most underpowered faction in the game. I really like to play this faction, infact i play it almost every time it is possible to do so. But when the alpha v8 has come, and i saw that they made a new texture for terrain in my fav map "OP First light" i was like WTF? Not just it looks horrendous (it resembles my first tries to make a game in Unity3d when i had no clue about terrain texturing whatsoever) but it clearly favores american team, as it is nearly desert looking (really? pine trees growing on desert??). Plus the grass doesnt fit the setting at all. It was good as it was in v7. Not to mention that Militia didnt get the new G3 rifle. Yes, i know the reason why the middle eastern insurgents have lots of them, but that doesnt mean european or other militias do not have it. My next argument is armored vehicles. American team is more than capable of crushing the militiants into ground when they just drive straight to storage site with both of their HUMVEE's. Militias with the pickups dont stand a chance. The solution to following problems is simple: - Revert to realistic textures on maps such as First light - Add a rifle chambered for RIFLE cartridge for the militias that is commonly available. Like 2 slots in squad that can have a SVT for example (SVT is pretty common in eastern europe, where i predict the militias are fighting) - Add an BTR-60 for Militia or have them spawn more pickups.
Ferk-10thMD posted a topic in Teams & ClansNOTE: REFORMED TO 45. COMMANDO http://45rmc.icyboards.net/
34th Infantry Division "Redbulls" - Our Website -http://34thinf.enjin.com/ The 34th Infantry Virtual/Milsim unit was created on November 29th, 2015, primarily being deployed to Squad. It was founded by both real military personnel and military enthusiasts, with eighty percent of it's members being from the east coast of the United States and the other twenty percent from Australia. The unit's goal was to assimilate an infantry unit as realistically as possible. Creating the most immersive and authentic US Army role-playing environment. The unit officially launched it's recruiting campaign on the 15th of December, 2015 on the Early Access of Squad on Steam. The unit has since grown to 20 members and now hosts multiple events, public and unit-specific throughout each week. What do we have to offer? Discord Server (http://34thinf.enjin.com/discord)64 Player (Dallas, TX-USA) Official Squad Server (IP: 184.108.40.206)Easy To Navigate WebsiteFull Soldier ImmersionReserve Unit For Those That Lead Busy Lives (More Info Here)U.S Army Ranks & StructureUnit Training's, Unit Operations, Fun Op's, Joint Op's, etcWhat are the requirements to join? Must be 18+ of Age (>18 have a 'retaining' period to test maturity)Have a Working MicrophoneMust Speak EnglishBe Active During WeekdaysHave a 60% Attendance Rate (One Event Every Other Week - Reserves)Must Be Able to Respect Chain of Command & Follow Basic TasksAbout Us: http://34thinf.enjin.com/aboutus Contact Us: http://34thinf.enjin.com/enlistment Enlist Here: http://34thinf.enjin.com/contact Steam Group: http://steamcommunity.com/groups/34th_ID SFC D.Barrow Platoon Sergeant, First Platoon 34th Infantry Division
34th Infantry Division "Redbulls" - Our Website - http://34thinf.enjin.com/ The 34th Infantry Virtual/Milsim unit was created on November 29th, 2015, primarily being deployed to Squad. It was founded by both real military personnel and military enthusiasts, with eighty percent of it's members being from the east coast of the United States and the other twenty percent from Australia. The unit's goal was to assimilate an infantry unit as realistically as possible. Creating the most immersive and authentic US Army role-playing environment. The unit officially launched it's recruiting campaign on the 15th of December, 2015 on the Early Access of Squad on Steam. The unit has since grown to 20 members and now hosts multiple events, public and unit-specific throughout each week. What do we have to offer? Discord Server (http://34thinf.enjin.com/discord)64 Player (Dallas, TX-USA) Official Squad Server (IP: 220.127.116.11)Easy To Navigate WebsiteFull Soldier ImmersionReserve Unit For Those That Lead Busy Lives (More Info Here)U.S Army Ranks & StructureUnit Training's, Unit Operations, Fun Op's, Joint Op's, etc What are the requirements to join? Must be 18+ of Age (>18 have a 'retaining' period to test maturity)Have a Working MicrophoneMust Speak EnglishBe Active During WeekdaysHave a 60% Attendance Rate (One Event Every Other Week - Reserves)Must Be Able to Respect Chain of Command & Follow Basic Tasks About Us: http://34thinf.enjin.com/aboutus Contact Us: http://34thinf.enjin.com/enlistment Enlist Here: http://34thinf.enjin.com/contact Steam Group: http://steamcommunity.com/groups/34th_ID B.Connors Sergeant, 34th ID 1st Platoon, 2nd Squad Leader
I haven't seen this mentioned on the forums yet (or maybe I'm not looking hard enough), but I'v always wanted to see more than one nation playable on each opposing side whilst playing PR. Here is an example of what I mean. Lets say on the Squad remake of Fools Road, that instead of only featuring the US or UK as a playable faction on the BluFor team, you can choose to be either-or, or maybe even another NATO member state. Say, squads Alpha and Bravo have chosen to play as the US Army, while Charlie squad has chosen to be the British Army. And because Russia doesn't really have any allies, the OpFor team for this scenario are limited to only the Russian military. All of this is can vary depending on which factions the map creator has chosen to fit the scenario that he/she has envisioned. I believe that adding in such an option would play an interesting role on a maps replay value and even in the believably of a conflict, as NATO forces often fight/train side by side. Of course the conversation of balance and fairness can be discussed, although in my mind, war is never a fair fight.