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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 12 results

  1. 100 vs 100?

    So I have a couple of questions, to ask (I am probably not the first one asking this). I know currently in squad you can play 40 vs 40 max, and eventually 50 vs 50. I know all of the clients connect through UDP to the dedicated server wich is a lot of traffic. My question mainly is, where is the bottleneck? I asume its UE4 thats the bottleneck and if thats so could someone explain this to me in depth (don't hold back) whats happening and why? I never really worked with UE4 engine sadly. Will you get better results or preformance when you'd have everyone on a Local network accesing the dedicated server with the dedicated server also being on the same network? And are you able to increase the ammount of connected clients when preformance is indeed better? I personally don't think its the lack of hardware for a dedicated server because we got some insane fast tech these days but I could be wrong ofc. I would love to hear your answers P.S Apolegies for my bad spelling, my spellcheck is currently dutch only :c
  2. Maybe some of the devs or modders find this useful...
  3. I've had a consistent problem with Squad Crashing at random times with a Unreal Engine 4 Crash Reporter screen that pops up after the crash to desktop like the pic in the attachment. What info do I need to give a moderator to help fix this issue. This issue has been going on all year.
  4. Upon trying to launch any game using unreal engine on steam I get errors saying MSVCP140.dll and VCRUNTIME140.dll cannot be found, This is a fairly recent development and does happen to other games in my steam library but unreal engine games are the only ones that are not fixed by reinstalling the game. So far I have tried every piece of advice on the internet I could find. I am on fully up to date windows 10 and have tried uninstalling and reinstalling all the newest relevant microsoft visual C++ files, and every time I try to start the game from the folder and not steam it says I need microsoft visual c++ 2015 runtime even when its already installed. It seems every time I try to start the game these files break and have to be repaired. I don't know what to do at this point and I can't play any game I own that uses unreal engine because of this issue, Steam will not accept any tickets as this issue appearantly doesn't pertain to their company/software and epic games don't seem to acknowledge that this issue even exists.
  5. So just some background info before I paste anything. I wanted to join a custom server. It is actually CCFN server. But I hardly think its on them. But anyways, so while the server browser is searching all of the servers available, you see the list updating, scrambling around and adding lots of servers within the server browser. Before I can even get to the server I want to join, I see a black screen.. my screen turns off on sleep and then when it brightens up again, the game is minimized with a fatal error showing this message. Why there are so many squad.exe's I have no clue, this is a direct Copy and paste of the message I have received. In addition, this is a recurring fatal error that is basically making the game ineffective and not allowing to play on any servers. I wil cooperate if there is any other information needed. Error Message is: Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 721] Rendering thread exception: Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET') KERNELBASE.dll squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe squad.exe KERNEL32.DLL ntdll.dll ntdll.dll
  6. Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 721] Rendering thread exception: Fatal error: [File:d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Pls help me this is new and idk what's going on.Thanks PC Specs:GTX 1080i7-6700k at 4.48GHz16gb ramSSD All drivers up to date.
  7. Recently it's become apparent that SQUAD lacks effective means of Anti-Aliasing, or in simple terms, methods of getting rid of jagged edges. In most games, players that own higher resolution monitors such as 4k or 1440p are content with the benefits those higher resolutions gives when considering Anti-Aliasing. Although in SQUAD it seems the Jaggies just won't go away. I've worked with Nvidia's Control Panel for solutions to no satisfactory solution. I've reset those settings to default for these screenshots as well as posted some other Unreal Engine Games that I've never had an Issue with Anti-Aliasing. My main Issue is that the current FXAA solution in SQUAD is rather completely covered with jaggies covering foliage and objects/terrain or is on full blast where it looks as if all fidelity has been skewed with blur, making it very difficult to spot enemy players in certain conditions and a headache when running low on frames. Only View These In Full-screen(Click On Images) SQUAD WITH NO ANTI-ALIASING (CLEAR IN THE DISTANCE) SQUAD WITH LOW FXAA (FOGGY Distance and Foliage) SQUAD WITH HIGH FXAA (FOGGY Distance and Foliage) Pictures Below are other examples of the same resolution from other Unreal Engine Titles that seem to eliminate them Jaggies
  8. So, we have the Unofficial SLI Configuration thread and it's worked for some people, but the scaling is pretty terrible The thought of true SLI and Crossfire support for Unreal Engine 4 and Squad is shared by many of us that have multi-GPU systems. Well, it looks like it's coming soon! At the VRX 2015 conference in San Francisco, Nvidia and Epic Games announced their partnership and laid out their plans for virtual reality (VR). This includes VR SLI support in Unreal Engine 4! Read about it here. So yes it focuses on VR, but I imagine old school SLI support is bound to make it's way to us soon too! I sure hope so!
  9. Hello folks, I've been messing with UE4 to get the hang of level design and to hopefully contribute to Squad's future modding community. I was running 4.9 flawlessly on my Win 8.1 machine so far and had a great time until Update 4.10 for UE4 came out. Version 4.10 requires Visual C++ Redistributable 2015 (newest version) to run, which usually is no big deal to update but for some weird reason my Win 8.1 skipped required Windows Updates and missed out 2 essential Updates that need to be installed in order to run the vcredist 2015 setup. UE4 4.10 Blogpost: https://www.unrealengine.com/blog/unreal-engine-4-10-released Visual C++ Redistributable 2015 Download: https://www.microsoft.com/en-us/download/details.aspx?id=48145 So in conclusion: Windumb Updater skipped important Updates and Service Packs > I cant install vcredist 2015 > Can't run UE4 4.10 (4.9 is fine tho) > Afraid I won't be able to play Squad when Squad upgrades to new UE version. So, Offworld, any information on if I need to reinstall windows entirely (which would fix the vcredist 2015 problem) / when will Squad upgrade to 4.10? Thanks in advance for any kind of input to this issue!
  10. To include some more detail into my question: I'd like to know if the Developers or Testers have found something they feel proud of in this early stage in terms of technical finesse. Or is there something you would consider a great accomplishment within Squad that you'd like to see implemented in more games? Things I've seen so in videos is the very authentic freelook while sprinting which I found very interesting. I'm sure UE4 will serve well, though I have only a rudimentary understanding of what the engine is capable off, but so far I'm quite impressed.
  11. https://www.unrealengine.com/blog/epic-talks-gdc-2015 https://www.unrealengine.com/blog/epic-talks-gdc-2015
  12. https://education.github.com/pack Through githubs education pack you can get Unreal Engine ( at the bottom) and lots of other free stuff is you are a student. I see that some people want to experiment with UE4 and this is the cheapest legal way of doing it Free updates as well. You can get it for free if you are enrolled as a student at most universities and highscools as far as I know. More information: https://www.unrealengine.com/education *Free as in no direct fees (usually ~USD20 a month), you only pay 5% of gross profits of the things (games) you sell thats made with UE4.