Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Hello fellow Squad members, I am posting today about a new clan I am excited to present. The [96th] Combat Engineers Clan is operational and looking for recruits to build our ranks. We have a server up and running ([96th]Combat Engineer Clan[Thesaltyvet]) we intend on partaking in clan matches and milsim events/ training. we will have open/Public events and weekends where anyone is invited to play on the server. Please join our discord and let me know if you would like to join. We accept new and old players and like to help people grow and learn on this awesome game. Clan Requirements- 1.English Speaking 2.Mic Required 3.Able to put in at least 6 hours a week 4.Good attitude and able to play with others 5.Help others learn the game (help others learn SL) 6. Have a discord account I look forward to hearing from you and look forward to seeing you on the battlefield. Bellow is a link to the discord channel
(We are hardcore casual, we don't train to compete. We train to dominate servers) So you want to be a Renegade? You think you're among the best and brightest squad has to offer? Just a few things you need to understand before you put in that pretty little resume. We're not your typical clan. Of the ones who request entry only 20% are accepted. If you are accepted you will undergo training to sharpen your reaction time, aim, and teamwork. Lonewolves, leave it at the door. The teams are all about teamwork. Three phases of training, 10 events 1 hour a piece, that can be completed in any order. Stealth, CQB, Field Ops are the three phases. All 10 events must be completed before you earn your tag. There is no timeline to complete this. However, you may not lead a Renegade Squad without the tags. Milsim is not in our DNA, we use military tactics only to the point of efficacy. Real world tactics rely on 4 of the 5 senses to work efficiently on the battlefield, in FPS you have two of those. Thus, if a tactic doesn't work, Its removed from our playbook. We aren't here to look pretty for videos or reenact blackhawk down. We're here to win. Which brings me to my next point, ranks don't exist in our group. Your peers respect are your rank. They don't like you, don't expect them to follow you. Each month members are given one red card they CAN use to eliminate a bad apple. 70% of the group must drop red cards in order to boot you. The Renegade with the most qualifications always has priority on Squad Lead, each weapon in squad has a Renegade Qualification course, this includes your mind in Tactics and Strategy. Your certs are your resume to lead. Not time based, buddy system ranks handed out like candy. Still interested? Hah, we'll see how long your motivation last. APPLICATION: ----------------------------------------------------------- Age: Steam Profile Link: Hours Played: Nationality: Mic?: ------------------------------------------------------------ STEAM GROUP: http://steamcommunity.com/groups/SquadRenegades/ Discord: Renegade Tactical: https://discord.gg/prtfU6f
Season one of the Level Gaming 40v40 community tournament has kicked off! However, it's not too late to signup and get in on the action if you're looking for organized competitive Squad. You can sign up as an individual (no team needed), or as a group of friends/clanmates We balance the registered users onto 2 teams, Red & Blue Both teams have an assigned captain to organize their respective team Battles are every Saturday at 1PM eastern Season lasts 7 weeks (1 map / 2 rounds) Winning team will have an opportunity to win a Logitech G933 Artemis Spectrum - http://gaming.logitech.com/en-us/product/g933-7-1-surround-sound-gaming-headset Tournament is open to both North American and European players Register and join the discord channel here - level.gg This event is unlike any other existing Squad competition due to its structured nature mixing players from all teams, communities and geographic locations. The 40v40 tournament involves two teams, Red versus Blue each led by a team captain. Level has its own private battle server and each side is provided their own private discord channel to discuss strategies. Level is not a clan, so being in a clan is not a problem. Just bring your clanmates along for the ride! Tournaments, or seasons, are the heart of Level. A season generally lasts between 5-8 weeks where every Saturday a battle takes place for approximately 2 hours. At the end of the day the teams score up to two points that go toward ultimately crowning a season champion.
Good afternoon, I am sure that this has been brought up before, however, after briefly looking through the forums, my question/suggestion is for teams within an existing squad be brought into the structure, or at least the option for teams to be turned on by the squad leader. After being a team leader myself, it is crucial for a squad and squad leader to have the maneuverability within it's own squad to operate effectively, or in this case, more effectively than already established. The mechanics of the game would then need to shift ever so slightly from 9/9 on a squad to 10/10, 1 being the squad leader and the others being three effective teams, alpha, bravo and Charlie, with the SL falling in to where ever needed without leaving any team without effective firepower. This may have been discussed at the beginning/creation of the game, but I am curious if it has, and if so why it was not implemented and if not is it a consideration? Thanks!
HEY GUYS i wanted to get a developers atention and you guys please dont hate please really look into it i live in mexico and sins mexoc has had more attnetion lately i put this together for the devs and the community i was wondering if you guys can really consider puting the mexican military into squad has unique to mexico stuff like wepons vehicel ETC... Hear it is guys hope you enjoy and a lot of the stuff is already in there like m4 50 cal 40mm etc... and a lot of stuff they will have to do eventually. AND PLEASE PLEASE PLEASE THINK ABOUT IT NO GAME HAS REALLY EVER DONE THIS PELASE DEVS AND THANK YOU. ALSO YOU CAN DO A EDIT ON ALBASRAH AND MAKE CARTELS VS USA AND MEXICO ETC HAAHHAHAH THANKS GUYS.PLEASE KEEP AN OPEN MIND THANKS. AND think of the new maps some jungle maps diferent urban areas and besides i think they have streatched the taliban stuff enough to it can be pushed somewhere els most games about fps are about the middle east easter europe etc... it be very nice ti change it up a bit. https://drive.google.com/file/d/0B8AMF405Ap0JanhOUWx3aWxTWU0/view
We all know that an army isn't made up of nothing but riflemen. The developers have done an amazing job at diversifying squads and teams but there does seem to be one detail lacking: squad specialties. While most "fire teams" and "squads" carry fairly standardized gear, it's also important to know that squads themselves can have specialties just like individual soldiers do. While the idea of introducing mortars as a deployable makes sense, why go through the pain of limiting the number of mortars within, say, 400 meters? Instead, let's make mortars a specialty to one squad (the combat support - mortar squad). The squad "specialties" would be broken up as follows: Direct Action and Combat Support Direct Action - Heavy Weapons Squad ^ Add 2x Auto-riflemen kits (with either M249s or M240s) Direct Action - Assault Squad ^ Add 2x Grenadier kits [please add hand grenades(with an s!)] Direct Action - CQB Squad ^ Remove Marksmen Rifles ^ Add "Breacher" kit (Shotgun, Pistol, Frag. Grenade, Bandage, E-Tool) Direct Action - AT Squad ^ Add (Better) AT kit (I.e. Javelin) ^ Add SOFLAM-style or laser designator to SQL kit Combat Support Combat Support - Marksmen Squad (Likely everyone's favorite) ^ Add scoped assault rifles (two) ^ Add 2x Sniper kits (M24, SVD, SVD, SVD) Combat Support - Mortar Squad ^ Add 3x Mortar Kits (Mortars must be placed at least 100 or 200 m away from FOB and built within 50 meters of a Mortar Radio) Combat Support - Engineer Squad ^ (For later use) Add 2x Engineer kits Extra ideas: -Allow E-Tool to dig trenches without FOB radio or make dirt cover. -Multiple grenades for standard kits (M4A1+Red Dot, M4A1, AK74M, etc) -Quick-callout-radial for those without microphones ("Contact!", "Incoming!"(please use audio from FOB radio XD), etc.) -Squad text chat -Local text chat -Please balance teams! Perhaps make Insurgents use less stamina and run faster (no body armor), etc Thank you for reading/considering!
If it isn't too much trouble, I'd like to be able to more easily play on the team that my friends are on. I get that team stacking was an issue in the last build, but now it's nearly impossible to get on the same team as my friends that were also playing. If we both happen to hop in the server at the same time, 98% of the time it will split us up(for balancing, of course). The only way we could possibly get on the same team is if we left completely and just watched the number of players go up or down, but even then it would usually put us back on the same team. It's even harder when you've got a group of friends you want to have a squad with. Any thoughts how features that could make joining the same team or grouping up with friends less frustrating? Maybe some sort of party system or a way to trade sides with another player if he or she agrees.