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Showing results for tags 'tips and pointers'.
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Hey lads, As the title suggests, I'm just writing a few hints and tips for people new to the game and even reminders for those who have played for a bit. First thing's first - this is the link for the Squad Wiki Here. Make this your first port of call if you have any questions, as this page may answer them. There is a link here for beginners that has some short video's on the very basics. If you want to watch some top clans verse each other every week - check out Community Clan Fight Night - CCFN. Disclaimer* Obviously, there are times where these aren't the letter of the law. They're only here as a guide. And for the forums in general, for the love of god use the search function! If you have the time, I highly recommend going to the Squad League YouTube channel and watching some of the clans vs. each other - Apart from being highly entertaining, you might even learn something. General: Try to at least be semi-mature when playing. If you know the guys though, by all mean get loose. You don't wanna be the 1 scaring the new players away. On that note, if you're new or unsure please ask. Most mature players would be more than happy to help! Don't just shoot at anything in the distance. If they're out of range they are just that. If you shoot for the sake of it, your beautifully orchestrated flank has just been ruined by 1 click of the mouse. If you are maneuvering as a squad trying to flank, and are outside of the 'Danger Zone', if you spot an enemy, ask your SL if you're able to fire before ruining that perfect flank. Don't look in the same direction as everybody else. Keep your head on a swivel and try to anticipate what the enemy is doing. Please for the love of god, 'column of blob' is not a tactical formation and only increases the chance of multiple casualties. Spread out a little and don't congregate in small groups. A good player will take you apart if you're together. When you're defending a point, try to keep at least a 10-20m spacing. HE weapons are very effective, as per the MG's. Try to play slower and smarter - Rushing something might just get you killed. *NOTE: I'm not saying try to emulate real life in this video game. It may look and sound good on paper, but this is just a game, so play it as a game, not as a simulator. You're not worrying about actually taking one in the face or stepping on an IED, so move a little faster when it's tactically sound. Play to your factions strength and try to pull the opposing team out of theirs. Some players believe the INS team is hard done by, but that's just because those idiots try to out-distance ACOGs with iron-sights. Close the gap dummy. The definition of insanity is doing the same thing over and over and expecting a different result. If your plan isn't working, change it. This whole game isn't about a KDR, it's about playing the objective but playing smart. BUT, having a good KDR AND a good squad score will definitely help your team out. DON'T bunch up! When you're running around the map trying to locate the enemy, try to manage your stamina so you have half a bar minimum at all times. You never know when you'll need to do a quick sprint. If you're close to the enemy or you think you are, take a breather and regain your stamina before advancing to contact. Same with crossing open ground, hold off in cover or concealment and then sprint across. Reload when you get the chance. Don't go into battle with only a few rounds in the mag. No bang bang makes for a lot of black screens. If you're injured, put a bandage on yourself. Just whip that FAD out and hold the RMB. Save your poor medics some time and their all important FAD's! If you see someone go down and the area is safe, put a bandage on your fallen comrade. They still need one even if you can't see it! Tell your medic that he has been bandaged and reap the benefits and praise from your 2 battle buddies. Constantly hit "M" and check the map, you will want to know who is around you and where. When you're close to an objective, GET INSIDE THE CAP ZONE!! I can't stress this enough. Sheer numbers change the battle to your favor. Clear and concise target indications. For example: "2 enemy bearing 245 at 200m", or "Reference 2 story swiss cheese building, eastern edge, 1 enemy", or even "contact front, danger close/contact front 100m". When building/destroying emplacements, don't everyone whip out your shovels. Try to have a max of 2 shoveling while the others pull security. DON'T bunch up! MINES work both ways. It goes boom on friendly vehicles too. On that, If you're a scout kit, get those mines out on choke points AWAY from friendly forces. Squad Leaders: You have the most important role in the game, and a single good SL can change the outcome of the match. If you maintain a spawn location for your squad (rallies) and for your team (FOB's with HAB), you're already better than 50% of the SL's out there. 1x FOB per map is nowhere near enough. Multiple spawn locations gives your team more options to attack the enemy. There is already a thread Leadership Behaviour. Try to emulate some of the better Squad leaders. You can find a thread on a few Squad Leader Recommendation. What makes a good squad leader is here. FOB placement. All you really need to know for now is FOB placement basics. To assign a vehicle it's much quicker and easier for the SL to right click and approve the vehicles on the map - hit enter to bring up the map/command view. Try to put the bunkers where the gunner is somewhat protected - no point having a pretty decoration because the hapless gunner keeps getting sniped. FOB's now need to have a HAB built for friendlies to spawn, they cost 500 build points and are BIG - think about this before placing them down. Possibly it might be beneficial to NOT build HAB's on some of the first FOB's on larger maps so they can stay hidden as backups? Medics: Triage - if there are multiple casualties, bandage guys and heal em so they are up and then over local get them to "find cover" and heal them in a safer location. DO NOT bunch up and heal the same guy if there are enemy around or it's in the open - I can not stress this enough. Yes, points are cool, but losing both medics due to greed is not. Remember you're a support player, try to hold a little back and keep your men up. Same with a FOB location, you should be shoveling while the other "fighters" fight. Once you've finished healing someone make sure you re-equip your bandage before moving on. You don't wanna be hit bad while having your med pouch out. Chances are you'll bleed out! LAT/HAT/RPG: BBDA - Back Blast Danger Area!!! This doesn't mean say "back blast" and then shoot - actually check or give some warning you're about to fire so people have time to actually get out of the way. Pre-equip the correct warhead before going into battle. If you can get away with it, try not to shoot that thing in the middle of a group of your friendly troops. It makes a big bang at the far end but also gives away your position with the back blast. If you're going to fire it, relocate every time. The HAT kit should be spending his whole game focused on vehicles. Vehicles: It takes 2 people minimum to claim a vehicle, and a SL can't approve unless he is in an active SL role (spawned in and playing). At the start of the round, follow your squad leader around the vehicles and for the first minute, just be quiet and listen to what he wants and jump into what you need. Might is right, don't try to attack a BTR with a HMMWV (Humvee) unless you know what you're doing. Now that more and more, larger caliber weapons are being introduced, and now that enemy vehicles have more firepower, possibly it's not the best idea to go rushing head-on into a heavily defended area with a vehicle - the armor on vehicles can only protect the occupants from SAF (Small Arms Fire) for so long, add on top the ticket loss for losing the vehicle and it quickly makes sense as to why this isn't a good tactic anymore. But all that aside, you're here to enjoy your time and so is everyone else. Keep that in mind - it's the most important pointer out there!
3e58i posted a topic in General DiscussionUpdate 2016-02-09: Sorry for letting this thread rot like a corpse in the sun for two weeks. Judging from the replies I have gotten so far, it seems like I have not conveyed my thoughts properly. (A notable exception would be Karm. I think that he understood what I was aiming at. ;]) So I will get back to the drawing board until further notice. As for the thread, you can all let it die. I do not mind if a stray moderator locks it, but in my opinion it's not important enough to bother them about it. A lot of excellent resources have been posted on what properties make up a good Squad Leader. As stated in the thread Leadership behaviour in SQUAD - your thoughts needed!, "SQUAD at its core is a game about leadership while under pressure.". But what practical things can you actually do in order to gain to gain this elusive leadership ability? And what can you do to condition yourself to keep your head cool when the stress is rising? This thread is meant to explore just that: 1. What can you do, inside and outside the game, to attain one of the qualities that marks a good Squad Leader? 2. Which good Squad Leader qualities should you try to attain first? In order to explore this efficiently, I recommend posters to bring up only a few qualities (that a good SL should have) per post, and then focus on suggesting ways you can practise in order to approach these qualities. And let's get the most obvious one out of the way first - "just play a lot as an SL". While that is a fine suggestion, we can't stop there if it doesn't work for some combination of SL qualities and people. ;] Example subject: 58 (me, the opening poster) 58 tries his hardest to become a SL for ulterior, personal reasons. He has a medium-to-high amount knowledge about infantry tactics but is having trouble converting them to practise. In particular, 58 has troubles with being short and to the point in his communications in spite of being aware of the problem. He is also feeling overwhelmed a lot while being SL, so he also needs to improve his mental endurance, or initiative and squad morale will suffer. Example post that could help 58: Brevity (conveying a lot of info in few words) in communications is a good SL quality. If you talk a lot in-game, people can become frustrated and important information may not be relayed in time. You can practise brevity in-game by saying your out loud to yourself a few times, before hitting the push-to-talk buttons and repeating it in-game. This way you can polish what you say so it becomes shorter and shorter before letting someone hear it. A downside is that this slows down your communication. On the positive side, it should help the brain to learn quickly since practise is done in close proximity to live usage. You can look up procedure words for radio communications to expand your vocabulary. You can note down words or phrases you like in a text file on your PC. Try to be simple in your communication to help new players. Military acronyms, while precise, may be unnecessarily complex for other players and your brain. Which is easier; "RPG", "LAT", "LAW", "rocket" or "rocket launcher"?Endurance.. blah blah ladie-dah... herp derp Rob Schneider Reference material: What makes a good Squad leader?Battle's 'Tips for New Players'The Squad User ManualLeadership behaviour in SQUAD - your thoughts needed!Squad Leader Tips & GuidesSQUAD - the Cheesy Tactical Guide (contains further links in its reference section)