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Showing results for tags 'urban'.
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I am expecting more realistic urban echo sound effects in maps like Al Basrah, Nava, Sumari etc. I feel current echo sound effects in urban areas is similar to non urban area. The sound which produced from gun, explosion and vehicle are not reflecting in closed urban areas. Insurgency sandstorm have good urban sound effects I feel it's more realistic.
DISCLAIMER: Yes, I used the search button, but I'd like to show my view on how this could work. With the appearance of shotguns in development, it seems likely that the US/Russian Ground Forces will get a counterpart to the Insurgent Raider kit. As we know, the Raider is best suited to close-quarters, preferably urban combat. We will replicate this with the Breacher, who's main purpose will be clearing indoor areas and corners, as well as destroying obstacles. It's a class that will be invaluable in maps like Al-Basra and Sumari Bala, and useful for clearing points in other maps. This will be one of the specialised classes, like the GPMG kit which I suspect will arrive soon enough. The Breacher would be, like the HAT kit, limited to a certain amount of players per game. I believe 2-4 per team would be a balanced amount. It will be restricted to the US and Russian factions. It would be best if they were unlocked once a team has 15 or more players. Let's go through what a breacher would have.... Primary Weapon (Slot 1): The obvious decision would be shotguns, already shown to us by the development team. However, they are not the only choice we have. What if they also had Sub-Machine Guns? From a developing perspective, having SMGs in an assault class (Raider/Breacher) would be the only way to implement SMGs (apart from special forces). So, just like you can choose from a number of weapons for the rifleman kit, you could choose between a shotgun and SMG for the breacher kit? So what are these weapons? Shotguns: M1014 (USA), KS-23 (Russia) SMGs: MP5 (USA), Vityaz-SN (Russia) Note, for those who desire a seperate USMC faction, the MP-5 could be replaced by the Colt SMG, for variety. Secondary Weapon (Slot 2): Probably same as other classes, no need for a change. Grenades (Slot 3): I'm a bit unsure on this. I think that this kit should lack smoke grenades, as there is little use for it in the indoors. As for fragmentation grenades, 1-2 would be fine. I don't want the class to have too many, because that could make it overpowered, as well as too similar to the Raider Class. Explosives (Slot 4) These will serve as similar purpose as the IED. Their blast radius could allow rooms to be cleared rapidly. It can be used also to destroy player-built fortifications like Hesco walls, roadblocks, bunkers or other emplacements. However, I believe they will become more useful when there are dynamic map elements in the game, such as destructible walls. This would allow a squad to easily create a new avenue of attack into a well defended position. The Breacher should get 1 or 2 of these in their kit. The US would obviously get the C4, while the Russians would probably get the PVV-5A or Semtex. Field Dressing (Slot 5) 2 bandages as with most classes, no need to change it. Wire Cutter (Slot 6) This would replace the shovel. To not waste explosives on razor wire, use this to remove it. Optional: Body Armour This might be something included, although I doubt it. Maybe it would give the user a chance for a bullet to be ignored, and for the damage caused by explosions to be lessened. I'm only including this because It seems interesting, but not necessarily balanced. I thank you for reading this. Please give critical feedback and constructive criticism.
Hello Squadies, I'd like to start a discussion on your opinions on an Eastern European map based on the current Ukrainian War. That should pit the Militia and Russian factions in the game against each other. I know the developers are interested in making a map in this theater after they finish making Fallujah West. I just want your opinions and suggestions on several things: 1. What City should they base this off of? 2. Size of the map? 3. The level of collateral damage on the city? i.e. should it be somewhat pristine or in rubble? 4. Key buildings and landmarks that should be included? i.e. Airport, City Square/plaza, big bridges, skyscrapers, municipal/industrial buildings, and rivers I know this type of map would be difficult to create, but I feel like it would add a whole new element to the game. There would be that vertical element, it's a clusterf*** situation, with good CQC opportunities, and the fact that you can be shot from any window. I personally love the Assault of Grozny map. Adding an Ukrainian city like Kiev or the airport at Donetsk would also be a great location. In terms of map design, I personally would like almost all the buildings to be enter-able, I don't think the decorated interiors are that important either as long as we have that option. Here are some photos I have found that we could base this off of: Donetsk: Chechnya: EDIT: Heres the link where the Devs talk about an Eastern European theater: https://www.youtube.com/watch?v=Ga-heUCK6Ig Starts at 18:40 in the video