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Showing results for tags 'technical'.
Found 13 results
So as you'll see in the video i will link, I am kicked from every queue. Basically the game has become unresponsive in that right. This issue persists even in community servers. I did a fresh install through steam already and at this point i am unsure about what to do. Please help:( https://drive.google.com/open?id=1I_oAgKPdh2zmux-flJyIJ250Cd-QCtTz
nathanhindle posted a topic in Feedback & SuggestionsI don't about y'all but I had to share this, I believe it could be a good addition in the future for insurgent forces when MBTs and large caliber canons are implemented. Terrorist and insurgent factions lack most conventional weaponry such as a fleet of tanks or other armored vehicles. I feel that this could add game play and balance if need be for the future of Squad, when trying to match up less advanced insurgent and terrorist factions against big strong and well equipped factions which naturally have the advantage. Outside of actually giving terrorist and insurgents tanks, which would kind of contradict their natural capabilities seen in the world. This example shows that terrorist and insurgent factions resort to innovative means of leveling the battlefield when they are denied access to the same technology and infrastructure of their adversaries. It is not expected that militants, terrorists and insurgents who lack any industrial infastructure be able to posses and maintain something like a IFV, or MBT. As an alternative I present you with these photos. I hope this post inspires the developers and if they did not know about this technology existing think about it for themselves, and how it could tie into the combined forces aspect of Squad, keeping true to the factions real life nature and allowing these smaller less equipped factions to match heavily armed adversaries in the theater of conventional warfare in future 50x50 game modes on larger playing fields. Also in the wild there are most likely many more adaptations of weapon systems to pickup trucks and other common civilian vehicles across conflict regions today which may also have a place in Squad's future. Thank you for reading, have a great day. Source: http://www.americanmilitaryforum.com/forums/threads/3rd-world-modified-military-vehicles.1572/page-7
Ok so one of my favorite things to do in the game right now is to use rocket artillery. They require a lot of coordination, good timing and a lot of accidental team kills to properly master. But when dialed in right in the appropriate circumstances, I've found that you can make an enemy team bottle up and sit in place. Despite this, they don't get much use not only for these reasons, but also because there are a lot of frustrating little problems with their use. I'll list my current problems with them first. - There is no way to see how high your artillery is adjusted unless someone is looking at it from outside - You cannot traverse the rocket launcher left or right - There is no clear 'center line' on the trucks, making aiming with them somewhat difficult even when using squad markers - When you leave the passenger seat, the rocket pod resets. I'd like to hear a more detailed discussion on this subject, especially from the developers, but there are a few minor changes that I, and others surely, would love to see added. 1. Rocket pod does not reset to neutral after passenger leaves seat. 2. A visual icon showing the degree angles (X and Y) the rocket launcher is pointing. This will make adjustments and communication for fire much easier to manage. 3. Some mild left/right traverse. Not loads but just enough for a player to make minor tweaks on their own. Would love to hear what other players think and what the devs think. It's not entirely related, but I would love to see the Russian army get an equivalent some time in the future, perhaps in the form of a BM-21 truck, or perhaps a mortar striker for the US in the future.
Hello Squad Devs! Sorry if this has been brought up before, I did my best to find an earlier topic. Could we get some mud for the Insurgent technicals? Most I see in Syria and Iraq are covered in mud. (to cover the paint and give them better camo) I thought maybe "There is not a lot of water, its a desert" would be an argument, but they could use piss too. I know you aren't trying to be a specific theater, but IMO the logis needs a re-spray. I feel like Im driving in a 2 ton wailing banana. Thank you for all that you do Devs!!! I love the game so far!!
Hello Devs, I'm a photographer myself and a player. I just came across http://jamesmollison.com/ pictures on the web and as soon I saw his work about the techies on Lybia I thought on sharing his pictures we you guys for real quality references. I love the way they customize each vehicle with inscriptions a paintings. Guns wise you are almost there. What about adding the AA gun? Well, hope you get to see this post and get some inspiration for your already amazing work! Cheers Poncho.- PS. All pictures belong to James Mollison, the pictures are linked to his website.
Aniallator posted a topic in General DiscussionIn my experience rocket artillery can be effective in the right hands (I've been on both the sending and receiving ends of this), but that generally speaking, it's ineffective. I think the reason for this is that people usually employ it strategically rather than tactically. 90% of the time I've seen rocket techies they're bombarding a flag/FOB, which is ineffective unless the rocket techie is coordinating with friendly squads that can rush the flag/FOB the moment the bombardment ends... which is hardly, if ever, the case. All the enemy has do to is wait for the bombardment to end, then they can resume defensive positions and revive anyone who went down. If you're unable to coordinate with friendly squads, or those squads are unable to position themselves to employ the aforementioned tactic, a more effective utilization of the rocket techie is using it defensively as an area denial weapon, rather than offensively against static enemy positions. A good example of this is Kohat v2, where whoever controls the hills near the flags controls the flags. Using rocket artillery to deny the enemy the hills, if successful, would allow flags to be held or at least held for longer, and would if nothing else buy time. Keep this in mind next time you use a rocket techie.
I know its Alpha, yes yes. Dont kill for asking. But, the ping seems crazy high, lag is real, i have a decent rig. Intel Core i5-4210M CPU @2.6 GHz and its on Turbo using some program i forgot the name. Dedicated GPU is being used- NVIDIA Geforce 920M. Also integrated, which i dont use, is Intel HD Graphics 4600. Any solutions would be much appreciated. i want to enjoy this game BTW ALL GRAPHICS OPTIONS ON LOW
Hey guys this may sound silly. How do you create a desktop icon after unpacking the squad.exe. I downloaded the client from torrent. Extracted files at the same time installing the Squad game. There is no icon/shortcut on the desktop. Every time I want to open Squad game; I have to re-extract the squad.exe? Any ideas? Thanks...
Hi, I know the devs probably haven't thought about this too much and it isn't a priority at all, but will a RCON interface be supported for Squad servers? For anyone who doesn't know, RCON is a protocol invented by Valve for admins to interact with their server without having to join their servers, and this can be done on iOS devices, computer, anything with a client really. This means, anyone will be able to write a client and commands can be supported, server settings can be changed, players can be banned, plug-ins can be developed, etc... It's super useful for any hardcore admins. Here's some more info about it, it specifies Source games, but RCON has been implemented in BF, Minecraft, etc...: https://developer.valvesoftware.com/wiki/Source_RCON_Protocol I'm primarily wondering because I was part of a team that wrote RCON tools and admin interfaces for Battlefield 3/4, and it'd be interested to do the same for Squad.