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Showing results for tags 'types of ap mines'.
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XAHTEP39 posted a topic in Feedback & SuggestionsHello, comrades ! I know, that R-DEVs have too many works and I am sure, that R-DEVs have plans about AP-rifleman class (like a PR class). In this topic, I suggest to discuss realisation AP-rifleman kit for both conventional and unconventional factions and write my vision of AP-mines in SQUAD . Firstly, I note, there is Ottawa Treaty ("anti-AP-mines") , but many counties in "Ottawa" save AP-mine storage, moreover, some big countries don`t join to "Ottawa" (RF, USA, China, India, Pakistan, Iran, Egypt, Lybia, Syria...) Also it is important , that AP-mine is very simple construction and using, so the renewal of production can be fast, if it is necessary for armed conflict. There are three common types of AP-mine: 1) "press activation" , step foot directly on mine for blow up, hit only one person, very lightweight (<0,5 kg). 2) "tripwire" , touch wire near mine for blow up (basically, "tripwire-mines are bouncing-mine) , can hit several persons around, heavyweight (~2-5 kg). 3) "guided" , remote-operated by watcher which command blow up from cover (also can be "tripwire"), can hit sevearal persons in sector , enough lightweight (~1,5-2 kg). I) Unconventional factions (Militia, Taliban and for future Iraq, Syria, Africa, Gaza, Lebanon insurgents). AP-rifleman is a squad-limited kit (like a G3 kit / AKS-74 with optics / LAT kit ... ) , becouse AP-mine is essential part of ambushs - common tactics of unconventional faction. - "Press" mines: PMN-1 (weight=0,55 kg, minimum 3 min for "save-to-armed" mode after planting), PMN-2 (weight=0,4 kg, minimum 0,5 min for "save-to-armed" mode after planting) , it is VERY simple and wedespread mines, exported and copies produced in many coutries. - "Tripwire" mines: POMZ-2 (weight=2,3 kg, radius of guaranteed lethal~7 m, wire lenght=max 4 m, minimum 3 min for "save-to-armed" mode after planting) , POMZ-2M (weight=1,77 kg, radius of guaranteed lethal~6 m, wire lenght=max 4 m, minimum 3 min for "save-to-armed" mode after planting) - it is VERY simple and wedespread mine, copies (especially Yugoslavian) produced in many coutries , OZM-3 (bouncing, weight=3 kg, radius of guaranteed lethal~10 m, wire lenght=max 5 m, minimum 3 min for "save-to-armed" mode after planting) , OZM-4 (bouncing, weight=3 kg, radius of guaranteed lethal~14 m, wire lenght=max 10 m, minimum 3 min for "save-to-armed" mode after planting) . ... there are similar copies of OZM-3,4 AP-mines. - "Guided" mines: MON-50 (weight=2 kg, radius of guaranteed lethal~30 m, frag-sector=54 deg, minimum 50 sec for "save-to-armed" mode after planting). Note: can be "tripwire" - wire lenght=40-65 m. II) Conventional factions AP-rifleman is a team-limited kit (like a HAT kit ... ) , 2 kits per full team , becouse ambushs is a not common tactics of conv. factions in SQUAD, mainly AP-mine should use for defence key-positions . a) RF - "Press" mines: PMN-3 (weight=0,6 kg, minimum 7 min for "save-to-armed" mode after planting, self-destruction after min 12 hours) , very rarely mine , because has simple electronics inside , PMN-4 (weight=0,3 kg, minimum 1 min for "save-to-armed" mode after planting) . - "Tripwire" mines: OZM-72 (bouncing, weight=5 kg, radius of guaranteed lethal=minimum 25 m, wire lenght=max 30 m, minimum 3 min for "save-to-armed" mode after planting) . - "Guided" mines: MON-50 (weight=2 kg, radius of guaranteed lethal~30 m, frag-sector=54 deg, minimum 50 sec for "save-to-armed" mode after planting). Note: can be "tripwire". b) USA (for other future NATO-factions can be use US or self-produced mines) - "Press" mines: M14 (weight=0,1 kg, without timing "save-to-armed" mode after planting) , widespread mine, many copies and produced in many countries. - "Tripwire" mines: M16/M16A1/M16A2 (bouncing, weight=3,74 kg (A2=2,84 kg), radius of guaranteed lethal~20 m, wire lenght=max 10 m (in one side), without timing "save-to-armed" mode after planting ), also has "press" activation. - "Guided" mines: M18A1 "Claymore" (weight=1,59 kg, radius of guaranteed lethal~30 m, frag-sector~60 deg, without timing "save-to-armed" mode after planting). Note: can be "tripwire". "Tripwire" method for "Guided" mines (MOH-50/M18A1): It is necessary to discuss: - How much AP-mines and types of AP-mines can carry AP-riflemans (unconv./conv.) ? - How much the number of active AP-mines per one AP-rifleman? 5? 10? Various for different type? - Maybe be able to mix different types of AP-mines for one kit ? - Maybe std/alt AP-kits (like PR) for AP-riflemans with different types of mine? III) AT-mines for conventional factions Combat engineer (sapper) is a team-limited kit (like a HAT kit ... ) , 2 kits per full team , becouse ambushs is a not common tactics of conv. factions in SQUAD, mainly AT-mine should use for defence key-routes. RF : TM-62, US : M15 or M19, GB : Mk.7, GE : DM21. Only 1 mine would be to carry by sapper, becouse AT-mine is heavyweight (9-13 kg) , after planting AT-mine sapper need ammo-crate for reloading. Also sapper should to carry some (~5 items) lightweight (~200 g) distance explosives for blow up enemy (or friendly, if it is necessary) AP-mines or AT-mines. P.S. All names of mines in this post is canonical, so you can to find them in Wikipedia, for example. But I was guided by russian-language sapper-database, which contents many descriptions of many mines - http://saper.isnet.ru/index-mines.html