Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'textures'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 14 results

  1. So, I very recently got this game, and I started playing with a friend. The first match we played ran smoothly with 50-60 fps on medium - high-ish settings. However, the second match, upon loading a (What I assume must be) much larger map, crashes to desktop with the error "Out of video memory trying to allocate a texture! Try lowering the resolution and closing any applications that might be running. Exiting..." - This happens seemingly at random, sometimes it loads a map and runs for about 5-10 minutes, but most of the time it crashes immediately upon getting the "Press ENTER to deploy" prompt. Empty servers do not seem to present such issues unless it is on (I presume are) the largest maps. I don't understand why this is happening, as I played the game a couple of years back on a free weekend with no issue, and I meet the minimum requirements for the game. Even at the bare minimum settings (At 1080p), the game will crash, usually taking steam and/or discord down with it. My Specs: NONE OVERCLOCKED: EVGA GTX770 2GB VRAM i5 3330 @3.3GHZ 12GB DDR3 RAM My logic being that if it can run arma 3 on medium at 1080p with 120+ people on, it should be able to run this no problem (As it does, even on high, whenever it doesn't straight up crash) I've tried: Updating graphics drivers (Which I did anyway to play Monster Hunter World) Lowering the settings (Not resolution, because I find it very silly that I would need to play at less than 1080 when this is not a demanding game at all) to absolute bare minimum (Didn't change much except getting 70-90 fps when the game doesn't crash) Verifying integrity of game files (All correct, was a fresh install anyways) Clearing up disk space (Yeah so upon looking it up this fixed stuff for a lot of folk, didn't for me) Disabling both discord and steam interfaces (Nada) I would love to play this game, because there are a myriad of features I enjoy in it. However, I feel that either the minimum requirements are underlisted, or that this issue has not been prevalent enough to be permanently fixed. Thanks for reading this far, and I patiently awake a response.
  2. I think textures are not really good. I hope better textures and AMD graphic cards optimization comes in full version.
  3. At the present all building no matter what type of damage they take always look pristine. Is there a way of getting some post processing on the buildings to show they have taken damage. Not destructible as has been discussed, but maybe post processing in to change their look. Or would this be too intensive. Having progressive damage maps over building changing the battle could be excellent.
  4. Motorcycle Minsk BUG

  5. I would really appreciate some finishing help on my tall 3D apartment building now, trying to get the stairs to the roof fixed (after that I'll try to add textures, 3d objects in rooms etc.). Almost all apartments complete, should pretty much only be few doors and windows missing (I can finish all windows/doors, but if you want to do it, please make it precise, compare it to the existing heights/values of doors/windows. Several of the values of the house are even after german industry standards lol I looked up some values on internet) Here you can access it via TinkerCAD (I made a private backup ofc) or you can download the .OBJ file here: https://ufile.io/22e301 TinkerCAD direct access here (free autodesk account required): https://www.tinkercad.com/things/ceERKh2TKIG-house-3-rich-basement-stairs/editv2?sharecode=4DLfWKNtrSbXf9rV-Ds0j7bQjSEemZBY_4TgGVNolw0= click here for free 3D view, walls made invisible for view (Sketchfab): -> -> -> -> -> -> https://skfb.ly/66oDY <- <- <- <- <- <- And ofc. we will share credits for this asset (I have an idea for an easteregg in the texture ) Setup will probably be like "as war started, all citizens abandoned the house and only left few things in it" (big furniture), also I'd say 5-10 apartments totally empty, like they hadn't found tenants yet. Each aparment will have small bathroom, small kitchen and bedroom (just like my old apartment had lol). WIP screenshot (not latest):
  6. Hello, I noticed problem with the grass of the fields and trees textures, just got a new PC and the game is pretty much on "epic" settings and runs perfect but have tried to fix this with all types of graphic combinations, nvidia control panel settings etc and cant fix it, not sure if is it me, the game or everyone else have this issue too, here is a video (the yellow grass fields if I respawn or go far and come back is loaded but still annoying to see that pixels the first time I approach it). If anyone knows anything I can try please tell me. https://www.youtube.com/watch?v=xUMZqgmH3_A&feature=youtu.be My specs: I5-4460 3,2Ghz Gtx 1060 6Gb DDR5 RAM: 16Gb OS: Windows 10 Home
  7. I've seen some topics around talking about grass, but I wanted to mainly give some feedback about landscape and I hope devs will take it better than in other cases .. Right now the landscape/terrain doesn't look that interesting , I noticed it's mostly just 1 layer especially in the older levels. Since You have 20 developers and some budget I take it that there is someone responsible for the art side of the game I imagine performance plays a big role and it's propably best to avoid using more layers/texture samples that are not really needed, but it would be nice to either rework base materials or just put in some macro texture to break down the dull surface. As visible above , the terrain materials are pretty dull together , cliff material isn't too good either. About the grass it looks like they don't have proper vertex normals (will help with grass blending, won't stand out that much) and it's not just colour issue (just a guess). You can also make use of material instances for the grass colour with close to no performance impact and have them matching the terrain with more control. My overall suggestion is , it would be nice to have terrain materials reworked , make use of PBR and power of material editor within UE4. Give substance designer a try, it will allow you to make quick procedural PBR materials Also good work and congratulations on making a working base game , I am really looking forward to updates. I hope someone will read it. Regards, Michal
  8. Creating Content?

    Hey all, just some background, I am an aspiring Modder who dabbles with the TES community, and I am an avid FPS'er. I recently ran across the Unreal Engine 4 and am pretty impressed with its capabilities. I am new to it but would like to learn it. Does the Squad dev's require 3D modelers? If so, It would be an incentive for me to learn the program and contribute. It may take some time to get a hold of, but I have a somewhat basic understanding of 3DS Max and photoshop and can probably help. If only to say i helped with a game Anyways, any answers are appreciated, thanks.
  9. For those of you that don't know me, I'm Results45 (Results for short). I've only made 9 posts and started 1 topic ("Meet the Developers!"), but what surprised me was how readily you guys supported and engaged in discussion. The reason for my surprise is that I've been heavily involved with the game War Thunder for the past 3 years of whom Gaijin's developers take little effort (such like this) to actively engage, consult, and gain feedback-support from their players. Before I get to asking my first questions, I'd like to share a bit about myself. I'm a student on the West Coast (USA) and have been playing aircraft and combat vehicle simulator games since I was seven (I guess Command & Conquer doesn't really count, but to me it's still one of the best RTS games out there :.P). Some of my other hobbies include biking, hiking, web design, cooking, sketching-out invention ideas, reading adventure fiction, and going to the movies & bowling with my friends. Speaking of gaming, I've been involving myself with War Thunder and its active forumbase for the past 3 years. And to distill down to basic terms what War Thunder hopes to achieve by release (hopefully around 2020) is an E-rated, non-FPS combined-arms game (air/land/sea vehicles) that caters epic open-world WWII/early Cold War campaign gameplay to both arcade-style players (from Armored Warfare or Wargaming's WoTs & WoWs) and die-hard simulator fans alike (from Microsoft FSX, DCS World, Steel Beasts, and Steel Armor). This is exactly what Squad (your game) aims to achieve in bridging the gap between unrealistically paced arcade shooters like Call of Duty and ultra-complex sims like Arma III through definitive team-oriented gameplay. This is where my questions about Squad start surfacing ;.) 1. While Wargaming and Gaijin focus much of development in game content & features, you guys at Offworld shine in prioritizing cooperative teamwork and building great gameplay. Are there plans for a wide selection of aircraft, AFVs, supply-support vehicles, and watercraft as well as large-scale or open-world campaigns once the basework of team-dependent gameplay mechanics are largely completed? 2. Will any game-modes like "campaign mode", "quick battles", "squad-league tournaments", or "Fantasy Skirmishes" be introduced? 3. Knowing that Squad is still in its early stage(s) of development, will surface textures, weather effects, lighting, and sky rendering improve to feel relatively more photorealistic? Squad Gameplay footage in max/ultra quality --- Desert Landscape & Scopes --- Night Battle --- Ultra Setting w/ vegetation environment Compared closely with the level of graphics realism of other AAA and UE4 games (i.e. Ground Branch, Escape Form Tarkov, and War Thunder), Squad honestly appears at first glance to be ARMA III on steroids. I think your game coupled with the UE4 capability deserves to have graphics realism and time-of-day gameplay kicked up a notch. Example for Question #1 Examples (I focused on question #3 because I have more to demonstrate for it -- the first two are still just as important to address): Ground Branch Escape From Tarkov: War Thunder: BONUS: On a closing note, I really appreciate everything you've already made this game to be because it's closely team-oriented co-op gameplay all the way (relatively uncommon among 1st/3rd-person tactical shooters) that should only get better and better from here on out. Plus, I'm really excited to get into playing Squad and supporting you and your work in the coming months. Seize the Day and keep-on grunting, Results45
  10. Hi, i have a big problem with game, squad looks like shit: http://images.akamai.steamusercontent.com/ugc/273970711320856734/216B18254DAFF9C805092F30961087CAC17F8640/ http://images.akamai.steamusercontent.com/ugc/273970711319285685/18F5BF6E3E743D2447F0E88538AB22CB2224060E/ http://images.akamai.steamusercontent.com/ugc/273970711320872627/E2687FE60C1BBBA6954720532982B6A9B05358CF/ http://images.akamai.steamusercontent.com/ugc/273970711320879909/E0B7B9D3209C1DF35A65C758C2C873519C1E19CC/ (CS 1.6 looks better) There is no diference betwen EPIC or LOW settings. How to slove the problem ? (other games looks good, Arma 3/BF4/Ro2
  11. Textures not loading

    I played a game of squad with some friends earlier this week and noticed the textures in the game didn't load correctly. From the look of other players, to the map, everything looked muddy. Is this an existing issue or is anyone having this problem? If so, I apologize in advance. Here's the link to what I'm talking about. https://www.twitch.tv/mazing87/v/62140111 My specs for my system are: i5-4690k H105 liquid cooling GTX 980ti 6gb vram 16gb memory 120gb SSD 3TB HDD 650w PSU
  12. Wood is never consistent, so I'd like to see some variety in the colors of wood for the AK's and RPK's, etc... I'd understand if this were low in the priority list because I don't feel like wood would be easy to texture. Yes, I'm saying that because THERE IS ALWAYS THAT ONE GUY IN THE COMMENTS... As you can see, the AK-47S has much lighter wood than the AKM and Type 56 below it. These insurgents have very dark-almost black-wood on their AKM's.
  13. Hi Guys, Sorry if this has already been mentioned, tried the search but only found posts dating back a while. Since new update (Alpha 5), certain textures are not loading properly & stay "basic", low res for the entire game. Other textures actually seem to DE-load & change from full res to low res, and as I move the camera around certain textures get worse & some get better, its very distracting lol I have a 1gb R7 260x graphics card & have always had my vram setting set to 1gb with no problems at all. I verified cache, etc & changed various settings in game, non of which helped, but if I set my vram setting to 2gb, suddenly all the textures load & the problem seems to go away. I have now left the setting on 2gb but would like to know why 1gb no longer works since update? Anybody else getting this issue?
  14. Dirty knees

    As much kneeling and crawling as everyone does, I would love to see more dirt on the player models, even if it's just to the pants and knees.