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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Found 6 results

  1. I would love to see TrackIR support for the game! Are you devs planning to implement it anytime soon ? I think getting in touch with www.trackir.com should make implementation a breeze ArmA and all Flight Sims without TrackIR is just not the same, let's hope Squad will be the next title to support this great feature!
  2. TrackIR and Joystick control for Helicopters

    I am very much looking forward to the development of helicopters and I know many other people are. However, once they are introduced to Squad, I would very much like to see TrackIR v5 and Joystick control available with helicopters as it would be an easier approach for getting used to aircraft. Though it will take more time and resources, I ask that the developers take into consideration my request for introducing these with helicopters and are making it one of their future goals. I use a Logitech Extreme 3D Pro and TrackIR 5 Headset clip for my setup.
  3. Hi everyone, first of all: sorry if I opened this topic in the wrong forum, didn't know where to put it. Mods please move accordingly – thanks! I was looking for a solution to use the roll axis of my TrackIR for leaning in Squad. After searching a bit on the internet I stumbled upon FreePIE, which is a free alternative to GlovePIE, and essentially allows for programmatic access to and redirection of TrackIR input data via Python scripting. I then quickly wrote the following generic script which allows for binding of TrackIR axis input data beyond a given threshold to keys. I use it to bind my TrackIR roll axis to the keys "U" and "I", which I in turn then bind to "Lean Left" and "Lean Right" in game (Lean Toggle OFF). The key bind only gets triggered if the axis input data is either below -50 or above +50 respectively – which equals to a deadzone of 100 in the center of the axis. Key binds, axis and thresholds can easily be changed to other people's likings. I don't know if this is of interest for anyone but thought I might as well share. The code can be found in this GitHub Gist, but I'll simply paste it here as well. Feel free to use it and ask any questions you might have here. EDIT: I changed the script to allow for an arbitrary number of axis - threshold - key combinations. # FreePIE TrackIR AxisToKey## Author: loenze (https://github.com/loenze)# Bind axis value beyond given threshold to key.## I wrote this for leaning in Squad,# but the script should work in any game with any action.## SQUAD forums discussion: http://goo.gl/mVh6E7## To configure your key binds simply add config lists with the according parameters# to the AxisToKeyConfig list at line 31. You may add as many as you wish there.## AxisToKeyConfig = [# [trackIR.roll, Key.U, -50],# [trackIR.roll, Key.I, 50]# ]## This example consists of two bindings for the TrackIR roll axis.# If the head is tilted to the left beyond a value of -50, the U key will be pressed.# Likewise for tilting to the right beyond a value of 50 and the I key.## Possible axis values are: trackIR.x, trackIR.y, trackIR.z, trackIR.pitch, trackIR.roll, trackIR.yaw# Available keys can be found here: https://github.com/AndersMalmgren/FreePIE/wiki/Reference## To find the right threshold values for you, you might want to turn on debugging for# FreePIE's Watch window by uncommenting line 77.# CONFIGURATION# Add lists consisting of [axis, key, threshold]AxisToKeyConfig = [ [trackIR.roll, Key.U, -50], [trackIR.roll, Key.I, 50]]class AxisToKey: def __init__(self, axis, key, threshold): self.axis = axis self.key = key self.threshold = threshold self.type = 'pos' if threshold > 0 else 'neg' def press(self): keyboard.setKeyDown(self.key) def release(self): keyboard.setKeyUp(self.key) def over_threshold(self): if self.type == 'pos': return False if self.axis < self.threshold else True else: return False if self.axis > self.threshold else True def update(self): self.press() if self.over_threshold() else self.release()AxisToKeyBindings = [AxisToKey(*c) for c in AxisToKeyConfig]class Debug: info = '' @staticmethod def read(binding): Debug.info += """Axis\t""" + str(binding.axis) + """Thres\t""" + str(binding.threshold) + """Key\t""" + str(binding.key) + """Status\t""" + ('PRESSED' if keyboard.getKeyDown(binding.key) else '') + """ """ diagnostics.watch(Debug.info)def update(): for binding in AxisToKeyBindings: binding.update() # UNCOMMENT FOLLOWING LINE FOR DEBUGGING #Debug.read(binding)if starting: trackIR.update += update
  4. So DevilDogGamer put up a video about EyeX which looks interesting and seems like something we could use in Squad. I'd definitely want a way to suppress the tracking so I could look at different spots on my screen without changing my view, but this has real potential I think. At $100 it seems to be reasonably priced as well.
  5. Trackir Support?

    So I have been using FaceTrackNoIr for awhile now on flight sims and games like Arma 2 & 3. In terms of immersion this is right up there for me with VR without the massive paywall. Also adds a cool edge to combat when you can look over your shoulder without disengaging the enemy. Just thought it would be cool to have support in my new favorite tactical shooter :) Lemme know what you guys think.
  6. Will Squad support any types of VR? Coming from being a full time Arma player I really would like to know if I can or will be able to make use of my Track IR when playing squad. I believe this is crucial to be able to look left and right and not be so horse blind when playing shooters. Any information would be appreciated!
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