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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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Found 71 results

  1. Honoring Ranking. So instead of having a rank due to hours and amount of kills/revives/etc deciding your rank, we should have a system where you can rank, or vote someone positively or negatively depending on your experience with that person. A few examples would be if a Squad Leader is doing a good job at communicating information to their own squad from other squads, directing people, assigning tasks, overall being interactive, a player will be able to vote that person positively. Aside from just the Squad Leader, you will be able to vote fellow squad mates too. the ranking system could be based in regards to actual military ranking, as to keep linear with the reality aspect of Squad. This system i believe would keep as well as bring people into the game for two reasons: 1)People who want to continue building a rank will continuously play in a positive manner and communicate to rank up. (unlike regular 'exp' ranking where it doesn't promote teamwork) 2)People would be attracted a bit more due to the focus of positive work & recognizing good behavior. I would love to hear anybody's opinion in regards to this idea so i can also get a different perspective aside from mine.
  2. CLOSED

    PLEASE DELETE
  3. As the game get's more and more features, I've noticed, perhaps, less emphasis is being placed on the cohesiveness of squads and their ability to work together to achieve objectives. For example, I've noticed some squads are losing their combat effectiveness because the SL names his squad "MORTARS :P" and wants to do nothing but launch mortars across the entire map for the duration of the round whilst the rest of their squad run around as a fractured unit of Rambo's and lone rangers. I also find assets like the Stryker and BTR's aren't as effective as they should be because SL's are too busy managing their infantry to effectively micro manage their APC's. If you do manage to get a squad the dedicate themselves to APC's, because there's no squad lock (like there was in Project Reality), they normally end up getting populated by infantry who, again, run off across the map doing their own thing. So i was wondering if adding squad specialisations would perhaps resolve a few of the issues and put more emphasis on co-operation between sqauds and more effective teamwork. For example, if a SL wants to operate the mortars, s/he would create a Squad then choose the "Fire Support" specialisation. Their squad would be limited in size (say 2-3 people) and they would only be allowed to select a specific few classes that are related to their collective role as a squad (For example, No AR/AT for this squad as their role doesn't entail running around hunting tanks with RPGs and other squads with light machine guns). At least then the Squad is reasonably populated (1 member to operate the mortars, 1 to spot and 1 to resupply) and has every member committed to a particular role as opposed to going off, doing their own thing, because their own objectives don't match the SL's. Of course these specialisations would have to be limited (You don't really want every single squad on the team dedicated to chucking mortars at the enemy and nothing else), new role's would have to be developed for any Squad specialisations, and of course, you may need to give team's a way to ensure that any squads abusing their specialisation are removed from their position to allow someone else to take over and more effectively use it. Other specialisations include: - Infantry (Much like the current system. Consists of Rifleman, AR, AT, Medic ect. No Marksman. Role focuses on Infantry combat and securing objectives). - Marksmen (Consists of Marksmen (or Snipers) and spotters. Small sqauds should be focused on long range, anti-infantry operations). - Logistics (Consist of a logistics class. Lightly armed with tools to help carry out logistical operations and resupply miissions. There role would be keeping infantry, artillery and FOB's supplied, and vehicles operational through use of the Logistic trucks. - Light Vehicles (Populated by Crewmen. They have access to ONLY APC's. Squads with this specialisation are responsible for ferrying troops and light fire support). - MBT (Again, populated by Crewman. Squad's running under this spec will only be able to access Tanks. They will be responsible for heavy armor support, tank hunting ect). - Artillery. (Populated by Riflemen and a Spotter. Responsible for artillery support and communicating with squads to provide accurate indirect fire on targets). - Rotary Wing Aircraft (Upon arrival of aircraft. Could be branched off into Attack and logistic roles) - CAS (Upon arrival of aircraft. Responsible for CAS and anti-air ops) - Anti-Air (Upon arrival of stinger pods or vehicular anti-air). I feel back in the days of Project Reality, the players kind of operated their own variation of this system through squad naming and the locking of squads. This led to some intense games where the victors of matches were those who could effectively use their squads to support each other when needed, form decisive maneuvers and ultimately, more skillfully deploy their squads and utilise their assets advantages to exploit weakness in the enemy. Of course, there would need to be some planning, and such sweeping changes could change the dynamics of the game. However with some work i feel squads could finally have some real weight to how they contribute to the outcome of a round. Thank you for reading. Apologies if this has been discussed before. Feedback would be appreciated.
  4. So recently, I've been hung up on squad. I can't seem to will myself to play the game often anymore, because 8 times out of 10 I'll just be in a squad of people who don't care to communicate or ask questions. I feel like I HAVE to squad lead for an enjoyable experience anymore, and that takes a lot of patience and energy if you're doing it right IMO. Every time I feel like I wanna take a break and let someone else take the reigns, its just a shitshow. I do get good squadleads, and it makes the game exponentially more enjoyable. Just not in comparison to the amount of SLs ive had that just dont communicate and act like they've been huffing lacquer. My question is this, how do you overcome the human element and have fun no matter what you're doing in game? At least for me, it seems like my enjoyment is based on the giant dice roll that is squads and squad leaders. Even when I find ways to be useful and help my team, its always disheartening to not have any backup from my squad. I absolutely love the teamwork and cooperation aspect of Squad, and I feel like I'm just seeing less of it. It makes sense with kickstarters not being the only ones playing anymore, but what can we do to make Squad an excellent community? And/Or am I an arsehole and am just not understanding something?
  5. The 66th Krieg Mechanized Regiment was formed 29 Dec, 2015 & have been active ever since. We are an active Squad group that have a good 16 months of experience under our belt and we don't plan on stopping. We have a core group of members who have played Squad since it's early days, however we still gladly accept any and all members who wish to join us no matter the experience. As the name suggests. we are a group of people who enjoy playing squad on a tactical yet fun level. We specialize in mechanized warfare, that means BTR's, Humvees, and MT-LBM for days. Our Steam Group http://steamcommunity.com/groups/66thDDK If you'd like to join just scroll down. •Must be 16 or older •Must want to and make an effort to work as a team •Must be able to speak clear English and have a microphone •Be active on teamspeak & attend trainings OP's when possible. •Behave in a tactful & proper manner during training, & public servers. •Respect other members of the 66th & members of other regiments / groups. (You cant be expected to like everyone in the regiment but that does not mean you have to show it.) •Know the difference between “Fun” & “Trolling”. Founder: Hugoboss http://steamcommunity.com/id/Hugoboss47/ Co-Founders -Illusioneer http://steamcommunity.com/id/555123/ -Nano http://steamcommunity.com/id/nanoagewarrior/ Core members: -Kebab -Maliceous_D -Teknak -Hanky -Frinz - Timon -JackTheRipper -Brez -Grauner -Mr. DeSoto -RockyLagoon -lucky_rage -Seek -MitVerlaub -Sir Alecks -Zebtucker Regular members Too be added. Schedule we hold our weekly OP at friday 20:00 GMT+1 Training at Friday 19:00 GMT+1 (only applies to new recruits) Plus we run daily Squad Op's every day. here & there. If you would like to join the 66th Krieg Mechanized Regiment Add [VGS] Hugoboss or Illusioneer on steam. Otherwise you could fill out this form and we will contact you shorty. Steam name - Age - Place of origin* - Why do you wish to join? - What is your preferred class to play?* What can you help 66th with?* What are your goals in 66th?* if you would just like to contact us just visit our teamspeak 66th.teamspeak3.com and poke "Hugo" or "Illusioneer" [Thread still in construction]
  6. Dragging/Carrying

    I love this game. A lot. I always love playing as a medic. There''s nothing better for me than running through a firefight to get to a wounded soldier who is not even in my squad and reviving him because I know that he could help us capture the area, which could help us win the game. However, I don't enjoy running to someone in the open and trying to revive him when the whole enemy team can see me put an ice pack on them which also takes time. I would love the ability to drag or carry a wounded to a safer place so I can bandage them as my team mates lay down covering fire for me. I live for that awesome teamwork.
  7. Comunidade Brasileira de Squad é aqui! Saudações a todos os Brasileiros que descobriram sobre o nosso jogo de uma forma ou outra. Nós gostaríamos de oferecer este tópico como um ponto de encontro e discussão sobre o jogo Squad, ou até mesmo qualquer outro assunto relacionado a outros jogos em geral. E isto em português mesmo, e sem a necessidade de traduzir tudo para o inglês. Aos nossos velhos amigos, agradecemos por juntar-se a nós nesta jornada que agora inicia, e pedimos que façam com que outros jogadores também saibam disto em suas respectivas comunidades e clãs. Sintam-se a vontade se quiserem usar este tópico como recrutamento também, ou se preferirem, podem fazer isto em seu próprio tópico de recrutamento, após criarem um no subfórum de Recrutamento. POR FAVOR, lembrem-se de serem cordiais com outros clãs e jogadores neste fórum. Aos novos membros que ainda não jogaram conosco durante estes anos, sejam bem-vindos, e por favor perguntem tudo o que desejarem saber sobre o jogo Squad ou sobre as comunidades Brasileiras de FPS tático. Um grande agradecimento aos clãs e comunidades: DIVSUL, CBPR, BpM, RBR, BRD, RONE, VADIOS, HK, TOR, EIA, BAD, SF, TPE, FEB e etc (se esqueci de alguém, avisem!) por juntarem-se a nós tão cedo e ajudarem a propagar a notícia. Não conseguiremos sem a sua ajuda! Divirtam-se, e nos veremos nos campos de batalha em breve!
  8. Hello Squaddies ! As already advertised in the official announcement here, we are proud to present you with this new tournament based on team work and dedication : Squad:Frontlines This tournament consist on two factions (or armies if you prefer), organised under a general and his HCO's staff (High Commanding Officers), fighting each other every week. Our website is giving them all the tools to organise their companies, track training and battle attendance, manage ranks and also give medals of award ! The whole faction is organised around this CoC (Chain of Command) with the general having all the "power" he need to reach one goal : win the campaign !! The campaign is a succession of battles during 3 months, and at the end of the quarter, the winning side is the army that won most battles.. or in case of a tie, the most rounds ! We have now 2 battles under our belt in what we call our beta campaign, and we have already a nice core of dedicated players, a lot of input is given to us admins and it really makes us think even more than we were before the start of the project!! ... unfortunately some have left too, realizing that Squad:Frontlines take some time to be fully prepared to the battle (and we don't blame them - it takes time). What we think is the least to be prepared too is being able to participate in a weekly training, getting to know objectives, maps, flags... also getting to know your fellow company members... so you are fully prepared come battle day !! That is not a requirement that us admin force people to use, but it's the kind of dedication a general could ask from his soldiers. Like I said, a lot of input is coming from the players and we are currently thinking about the first official campaign, trying to please everyone is not easy but be assured that it is our main goal : providing a game experience that you can never find anywhere else !! There are still a lot to be done to be ready and we need YOU to make this happen ! So register to https://squadfrontlines.com/, join our Discord and have fun with us ! Any question let us know.. you can join our Discord or ask here ! Rusty For the S:F admin Team
  9. 62nd Springers Name: Khost Steam Profile: https://steamcommunity.com/id/khost007/ Contact Email: [email protected] Looking for: I am currently recruiting for the 62nd "Springers" Squad. Please note this is a Skill and co-operation team based around realism (with the odd bit of banter!), so experience and some basic tactical knowledge is essential. Promotions up from Private to Lance Corporal, and Corporal available for the right members. Requirements: UK Based (Timezone) Can reliably commit to scheduled time *TBC* (Most likely Mondays, and Thursdays 8-10PM UK time. some weekends but this is all TBC) Decent spec PC, Mouse & Keyboard Prepared to train, Listen & Follow orders Must own a headset Can follow instructions Focused on Fairness and Teamwork Primary Language(s): English Only Age: 21+ Timezone or Region: UCT +00:00 Dublin, Edinburgh, Lisbon, London Nature of Interest: Skill based Only Gaming Background: Arma, Arma 2 Arma III, World in Conflict, Mil-Sims, DayZ Player Unknowns Battleground Benefits: Pension, Holidays, Onsite parking, Bonus + Travel Benefits. How to apply: Please state your Name; Age, Email address, and SteamID, plus a brief description as to why you want to join / what makes you a good fit with out Ethos and send it to: [email protected] or on Steam ID: Khost007
  10. DesmoLocke's Videos!

    Link to my YouTube channel Link to my Twitch channel I thought I'd just dump my videos here instead of trying to find any relevant threads elsewhere. I may or may not keep uploading. It's just a fun little hobby and I enjoy it. This is footage from the Virginia server last night. A few people around here wanted to see it as they didn't record it themselves. It was a very intense round and a ton of fun!
  11. TRC Squad Server

    ALCON, TRC is moving to Squad. You may have played with us on our ArmA III Patrol Operations server, our Minecraft server, or elsewhere, and now we've set up our Squad server. If you'd like to know more, join our discord at https://discord.gg/wzBCMJ9 Also, check out our website at http://www.tacticalrabbits.org and apply to become a TRC member. P.S.: TRC is NOT a community for the weak of heart or easily offended. Most of our members are current or prior military, and do not pull any punches when it comes to telling you exactly how they feel. Rascism, Sexism, Bigotry of any kind, and disrespect towards the U.S. Military, Police, Firefighters, EMTs, and other first responders, and disrespect towards other members without just cause will NOT be tolerated.
  12. Connect with us on Discord: https://discord.me/ar-squad ABOUT US: Armed & Ready is a community focused solely on Squad. We are founded by Combat Veterans, Active Duty Soldiers & Supporters. Our members are tactically effective, mature, drama free, treat others with respect, and are always armed & ready for whatever is thrown our way! We have fun, yet know when to get serious and that is key if you want to play competitively with us. WE OFFER: A Dedicated Discord Server #5 Ranked Squad Server - 80 Players w/ Whitelist (Chicago, IL - US) Official Squad Server ( 216.105.171.194:7787 ) A Fun, Interactive, Mature, and Tactically Minded Community THE ARMED & READY STANDARD - THINGS WE LOOK FOR IN MEMBERS: |1.| ACTIVE - We all have real lives outside of Squad and do not wish to interfere with yours BUT practice/training is expected as we all aim to improve. We encourage our members to be active as much as your schedule allows you to be. In a game like Squad, the more active you are... the better you will become! |2.| ACCURATE - No we are not looking for 30-50 kills every match but you must be able to listen accurately, move accurately, and engage accurately. Clearly the game relies on teamwork, not just kills, but the more kills we get... well the more fun we have! |3.| RELIABLE - We have embraced the motto "quality over quantity." This approach gives the community a tighter, more cohesive feel. It also means our members need to be reliable. You will need to show that you can add something to the team before becoming an official member and you will also need to show that you can be relied upon for: participating in practices, playing in scrims, and of course competing in official matches. On the battlefield you need to be a player that doesn't need 100% guidance all the time. You must be reliable in the sense that you can accept an SL's plan, digest it quickly, and make it happen. WHAT TO EXPECT FROM US: We will work with you, grow with you, train with you, and compete with you. You can expect members to be laid back and to have fun. At the same time, when it comes time to compete, we all put our big boy pants on. The majority of us have served overseas so there is some ***-ish banter but we know how to turn it off when it's time to get serious. We model our community standards/style in game and we have a basic set of rules that include but are not limited to: no racism, bigotry, sexism, discrimination, hacking, spamming, harassment, griefing, etc. CONTACT US: The easiest way to reach us is in-game, or just hop on our Discord server: https://discord.me/ar-squad
  13. Squad Up

    Hello fellow followers of Squad I've been playing Squad for a while now and the game has changed immensely from when I first started which is beyond amazing. Though constantly changing I just think some mechanics could be added. My main focus for this post is I want the developers of Squad to PLEASE add a squad up function, it may already be in the works (I don't know) but something like this would be amazing. What I mean is some way for me and some friends to easily through the menu crate a lobby/session and join a server together it would make things so much easier. Instead of my friend saying "Join blank server its under blank, with blank, number of people" sometimes when I join a server with a friend one of us does not get in or we get put on separate teams and hope it will let us switch teams with out throwing off balance. Hopefully this is added soon and what do you think or how can my idea even be improved?
  14. Alot of SQUAD players are requesting to SQUAD Developers a new map, and since everybody likes the lastest map AL-Basrah from PR - Project Reality , we are requesting a NEW IRAQUI URBAN MAP , this map is also very played in PR Project Reality called " Ramiel " , its a REPLICA of the Area in Somalia on the movie " Black Hawk Down ". And we as players would like to Developers at least think about it , the possibility to Re-Create Ramiel Map , now for SQUAD game. In PR Project Reality we also had a " COMMANDER " operating from a UAV , to call coordenates for SQUADS for each team, to improve Teamwork and to Guide the SquadLeaders to a Higher Performance In-Game. We really miss the " Commander " from Project Reality with his several funcions, such as Artilhary Strikes and Command each Individual SquadLeader. We also request on " Mortars - Emplecements " , to the SquadLeaders of U.S Team and Russian Team on the F.O.B area so they can be Deployed 2 Mortars in total. They can be built 2 at the same F.O.B or 1 Mortar at different F.O.B location across the map, so there is on Mortar for each F.O.B with maximum capacity of 2 of 2 Mortars per Map, since the Artilhary Vehicle is Mobile. I played 8 Years Project Reality. My Complements to all SQUAD Staff , you are doing a 10 Star Job, signed by Tupac Pereira.
  15. Squad Wars is a community driven Squad based group that has tournament styled gameplay with 2 factions, Coalition Forces (US) and Opposition Forces (RU). This competitive gameplay will be driven at a Division level from both factions with joinable companies inside of each. Make your way from Recruit to Division Leadership. All it takes is dedication and showing up to events with good leadership and good gameplay. We currently have: 2x Squad Servers 1x TeamSpeak Veteran Based Command TeamSpeak IP: thevoid.ts.nfoservers.com
  16. Technical Intervention

    My squad was pinned down on mosque by a technical so my SL sent me on an interference run while he and a LAT sat on mosque and tried to score a good hit. This is how it went. *ignore my trash full-auto accuracy.
  17. It's simple, do it like in RNL.(Resistance and Liberation mod). When you get supressed ( especially by an MG ), your hands start shaking, you can bearly aim at anything with the sights , unless you have a squad leader in some area around you to dampen that effect. I think this would be a nice enhancement to encourage teamwork and discourage lone-wolfs. Simply ease that supression effect if there are more of your squad members and/or leader nearby, this way you are adding realism and making people play tactical, and also makes sense from a logical point of view ; people get scared/frightened, and having buddies nearby helps.
  18. Epic battle of mond zai

    awesome fight of mond zai compound gg to all involved
  19. The S.O.G. We are a Squad clan based out of Canada and the United states that uses tactics, planning, coordination, and cooperation to succeed in matches. Together,our members have backgrounds from ArmA, Project Reality, and even first-hand military training. Through our experience, we come together to learn and grow as better players, creating a fun and welcoming environment for everyone who is eager to join. History Our squad name, S.O.G., comes from the Military Assistance Command, Vietnam – Studies and Observations Group (MACV-SOG). Which was a highly classified, multi-service United States special operations unit which conducted covert unconventional warfare operations prior to and during the Vietnam War. What we offer as a community We are a very close knit group of friends who loves to play Squad, but we want to play it to the best of our ability, that is the reason why we created our clan. We offer membership to one of the friendliest Squad communities out there, alongside strong tactical game play and a militaristic mindset. We have a rank structure with enlisted and commissioned ranks. Expect to start at the bottom and work your way up the ranks. Enlistment Requirements 18 years of age or older. have working microphone for communicating. Must be able to follow a chain of command and take orders. We do not require a ton of in-game experience, only that you are knowledgeable with the game and how it is played. How to enlist Visit our Website and apply: sogsquad.com Join our Team Speak: sog.ts.nfoservers.com And speak to an officer.
  20. Cracking round

    Public round and everyone pulls off great play, makes squad match of the evening for me. Its when the how squad works together really shows off the game.
  21. hello, im looking for someone to make a squad clan called Insurgent battalion ops made for teamwork and be better at squad!! the group reqiuerments on disocrd https://discord.gg/cuKbfXB 1 be nice 2 no flame war you can be a beginner at squad, that dosent matter!! HAVE FUN!!
  22. Hi devs, I just joined the community via the free week end of 11/11/16 and I already have more than 25 hours on your game ( I very enjoy it, keep it up ! ) As a new player playing medic all the time, I tought that it would be a great idea to be able to pick up injured teammates or draw their bodies around. Here are my reasons : - It would add an other layer of teamwork since everybody would be able to dit it ( cooperation with the medic ) - Squads would be able to stack up their injured soldiers when their's no medic nearby - It would be easier to get freindlys out of a bad situation ( dead in the middle of the road ) Of course it would take time to pick them up, moving with them would be slower and without weapons and finally putting them down could have it's own 1 sec animation. I hope you guys will be able to read this. Have a good day !
  23. I suggest that squad leaders be allowed to control the squad members ability to respawn, thus facilitating squads to respawn together as a squad. Squad, as a game, tries to emphasize teamwork and communication. Most of the time, a squad benefits most from each player role's strengths and covers each other's weaknesses if it moves together. But after a while of playing online, I've noted that in reality this doesn't always happen. Sometimes the squad leaders forget to tell his squad to hold spawn. Sometimes the squad members forget. Sometimes they just joined the squad and don't know what's going on. After a while, the squad members spawn in different places, and the squad is spread out all over the map, and there is no cohesion anymore. And then, most of the time, the squad leader just silently gives up, and everyone just starts running and gunning on their own. If you look at a Youtube channel like Karmakut's, where he has a bunch of disciplined players who are serious about the game, squad teamwork is smooth and clean. But 'running and gunning' is what happens most of the time in public servers. A respawn block at the discretion of the squad leader would make a squad work as a unit more. Presently the squad leaders can kick misbehaving players from the squad, but most of the time people, me included, don't want to punish players who just joined and don't know what's going on. And what I've observed is that, even if the squad members 'run and gun' at first, they do this because they are not sure that their squad leader has a plan, or they just get tunnel vision and start engaging some enemy in one part of the map, and just keep going there again and again. But once you get them working together towards a common goal, and when they experience teamwork themselves, they seem to enjoy the game more. A control like this would enable squad leaders to gently nudge them in the right direction before everything descends in to chaos. Another area this would help is when one team has an uncontrolled ticket drain because of undisciplined players respawning again and again, even when there are medics nearby: Another thing that happens a lot in public servers.
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