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kisbiflos posted a topic in Feedback & SuggestionsAbout IEDs I really love playing scout, I use to patrol around my team and give them info while rigging roads and buildings with explosives. The fact that IEDs can be blown up after dying is simply fantastic and even realistic with phone detonators if you think about it. At this point the IED is really not much of a big deal, it does not one hit any other vehicle than trucks, technicals and BRDM, and let's admit, it is really hard to sneak up on a vehicle with 30+ enemies running around. You have more chances of getting a kill with a random nade towards an enemy squad than a well placed IED. Second issue is that it's not very effective against infantry either, it really is hard to lure an enemy squad into it or guess precisely which building will be taken, even if you mange to place it well and time your detonation correctly, you get about a 10m lethal radius. I would like to see IEDs be more effective against infantry, having a 15m lethal and a total damage range of 20m. Scout weapons: The SKS in V10 got a little bit better due to the fact that we can use sight ranging now and have permanent iron sight zoom. What I noticed though is that it takes 3 chest shots to down enemies even from close range now. It would be really good to see some kind of better weapon for the scout a semi-auto 7.62x54mm, .308 weapon, basically something that is more reliable on range. M14 for millitia, FAL variatns, SVT-40 (since we have PPSH), scopeless SVD, I would be happier even with a Mosin Nagant. The SKS is bad at long range, bad at short range and just decent on mid range (compared to standard AK and M4 it is bad even on mid range). Scouts could be able to place one eye marker visible to squad(leader), maybe with different color. For faster and more accurate communication. A little unfair advantage: I find it unrealistic that the scout can plant his IED on a enemy vehicle and see when it starts moving on the map. Most of the kills I had as scout are thanks to this feature. IED should be visible on the map only if the player is close enough or when not placed on vehicles. Remote detonated claymore: - One or two can be placed by a new class (or maybe one of the riflemen) - Has a damage range up to 30-50 meters - Works with shrapnel just like the real one (or Rising Storm 2: Vietnam) - Disappears when player respawns (honestly I have no idea if actual claymore detonators can change operating frequency like IED detonator phones) - Russian counterpart MON-50 Large IED: -A new type of emplacement a booby trapped fuel barrel or propane canister -Can be built by scout, just like squad leader items -Requires a logi or new kind of vehicle (ammo/mining technical) nearby -Can be detonated trough phone by "selecting firemode" -Only 1 or 2 can be built by the team. -Takes away resource points from logi/mining technical -Can be detonated by external damage, 30mm HE, rockets, grenades, this would make it harder to detonate it at the right time and give APCs a chance to avoid it -Simple gunfire (even with tracer ammo for sake of balance) would render it useless (30-40 shots), basically destroy it by draining the "fuel" -Can be destroyed with a shovel, a silent way of removing it Or it would be something that can be built by anyone with a new specific vehicle nearby and would be detonated from within that vehicle or scouts, maybe a placed wired detonator. Tripflares: - It works like a classic tripwire mine, but instead of the explosion a flare of some kind is triggered, either a classic flare round or fountain of flame and smoke. - Can be placed by scouts in FOB range just like buildings by squad leader - Placement summons a silhouette just like every other building with both placement posts and wire - 3 can be placed per scout - Can also be placed nearby logi for supply points (or ammo/mining technical) I am not saying all of my ideas should be implemented as they are, but I would really like to see them worked into something that can be used. I put a lot of "maybes and ors" in there on purpose, so you guys can decide what is the best.