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Showing results for tags 'tk'.
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Is it possible to update the game logic and how it attributes TEAMKILLS for mines? Currently, if a player runs over a friendly mine the teamkill(s) get counted towards the scout that placed the mine. This is an unwarranted penalty to the scout. Especially, when/where the mines are marked on the map for friendly players. I've even seen cases where people intentionally run over the mines. Sometimes, causing scout to be automatically kicked from server. This is broken logic. Here's the suggestion: Change the code logic to attribute the death as a suicide (to the player that runs over the mine) If there are passengers in the vehicle, the additional deaths are then team kills (attributed to the driver, not the scout). Benefits of change: Encourage vehicle drivers to check map for friendly mines. Assigns additional passenger deaths to driver accordingly, as the responsible party for passenger live(s). Prevents abuse by penalizing the abuser, not the person playing the role as expected. Thanks,
Quick and simple thread: Back in PR we used to get messages pop up like "Team damage!" or "Team vehicle damage!" if we accidentally shot a team-mate or our team's vehicle. Also teamkills would scroll up the screen too for everyone to see, including the killer and the victim. Can we have this for Squad? As far as I know only the server admins get to see this info right now. With all the server warnings about "you will be banned if you TK" and "always apologise in chat if you accidentally TK" it would certainly clarify things as I don't see any current way to know if you've TK'd someone unless they accuse you! I had someone accuse me of TK'ing recently but I'm sure I didn't as my spawn timer was under 40 seconds right after I died. If you TK it's over a minute, right? Just hoping it's a quick feature to add and might help reduce accidental TKs and arguments on servers! (I play as medic a lot but "Hippocratic oath mode" might be a bit extreme)
I've owned this game since the free weekend, and during my playtime across various servers I've occasionally tk'd dudes who were stuck in sandbags and such and asking to be tk'd. When I tried to play today on 303rd I received the message "intentional TK's=permaban" and was of course kicked. This happens for every server I try to join, I assume they are all hosted by bluefang solutions. Is there anyway I can appeal this? I love the game, I really hope I'm not perma'd from all servers because of noob mistakes Any help is appreciated!
Couple of days ago, I decided to play Squad again after much time, I racked up 1000 hours so far. Seeing all kinds of people in this game / community. I joined FUBAR groups server with two of my friends from my unit. We spawn on main, the round just started and everybody is spawning there. I create a squad naming it in style "clan only", people join so I kick them out except 2 of my friends. I claim a technical for us, we go in to drive off main towards the objective and just as I am turning the engine on, we get shot in the back, so now we are bleeding. We exit the vehicle, we patch ourselves and we go in the vehicle again, and................ we get shot in the back again. Bleeding again...... At this point I am thinking to myself (as I am exiting and patching myself, again) am I stupid enough to play this bullshit with these kind of people, or these people who are there are just gaming ****wits on speed, who are there to ruin everything, in the end whats the point, why am I there, to be bullied by a system that allows it? So, I made sure I reload to have 1 extra bullet, and I started mowing down every single one of them in main ie. I teamkilled everyone that was in my field of view to protect myself and my squad so we can drive off and start playing normally. At that moment I got auto-kicked because of too much teamkills I believe. It was well worth it, got a huge weight of my heart after I done them... So .... My suggestion and an easy solution to this problem is: Make damage made to the friendlies come back at you. So if someone shoots at you, they do not deal damage to you but themselves. And this would only be active in main base. After you exit main base protective bubble, teamkill system work as they do now. There is a name for this but I don't know how its called, I have seen this kind of things in other games aswell, I hope this gets implemented in Squad. On top of this, I believe enough time passed from the steam release that we can finally have an option to lock our squad. Rain
So here's an idea on how to deal with team killers. As per some Arma 3 servers, when you die during the game because of various User interface mods you can't just quickly tap ESC and respawn it's almost somewhat mandatory to wait for a revive. My Idea is that when a excessive amount of Team kills has taken place by one individual said individual is not kicked from the server and banned instead the Team killer is sent to do remedial duties on some far corner of the map, the only way the Team killer is able to escape is either by waiting for a 20 minute timer to count down, or complete the remedial duties set in front of him. This wouldn't be some general punishment, but the punishments they do undertake will instill a ethos of team work which hopefully corrects the defunct part of their brain. The remedial duties could include Blufor Painting coal: this means the Team killer can roam a small area of the map which is laden with hundreds of coal bits and when he approaches a coal piece they have to hold Q Select Paint Coal and select Paint Coal white. the positive reinforcement that could be used here is for every piece of coal painted is a 0.05% point to his team. Running laps: Again, two randomly generated waypoints at different distances and direction could appear, the offender has to run to each waypoint and its successor, whilst doing this text or a voice could pop up saying - ''congratulations, every mile you run you reduce the Digging time on a fortification for your team, keep up the good work'' Shit burning: The offender is placed in front of four latrines with barrels underneath, the offender has to approach each barrel and repeatedly click until a bar is filled up, this will simulate the stirring of the shit, once that is done it then starts to smoke, the offender needs to stir all the shit barrels and not let the smoke go out, or they have to restart the barrels. the more shit burnt the less sin bin times. Opfor: Suicide IED: Offender is respawned with nothing but a suicide belt on, he has 5 minutes to get at least one kill, if he succeeds he can rejoin his guys, if he fails he then has to.... Weapon maintenance: Offender has to approach 4/5 weapons and click repeatedly to satisfy his squads needs, should he fail the time regains 1 minute. Hot box: Offender is placed in a box with 1 hole to see out of release could come between 0:01 second at 19:59. Let me know what you think or better still, add your own punishment!!!! TL:DR - Punishments are issued to excessive and repeated team kills, offenders are placed in a section of the map to do hard labour which will improve certain squad abilities i.e Build objects quicker, Heal slightly faster. The offender has no choice but to do the duties and learn from his mistakes, wait out a 20 minute timer (can be changed by admin) or to ALT F4, should the offender ALT F4 said offender is banned from the server for ##Days. EDIT: Should the admin deem the team kill to be accidental they can 'FORCE RESPAWN' the offender and no punishment has to be undertaken. Further EDIT: To remove some jokes made so as to stop the pointless aggressive messages and PM's - Lighten up.