Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'taliban'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 10 results

  1. [WIP] Korengal Valley [Vanilla]

    Name: Korengal Location: Korengal, Afghanistan : Map Size: 4km Teams: US and INS (Taliban/Insurgents) Gameplay: Invasion, Insurgency, and maybe AAS Download link: Korengal Valley - Walk Around - Alpha Description: Korengal 4 km is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements. What I loved about the original PR map was it was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes. In this re-imagining (I'm the same artist the created PR Korengal) I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable. The landscape will be difficultly for any land vehicle. Roads are made for a purpose. The US is not having a easy time. This is a uphill battle. The map is being designed with the hopes for helicopters. While I do enjoy AAS, cache hunts were always my favorite game mod. I'll do my best to add in points of interest from actual events. Minimap : [ Showing the on going road next work creation. Blue being the previous roads, red are the new roads. ] Videos : (Playlist) Korengal Outpost (KOP) : Info Unsure how this base will play out, I kinda like the idea of it being a start of game spawn only then then requiring resupply from Camp Blessing. COP Michigan (Camp Blessing): Info This will be the main uncapable US spawn. Command Outpost Michigan at the Pech River Valley in Kunar Province, Afghanistan Restrepo: Info Firebase Vegas/Phoenix: Info Valleys Crops This will go thru a lot of work. Crops are a bit of an issues as you can see the from top down much more than other maps. Mountains Bar Kanday Wach Nawo Sawtalo Sar / Abbas Ghar Ridge (Not shown yet) This is where "Operation Red Wings" Ambush went down. Involved a Black Hawk down. Salar Ban (Not shown yet) Ali Abad Laniyal Dakalbat (Not shown yet)
  2. Korengal Valley 4km [WIP]

    Korengal Valley 4 km Official name will be "Return to Korengal" as this allows more freedom in a very spare AO Korengal 4 km is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements. What I loved about the original PR map was it was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes. In this re-imagining (I'm the same artist the created PR Korengal) I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable. Key features Elevation came from DEM height map. (Although I will be taking artistic liberties) Real locations (At least close to) Vertical fighting from lush crops to snow covered forests Difficult terrain for vehicles and troops (hopefully in the future helicopter support) Central river is being created as a game-play obstacle. This means we will see many key choke points like bridges. Time of day (Current Squad static lighting) Early morning Late afternoon Night Current WIP map (Locations are not final, just a over view) I will update images when they become available Korengal Outpost (KOP) Rivers Valley & Crops Mountains Radio Tower "Mike" Villages TBA Firebase Restrepo TBA Firebase Vegas TBA Honcho Hill TBA Rougle Hill TBA Reinforcements from Camp Blessing TBA Special Locations TBA Media
  3. Taliban Rave Party !!!!!!!!!!!!

    So the other team just wouldn't push to us so we had a rave while we waited. I didnt know but one person in this match. This just unfolded all by itself organically. Slow start but we really kick it up a notch a few mins in lol Taliban Rave party !!!
  4. Taliban maps

    Hello all! Recently purchased this game and I have to say, it is one of the most intense games I've played for years! Absolutely loving it!! Love getting to play as the 'taliban' insurgents, it reminds me of the good old days of the 'Desert Combat' mod for bf1942. Anyway... I have my own 35 slot server and need some information, if anyone can help?? Please could someone tell me all of the maps that have the 'taliban' fighters as one of the sides? I want to run a map rotation that only contains these maps... Thanks in advance guise!
  5. Small Militia/Taliban Trailer

    My Very Own Squad Militia Trailer https://www.youtube.com/watch?v=S3MHY_YAGfI Im not really good in Youtube, so-to-say so any comments, tips or tricks are most needed ^^ and well recieved :)
  6. Taliban Eating a WATERMELON

    https://youtu.be/o6wMfpmFynM I am really Youtube beginner. and im not good at English. sorry guys ;{
  7. I think so yes. You only live once.In this series of Squad videos, I fight with 1 life and 1 life only, cautious, steady and take my time. It is a dangerous place out on the battlefield as we will see in part 01.We take out some US forces in the forest before our ultimate demise.
  8. I really enjoyed the Pre-Alpha, sure i had issues with shooting at range and it feeling like weapons are at arms length, but the core game is there, you can feel it bubbling under the surface. I posted this video as it was one of the most enjoyable games I had, there was communication, tactics and some enjoyable gameplay with attacks and counter attacks. A lot of people in this match are regulars here on the forums so hats off to you, a great fight and a very very close finish ticket wise. I hope to have more games like this with many of you again next week. Cheers. Part two up tomorrow. Para
  9. Introduction Before I being explaining my suggestion/idea, here is a video to get you all pumped up. https://www.youtube.com/watch?v=g4Xi7qGoJRU (Provided the wrong link earlier, sorry!) And here is another for educational purposes. https://www.youtube.com/watch?v=yXn0AZX8Hmo Suggestion/Idea With the confirmation of MRAPs(Mine Resistant Ambush Protected vehicle) being implemented into the game, I had been thinking about ways they could be used the way they were intended. Route Clearance became the most important mission during Operation Enduring Freedom. In a game that aims to give an authentic, yet fun and functional contemporary warfare experience, this idea could provide a whole new attack and defend experience. Though the videos I provided only show my unit driving down roads and waiting to get blown up, Sapper's are also tasked to clear paths for coalition forces in order to assault an objective. Now, I don't have any video example or diagrams of my idea, but I will explain a situation to the best of my ability, and with as little jargon as possible. Objective RCP(Route Clearance Patrol) will begin movement from the forward operating base. Infantry will be embedded, and sappers will assist in the assault. RCP will lead the convoy down a linear path towards the objective, clearing the road of IEDs and fighting off any opposition. Upon reaching the compound, the convoy with dismount and assault the objective. So that's the basics of it. How do you make this fun, you might ask? As far as the clearing of IEDs, I'm not all the certain. It could slow down the action, and possibly be boring. I imagine there will be several phases of this mission. Preparation for both teams, the movement phase, and then the final assault. Both teams will have the opportunity to be the attacker and the defender. While prepping, Coalition Forces will choose their loadout, order of march(what vehicles, and how the are positioned in the convoy), discuss known areas of interest, and how they would like to attack the compound. The Taliban(Or whatever opposition it may be) will prep by choosing where to place their ambushes, IEDs, and any heavy weapons they may have. I believe it would work best if this team had a limited amount of resource points. Do you want 5 RPGs, 2 DShKs, and 1 500lbs IED? Or 2 50lbs IEDs, 10 RPGS, and 1 DShK? Squad already plans to implement build tools, so this could most likely be easily included. Back to the idea of Attacking and Defending. As the convoy is headed toward the compound/objective, the opposing team will be able to coordinate their ambush whenever, and wherever they like. Either from a treeline, mountain top, a pot field, etc.. The Coalition forces must use the vehicle mounted weapons to fight back and continue movement towards the objective(This is their defensive phase, and the oppositions attacking phase). As the convoy makes it to the compound(If they make it, of course). This begins their attacking phase, and the oppositions defensive phase. Conclusion I believe I've about covered everything. I won't be disappointed if this isn't a realistic possibility, but it's definitely something I would like to see in a game. Battlefield 3 made us look like cowards in their single player. I only shared this because I believe the team has the ability to do it, and that it really wouldn't take more than some new maps and a bit of coding due to much of the assets already behind developed. If there are any questions for me, or if I can provide anymore insight, feel free to PM or comment below. Edit: I forgot to add one more idea. Some Project Reality maps had a civilian role. I believe it would work really well in a gamemode like this. Either as a hidden trigger man, or giving information to the ones waiting to ambush. Maybe let people play as little afghan kids so they can throw rocks at the trucks(kidding.. kind of). Kids around are usually a sign that their won't be an attack.