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Logistics is the game's way of supporting FOBs. It achieves this by providing building supplies and heavy weapons ammunition in bulk; it is the only way to get supply points to a FOB. We hope you have enjoyed the first of our boot camp series, let us know what you think below and feel free to ask any questions - thanks for watching! http://crackclan.com http://crackclan.com/discord Background Music: ‘Downtown Funk’ by DJ Quads https://soundcloud.com/aka-dj-quads
Welcome to Fire Truck's basic communications guideline for Squad. The following guide will cover the basics of calling out enemy locations and movements in the most effective and concise manner for those otherwise less-informed players. The information used in creating this guide comes from various sources, including some U.S. Army Blue Cord soldiers and Professional Firefighters. For starters I would like to say thank you to the new players for purchasing the game and welcome to our awesome community. While we know that at times Squad can be a very complex game, there are certain key elements to the game that, if used effectively, can drastically improve the outcome of your squad and team's performance during a match. The element we will cover today is what I personally consider to be the most important, communication. With the large influx of new players after the free weekend and the steam sale, I have noticed a couple verbal "errors" (for lack of better word) through local and squad chat as well as command comms. This guide will cover the basics in order starting with local and ending with some tips on improving SL or Command comms. Local: Local voice chat is something used to speak to personnel in your immediate vicinity (25m in all directions). This is most beneficial for calling out enemy locations or "bearings" as we call them so that the players around you know which direction to focus their fire. Proper use: If an enemy or a tracer is spotted in a specific direction, that bearing needs to be shared over local voice chat. "Enemy spotted 136 on the hill" will inform the players next to you to turn to their 136 bearing and start firing. Improper use: An enemy vehicle is spotted on the roadway running eastward at a high rate of speed and you do not plan on engaging because of distance, you inform your local vicinity of this and no action is taken. Squad: Squad chat is for when you are too far away from a member of your squad that you NEED to be in contact with. Bearings should never be called out over squad comms if you are aiming for quick and effective communication. Instead, try using a landmark and orient the enemy's position based off of that landmark. Proper use (enemy location): If an enemy is spotted running NORTH OF the BLUE HOUSE, this can be called over squad radio as "One enemy running NORTH OF the BLUE HOUSE across the road". This will help your entire squad orient themselves to the BLUE HOUSE and prepare to neutralize the threat. It may also inform your teammate who IS north of the blue house to turn around when he realizes "Oh shit I just LEFT the blue house". Another use is "enemy TECHNICAL entering from the NORTH". Improper use: Calling bearings over this channel is a no-no. You must remember that your bearing is based off of YOUR location on the map, and that another squad member's bearing could be completely different from yours. Calling out the BLUE HOUSE location as "247 from me" would require every squad member to look at your position, figure out the relevant bearing, and adjust to that bearing from where they are. Try to imagine doing that in game when you're 200m from your teammate... Go ahead I'll wait. SL Comms: I have noticed alot of struggling with SL communications and squad leaders having a hard time depicting what it is they need from other squads and what information must be shared immediately. For starters, you might find better luck using what we in the fire service call "Hey you, it's me". This is a basic form of getting someone's attention when you have relevant information to share with them (ex. Squad 3, this is 2 we need manpower at Malak Abad). Any instance of a defending squad beginning to lose a flag needs to be made apparent ASAP. It is not embarrassing to lose a defend flag and ask for help, so humble yourself and help your team be victorious and call for backup early. Once you get them coming, you can turn them away once you have the situation under control. Information that SHOULD be relayed: We are losing (Flag name) and need help. We are capturing (Flag name). We are losing our FOB in (Grid Coord). We are placing a FOB in (Grid Coord). We are sending help to (Flag name) via BTR. We will attack (Flag name). We will defend (Flag name). Information that should NOT be relayed via SL comms: "Hey There's a guy over here on me". "Utter silence and no microphone activity". "Squad 3 what the **** are you doing over there". Thanks for reading this text guide on communications, if it gets the right amount of feedback and positivity I will proceed with a more in depth video/picture guide pertaining to these aspects of communication as well as a few more. Thanks again and remember... Save the cheerleader, save the world.
Hi everyone, I'm from the Philippines and I just purchased Squad. I am very active in my local Arma group, but neither my friends in Steam nor in Arma can give me feedback on the status of Squad playing from my country, and I'm quite anxious if it is gonna be worth it especially after seeing all the youtube videos and finding out that they mostly play in American or European servers. I'd really like your inputs on this especially from people who are playing from SEA like me. Is it gonna be worth it playing from SEA? Is it feasible to play on western servers from SEA (I have little to no problem playing PUBG on any of the servers and my ping to official Arma servers (US) is around 130+)? The two-hour margin granted by Steam to test a game before asking for a refund becomes subjective, is just too narrow of a margin for a complex game such as Squad so I want as many inputs as possible before I click that Play button and start the clock. Thanks, everyone!
SgtHerhi posted a topic in General DiscussionHello fresh Squad players and welcome to the community! To start this out, please remember that Squad is in its Alpha stage still, which means all content is subject to change and issues/bugs/glitches may happen. So the best tip I can give you is to have patience - both inside the game itself and outside of it. To start with a disclaimer, this is not an official guide / post / anything, I’m just a random drunkard trying to ease the pain of new players coming in to a game with a relatively steep learning curve. Squad is a great game. But what keeps us regulars coming back to it and loving it so much are the players in it - the community. It is indisputably the best aspect of the game and a great team, a great Squad Leader even can make even a losing fight enjoyable. So please remember that there are A LOT of new players playing this weekend and the level of gameplay can be very varied as everyone's trying their best to learn the ropes. There is going to be a small army of experienced players playing as Squad Leaders to help keep the gameplay fluid and as close to normal level as possible, so give those guys some credit and try to be a good squad member - you're most likely in good hands with a Squad Leader that is brandishing some sort of [Clan Tags] but there are naturally plenty of other great players & leaders that are not with any specific group. If you find yourself in a good squad, enjoy the moment and feel free to ask any questions you have when the situation isn’t too hectic, people are keen to help. It’s common for squads made of complete strangers to “click” and keep playing for multiple rounds in a row, seek for those opportunities and you’re going to have a good time. WHAT IS SQUAD? At its best: A deeply strategic and immersive teamwork focused experience that creates memorable moments and is thoroughly enjoyable through a whole one to two hour match. At its worst: A shitshow of a complicated team deathmatch with no strategy or team play to be seen and where the points don’t matter. What creates the difference between the two? You (andtheother79dudes) GAMEPLAY TIPS Loading screen image with all the controls etc. SPAWNING There are 3 ways to spawn in Squad, Main Spawn, FOB and Rally Point. 2 latter ones are placed by the players. This means some players need to sort them out while others get straight to the fight. This might mean you have to sometimes wait a few minutes before you’re needed to spawn at the start of the round so please listen to your Squad Leader before you spawn in at Main. **Don’t spawn at round start unless asked to** - This is a purely logistic issue/choice from the Squad Leaders on how many vehicles they want to use. Some simply won’t have a place to sit. Be patient, you’ll get to the fight sooner or later. PROTIP: Rally Points are squad specific spawns with 10 spawns until it runs out. Try to always leave the last spawn for your Squad leader so he can place a new one! DYING Squad has quite long spawn timers to reward kills and decrease the clown-car effect of spawning, making each player’s life more valuable than in other games. You should **ALWAYS** stay in the downed state from 30 seconds to a minute because you won’t be able to spawn any quicker anyway and that gives your medics a chance to pick you up and save that precious ticket. SPOTTING ENEMIES It can be extremely hard to pinpoint enemies in your first games as you have no idea where they’re coming from so listen carefully to your squad calling them out and possibly them being marked on the map. Remember that the map markers for enemies are placed manually by Squad Leaders and are not 100% accurate. To spot them yourself, think of a logical way they should be coming from and stop for a while and observe, any movement is easier to pick up when you’re standing still yourself. Getting this right takes time and patience, don’t be frustrated if you get the feeling that the “trees are shooting you”. Use your compass at the bottom of the screen to call the enemy locations with directions like “Enemy infantry North West, 200 meters (estimation), multiple”. VEHICLES In Squad vehicles are extremely important to the outcome of the fight. Each vehicle has a ticket cost associated with them that your team loses upon losing the vehicle. For any of the bigger vehicles, APCs and Humvees etc. the cost is very high so you should treat them with respect and try to keep them safe at all times and only engage when you think you have the advantage. They are not tanks and driving one into a town with enemies will lead into its swift destruction. Each vehicle has to be claimed by a Squad Leader to be used by their squad either by the Squad Leader entering the vehicle or remotely by having 2 squad members next to the vehicle and the Squad Leader claiming it from his radial menu. Protip: E to start the engine WHAT ****ING TICKETS? Tickets are the way the winner of a match is determined in Squad, typically both teams start with 500 tickets in AAS mode and the one to run out first loses. Each player “life” is worth 1 ticket, Vehicles anywhere between 2 to 35 tickets depending on the vehicle. FOBs (the big spawn points) are worth 20 tickets. The Objectives have a varying cost on them as well depending on the map layer. Capturing a neutral flag doesn’t cost the enemy tickets but taking one that the enemy is controlling decreases the enemy tickets and even gives some back to your team. Controlling the majority of flags on the map also makes the enemy team “bleed” tickets = lose tickets over time. TEAMKILLING Teamkilling is heavily frowned upon by the community and intentional TKs can and will get you banned from many servers. Accidents happen and it’s normal to occasionally mistake a friend to a foe – just remember to apologize and it’s usually fine! It's an intense game, tempers will rise, but try to find a way to solve the situation that is not TKing anyone. The playerbase is very mature compared to other shooter games, unbelievable but true, you can actually talk to people usually. TKing – Don’t do it. Trust me on this. TROUBLESHOOTING TIPS / HOW TO FIX ERRORS Squad is an Early Access game in its Alpha stage. Sometimes things go wrong. Here are the basic tips to help solve a majority of issues. It’s impossible to say what will fix what as every system is unique and an untold amount of things can go wrong, but these should help. If issues persist, seek proper Support either on the official forums or Discord (links at the bottom). Clearing the Cache –This is your #1 solution to all Squad related problems, launch the game, go to Settings – Game Settings and click the “Clear Cached Data” and restart your game. This is especially true for returning players who have had a previous version of Squad installed at some point. Verify integrity of files in Steam – In Steam library right click on Squad – Properties – Local Files – Verify Integrity of Game files. Restart Steam. Turn off all skins in the in game settings (you might not have skins, they were a limited thing and a little broken atm and cause issues) Have you tried turning it off and on again? Restart your computer. I HAVEN’T PLAYED THE GAME BEFORE - SHOULD I SQUADLEAD? Short answer & personal opinion: No. If you create a Squad that makes you the Squad Leader and there are certain expectations of you as a player in that role. It’s not like other games *cough battlefield* where it’s just a title. Here it actually has a meaning and you’ve got some responsibilities. You're essentially one of 4-5 Squad Leaders in the team and together you are the driving force and the strategic hive mind guiding your team. This requires some experience in the game so please DO NOT CREATE A SQUAD = BECOME A SQUADLEADER IF YOU'RE PLAYING YOUR VERY FIRST GAMES. I only say that for the benefit of everyone in the game, even if you believe you're Patton reborn, at least observe a more experienced Squad Leader for a few rounds before trying it out yourself. No one is perfect in their first game and it can be very stressful / demanding so you need a certain attitude going into it. If you're interested in trying it out anyhow, check out some of the SquadLeading guides to get a few tips on it. Nothing is stopping you from doing it in your first game but I can guarantee you that you and your teammates will have a better experience if you try to grasp the basics first and when you feel fully in control you can drop yourself in the deep end and try out SL:ing! LIFE SKILLS 101 BY HERHI A couple situations you might find yourself in and my personal opinion on how to fix the situation: "My squad isn't communicating" Any number of reasons might cause this, you might all be new, people might not have mics, the Squad Leader might not know he is the Squad Leader. Try asking politely if you have a plan or what’s going on and people might wake up. If nothing else, the Squad Leader should always be able to communicate and be the one talking a lot. There are differences in how much players want to micromanage as SLs, but some standard of communication is to be expected. Otherwise, leave the Squad and check out another one. If the same repeats, considering switching to another server as communication is crucial to both the gameplay and enjoyment of the game. "No one has made a squad and the game is about to start" Just keep waiting, someone will eventually gather the courage to do it. DO NOT create a squad on your own if you don’t plan on being the Squad Leader and give the role to someone else who joined the squad. This is extremely shitty and causes unnecessary hassle. Have I mentioned patience? "I don't know where I should spawn" Ask. "I was kicked out of a squad" The SL can kick anyone they want whenever they want. Maybe you did something wrong and he didn’t bother to explain it, maybe your microphone wasn’t on and he thought you couldn’t communicate, maybe he made room for a friend / clanmate. Don’t worry about it, just hop into another one. Rarely is it a personal vendetta against you. “My Squad Leader seems to be intoxicated” Good. He will lead you into great adventure. “My Squad Leader is an asshole” Is he really? Or is he telling you what to do because that’s what he is meant to do. If he actually is an asshole, just leave the squad and join another one, no need to make a scene. “I was kicked / banned from a server – all the moderators are power hungry assholes” No they are not. All good Squad servers are run by communities and usually only trusted members have moderator rights on a server. They are there to make the game more enjoyable for everyone on the server – usually at the cost of their own enjoyment. Believe me, they would rather be playing the game rather than hunt evidence of disruptive behavior. If you feel your kick / ban was unjustified, almost all servers / communities have their own Discord channels where you can bring it up. Remember to be polite, it could’ve been an honest mistake of someone’s fat fingers. TL;DR Patience is key. The community is what makes the game great - don't be an *** and you won't be treated like one. ENJOY THE FREE WEEKEND MADNESS! This was supposed to be a brief guide but there's so much to talk about that I'm surprised if anyone read this far. There is A LOT of stuff I've left out and is out there for you to learn on your own. If there are any pressing concerns or blatant misinformation on my post there, feel free to point it out and I'll get it sorted. LOOKING FOR SOMETHING? IT’S ALL HERE HOW BLOODY CONVENIENT • HELPFUL LINKS • PLANNED FEATURES • SQUAD WEAPONS DATA • NEW PLAYER GUIDE • LOOKING FOR A SQUAD? • SQUAD REDDIT • SQUAD OFFICIAL FORUMS • SQUAD OFFICIAL DISCORD - HIGHLY RECOMMEND JOINING FOR QUICK QUESTIONS / PROBLEMS / DISCUSSION / BANTER
FeatherSton3 posted a topic in General DiscussionAlright everyone, I need your help. I have decided to make a squad cinematic trailer that I hope turns out to be truly emotional, beautiful, and EPIC! I am going to need to make a few of these types of threads down the road to share progress and everything, but I'm at the beginning, so I need to start with the basics: First: I need a title suggestion for the trailer (between 1 and 4 words). I already have the soundtrack that I plan to use as I have already imagined most of what it's going to look like in my brain. Second: I need tips. If you have made videos before (or none at all), I am open to advice and tips. \ Thirdly: I need clips. Any clips that you have that are no more than 10 seconds long. (If you have a long video that you would like me to look at to dissect certain parts from the video, go ahead and post it. Just don't post a 1 hour video, because I'm not going to get around to watching it.) Even if you have low pc specs, I can still use the clips for brainstorming and for possible re-creation of the same thing on a higher end pc (Mine isn't amazing, but it's pretty decent) I think that is about all I wanted to say for now. Hopefully this gets some attention because I could really use some advice and lots of clips. Oh, and a title. I need that too. FeatherSton3 Out.
Hey folks, I've been around for a while, but mostly just ghosting around, checking the forums but not participating. I've looked for some squad lead guides and found some incredible ones. They all range from super basic, to wonderfully complex. I wanted to create my own that's long and definitive, but also bite-sized and easy to digest. Here goes! https://medium.com/@SpinCrash/100-lessons-learned-as-a-squad-leader-474d7966e993 Please feel free to comment your own lessons learned here, and I'll be sure to add them! Thanks! -Spin
Hey lads, As the title suggests, I'm just writing a few hints and tips for people new to the game and even reminders for those who have played for a bit. First thing's first - this is the link for the Squad Wiki Here. Make this your first port of call if you have any questions, as this page may answer them. There is a link here for beginners that has some short video's on the very basics. If you want to watch some top clans verse each other every week - check out Community Clan Fight Night - CCFN. Disclaimer* Obviously, there are times where these aren't the letter of the law. They're only here as a guide. And for the forums in general, for the love of god use the search function! If you have the time, I highly recommend going to the Squad League YouTube channel and watching some of the clans vs. each other - Apart from being highly entertaining, you might even learn something. General: Try to at least be semi-mature when playing. If you know the guys though, by all mean get loose. You don't wanna be the 1 scaring the new players away. On that note, if you're new or unsure please ask. Most mature players would be more than happy to help! Don't just shoot at anything in the distance. If they're out of range they are just that. If you shoot for the sake of it, your beautifully orchestrated flank has just been ruined by 1 click of the mouse. If you are maneuvering as a squad trying to flank, and are outside of the 'Danger Zone', if you spot an enemy, ask your SL if you're able to fire before ruining that perfect flank. Don't look in the same direction as everybody else. Keep your head on a swivel and try to anticipate what the enemy is doing. Please for the love of god, 'column of blob' is not a tactical formation and only increases the chance of multiple casualties. Spread out a little and don't congregate in small groups. A good player will take you apart if you're together. When you're defending a point, try to keep at least a 10-20m spacing. HE weapons are very effective, as per the MG's. Try to play slower and smarter - Rushing something might just get you killed. *NOTE: I'm not saying try to emulate real life in this video game. It may look and sound good on paper, but this is just a game, so play it as a game, not as a simulator. You're not worrying about actually taking one in the face or stepping on an IED, so move a little faster when it's tactically sound. Play to your factions strength and try to pull the opposing team out of theirs. Some players believe the INS team is hard done by, but that's just because those idiots try to out-distance ACOGs with iron-sights. Close the gap dummy. The definition of insanity is doing the same thing over and over and expecting a different result. If your plan isn't working, change it. This whole game isn't about a KDR, it's about playing the objective but playing smart. BUT, having a good KDR AND a good squad score will definitely help your team out. DON'T bunch up! When you're running around the map trying to locate the enemy, try to manage your stamina so you have half a bar minimum at all times. You never know when you'll need to do a quick sprint. If you're close to the enemy or you think you are, take a breather and regain your stamina before advancing to contact. Same with crossing open ground, hold off in cover or concealment and then sprint across. Reload when you get the chance. Don't go into battle with only a few rounds in the mag. No bang bang makes for a lot of black screens. If you're injured, put a bandage on yourself. Just whip that FAD out and hold the RMB. Save your poor medics some time and their all important FAD's! If you see someone go down and the area is safe, put a bandage on your fallen comrade. They still need one even if you can't see it! Tell your medic that he has been bandaged and reap the benefits and praise from your 2 battle buddies. Constantly hit "M" and check the map, you will want to know who is around you and where. When you're close to an objective, GET INSIDE THE CAP ZONE!! I can't stress this enough. Sheer numbers change the battle to your favor. Clear and concise target indications. For example: "2 enemy bearing 245 at 200m", or "Reference 2 story swiss cheese building, eastern edge, 1 enemy", or even "contact front, danger close/contact front 100m". When building/destroying emplacements, don't everyone whip out your shovels. Try to have a max of 2 shoveling while the others pull security. DON'T bunch up! MINES work both ways. It goes boom on friendly vehicles too. On that, If you're a scout kit, get those mines out on choke points AWAY from friendly forces. Squad Leaders: You have the most important role in the game, and a single good SL can change the outcome of the match. If you maintain a spawn location for your squad (rallies) and for your team (FOB's with HAB), you're already better than 50% of the SL's out there. 1x FOB per map is nowhere near enough. Multiple spawn locations gives your team more options to attack the enemy. There is already a thread Leadership Behaviour. Try to emulate some of the better Squad leaders. You can find a thread on a few Squad Leader Recommendation. What makes a good squad leader is here. FOB placement. All you really need to know for now is FOB placement basics. To assign a vehicle it's much quicker and easier for the SL to right click and approve the vehicles on the map - hit enter to bring up the map/command view. Try to put the bunkers where the gunner is somewhat protected - no point having a pretty decoration because the hapless gunner keeps getting sniped. FOB's now need to have a HAB built for friendlies to spawn, they cost 500 build points and are BIG - think about this before placing them down. Possibly it might be beneficial to NOT build HAB's on some of the first FOB's on larger maps so they can stay hidden as backups? Medics: Triage - if there are multiple casualties, bandage guys and heal em so they are up and then over local get them to "find cover" and heal them in a safer location. DO NOT bunch up and heal the same guy if there are enemy around or it's in the open - I can not stress this enough. Yes, points are cool, but losing both medics due to greed is not. Remember you're a support player, try to hold a little back and keep your men up. Same with a FOB location, you should be shoveling while the other "fighters" fight. Once you've finished healing someone make sure you re-equip your bandage before moving on. You don't wanna be hit bad while having your med pouch out. Chances are you'll bleed out! LAT/HAT/RPG: BBDA - Back Blast Danger Area!!! This doesn't mean say "back blast" and then shoot - actually check or give some warning you're about to fire so people have time to actually get out of the way. Pre-equip the correct warhead before going into battle. If you can get away with it, try not to shoot that thing in the middle of a group of your friendly troops. It makes a big bang at the far end but also gives away your position with the back blast. If you're going to fire it, relocate every time. The HAT kit should be spending his whole game focused on vehicles. Vehicles: It takes 2 people minimum to claim a vehicle, and a SL can't approve unless he is in an active SL role (spawned in and playing). At the start of the round, follow your squad leader around the vehicles and for the first minute, just be quiet and listen to what he wants and jump into what you need. Might is right, don't try to attack a BTR with a HMMWV (Humvee) unless you know what you're doing. Now that more and more, larger caliber weapons are being introduced, and now that enemy vehicles have more firepower, possibly it's not the best idea to go rushing head-on into a heavily defended area with a vehicle - the armor on vehicles can only protect the occupants from SAF (Small Arms Fire) for so long, add on top the ticket loss for losing the vehicle and it quickly makes sense as to why this isn't a good tactic anymore. But all that aside, you're here to enjoy your time and so is everyone else. Keep that in mind - it's the most important pointer out there!
Cheesy_LeScrub posted a topic in General DiscussionGood morning Squadmates, It's time for me to present to you the Cheesy Tactical Guide for SQUAD - 2nd Edition. If you're unfamiliar with the Cheesy Tactical Guide, you can check this link for the first version The Cheesy Tactical Guide is my approach to SQUAD. It is an exposition of the procedures, techniques, strategies, and tactics that I employ to make my experience of SQUAD the best that it can be--for myself and for my team. And, as if I am quoting the past to myself, this Guide only includes approximately a third of the content that I initially set out to cover. Literally. This is Chapter One of what I intend to be a three-part series. Those of you familiar with the first edition of the Guide will note that the Chapters on Basic Leadership and the Formula for Success (the infamous ***-Section) are absent. Indeed. I haven't completed them yet. They should have been completed a few months ago. But, rest assured, they are on the way. The Guide, as I mentioned last time, is absolutely a labour of love. Hopefully you guys enjoy it as much as I enjoyed the whisky required for creating it! Happy reading and happy hunting. See you on the field! @YoMma @Usgu @unfrail @Nightstalker21 Cheers, Cheese.
So I've been playing and really enjoying squad since steam EA, I've spent the past week just solidly playing as a medic as most players seems to not be playing as medic and I have noticed that other medics around me aren't as successful as they could be, So I've decided to make an in-depth video on how to play the role of medic effectively, Enjoy! https://www.youtube.com/watch?v=gNDZ_c4Edec
So You Want To Be A Squad Leader [sL] Every player I hope at one point or another will want to take on the task of being a Squad Leader. While demanding, it can be one of the most rewarding things to do in this game. Below I will give my personal tips and tricks to make YOU a better squad leader! Basic Leadership Rally Points- Always make sure you have a rally point. You can put another one down every 2 minutes. No Excuse! Keep an eye on how many respawns you have at your current point. If it is getting low and you can replenish it by putting a new one down, do it. Communicate- Your squad is not made up of mind readers. Tell them what your general plan will be. Attacking/Defending/Flanking/Support. One of the biggest mood killers and fun lacking game play comes from a squad that is not communicating. This doesn't mean talk about what you had for lunch, but more so call out what is going on. Your squad will respond with the more info you are feeding them. Distance, direction of enemies,friendly squads, land features and other things in game are great ice breakers and ways to keep immersion. Sure we are walking 2km to the objective but we are aware of everything around us as if its an active threat. Awareness- Just like a medic, your job is not to just shoot stuff. You need to have an understanding of your location. Valleys,compounds,open fields, friendly units. Nothing sucks more then being hit by an ambush and no one is saying anything. As a squad leader you need to make a choice. Your squad should be getting to cover and returning fire while calling out locations and compass barrings. At this time you need to be thinking about your next move. Do you push through the firefight? Do you stay and dig in? Do you run? Making the right choice will be dictated by your in game combat experience. If you plan on running or flanking, call out a distance and direction for where you want your squad to move. This way everyone will be running, retreating,flanking from the same angle. The more of you that are together, the more chance of survival. Confidence- This one is simple, if you make a choice, stand by it! Do not second guess yourself and jump back and fourth between plans. Obviously if the whole squad is against something re look into it, but other then that it is your job to decided where to go. The squad will generally follow you. Support- Help another squad out, use the squad leader channel when you need to. Make sure you are understanding the over all teams movement. All squads included. Make sure you are either defending a flag/cache or moving to assault another one. Stagnation can bring a squads morale down and even cause break down of roles. Forward Operating Bases- It is always a good idea for a team to have 1 if not 2 Forward Operating Bases [FOBs]. If built in the right area and even defended these can change the tide of battle! They allow the whole team to spawn on it with no limit for as long as the radio stands. There is a bit of an issue with squads building super FOBS, or being FOBits who camp inside the FOB the whole match. This will be the biggest choice you will have to make for your guys when constructing a FOB. You will need to decided how big, where, and how long you will stay there. Sure its fun building a huge FOB but sometimes your squad and your team needs you to be a DIRECT ACTION squad. This goes back to your general awareness of the match itself. FOBs are not bad things, they are awesome and needed very much, just don't be a FOBit. Orders- This is another key component that if you fail on, will likely be the demise of fun squad experience! Make sure you are giving ORDERS to your guys. Do not bark orders or be a moron about it, but you have the authority to tell your squad what to do. You need these bunkers and things built on the FOB? Tell you guys! You need to move out to a better position for whatever reason? Tell your guys! You want to smoke off an open field to help your medic pick up fellow troops? Tell your guys! Its like Communication and Confidence part of this guides final test. The more clear concise orders you have out there, the more your squad is being forced to think and act. Don't give your guys to much dwell time unless in an over watch position. Hope this helps some people and hope it was an easy read. Wanted to keep it basic. Long Live Sqaud Ingame Name = LeBronda James
Hey Guys, made this video to help people out who may be brand new to the game, as it's still very new and in the alpha stage. Let me know if you have any questions, I plan to make more guides and new medic guides as things get added into the game.
So folks, let's fill this one up with helpful hints and tips towards staying alive and working together with your Squad to achieve victory. Formation Adapting your squad into a formation according to your surroundings has many benefits. Situational awareness: You know who's where and what they should be able to see compared to you, allowing you to focus on your arc and move to cover more effectively if needed.Firepower: Wedge? Echelon? Column? When in a Formation suited to your surroundings the Squads firepower is more quickly and effectively brought to bear upon an opposing force. This is achieved by each member of the unit having clear sightlines to whatever aspect is most important at the time. Forward facing wedge allows for maximum firepower forward with a minimal initial profile for the enemy to see first (pity the point man). All soldiers can fire rearward however this formation is weaker from the sides where only half the unit is able to engage without risk of crossing into each others line of fire, forward visibility can also be a problem for those further back in the wedge. A reversed wedge or "Blunt" wedge allows for a tighter and more aggressive forward facing arc, with more soldiers able to respond to a frontal threat at the same time. An Echelon allows for you to kite around an enemy whilst keeping most members of your units line of sight towards their direction, it is useful when trying to evade or break away from contact and when probing the opposing line. A Column is useful in confined canyons and roadways where you are expecting an attack from the sides, you sacrifice the majority of forward facing firepower for to allow your soldiers to respond to a potential ambush. It is not to be used as a single file charge of death into an enemy position, you are not a duckling.Contact: Maintaining formation ensure when you do come into contact with the enemy, each member of the team is in the best position to respond to that threat immediately. It allows your machine gunner to get into position and cover you, the L-AT to locate and eliminate his target before it locates and eliminates you. it lets everyone know where everyone else has dropped when shtf so everyone can act and respond accordingly to stay alive Spacing Don't allow one grenade or one LMG to wipe out half your squad and don't be so far away that you're unable to respond to your squads needs. Communication No need for you life history (that's for when you're on defense), just reporting contacts calmy and efficiently is all you need to do. Listen to you squadmates and react accordingly, everyone in the unit should be aware of whats going on with the position next to them whilst focusing on their own. Organisation/Discipline You are a very small cog in a large machine, regardless of how highly skilled you might believe yourself to be. You must mesh with the other members of you unit if you are to succeed and that means following orders and sometimes doing the shit job. The best players are never those who get the most headshots, they are those who spot the tank first to allow the H-AT to destroy it, or those who know that instead of killing one, suppressing 5 enemies is better to allow their comrades to move into a better position. Alone you are strong, together you will be Mighty.