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Search the Community: Showing results for tags 'tactic'.
Found 8 results
Kalith posted a topic in Events & LeaguesI present http://gametactic.org/squad, an interactive/collaborative map planning tool for Squad. To get started: follow the link press the create new room button and select a map. Invite other people into your room by giving them the link. Start planning using the tools to the right. You can zoom in using the scroll wheel and pan around with the right mouse button. You can allow other people to draw by clicking their name or unlocking the room with the lock icon. To give you and idea, It looks something like this: Now that I have your attention. Consider the available icons as placeholders for now. I'd like to know from yoyu which icons would be useful for Squad specifically ?
Hello Squaddies, I think having some descent hand gestures to a game would make it more engaging, just like this awesome pic i found in the net. Well I would like to suggest you to have this to be implemented (sorry if its already talked about since i couldn't find any post relating - if found please delete. no need to waste time ) DayZ had very cool stuff like that... Only struggle i get is when i'm the point man, i want to point out at positions, calling out. (I know the compass is there... but what if i'm far away. and out of reach from calling out someone who's not in my squad? )or give information for my squad which is vital in a team playing game like this. Maybe wave at them, point at something like in real life... So i'm just sharing with you coz i find it cool Over to you Off World
Aniallator posted a topic in General DiscussionIn my experience rocket artillery can be effective in the right hands (I've been on both the sending and receiving ends of this), but that generally speaking, it's ineffective. I think the reason for this is that people usually employ it strategically rather than tactically. 90% of the time I've seen rocket techies they're bombarding a flag/FOB, which is ineffective unless the rocket techie is coordinating with friendly squads that can rush the flag/FOB the moment the bombardment ends... which is hardly, if ever, the case. All the enemy has do to is wait for the bombardment to end, then they can resume defensive positions and revive anyone who went down. If you're unable to coordinate with friendly squads, or those squads are unable to position themselves to employ the aforementioned tactic, a more effective utilization of the rocket techie is using it defensively as an area denial weapon, rather than offensively against static enemy positions. A good example of this is Kohat v2, where whoever controls the hills near the flags controls the flags. Using rocket artillery to deny the enemy the hills, if successful, would allow flags to be held or at least held for longer, and would if nothing else buy time. Keep this in mind next time you use a rocket techie.
I wonder if it would be possible to implement something like a server side recording for each map that is downloadable and replayable for the players. So that after the Round you could analyse the enemy movement & fob placement on the map, or maybe analyse what went wrong in your own team. It would be nice to see the different strategys the enemy uses to learn from them in future games.
Hello, Gonna complain about some redundant tactic what are actually used by several teams and i'm curious to get your points guys. I apologize in advance for my english So i'm team leader of FRENCH SQUAD COMMUNITY but also a very old Squad Leaders on this game (+300h already, videos of my playstyle here : https://www.youtube.com/channel/UC_DOUubZEiK052eV8yRNCTw) I'm a very agressive squad leader, using some basic military technic for leading my men (line, culumn, doesnt need more for now). I'm not saying this for touching myself, just want to precise what i'm not just a random rageous kiddo coming here for complaining cause he has been wiped once during a FFA game, but i know by experience what "TeamVSteam" tend to impact how we all finaly play. For my part i'm seeking a good mixte of fun and serious, but i want to stay away at all cost from BATTLEFIELD or CSGO and I feel like what i've seen recently is totaly Battlefield like with a bit more organisation. Well for being honnest, it absolutely remind me the team vs team i was making on battlefield when i was 13 years old, in 2005! But this playstyle become really regular when you are facing organised team. I have no screenshot right now. But its simple to imagine, its something like 9 bees turning around your position, without medics, coming one by one for getting a max KD ratio. Or better, a purposed lonewolfed squad based playstyle. Not what i was really excepting from this game. In first attempt, i was thinking the new ticket bleed will force them to play the flag and so, to playback as real fighting squad, but they now just do the same shit around the flag instead of in the middle of nowhere. Lets be clear, i have no trouble with ppl going guerilla, I'm just scared it became the only viable way of playing, its a bit different. I have also no trouble with squad playing as 3x3 little group, or 2x4, or spreading their defense when they are holding a particular flag. This playstyle is pretty immersive when played by guys which are in Taliban side, but really? A conventionnal force suiciding its men 1x1 is a bit ridiculous. When I'm on their side and i'm watching the map, it immediately remind me Battlefield cause you can clearly see this kind of absolutely not organised battle you can have on this game. Dozen of little blue points runing alone in circle everywhere, giving up quite easily, sometimes this kind of squad having 110/100 tickets kd ratio. At this moment, nobody doesnt give a shit about suppressing fire, formation, playing together, you're a bit forced to play the game their way cause its actually very hard to face them as a well organised classic army squad. I'm not giving a fuck about "realism", i just want to enjoy this game, feeling my headset going to explode when my whole squad is firing, being able to be rewarded when i predict the ennemies squad movement. But how can i have this when i must split all my men for countering the ennemy playstyle? How can I predict anything when i'm just facing horde of suiciding solo rushing crazy lonewolf hunting my squad without having any clue of dying? I actually have no idea how to fix this. Moral system nerfing performance of ppl playing away from their squad? Ppl will cry a river and its boring when a guy must respawn from far away. Radio system descreasing hower distance? Ppl will use TeamSpeak. Some are going to say vehicle will fix this, i dont think so. They will suffer the same way about this playstyle, fire will come from nowhere, a suicid wolf will try hard RPG, and that's all. Thank you for reading guys.
In Afgahistan, the Taliban will hide behind a pile of rocks with a large rock on top of their gun and it makes it really hard for them to be seen. There is still a small hole they can see out of. Also, buildings have bullet holes everywhere, which makes awesome sniper positions, the buildings in Squad look like they never seen combat. Watch Syria war footage and see how effective they are. Very. If there is more trash that is added to the game and insurgents could place IEDs in the trash would be cool. Cows and goats and chickens in the compounds.
CIAAOOO everyone, i'm sorry but i had to do that as soon as i'm new to the forum, i searched for the topic before asking (?) (discussing?) this thing: the question is... Will you developers add a system\ gameplay feature to allow the material for building FOBS to be carried from logistic trucks or vehicles? i know the game is pre alpha as i'm quite er... addicted to this game from the beginning,last year,i just wanted to know someting related from developers but ALSO what peoples would think about that. Love this game gogogoooooooooo best game eveeeer!!!! P:S. i played and still play PR so i know what i'm talking about...oh and pls don't shout at me for my bad english i'm italian=)
Short suggestion: How about a system similair to the one in arma where a Squad leader can choose between different formations for it's squad to form whereafter the individual squadmembers can see a small icon in the terrain of where to move. It always seemed kinda hard if not impossible for a squadleader to use formations in game and especially without a clan with people you dont know. Just some basic formations like a column, staggered column, wedge, line, cirkel (360°), something like that and being able to choose between larger or smaller distances in between Every individual for different kinds of terrain. Pardon my english if not correct and let me know what you guys think