• Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   Section II: Forum Signatures   §1 Signature Dimensions
      To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator.   §2 Signature Content
      All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given.   §3 Animated Signatures
      Please refrain from using animated .gifs as signatures, they distract and clutter the forum.   Section III: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community: Showing results for tags 'transport'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 7 results

  1. The reason I mention this is because I play Project Reality as well, the father of Squad, and a good indication of where the game is heading. In PR there are dedicated roles, this brings another dimension to game play, I know we are still in Alpha but is it time to introduce class based roles. In PR there are dedicated roles for things like drivers, tank crew, pilots, logistics, and people are 100% focused on those roles. Want to fly a helo? then you need the pilots class, no other person can fly the helo. People set up squads pre-round and name them as such. APC Transport INF - Infantry Armour Air Combat Helo There is also an aspect to gameplay that we don't quite have as yet, engine warming, and turrets and gunners cannot fire for a good while. In fact many vehicles do not spawn in for about 10 mins into the game. Some will agree on this and so won't but it has kept PR alive all these years and the community has a brilliant way of enforcing it's self. Transport for example.. these guys drop inf off on battlefield then drive back to main base and wait for more inf who need a life, same goes for transport helos, this is brilliant and very immersive especially when you see the helos coming back to the aircraft carrier to pick more troops up. Dedicated driver roles for squad could mean no need to ask for squad leaders to give, small pre set squad size of say 4 for drivers. //Thoughts? .. PS Devs >> We need an aircraft carrier map, rhibs will do for now, small boats to get to shore before helo implementation. -- PPS Devs >> Or an airport and ability to enter hangers and planes.. USMC .. Marines >>
  2. Helicopters

    This may be an ignorant question so I apologize in advance. I was a fan of PR and it is the main reason that led me to buy squad during their kickstarter campaign. I have been really looking forward to helicopters being added to the game. To be honest I have only played the game a small amount since I have had access. But I was wondering if anyone knew when helicopters would be out. Thanks TLDR: When are helos coming?
  3. I would like to suggest a system that allows you to despawn back at main base. One of the main reasons vehicles are not brought back to main base when the squad doesn't need it any more (usually supply truck or transport) is because the driver would have to walk all the way back to the squad and the whole process could take 10 min or more. The alternative is to suicide, but that would cost a ticket, you have a long respawn time and I don't think we want people to suicide just because it's a long walk. Let the player walk up to the main base radio and use the radial manu to despawn without costing a ticket and no respawn time. This way he can spawn on the squad's rally or a near by FOB after completing his mission to secure the vehicle back at the main base.
  4. I've had several rounds where we start at main base with 3 full squads... and there's 2 humvees and 1 logi. Also the armed techies seem to be prioritized over transport vehicles for militia (4 armed techies, 1 techie, 1 logi), and considering it takes a lot more skill and tactical awareness to use the armed techies they just die and turn into a bunch of wasted tickets. Long story short, it turns into a high tension scenarios for all squads involved while they yell at each other and scramble to claim vehicles (possibly resulting in TKing or making it harder for some of the more immature players to work together until they finally get over it)
  5. So since I know for sure that there will be no entering or exiting vehicle animations, however for helicopters I think there should be some depth to exiting and entering transport choppers such as a Chinook, mi8 or just. By this I mean that instead of going up next to a Chinook, pressing E and popping into a chopper magically. Instead I think you should have to run up the back ramp of the chopper and go up to a sit and then press it so you pop in the seat. There doesn't have to be a animation for you getting in the sea but it makes more sense where you have to run into the chopper to get in this could be done for smaller choppers such as black Hawks or hueys they could basically just jump onto the chopper and press e. Another thing that should be added for heavy transport is the ability to close the back ramps as well as closing the side doors on smaller trans
  6. C-130 DROPSHIP

    Hey guys!! First of all I´m from Spain and my english is not perfect so..Im sorry :( .Well, I was a BF competitive conquest player (I´m tired with BF cuz it became a casual game) and I have hundreds and hundreds of ideas for this awesome game. Let´s start. I saw ur vehicles article https://www.kickstarter.com/projects/offworldindustries/squad/posts/1272444and I think that u can improve it with a C-130 DROPSHIP (Similar to BF3: End Game https://www.youtube.com/watch?v=wo0O-DCQJeo and I have more ideas for the vehicles) How it works: The C-130 spawn on the base airfield and one pilot take and control the plane and then the pilot open the door and then the troops join the aircraft (for example: 16 soldiers (2 squads) and 1 LAV (or tank) or 16 soldiers and 2 cars) when the aircraft takes off the pilot decides where drop the troops and a copilot open or close the door (so the pilot and copilot must stay talking) and use the air-flags. I have more to explain about this topic but it´s too hard to explain without images. Thanks. Ah, important. I´m creating a SQUAD group for spanish players in steam (Alone in this battle you will not survive ;)) You can find it: SQUAD ESP
  7. So in PR you could only have either a Transport or a Logistics truck, but it would be nice with a bit more dynamic system: once a logi is unloaded, it can be used as a transport.