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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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Found 6 results

  1. This suggestion really applies mostly to public games that are not organized within a clan setting. But typically logi trucks gets used once at the start of the game and then get left on the map. Resulting in frustrating games where there are logi trucks stranded and no fob up to spawn anywhere. It is a very real reality that public players do not want to be a logi driver as it's game play is inherently "boring". It's funny that one of the most important parts of the game (the logi) is also the most boring. I have 3 Suggestions to help this issue and then everyone can discuss what they think about it. 1. Logi truck drivers and passengers get access to binoculars / and or a zoom function while in the truck. This would provide slightly more interesting game play as the driver would be able to be his own recon of a sense, spotting the best routes to supply fobs away from enemy vehicles and what not. This is a small change that could add some flavor to the logi truck and could help the lack of interesting game play . 2. Air Drop supply: Once every 10-15 min a Squad leader can call in a supply via air drop. Friendlies and enemies would be able to see the air drop descend to the ground and Friendlies would need to secure the airdrop once it lands in order to add the supplies to the fob. This will also give clues to the enemy where the fob location is, as you would have to have the airdrop land within the fob zone to add the supplies. (i imagine this suggestion might be in conflict when helicopter supple runs become a thing but i thought it would be good to bring it up in case.) 3. Allow vehicles to carry a SMALL amount of construction supplies depending on the vehicle and its realistic caring size. (example: striker/warrior/BTR could carry 800 construction. MRAP/MTLB/ could carry 400 supply etc. numbers could be adjusted for what ever balance was needed.) This change addresses the issue of the logi having TOO MUCH emphasis placed on it as the only way to supply fobs. It's still a valuable asset as it would still provide the most amount of supplies in 1 given run but with this change you have some options if logis are stranded. EDIT* I forgot that vehicles already have this ability but just at lesser amounts than I suggested. Hope you like these suggestions, let me know what you think.
  2. New Truck that acts the exact same way as an ammo box does, Allows resupply of ammo, bandages, and to change kit. Park it in a safe place close to rally, would help situations when there is no active fob, or sl is out of position without ability to place fob and ammo box. Allows players to be supplied in other ways besides a ammo box and provides a unique element of having a mobile ammo crate. Squad 2 radios squad 1 to have them take the supply truck to resupply a heavily worn down squad 2 with no bandages or ammo. Reduces the risk of placing a fob just for ammo and then your squad is killed and loses fob and loss of tickets. Placing a fob just for ammo crate is time consuming and risky. This provides other options, and options are good on the battlefield. PEACE Gnarleus
  3. I like to see a icon confirmation for unloading, reloading supplies and reloading vehicle weapons. Similar like the one we have for repairing vehicle. Purple for supplies and yellow for ammo.
  4. Hi all, We're running a training server and we would like to know if there is a way for SuperAdmin to increase via Console Command the supplypoint. We would like to use this feature for our training session. Thanks in advance.
  5. Supplies motha******!

    Hey there. Quick little suggestion... I just read a thread about what was to come, and that made me think... If you guys are adding trucks and such, and if it's going to be somewhat like in Project Reality, with Logi-trucks who drops crates and such, would it not be a good idea to disable the Squad leaders ability to create ammo crates?? Cause as it is now - I think one of the major reasons as to why people like to build their little FOB's on objectives and what not, is that it's basicly their "little box". They can stay there indefinitely, cause they have infinite ammo. What if you disabled that option?... 1: You'd have less Super-FOB's and FOB's build right on top of the objective, as it would be very, very difficult to keep fighting once your guns go *click*, with no means of re-supplying a hot-zone. 2: You'd have an actual job for people who would like to run logistics, adding another purpose to the game. 3: People will actively have to request supplies, to keep fighting, like in Project Reality. Or ... Instead of removing it completely, you could have your squad leader place an ammo crate, which will eventually empty, thus requiring a resupply from a logistics vehicle. Either in the form of a logistics vehicle dropping a crate close to the FOB or for someone to manually transport it inside the FOB to resupply the ammo. What'dya guys think about this? ​
  6. In-depth logistics

    Relatively simple concept. Somewhat ties in with Tartantyco's Materiel system: http://forums.joinsquad.com/topic/90-resource-based-spawning-system/ Spawning and building would be unaffected, but the intent of this system is to have resupply managed in a more realistic and in-depth fashion Situation: An infantry squad is running low on ammunition, and call for a resupply. The logistics driver or pilot asks what they need, the squad replies "# X mags, # AT launchers, # bandages". The logistics player opens a menu when in-vehicle, and fills a supply crate with the requested items. The crate is dropped off, the squad gets everything they need, dependent on whether the crate fits it all. Project Reality had ammo as a universal thing, resupplying everything from rifles to HAT launchers from the same pools. This caused problems because it didn't allow the players resupplying to prioritise what they wanted resupplied from their kits, often leading to a popped crate before the AT launcher they really need to use is replenished. As an extension to this system, when squad leaders request supplies, they could have a menu that sends a crate loadout to the logistics/transport squad and they can apply it to their crate, with gui elements reflecting which squad needs it, when they needed it and their current location on the map highlighted. This means you can't build FOBs from ammo crates (Materiel), and can't resupply off crates intended for building.
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