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I'm honestly not exactly sure where to put this, I thought about Feedback and Ideas but this doesn't directly relate to the exact development of the current game though it does relate to the future of Squad. I also thought about putting this into non-"Squad" discussion, but I feel this has more to do with the future modding of Squad and it feels like so many want to make another bloody WW2 mini-mod, which while I'm certain is well-intended filled with a love for the history of the 2nd World War, I am very weary of that supposed genre. And TL;DR for those who don't want to go through a wall of text: Western Front + Eastern Front != World War Two the former two of which are way overdone as settings in supposed "World War Two" FPS Now I will be expanding on a reddit post I made on a kickstarter post about [url="https://www.reddit.com/r/Games/comments/498i7x/days_of_war_kickstarter_video_spiritual_successor/"]Days of War. Now, before anyone calls me out for being hypocritical (the boldness symbolizes and embodies my wishes that this be read first! Or at the very least before anyone responds), as I recently expressed my excitement and speculation that PR:WW2 was ready for PR v.1.4 (which btw if anyone couldn't tell I speaking humourously as the a dev already stated it would not be included in 1.4, though I will try to find that exact post) I would like to make clear that PR:WW2 began development 2012-2013 (though it might have been even earlier) during which the "established" and alive WW2 shooters were really only Red Orchestra 2 and Forgotten Hope 2 (and FH2 does not have large playerbase at all). Additionally I did not really enjoyed PR:Normandy/WW2 due to its low quality compared to vanilla PR, consistent bugs, janky and odd models, very bare and open landscapes w/ low foliage and cover, and a terrible deviation for bolt action rifle and only really changed my mind after that mindblowingly awesome Alpha test of OP Overlord back in Christmas 2014. Thus I shall begin my appeal, which I state, current and future modders , if you are modding or considering modding Squad and have worked on or are considering working on a World War Two mini-mod/add-on, I beseech you for the life of me to seriously reconsider, Why am I perhaps poking into business that is perhaps not mine? Because I believe that the "return" of the "WW2" FPS shooter paradigm will only ruin and bring mediocrity to a genre that is already ruined by bland, and cyclical themes. Here is a list of new WW2 shooters (including PR:WW2) Days of War Battalion 1944 Insurgency: Day of Infamy Traction Wars And of course our very own PR:WW2 (formerly PR:Normandy) However, not only are there these somewhat recent "WW2" shooters already out, there are actually a good number of popular and populated "WW2" shooters Red Orchestra 2 And Rising Storm 2 Heroes and Generals Forgotten Hope 2 With the exception of RS and some maps from FH2, all of these are set in the Western or Eastern Fronts and while storming the beaches of Normandy in PR:WW2 was incredibly visceral and intense, I am honestly getting sick of that setting. Seriously, even though Western Front was perhaps the greatest and hopefully last struggle between industrial nations and I doubt that WW2 would have ever ended in Allied victory without the sacrifice of millions of Soviet lives on the Eastern Front, THAT IS NOT THE ENTIRETY OF WORLD WAR TWO. There are so many theatres and campaigns in WW2 that are NEVER explored by video games. There was the 2nd Sino-Japanese War, the Burma Campaign, the Aleutian Campaign, the guerilla campaigns of partisans across Nazi-occupied Eastern Europe (yes Enemy Front is set during the Warsaw Uprising, but the focus was on singleplayer and the multiplayer is mostly dead), the early war when Germany rolled over Europe, the North African theatre, the Balkan and Greek campaigns, the Winter War of 1939, the Soviet-Japanese border conflicts, the invasion of Manchuria (both the Soviet and Japanese), the overlap of the Chinese Civil War over the 2nd Sino-Japanese War. I could go on and on about theatres and campaigns that I think are honestly far more interesting than the classic Western or Eastern Front; the Sino-Japanese war was marked by absolutely intense urban combat with bolt action rifles as the primary firearm, usage of interwar weapons and tactics, and an asymmetrical component characterized by the relatively under-industrialized status of China. The Battle of Nanking was fought by the defending Chinese from a wall built during the freaking Ming Dynasty! I therefore conclude and beg, dear modders, to explore new options within the genre of World War 2 not constrained by the overdone and over-saturated Normandies and Stalingrads and the occasional Iwo Jimas so as to diversify the genre of first person shooter and avoid the mediocrity of mainstream paradigms. Thank you for you time EDIT: Some stills from the film City of Life and Death, which by the way is an absolute incredible and provocative war film on the Battle, and subsequent Rape of Nanking in 1937 Imperial Japanese Army soldiers German trained and equipped soldiers of the National Revolutionary Army Still from a battle sequence of an ambush Cinematic still from behind some IJA soldiers after a mass execution.
Official Website : http://postscriptumgame.com/ Facebook : https://www.facebook.com/PostScriptumGame/ What is Post Scriptum? Post Scriptum is a WW2 modification for the acclaimed tactical shooter SQUAD. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland. This massive Allied assault consisted of a coordination of the British and American Airborne to capture key bridges while the British XXX Corps moved to reinforce them through Highway 69. However, consecutive delays in consolidating ground from the north of Belgium through Nijmegen forced the 1st British Airborne Division in Arnhem to make a stand much longer than anticipated. With no successful link between the XXX Corps and the Airborne in sight, the seventh and final bridge in Arnhem was considered lost. ‘The Bloody Seventh’ is our name for the initial focus of the project as we feel it succinctly details the struggle that the British paratroopers had to endure while waiting for their army counterpart to establish a link through the Lower Rhine. Players will be given the option to fight with the British Airborne Division, British XXX Corps or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment. http://postscriptumgame.com/assets http://postscriptumgame.com/assets Who are we? Periscope Games is a development group that came to exist from the merging between PR:WW2 (an add-on crew from the Battlefield 2 mod Project Reality) and La Voie de La Liberté (a modding team from SQUAD). The project started in the beginning of March (of 2016) with common goals in terms of structure, recruitment and production by the respective lead developers. The team ranges from members with vast experience (with backgrounds such as Project Reality, Traction Wars, Day of Infamy, Invasion 1944 and even Hitman) to SQUAD modders that have extraordinary potential. We are always looking into adding talented members to our ranks. We believe in a balanced representation in numbers across different departments to keep the current steady pace of development. This is a good opportunity for those with a professional background to add a solid project to their portfolios and skilled modders/graduated students to tune their skills in a great working environment. If you’re interested please check out our Recruitment tab here : http://postscriptumgame.com/recruitment to check available jobs within the team. http://postscriptumgame.com/assets http://postscriptumgame.com/assets What is our concept and goals? Post Scriptum takes the common element of longing that is often expressed in the letters of soldiers to bring a more down to earth and intimate perspective of their existence. The concept takes a strong view of the men behind the uniforms rather than glorifying or creating a subliminal sense of empathy that it’s more often related to ideologies than the very nature of Man. This path will be ever present not only in our promotional ads but also in-game. We have a few ideas in mind to integrate immersive elements, traditionally reserved for single player, that will enhance the overall experience (while avoiding detrimental changes to the multiplayer gameplay). Periscope Games long term ideas for Post Scriptum include more than just a detailed WW2 setting for SQUAD. There are unique gameplay features, map layers and gamemodes in the roadmap that will be implemented (and revealed) in due time. We aim to please players that want a multitude of gameplay options along with those who wish to relive the Battle of Arnhem in a historically accurate setting. We’re taking cautious steps through development ensuring we do not bite off more than we can chew. For these reasons and others stated above we will continue to work hard to bring you a great WW2 tactical experience and hopefully earn the merit to launch our project to higher grounds. http://postscriptumgame.com/maps F.A.Q. Do you have a release date? As usual, ‘it’s ready when it’s ready’. How and where are you going to release? We will reveal such details in due time. Are you going to release your content for the modding community? In the current state, as a modding project, most likely not. Is Arnhem going to be the only place you will cover in the campaign? No. It’s in our plans to go beyond that but ‘The Bloody Seventh’ alone will be quite a monumental task. Will we be able to play with vehicles in the first release? It’s preferable not make promises of that sort while so early in development. Why aren’t you working with other WW2 mods in SQUAD? PR:WW2 initiated talks with WW2 mods in the beginning of February. The proposition would be for each lead developer to have an equal share of decision making within the project. Eventually only ‘La Voie de La Liberté’ agreed with those terms as well as sharing equal views in structure, planning and team management. Are you going to lean towards the Allies in your visual concept? We have a neutral stance regarding both factions. We will balance our promotional campaign between one and another throughout our development. The only one sided leaning element might be baseline with its ‘bloody’ British cursing but that was purposely named to have a double meaning as both sides never had full control of Arnhem’s road bridge. Will you censor Nazi symbols? It’s not in our plans to do so. We believe that every single historical element should be captured regardless of its significance. However, we can't ignore country laws in which such symbols are not allowed. For that reason we’re planning to make a censored version for players that live in countries where Nazi symbolism it’s outlawed. However, our execution of this censored version hinges on many factors, some of which may be out of our control.