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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
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      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
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Found 20 results

  1. Any time I start the game, it begins to start like normal except for one thing. It shows a black screen instead of displaying the Squad Quick Start Guide after the Squad Logo Title Cinematic. It will stay black and I can still see and move my mouse. I then have to alt-f4 and then wait for the UE4 crash report. After clicking close and send I then click play and it is only then that the game will start like normal. Ive only just came back to playing Squad after a year of absence and never had this problem before until I updated the game the other day. Any idea how to fix this.
  2. Dynamic tick rate

    Just watched this vid explaining netcode for the lay person. Pretty interesting. Just wanted to know if this is anything that Squad is doing or thinking of doing? We now have performance gains with 9.9 from unseen animations and detail at range so why not dynamic tick rates. May help us get to 100 players.
  3. UE4 crashed

    Hi guys, I was just playing some squad like always. But just a few minutes ago, it crashed on me. This my first real crash (not including beta testing) in a 1K hour count. I know my system is not the best for gaming (I already planned on buying a new setup tomorrow before this happend) but this is still unusual for me. So I was just thinking to post here it and maybe get some info on this crash. Or even help development by providing the crash information. And if you guys can help me find out what this crash is about, I'd appreciate that. https://prnt.sc/gdsoj8 System Intel® Core™ i7 4720HQ Processor Windows 10 Home Intel® HM86 Express Chipset DDR3L 1600 MHz SDRAM, 8GB NVIDIA® GeForce® GTX 950M Later!
  4. Spent a bit of time perusing YouTube and seeing some amazing creations within UE4. For example this video of a dynamic grass system: I was wondering. Are the Squad developers utilizing the UE4 community, like the marketplace to help build this game up? There is so much potential within the UE4 engine and people have made some pretty incredible things. In this example, imagine that dynamic grass system in Squad! This also has me wondering about the goals of BlueDrake42 and the Harsh Doorstop project. Seems like what they're creating could directly benefit a game like Squad? I'm also wondering what the goal of modding will be moving forward. Will it just be traditional modding in the sense where some clients/servers may run mods? Or might the Squad dev team implement mods into the core game? I'm just thinking about what this game could be in the future, and seeing the capabilities of UE4.. Squad could be a simply incredible game.
  5. Just gonna throw out some map Idea's that I personally would love to play on. Now I don't know if some of these would be possible because I don't know the limitations of UE4 thus far but hopefully now or in future optimization updates by the squad team and the UE4 team would allow these to be possible. A lot of these are inspired from other games locations witch are inspired by real locations so its not really copying. ps..gonna be a long post. 1st idea is a North Korean map and make it have a foggy-ish kinda frosty feeling too it or snowy. Have it been a urban cold map almost like the map propaganda from BF4. Here's some pictures for architectural and weather reference Have some tall muli-level enter-able buildings with a cold atmosphere preferably with a heavy or light snow fall and have US Marines vs North Korean's and or South Koreans vs north Koreans or both. That would be so very awesome. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Next map idea would be the arctic. Could have a map at a research station with the US Marines the Norwegians or the Canadians vs the Russians. They could also through some military and research bases in there. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My 3rd idea is also a snow map ( I love the snow ). It would take place in Alaska near the coast and would be the US Army vs Russia. The Russians could invade from a carrier ship like in PR. There could also be small Alaskan towns. if they could capture the atmosphere of this photo that would be amazing.^ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Idea number 4! Urban America, only 3 games have done this that I know of and that's homefront, MW2-3 and World in conflict. In almost all shooters its always the middle east or Europe. I personally think it would be refreshing and different throw in some shopping strips and some commercial districts in a American urban map. Plus it offers an opportunity for a cool faction idea ill talk about it at the bottom. This is my favorite idea ^ I think a map or maps based off these would be epic and it could the US marines, US Army and American militia vs China. •Side note I think a American militia/resistance would be a sweet faction and they could have all sorts of weapons us Americans love are guns. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IDEA 5! This one takes place in jolly old England in sort of a rural part of Britain. It is the British armed forces vs China, Russia or a coalition of some kind or some IRA type of faction. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Next one is a Eastern European setting with a kinda chernobyl industrial vibe. Could be Germans, US, British, French and some eastern European rebel faction vs Russia or some rebel faction. ( why not all right? ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Next one takes place in CHINA! It could take place in a rural Chinese town with rice farms or by a section of the great wall. Could be any NATO faction vs China. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Finally the last one takes place on the border of Russia and China and it would obviously be China vs Russia just sprinkle some hills and some outposts with some trees and it would be "very nice" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I really hope the Squad devs branch out and make some really unique buildings and maps and push the unreal engine. besides just sand and tree's with the occasional bunker and mud hovel (Don't get me wrong I like those kind of maps they have their place I just want some spice). They have made great maps in PR so looking back I have high expectations. And if they need more funding to make it happen hell ill drop another $20 to help this game become one of the greatest teamwork fps's ever. So what do you guys think? If you have any other map idea's just slap that shiz down in a reply.
  6. Hello everyone, I looked around in the forum but couldn't find what I was looking for, hope it's not a reposted topic. I just recently discovered Squad, and I like the concept behind it, but please note I still do not own a copy of the game. I''ve been developing a 5x5 Km terrain for A3 (kinda tiny for A3 gameplay), and now I've read that 4x4 core area for an 8x8 Km terrain is perfect for Squad. But I am now thinking I might shift my terrain model (either 0.5/1 m cell size and 0.5/1 px/m sat resolution), mask layers, road shapes etc... to UE4 which is much more reliable and user friendly than Terrain Builder :P But I have a couple questions about it: 1) Are we allowed to use some vanilla assets in custom terrains (as you would in Arma) or are we required to use only our own trees/buildings/fences etc.? 2) Do you guys have a link to a thread or guide about particular issues on UE4 terrains for Squad? Such as optimal texture sizes, grid size, how building destruction is handled... :) Thanks for any help!
  7. show your work

    so... i just started on this bridge, a couple of hours in, and it's the first model im making in UE4, so i was curious to see if any of you guys are making models or maps or what ever, and if you would like to show your work in progress! :) anyway here is what ive made so far... its not much, but its something ^_^ - im making a "bascule bridge" so its gonna have a "fighting position" in the bridgeoperating house
  8. Hi guys, since Squad was in Closed Alpha I've been getting these weird periodic lag spikes every 5-8 minutes to where my ping will suddenly jump up. (example, my ping will be around 34-50 MS and then jump to 100-235, I'll skip around forward really fast for a few seconds, then warp back to around where the server says I am. This issue has only ever arisen on games that use either Unreal Engine 3 and 4. Back in 2014, when I played Red Orchestra 2 a lot, I had this same exact issue. However, the lag spikes were so bad that PunkBuster would either give me a warning or kick me because my computer would give the server unrealistic movement data to the server, basically saying that I've moved from one point in 3D space to another to quickly in order for it to not be a cheat, in other words, it's an unintentionally speed hack that corrects itself after a few seconds. I've tried running RO2 and Squad at a higher process but the issue still arises. Like I've said earlier, this issue is only on Unreal Engine games and come to think of it, I've had it occur in Viscera Cleanup Santa's Rampage in a multiplayer session, which is UE3. Does anyone know anyone or anything about this issue? I've also checked during the occurences, and steam, nor origin, nor Uplay, nor My.com game center is downloading an update. CPU: Intel 4770 ~3.40GHz, GPU: used to be R9270 or 280 2GB GDDR5, currently XFX R9-390X 8GB GDDR5 32GB RAM I haven't been playing Squad as much since EAC was implemented because I don't want to get global banned for something I have no control over. I also haven't received any warning since EAC implementation during the lag spikes, and that's during the roughly 20 rounds I've played. I think it's also worth noting that during these lag spikes, it appears to be only client side. I've tested with a friend multiple times during Closed Alpha to report if I start warping or any other weird movement during one of them, and he said that there was nothing wrong on his screen.
  9. Problem: When I want to start Squad while running TS3 with the "TeamSpeak 3 Overlay plugin", the game crashes after the splashscreen and I get a "fatal error" message. log files: https://drive.google.com/file/d/0B-GVD65Dlw2_U0pNdEpETG43S2s/view?usp=sharing Workaround: Deactivate the "TeamSpeak 3 Overlay plugin".
  10. I don't know how others, who are interested in modding for Squad feel about this but I have a feeling that instead of having scattered individuals trying out stuff in UE4 or working on potential mod assets on their own, having something like Discord dedicated to community modding would be neat. This would give us the possibility to: Chat with like-minded about technology and art related to Squad and modding in generalAsk for help or teach in the creation of any type of mod related contentJoin or recruit for a modding group or even establish one with others.Give or get feedback for your assetHaving a supportive place for beginners who are interested in moddingAs for groups, this would be neat to get in touch with others and try to get something rolling together instead of working on your own (Like the Squad: WW mod that has been mentioned before). But also if you like to work by yourself on a certain project, you'd still have the chance to get feedback from a more technical or artistic point of view before showcasing it to the mass. I'd be happy setting this up if some people are interested. This though would be only with direct invites, to not spoil any information on projects to the outside world. Maybe Discord is not the best choice, but it's a start. HipChat would work great, too. Also modding groups could use this as a private place with sperate voice / chat channels to discuss things without having to deal with Skype for instance, but that's something that has to be discussed in detail and in general this is just a suggestion by me. Personally I'm into 2D graphics design (mostly Web and non-web UI's and currently in the process of learning UE4 and landscape creation / mapping. EDIT: Discord is up and running. Please PM me to get involved. Anybody who'd like to contribute in any possible way is welcome. You'll have the chance to create your own channels for your group and get your appropriate roles/positions (Artist, Programmer etc) assigned. EDIT 2: Apperently Zeno took it to the next level and already created a Discord when I had one running already. I'll figure out with him what the best approach is, since his Discord is currently open to anyone. Feel free to join it though.
  11. Star Wars: Battle Cry

    I was wondering if anyone here has been following the development of Star Wars: Battle Cry. https://www.facebook.com/StarWarsBattlecry It's a spiritual successor to Battlefront 2 being developed by an indie team to eventually release for free. Kinda like what was going to happen with PR2 before it went quiet. Battle Cry started on CryEngine but eventually switched over to UE4. Their development is pretty quiet as they put out an update every few months but they seem to still be working on it. The screenshots of the carbon freezing chamber look gorgeous <3
  12. Major memory leak?

    As soon as I started playing i noticed the lag (despite having turned everything down to medium/high 1024px shadows) ~6gb ram and ~12gb pagefile was in constant use, but as soon as i disabled my pagefile all together, rebooted my computer, it went down to ~3gb ram and ~6gb pagefile (at least according to the task manager and afterburner), would love some input from a dev and if you guys could investigate further whether there's a connection between this phenomena and if you can somehow plug the hole since I'm now running (almost maxed out) with the only exception for no fxaa/msaa and 2048px shadows at 1080p with ~30fps (depending on the amount of explosions/smoke).
  13. It would be cool if SQUAD had a map with jungle/rainforest terrain that rolls out to beachfronts and streams with waterfalls throughout the inland parts of the map that resemble another game currently being developed called ARK Survival has. I imagine this is totally possible considering it's developed with UnrealEngine4 as well. Particularly the use of some different foliage, the trees and plants used in ARK are pretty darn good looking and I would love to battle in some thick rain forest type setting like this in SQUAD. Edit: sorry this was intended for the suggestions section.
  14. Unreal Dev Grants?

    Heyo, a while back Epic Games launched the Unreal Dev Grants program to distribute some funding to developers who submit their work through the program. If I recall during the Battlefield Podcast interview, an update regarding the grants was mentioned; its been while since then. any news on the grant distribution? C:
  15. Playing around with Blender, I came across a problem when trying to export a material from the more advanced Cycles renderer. These materials cannot be exported via an FBX file (or any other format) by Blender, only materials from Blender's internal renderer succesfully exports to FBX. So I was wondering, do Squad devs create their materials inside UE4, or do they export them from Maya, 3DS, etc.? Does Maya, or 3DS have similar limitations, or is material quality not a problem? Thanks in advance.
  16. Community Modding Subforum

    Heyo everyone, now that Squad has launched on Greenlight and picked up a tremendous amount of steam and new members, I think that it would be appropriate to create a Community Modding Subforum. This subforum would be a place where players interested in modding for Squad can post UE4 specific technical questions, share their personal projects, doodle around with the UE4 engine, introduce mini-mod concepts, and generally discuss modding and game development (PR was first discussed waaaay before BF2 came out!). For examples these threads could probably be moved to the modding subforum LAV25 Vehicle ConceptMap Grid System Mock-upDiscussion about a Korean War Modification.50 Cal Turret Mounted Humvee WIPMaya 2015 Viewport ProblemsWorld snapgrid terrain tesselationYou get the idea C: Cheers
  17. How Does the Dev Team Use Blueprints?

    How does the development team use UE4's blueprints if any at all? Are there any benefits to using blueprints over C++ as a programmer?
  18. "Unreal Engine 4 is now available to everyone for free, and all future updates will be free!" All features of UE4 is open to all 5% royalty fee on gross revenue after first $3000 per product per quarterSubscriptions to be refunded for most recent monthly payment Previous subscribers will be issued $30 in credit for UE4 Marketplace
  19. Purchasing Ue4

    So I decided I want to learn UE4 and help out SQUAD development team, as they are going to write history with this awesome game and I want to be a part of it. https://www.unrealengine.com/ According to this page, I can get it for 19$, as I'm a newbie noob to the engine and need some time to learn it properly (SQ level), can I buy it once and cancel the monthly re-buying until I feel it, I grew up to the current level? "Subscriptions are per person. You are free to cancel anytime and continue using the versions you redeemed or paid for.Subscriptions are per person. You are free to cancel anytime and continue using the versions you redeemed or paid for." -UE4 hoempage Thanks in advance, *purchased, let's see it
  20. Unreal Engine 4?

    In Bluedrake42's video, it shows that it is going to use Unreal Engine 4. On the info tab of the reality website, it says its going to use CE. Why make the switch? Marketing?
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