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Showing results for tags 'unreal engine 4'.
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The following is an altered OP from the Squad steam community forums, thank you for your time: Hello there! I'm a long-time Project Reality and Insurgency player. I've recently been dabbling in all things related to sound as a hobby. I am currently enjoying creating, mixing, and editing sound files to create soundpacks for the latter game: Insurgency, a semi-realistic CQC tactical FPS. I'm a modder. I've been hyped for Squad since its greenlight announcement, but I have yet to buy it (eagerly awaiting a sale and saving up money for when that happens.) Recently, I've been looking to create soundpack using resources from DICE EA games (Battlefield/Battlefront) and Squad. Squad's extremely poppy, extremely "real" weapon firing sound assets have positively caught my ears. I'm aiming to create an extremely realistic, extremely immersive, and ultimately extremely *satisfying* soundpack to bring to one of my most favored communities. So that brings me to my main points. I've come here to: 1. Request permission from the Squad team's/Offworld Studios' members to allow me to use their sound assets solely for non-commercial, entertainment, and ultimately educational purposes. 2. Ask for and gain access to sources regarding where I can quickly get a hold of Squad's sound assets for the above purposes. I don't think I can get Squad anytime soon. :C 3. Thank everyone involved in bringing Squad to life, as well as the extremely committed Project Reality bros. Thank you very much in advance! -Slypear
Hi guise! I'm making this thread to get a show of hands from the community when it comes to modding. I'm aware we still might be quite a while away from the Squad SDK and modding in general, but I'm planning to write documentation on it once it's is available. Maybe the devs will provide documentation on this for us when it comes nearer to the time (they've already released some tutorials on it!) but there might be a lot of new people out there who won't understand it because they don't have prior experience.. but are willing to learn! My goal is to author something really quick and simple that covers the basics which might not be covered by the devs. I highly doubt they're going to teach us how to use other software such as 3D modeling packages and texturing tools! All of this information is already out there for us to learn from but sometimes demonstrations can be the best resource... you'll learn how to work through a full pipeline specific to Squad itself. For example: I could create a video series or a written breakdown on creating weapons and getting them into Squad via the SDK. The same would go for vehicles, props, textures, materials etc. Short and sweet created for you to understand what the requirements are for specific mods. Something such as a high overview of a general workflow could be done first in order to get people on the same page and once that's finished we could get into specifics further down the line with demonstrations and examples. Of course, all of this could be absolutely irrelevant if the devs drop a huge knowledge base on us along with the SDK! However, just in case that doesn't happen, I would like to have a basic idea on what we, as a modding community, would require to get us going. OWI are a pretty small team, so it would be completely understandable and expected that they would release the SDK with minimal information or guides while the game is still in full development. Although, I'm not sure if there's any legal requirements for them to release an SDK with full documentation as a result of developing on Unreal Engine 4. I would be completely fine if they just dropped the devkit on us and said "Have fun figuring it out guys, see you when you make something!". :D Anyway, lets see how many aspiring and experienced modders we have in this community! PS: I'm an artist, in case anyone is interested. I'm not a development guru or anything! Would be nice to also see if anyone else from multiple / different disciplines is interested in creating something like this as well. :)
Mitsu posted a topic in General DiscussionI don't know how others, who are interested in modding for Squad feel about this but I have a feeling that instead of having scattered individuals trying out stuff in UE4 or working on potential mod assets on their own, having something like Discord dedicated to community modding would be neat. This would give us the possibility to: Chat with like-minded about technology and art related to Squad and modding in generalAsk for help or teach in the creation of any type of mod related contentJoin or recruit for a modding group or even establish one with others.Give or get feedback for your assetHaving a supportive place for beginners who are interested in moddingAs for groups, this would be neat to get in touch with others and try to get something rolling together instead of working on your own (Like the Squad: WW mod that has been mentioned before). But also if you like to work by yourself on a certain project, you'd still have the chance to get feedback from a more technical or artistic point of view before showcasing it to the mass. I'd be happy setting this up if some people are interested. This though would be only with direct invites, to not spoil any information on projects to the outside world. Maybe Discord is not the best choice, but it's a start. HipChat would work great, too. Also modding groups could use this as a private place with sperate voice / chat channels to discuss things without having to deal with Skype for instance, but that's something that has to be discussed in detail and in general this is just a suggestion by me. Personally I'm into 2D graphics design (mostly Web and non-web UI's and currently in the process of learning UE4 and landscape creation / mapping. EDIT: Discord is up and running. Please PM me to get involved. Anybody who'd like to contribute in any possible way is welcome. You'll have the chance to create your own channels for your group and get your appropriate roles/positions (Artist, Programmer etc) assigned. EDIT 2: Apperently Zeno took it to the next level and already created a Discord when I had one running already. I'll figure out with him what the best approach is, since his Discord is currently open to anyone. Feel free to join it though.
Hello dev team, in the past I have posted a few game dev Q&A threads (perhaps there should be a megathread of some sort). My current questions are related to Squad's physics engine, partially inspired by this thread. Is anyone on the dev team designated as the physics programmer? Has the UE4 physics engine been modified (or extended) for use in Squad? If so, how long did it take to become familiar with the code base for UE4's physics engine? Were there any resources used to help become familiar with the physics engine?
I'm kinda curious if we will be able to use the UE4 editor to create our own maps & missions. Would be pretty cool for people like me, who are allready familiar with it. For the others there would be a huge amount of references and support from Epic to get started with it easily. Besides the UE4 editor is completly free it's not that hard to create awesome stuff even with low experience! Probably a bit to early to think about that tho.
Heyo everyone, now that Squad has launched on Greenlight and picked up a tremendous amount of steam and new members, I think that it would be appropriate to create a Community Modding Subforum. This subforum would be a place where players interested in modding for Squad can post UE4 specific technical questions, share their personal projects, doodle around with the UE4 engine, introduce mini-mod concepts, and generally discuss modding and game development (PR was first discussed waaaay before BF2 came out!). For examples these threads could probably be moved to the modding subforum LAV25 Vehicle ConceptMap Grid System Mock-upDiscussion about a Korean War Modification.50 Cal Turret Mounted Humvee WIPMaya 2015 Viewport ProblemsWorld snapgrid terrain tesselationYou get the idea C: Cheers