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Showing results for tags 'turret'.
Found 7 results
In the last week alone I've seen this bug 4 times on different maps. Sometimes the mrap turret (open top) gets flipped upside down and becomes useless. Considering I've seen this bug several times in the past week I'm assuming it's pretty common. I didn't see this bug in the list of fixes for the v12.1 patch. This bug should be patched asap.
Turret traversing has definitely improved in a sense that anyone that tries to change their mouse sensitivity sky high will be faced with a deceleration mechanic to stop players from twizzling the turret 360° like it's some kind of toy. ha! What players are facing now is the lack of mouse pad to keep traversing the vehicles turret, which results in lifting the mouse up and over the mouse pad over and over again. When out of zoom mode the A and D keys could be used in conjunction to traverse the turret with the mouse. I would imagine A+D would be used by players to traverse the turret for larger movements and the mouse for adjustments and aiming. What you think?
So ok here it goes. I will post this here and talk about you all about turret rotation speed on the vehicles. As some of us have seen this some players when in the vehicles (gunner) goes and in the option settings and puts the mouse sensitivity to the max and gets faster gun rotation.That's not normal. Every type of turret has its own speed of rotation and its own type of power to rotates. The old type tanks had hydraulic systems for turret rotation that needed the engine to be working so the pump could pump the pressure in the system>and yes it rotated faster if you rep the engine up.The newer ones use mostly electric power to rotate it that dose not need the engine to be on. I am making this topic so when the tanks get introduced in game some type of a fix for this can be implemented or something. I do not see this as a huge problem its basically just a suggestion.
I know that vehicles are 5 miles down the development path, but I have a suggestion for controls of the turrets. Dont enable turret gunners to control the turret with a mouse. I've played my share of BF2/3 and having that DPI adjust can really be useful in combat, but its so far from realistic its painful. Those 2 ton armored turrets are spun by regulated stepper motors. They have very fixed maximum turning speeds. This is difficult to regulate when you allow mouse input. Mouse input for guns make sense because you move small-arms with your hands directly.Arrowkeys/Numpad make sense for a tank turret because there are exactly 2 planes of motion. Yaw and pitch.A modifier for motor movement for trim-adjust (fine) would assist in exacting your aim.A keystroke is a binary input and is equivalent across all keyboards.I think facilitating the capacity for 360-noscope-turret-shots will be endorsing less calculated play for tanks, especially in urban environments when tanks are at a de-facto disadvantage for maneuvering. This disadvantage should be a crucial mechanic of the game, and preventing this is a good way to help that reality be reasonably approximated. Source Material for Consideration: Turret Turning Turret Turning Turret Cockpit/Controls
When I was in country we had a ton of rip it energy drinks we took with us and we had empties strewn about the cab and turret, it would be so cool to see empty Rip It cans and maybe some wrappers from food laying around the turret . If you disagree I don't care, it would be cool to see those micro details in the turret and vehicles. Keep up the great work devs! You guys made the game I've been waiting for my whole life and it's even still in alpha! Hands down the best video game I've ever played.
This is a fairly old video and this might have been already addressed and changed but I noticed in the M1151 HMMWV (Humvee) Reveal the mounted machine canopy gun moves way to quickly and jittery. This is seemingly due to it being the raw mouse movement. I feel that it would make sense to add a limit to the speed and make it more realistic. In this video you can see with the newer armored gunned canopy the turning is controlled through a lever meaning that quick jittery movement would not happen. The movement is more like a tank than a simple mounted machine gun. It will also be slightly overpowered if a mounted 50. cal with little recoil could turn instantly...