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Showing results for tags 'ticket'.
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Hi folks, What do you think about the idea to make tickets / people's lives a tad more valuable by introducing personelle points that need to be supplied to FOBs like building points but can be only picked up and carried by squad leaders like ammo? What about the possibility to despawn at a HAB to preserve your squads tickets instead of "going kamikaze" for the sake of spawning elsewhere? First thing that comes to mind is : That would make a HAB a teleport - device. My idea would be to make it so that despawning puts tickets back into the given FOB, just like build points. You cannot spawn a squad at a newly build HAB without it being supplied with "personelle points" and you cannot regain the personelle points that are loaded at a FOB without logistics picking it up. Lose a FOB and all points are gone just like ammo. A SL can carry a certain amount of tickets for his squad that can be used in rallies. If that's depleted though, he needs to refill personelle points at a FOB or at Main. It would make the allocation of tickets more valuable, but it would be an insane blow to the current kamikaze-style gameplay. OMG, i think it would give everybody to much time to actually think what to do with your squad. Not sure, not sure... Ideas?
Could we get a ticket bleed indicator so people or just SL can see the present loss. This might give the more reason to defend/recapture a flag. Or change the colour of ticket count so green when not in bleed, orange when neutral or close to bleed , and red when bleeding, purple when in max bleed.
I was playing late with some friends on SquadOps.gg's server and there were 1 full squad on both teams, however there were still hundreds of tickets to play with. My suggestion would be to have a cap ticket amount and the ticket amount changes for the amount of people the server starts with. Just an idea to think about that I brought up to the admins of SquadOps.gg and they thought I should bring this up to you guys and see what you think about it. Thank you and have a nice day. Your's truly, [FV] | Al3xso.
Hi guys, I figured I'd make a forum topic about this, to see if you have similar experiences. I absolutely love this game and will continue to spend many hours in it. However, I've noticed that there's been an increase in 'ticket-wasters'. As some of you might know, I regularly play as medic. As medic it's your job to get to downed teammates and revive them, when you estimate the situation is safe enough. I regularly drop smoke or wait for my squad to fight the battle, so it's safe for me to do my thing. When I'm close, I try to communicate this to my fellow soldiers by giving them a heads up I'm coming for them. As of late it's come to my attention that people press the "Give Up" button very quickly. There's a clear distinguishment and you can tell who belongs to the group that only gives up when there's no other option. To name an example: Today we were playing insurgency. We were walking on a hill and took fire by a sniper. I got hit and proceeded to sprint to take cover behind a few stones. As I was healing myself, my fellow squadmedic 50m away from me got hit and went down. Squadmates kept talking to eachother to locate that sniper. After I finished fixing myself up I started checking the map to figure out which route would be the best. I take a quick peek at our tickets and my mouth just drops. We just lost 80 tickets in 5 minutes time.. "Alright, get yourself together! You got a squadmate to save up ahead." I hear myself thinking, "Atleast I'll not participate in this ticketbleeding frenzy. That one ticket is mine to save!" My focus shifts to my objective again: the green dot on the map that represents the downed squadmate. I'm ready to jump up, drop a smoke and run towards him, when all of a sudden I see his green dot turn red: he gave up. Here I am, watching our tickets drop down like an avalanche and some squaddie just decides he's out of patience or just wants another kit. I can't believe he just gave up while I'm this close, just wasting a ticket. After asking myself the question: "Did he really just give up after a mere 15 seconds?". I decided to confront him with this and ask the obvious question (with mild agitation): "Did you just give up? I was so close!". I hear his microphone open up and he throws out the words: "Oh.. I didn't know, I assumed you were not close. Didn't check my map." I just stare at my screen in disbelief while I can feel I'm getting pissed. I open up the squadscreen and see he's changed from medic to regular rifleman. My first thought was that he perfectly knew I was close, but just wanted to get rid of the medic role. When I asked him about this, he refused to answer and just ignored my question. To you new guys out there: Yes, a single ticket matters! I've seen plently of battles that have been won with the amount of tickets you can count on a single hand (or foot, which ever you prefer). TL;DR: People give up really fast for different reasons. That annoys me. I would like your opinion on this trend. What I want this conversation to be about, is the general lack of people that wait for a medic. I don't want to discuss about the example I named, it's just one of the many experiences I had with these kind of ticket-wasters. It's been pissing me off lately and it's ruining my fun. What's your opinion on this? Do you think this is merely impatience or is it the fact they don't fully grasp the ticket-system? Is there something I could do better on my side?
Alrighty, so you could argue that this should be in the media section but if this turns into a discussion then it may belong here ;) Anyways...... Tonight, i had one of the best rounds of squad since the first week of commander package release. We the insurgents took all 5 flags in about 10 minutes only to lose 2 FOBs and get pushed back the middle flag where there was a decent fire fight for awhile with abit of back and forth capping and recapping centre flag. Coming down to the last 18 tickets and just taking the middle flag, i decide as a last ditch effort to push the squad to the 4th flag and try and take it before they recapped ours. This video clip is from the last 2 minutes of the round (nothing special in terms of action) but i still thought id pop this up on the forums as abit of a shout out to the squad members and abit of 'suck shit USA' lol [sL] ChanceBrahh Griff Pray for DeathX Freezer Geezer A$AP-Element Sofajeger (._*Mandeuk MrSp1k3
Hey Couldn't find topic specific on this. What kind of ticket system would be preferred any ideas and how it is made in PR. I got this idea for AAS mode. Really simple add on, remember this is just idea. Every time team captures enemy AAS base the capturing team get +5 tickets or so. The defeatet team doesn't have bonus nor does loose any tickets for that action. Idea is basicly that if game is going dynamically back and forth it takes longer to end. This system would be kind of accelerator of "do and do not" to both sides. That was that small idea, what is yours.