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Search the Community: Showing results for tags 'suicide'.
Found 4 results
We Cant Kill Each Other so we have to kill ourselves? [The concept of getting the other team to kill themselves more seems strange and almost a little sick compared to killing downed players.] As someone who wants players to die for good more often if I cannot kill them for good myself i find this hypocritical. "Giving Up" is less ethical than killing a downed player. Either way i know this has been said before on the forums about not being able to kill incapacitated players because its unethical and its not what they want for the game. The give up buttons should go. I thought I would just point that out.... but more to the point of why I believe downed players should be killed (I know it will not happen) I feel the current respawn system, if not changed, will increase the longevity of a squad beyond what it should realistically handle once aerial vehicles are implemented. Being able to kill downed players would be a solution I think but there may be other options. Squads Will Last Unrealistically Long in Engagements Purely from The Air I agree and think that is fine, not being able to kill downed players but something should change later. Hopefully bombs and plane bullets kill people dead. I don't know if they plan on implementing anything but currently you can not kill any enemies really at all?! And Leaves me questioning what good an airstrike will ever do unless it is to support a friendly infantry advancement to the enemy's "previous" position. (Its not previous until you actually send people there to kill their rally for good or they may be able to stay their indefinitely unless the bomber "incapacitates" the medics and the SL at the same time along with their rally point, start praying its not indoors or the air vehicles will start having to worry about the enemy shooting them down one 9mm round at a time). That is ridiculous. I hope that this will change soon so I do not have to kill myself as much anymore. (sarcasm here) I would love it if the aircraft could make more of a difference without the need for friendly ground units to make sure the enemy doesn't raise from the dead on the same position over and over again. Some Options: 1)Remove Rallies once transport choppers are implemented, they are needed for advancement now, i feel, but with air insertion they will just be a way for the enemy squad to stay on a location for unrealistic amount of engagement unless the other team moves into their position. Rally points are too quick to slap down and stay there. FOBs take time and they are a structure you can see and not able to hide it in a single bush. 2) Guns on the Aerial Support Vehicles send bullets to the earth's core and back 3)Downed players can get dead by other means than suicide [i know its not happening] 4)Players don't get downed as often, just more dead Does anyone else agree?
Not sure about you guys but It gets tiring when SLs insist on perpetuating "gamey" tactics like this just to meet the ends of a round. Scenario: My squad goes to defend cap, everyone dies except me, other squad moves in and successfully takes cap back with me while my squad respawns and prepares to back cap. (400 meters from new offensive flag, Chora) SL: "You do know we need you on the frontline, are you new to this game or something?" Me: "Yeah sorry but I survived at the defend flag, i'm working my way over" SL: "You do realize that the optics rifleman is a key part of any squad?" Me "YEAH, I'm moving to cap, I just don't believe in wasting tickets and killing myself to get there faster" *Kicked from squad* (Not sure it would have been faster anyways as I got to cap a minute or two after I got kicked :P) SLs need to understand that this tactic should not be viable not on a server to server basis but through game mechanics (i.e. respawn at main base or increased suicide respawn time from status quo) IMO. When I hop on to play a round or two on the new update I don't want to be hounded for refusing to abuse/exploit the game. I get that this isn't a simulator (and I appreciate that) but I don't think that suicide should be a viable tactic in all but the most dire situations or for resolving unworkable issues (stuck in objects, weapon missing etc.)
Playing a large amount of games that have a typical C4 (Or other explosive like satchel device) I have noticed that they share the same limitation. Usually there is a detonator in one hand and the other hand is empty. Along with this, the player must throw the C4, wait a required allotted time to detonate the C4 (which is usually a millisecond, but still long enough to notice). Due to this required time to "prime" the C4, players are often tasked with spamming the throw c4 button, and spamming the detonator button at the same time in emergencies. What if we threw out that old game play mechanic, and attempted to animate the detonator in one hand, and the C4 block in the other. Remove the "allotted" amount of time to prime the C4. What you are left with is an explosive device that can be donated instantly from the soldiers hand, Or possibly before the C4 even leaves the soldiers hand... Now there has been discussions about suicide vests, and how they are not adding them due to PR, and other obstacles. This change would not only remove this old style of the "prime" time for the c4, but it would also give the developers the ability to surpass a typical "suicide" vest, with a similar feature, that some of the community is asking for. Also, dont tell me you Arn't adding C4, because God Dangit I'm a spec ops 4 lyfe Comment if you would like to see this reach the ears of developer team.
So I had a thought while watching an Insurgency round today. Granted, once vehicles come into play, then this should be less of an issue, but for maps where access to logistics/vehicles is not granted, here goes my thought..... Mostly in Insurgency matches, you see people typing suicide in order to avoid walking across the map from cache to cache. While hte there is a penalty for the action, it doesn't penalize the team sufficiently in my opinion. My recommendation is to do three things: 1) A suicide spawns you at your team's main; 2) Any specialty kit you were assigned is now lost; and, 3) Suicides cost your team 10-25 tickets per person the perform the suicide.