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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 5 results

  1. Hi all, I've been having an issue when starting up squad for the last 2 weeks. When i start the game, it boots up gets to the menu page where you select a server, and then it crashes my whole computer. The screen goes black, fans throttle up full, and i then have to turn the pc off and back on again. There is no error message, nor blue screen which makes me think it is something to do with the game itself. I have tried verifying the game files, reinstalling, and checking Geforce Drivers. Please find the specs below: OS: Windows 10, 64 bit CPU: Intel Core i5-4670k @3.40 ghz GPU: EVGA GeForce GTX 770 4gb RAM: 16gb ram Are your Windows/GPU Up-To-Date? Yes, i have checked for GPU updates as well Have you tried to clear cache manually? Yes Could you provide me Squad log file for me to look at? Log file open, 04/21/18 20:16:36 LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\squad.exe" LogLoad: CommandLine (After RemoveExeName): LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(348708550) SRandInit(348708550). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Display: STEAM: Loading Steam SDK 1.39 LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (1056) LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.16-CL-3514769 LogInit: Engine Version: 4.16.3-3514769+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogInit: Compiled (64-bit): Mar 13 2018 13:09:26 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: LogInit: Base directory: G:/SteamLibrary/steamapps/common/Squad/Squad/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming:Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false LogInit: Object subsystem initialized [2018.04.21-19.16.39:646][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2018.04.21-19.16.39:646][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2018.04.21-19.16.39:661][ 0]LogInit: Computer: AHDENY [2018.04.21-19.16.39:661][ 0]LogInit: User: Hayden [2018.04.21-19.16.39:661][ 0]LogInit: CPU Page size=4096, Cores=4 [2018.04.21-19.16.39:661][ 0]LogInit: High frequency timer resolution =3.320322 MHz [2018.04.21-19.16.39:663][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2018.04.21-19.16.39:663][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2018.04.21-19.16.39:663][ 0]LogMemory: Process Physical Memory: 251.27 MB used, 251.27 MB peak [2018.04.21-19.16.39:663][ 0]LogMemory: Process Virtual Memory: 184.57 MB used, 184.57 MB peak [2018.04.21-19.16.39:663][ 0]LogMemory: Physical Memory: 4531.39 MB used, 11796.70 MB free, 16328.09 MB total [2018.04.21-19.16.39:663][ 0]LogMemory: Virtual Memory: 586.42 MB used, 11796.70 MB free, 134217728.00 MB total [2018.04.21-19.16.40:316][ 0]LogInit: Overriding language with engine culture configuration option (en-US). [2018.04.21-19.16.40:316][ 0]LogInit: Overriding locale with engine culture configuration option (en-US). [2018.04.21-19.16.40:883][ 0]LogD3D11RHI: D3D11 adapters: [2018.04.21-19.16.41:438][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0) [2018.04.21-19.16.41:438][ 0]LogD3D11RHI: 2007/0/8164 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2018.04.21-19.16.41:538][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2018.04.21-19.16.41:538][ 0]LogD3D11RHI: 0/0/8164 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2018.04.21-19.16.41:538][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2018.04.21-19.16.41:551][ 0]LogD3D11RHI: Creating new Direct3DDevice [2018.04.21-19.16.41:552][ 0]LogD3D11RHI: GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id") [2018.04.21-19.16.41:552][ 0]LogWindows: EnumDisplayDevices: [2018.04.21-19.16.41:552][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 770' (P:1 D:1) [2018.04.21-19.16.41:553][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 770' (P:0 D:0) [2018.04.21-19.16.41:553][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 770' (P:0 D:0) [2018.04.21-19.16.41:553][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 770' (P:0 D:0) [2018.04.21-19.16.41:553][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2018.04.21-19.16.41:553][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770 [2018.04.21-19.16.41:553][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2018.04.21-19.16.41:553][ 0]LogD3D11RHI: Driver Date: Unknown [2018.04.21-19.16.41:553][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2018.04.21-19.16.41:917][ 0]LogD3D11RHI: Async texture creation enabled [2018.04.21-19.16.41:950][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2018.04.21-19.16.41:967][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2018.04.21-19.16.41:968][ 0]LogSlate: Using Freetype 2.6.0 [2018.04.21-19.16.41:972][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.04.21-19.16.41:972][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2018.04.21-19.16.42:803][ 0]LogAssetRegistry: FAssetRegistry took 0.5338 seconds to start up [2018.04.21-19.16.42:811][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.008084 seconds [2018.04.21-19.16.42:812][ 0]LogPakFile: New pak file ../../../Engine/Content/Paks/Engine.pak added to pak precacher. [2018.04.21-19.16.42:926][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2018.04.21-19.16.42:944][ 0]LogContentStreaming: Texture pool size is 600.00 MB [2018.04.21-19.16.42:997][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/UI.pak added to pak precacher. [2018.04.21-19.16.43:007][ 0]LogNetVersion: Squad , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2778304731) [2018.04.21-19.16.43:012][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Audio.pak added to pak precacher. [2018.04.21-19.16.43:034][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/CoreState.pak added to pak precacher. [2018.04.21-19.16.43:085][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Art.pak added to pak precacher. [2018.04.21-19.16.43:088][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Textures.pak added to pak precacher. [2018.04.21-19.16.43:107][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Blueprints.pak added to pak precacher. [2018.04.21-19.16.43:112][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Gameplay.pak added to pak precacher. [2018.04.21-19.16.43:172][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Materials.pak added to pak precacher. [2018.04.21-19.16.43:333][ 0]LogMoviePlayer: Initializing movie player [2018.04.21-19.16.43:990][ 0]LogActor:Warning: SquadLoadingScreen: StartupModule [2018.04.21-19.16.44:073][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2018.04.21-19.16.44:073][ 0]LogEasyAntiCheatServer:Warning: Failed to locate EasyAntiCheat server library eac_server64.dll [2018.04.21-19.16.44:074][ 0]LogEasyAntiCheatClient: Using path: (G:/SteamLibrary/steamapps/common/Squad/Squad/Binaries/ThirdParty/EasyAntiCheat/Client) [2018.04.21-19.16.44:074][ 0]LogEasyAntiCheatClient: Loading native plugin from: G:/SteamLibrary/steamapps/common/Squad/Squad/Binaries/ThirdParty/EasyAntiCheat/Client [2018.04.21-19.16.44:106][ 0]LogEasyAntiCheatClient: [FEasyAntiCheatClient::EACInitFinished] Result: 0 [2018.04.21-19.16.44:115][ 0]LogEasyAntiCheatClient: Native plugin initialized successfully. [2018.04.21-19.16.44:115][ 0]LogEasyAntiCheatClient: Events registered [2018.04.21-19.16.44:120][ 0]LogUObjectArray: 42126 objects as part of root set at end of initial load. [2018.04.21-19.16.44:120][ 0]LogUObjectAllocator: 8464704 out of 0 bytes used by permanent object pool. [2018.04.21-19.16.44:120][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2018.04.21-19.16.44:120][ 0]LogEngine: Initializing Engine... [2018.04.21-19.16.44:305][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/PhysicalMaterials.pak added to pak precacher. [2018.04.21-19.16.44:328][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Particles.pak added to pak precacher. [2018.04.21-19.16.44:620][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Vehicles.pak added to pak precacher. [2018.04.21-19.16.47:725][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Textures.pak added to pak precacher. [2018.04.21-19.16.49:501][ 0]LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix [2018.04.21-19.16.49:612][ 0]LogInit: XAudio2 using 'Speakers (Corsair Vengeance 1500 Headset)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2018.04.21-19.16.49:627][ 0]LogInit: FAudioDevice initialized. [2018.04.21-19.16.49:627][ 0]LogInit: Texture streaming: Enabled [2018.04.21-19.16.49:627][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D4ABC716446C8366703DFEA2E34B53AF|Squad] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.16.3-3514769+++UE4+Release-4.16 [2018.04.21-19.16.49:627][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D4ABC716446C8366703DFEA2E34B53AF|Squad] SetUserId ANON-{2B5B88AD-4B9F-2D6E-531F-0B8473987A64}|| [2018.04.21-19.16.49:627][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D4ABC716446C8366703DFEA2E34B53AF|Squad] AnalyticsET::StartSession [2018.04.21-19.16.49:718][ 0]LogSquad: Initializing Squad version a-10.2.370.1472 [2018.04.21-19.16.49:718][ 0]LogSquad: CPU Brand: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz [2018.04.21-19.16.49:718][ 0]LogSquad: CPU Vendor: GenuineIntel [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Logar [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1 INF [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley INS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley INS v1 Night [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar PAAS V1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Kohat [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1 INF [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat INS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v2 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 2 Map(s) for OP First Light [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for OP First Light AAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for OP First Light Conquest v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 7 Map(s) for Chora [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v2 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora PAAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora INS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1 INF Night [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v1 Night [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Fool's Road [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v2 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v3 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1 INF [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 6 Map(s) for Sumari [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1 INF [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v2 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v3 [2018.04.21-19.16.49:718][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari ITC v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari INS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Gorodok [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1 INF [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Conquest v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Vehicle Skirmish v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Yehorivka [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v1 INF [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Conquest v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Kokan [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan AAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan PAAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan INS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Al Basrah [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah PAAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah PAAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah INS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 6 Map(s) for Narva [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v3 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva PAAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva PAAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 5 Map(s) for Mestia [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia AAS v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia PAAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia Invasion v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia Invasion v2 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Belaya [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya AAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya PAAS v1 [2018.04.21-19.16.49:719][ 0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v2 [2018.04.21-19.16.49:783][ 0]LogInit:Display: Game Engine Initialized. [2018.04.21-19.16.49:783][ 0]LogInit:Display: Starting Game. [2018.04.21-19.16.49:995][ 0]LogLoad: (Engine Initialization) Total time: 14.95 seconds [2018.04.21-19.16.49:995][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2018.04.21-19.16.50:001][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated. [2018.04.21-19.16.50:021][ 0]LogContentStreaming: Texture pool size now 1505 MB [2018.04.21-19.16.50:121][ 1]LogSquadTrace: [Standalone] USQGameInstance::BeginMainMenuState(): HideLoadingScreen [2018.04.21-19.16.50:121][ 1]LogNet: Browse: /Game/Maps/EntryMap [2018.04.21-19.16.50:121][ 1]LogSquadTrace: [Standalone] USQGameInstance::LogWorldMaps(): [USQGameInstance::OnPreLoadMap]: WorldContext GC=0 TC=0 WC=1 URLs=||!/Game/Maps/EntryMap!||@/Game/Maps/[email protected]||##| [2018.04.21-19.16.50:121][ 1]LogSquadTrace: [Standalone] USQGameInstance::OnPreLoadMap(): [2018.04.21-19.16.50:121][ 1]LogSquadTrace: [Standalone] USQGameInstance::OnPreLoadMap(): LoadingScreenModule: [2018.04.21-19.16.50:121][ 1]LogActor:Warning: SquadLoadingScreen: StartInGameLoadingScreen [2018.04.21-19.16.50:125][ 1]LogSquadTrace: [Standalone] USQGameInstance::OnPreLoadMap(): SquadViewport: [2018.04.21-19.16.50:153][ 1]LogLoad: LoadMap: /Game/Maps/EntryMap [2018.04.21-19.16.50:171][ 1]LogSlate: Took 0.004878 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2018.04.21-19.16.50:243][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Maps.pak added to pak precacher. [2018.04.21-19.16.50:297][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Blueprints.pak added to pak precacher. [2018.04.21-19.16.50:340][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Lighting_FX.pak added to pak precacher. [2018.04.21-19.16.50:392][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Deprecated.pak added to pak precacher. [2018.04.21-19.16.51:985][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Afghan.pak added to pak precacher. [2018.04.21-19.16.51:990][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Military.pak added to pak precacher. [2018.04.21-19.16.52:520][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Decals.pak added to pak precacher. [2018.04.21-19.16.52:528][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Industrial.pak added to pak precacher. [2018.04.21-19.16.52:556][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Eastern_European.pak added to pak precacher. [2018.04.21-19.16.52:709][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Materials.pak added to pak precacher. [2018.04.21-19.16.53:520][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Maps/Mestia_Green.pak added to pak precacher. [2018.04.21-19.16.53:521][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Maps/Tallil_Outskirts.pak added to pak precacher. [2018.04.21-19.16.53:529][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Maps/EntryMap_Assets.pak added to pak precacher. [2018.04.21-19.16.53:572][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/MiddleEast.pak added to pak precacher. [2018.04.21-19.16.53:653][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Rocks.pak added to pak precacher. [2018.04.21-19.16.53:660][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/SurroundMountains.pak added to pak precacher. [2018.04.21-19.16.53:666][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Vegitation.pak added to pak precacher. [2018.04.21-19.16.53:979][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Developers.pak added to pak precacher. [2018.04.21-19.16.55:353][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Maps/BASRAH_CITY.pak added to pak precacher. [2018.04.21-19.16.57:318][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Maps/Kohat.pak added to pak precacher. [2018.04.21-19.17.03:841][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/AdvancedBulletDecals.pak added to pak precacher. [2018.04.21-19.17.13:791][ 1]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Roads.pak added to pak precacher. [2018.04.21-19.17.26:649][ 1]LogAIModule: Creating AISystem for world EntryMap [2018.04.21-19.17.26:649][ 1]LogLoad: Game class is 'BP_MenuGameMode_C' [2018.04.21-19.17.26:679][ 1]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: SkeletalMeshComponent0 [2018.04.21-19.17.26:680][ 1]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: SkeletalMeshComponent0 [2018.04.21-19.17.26:772][ 1]LogWorld: Bringing World /Game/Maps/EntryMap.EntryMap up for play (max tick rate 240) at 2018.04.21-20.17.26 [2018.04.21-19.17.26:775][ 1]LogWorld: Bringing up level for play took: 0.121495 [2018.04.21-19.17.26:775][ 1]LogSquad: Login: NewPlayer: SQLocalPlayer /Engine/Transient.SQGameEngine_0:SQLocalPlayer_0 [2018.04.21-19.17.26:775][ 1]LogDiscordRichPresence: Setting default values [2018.04.21-19.17.26:775][ 1]LogDiscordRichPresence: Initializing Discord with application ID: 361968954954219521, and Steam Game ID: 393380 [2018.04.21-19.17.26:778][ 1]LogDiscordRichPresence: Number of players changed to 1 [2018.04.21-19.17.26:778][ 1]LogSquad: [CHAT AdminChat] Admin has joined [2018.04.21-19.17.26:779][ 1]LogSquad: PostLogin: NewPlayer: BP_MainMenu_PC_C /Game/Maps/EntryMap.EntryMap:PersistentLevel.BP_MainMenu_PC_C_0 [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: Change team command received. New team is USA [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: Player is starting playing [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: RichPresenceBeginPlay called [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: Setting the game start time to 0 [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: Change Map command received. Map name is EntryMap [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: Setting default values [2018.04.21-19.17.26:779][ 1]LogDiscordRichPresence: Begin Play command received [2018.04.21-19.17.26:779][ 1]LogGameMode:Warning: Pending Player 76561198003960124 is valid but not in the PendingPlayers map [2018.04.21-19.17.26:779][ 1]LogOnline:Warning: STEAM: Can't start an online game for session (Game) that hasn't been created [2018.04.21-19.17.26:779][ 1]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2018.04.21-19.17.26:779][ 1]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2018.04.21-19.17.26:779][ 1]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2018.04.21-19.17.26:779][ 1]LogOnline:Warning: STEAM: Can't start an online game for session (Game) that hasn't been created [2018.04.21-19.17.26:779][ 1]LogSquadTrace: [Standalone] ASQGameMode::RestartPlayer(): On Server PC=Ahdeny Spawn=nullptr DeployRole=RIFLEMAN [2018.04.21-19.17.26:779][ 1]LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=Ahdeny Pawn=MenuCamPawn_179 FullPath=MenuCamPawn_C /Game/Maps/EntryMap.EntryMap:PersistentLevel.MenuCamPawn_179 [2018.04.21-19.17.26:780][ 1]LogSquadTrace: [Standalone] ASQPlayerController::ChangeState(): PC=Ahdeny OldState=Inactive NewState=Playing [2018.04.21-19.17.26:780][ 1]LogSquadTrace: [Standalone] ASQPlayerController::EndInactiveState(): PC=Ahdeny [2018.04.21-19.17.26:784][ 1]LogConsoleManager:Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '1505' [2018.04.21-19.17.26:788][ 1]LogTemp:Error: MapTextureCornerZero is null [2018.04.21-19.17.26:788][ 1]LogTemp:Error: MapTextureCornerOne is null [2018.04.21-19.17.26:788][ 1]LogTemp:Warning: StoreWorldBounds() returned a value with invalid min and max X values. A spawn was performed. [2018.04.21-19.17.26:788][ 1]LogTemp:Warning: StoreWorldBounds() returned a value with invalid min and max Y values. A spawn was performed. [2018.04.21-19.17.26:788][ 1]LogSquad:Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map [2018.04.21-19.17.26:788][ 1]LogSquadTrace: [Standalone] ASQGameMode::HandleMatchHasStarted(): PC: Ahdeny is in state: Playing [2018.04.21-19.17.26:788][ 1]LogGameState: Match State Changed from WaitingToStart to InProgress [2018.04.21-19.17.26:997][ 1]LogSlate: Took 0.001985 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) [2018.04.21-19.17.26:999][ 1]LogLoad: Took 36.845498 seconds to LoadMap(/Game/Maps/EntryMap) [2018.04.21-19.17.27:110][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 NumSamples 1 (Frame:1). [2018.04.21-19.17.27:187][ 1]LogSlate: Took 0.001648 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K) [2018.04.21-19.17.28:481][ 1]LogDiscordRichPresence: Sending updated data to Discord servers [2018.04.21-19.17.28:785][ 9]LogOnline:Warning: STEAM: FSteamItem::GetItemProperty: PropertyName=name Result=Veteran M72A7 LAW itemId=661299594692239074 iDefinition=1007 unQuantity=1 unFlags=0 [2018.04.21-19.17.28:788][ 9]LogOnline:Warning: STEAM: FSteamItem::GetItemProperty: PropertyName=name Result=Veteran Insurgent RPG-7 itemId=661299594692239075 iDefinition=1008 unQuantity=1 unFlags=0 [2018.04.21-19.17.28:789][ 9]LogOnline:Warning: STEAM: FSteamItem::GetItemProperty: PropertyName=name Result=Veteran Russian RPG-7 itemId=661299594692239076 iDefinition=1009 unQuantity=1 unFlags=0 [2018.04.21-19.17.28:789][ 9]LogOnline:Warning: STEAM: FSteamItem::GetItemProperty: PropertyName=name Result=Veteran Russian RPG-7 HEAT itemId=661299594692239077 iDefinition=1010 unQuantity=1 unFlags=0 [2018.04.21-19.17.29:153][ 44]LogSquad: USQGameState: Server Tick Rate: 1.10 [2018.04.21-19.17.30:957][119]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at d:\g\pipelines\release\S\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441 with error E_OUTOFMEMORY, Size=2048x2048x1 Format=(0x0000004C), NumMips=12, Flags=D3D11_BIND_SHADER_RESOURCE [2018.04.21-19.17.31:458][119]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) [2018.04.21-19.17.33:949][120]LogD3D11RHI:Error: Direct3DDeviceIMContext->Map(Texture,0,D3D11_MAP_READ,0,&LockedRect) failed at d:\g\pipelines\release\S\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:1110 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_RESET [2018.04.21-19.17.33:958][120]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2018.04.21-19.17.34:593][120]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2018.04.21-19.17.34:593][120]LogWindows:Error: === Critical error: === [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:593][120]LogWindows:Error: Fatal error: [File:d:\g\pipelines\release\S\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 798] [2018.04.21-19.17.34:593][120]LogWindows:Error: Rendering thread exception: [2018.04.21-19.17.34:593][120]LogWindows:Error: Fatal error: [File:d:\g\pipelines\release\S\UnrealEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] [2018.04.21-19.17.34:593][120]LogWindows:Error: Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET') [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:593][120]LogWindows:Error: KERNELBASE.dll!0x0000000054A34008 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F5A2386D [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F59CADFB [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F598C9F8 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F5F2A96E [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F5F2C5EB [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F5F22438 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F6395E48 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F63EAEF2 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F63D784D [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F63E7C0B [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F60FC7AF [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F63F363F [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F63DFFF8 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F58FDE5E [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F58FE0DF [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F605FFCF [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F6060128 [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F5A328DE [2018.04.21-19.17.34:593][120]LogWindows:Error: squad.exe!0x00000000F5A2E139 [2018.04.21-19.17.34:593][120]LogWindows:Error: KERNEL32.DLL!0x0000000058061FE4 [2018.04.21-19.17.34:593][120]LogWindows:Error: ntdll.dll!0x00000000584EF061 [2018.04.21-19.17.34:593][120]LogWindows:Error: ntdll.dll!0x00000000584EF061 [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:593][120]LogWindows:Error: [2018.04.21-19.17.34:613][120]LogExit: Executing StaticShutdownAfterError [2018.04.21-19.17.34:638][120]LogWindows: FPlatformMisc::RequestExit(1) [2018.04.21-19.17.34:638][120]Log file closed, 04/21/18 20:17:34 Thanks for the help, Ahdeny
  2. Any time I start the game, it begins to start like normal except for one thing. It shows a black screen instead of displaying the Squad Quick Start Guide after the Squad Logo Title Cinematic. It will stay black and I can still see and move my mouse. I then have to alt-f4 and then wait for the UE4 crash report. After clicking close and send I then click play and it is only then that the game will start like normal. Ive only just came back to playing Squad after a year of absence and never had this problem before until I updated the game the other day. Any idea how to fix this.
  3. Crash on startup

    Hey Guys, So I recently purchased this game two days ago, I got on and everything worked fine and I got a couple of hours of gameplay in the day I bought it. However, I got on today and decided to play it some and when I hit play on steam the launcher comes up and loads but then once it goes away nothing happens, no error, no crash report, nothing. On steam it goes from "Running..." to "Syncing" and then to nothing, as if the game ran and quit naturally. I have some experience with games acting up so I ran both the launcher and game .exe as admin, I tried verifying integrity of game cache, reinstalling the game, restating my computer, and disabling firewall as some have suggested. I have yet to find an answer that works for me. I have read that it might have something to do with the EasyAntiCheat or something but reinstalling that has no promise either. I really need some help getting this going as I am in love with the game and I am about 2 hours past the allocated gameplay time before you cant refund anymore. (EDIT): Also thought I should let you guys know, that if I just run the game .exe then the game starts up fine but says that it wasnt run from the launcher and EAC wont work so online is a no go. Thanks you guys -ELMO
  4. Hi, I've been playing squad without issue (besides the typical fatal errors) for the last couple of months. I downloaded the latest update 7.3 and played without issue until Saturday 09/03. Since that date I have had a total computer freeze requiring me to restart my computer from the Crtl-Alt-Dtl screen. This freeze always seems to be on the loading screen where the keyboard is displayed. It completely freezes the loading bar and nothing happens until I restart. At this time I am also not able to navigate away from the program using shortcuts or the task manager. I have verified local properties multiple times. I deleted all local files and completely re-downloaded the game and I have also ensured that my system and all of my drivers are up to date. I have gone through the recommended changes on the stickied freeze post such as closing different background programs however that has not had any effect. Thanks for everyone's help. I hope to get this figured out as I do love playing this game.
  5. Video of error happening: https://vid.me/rvnx I just purchased the game right after the vehicle patch came out. before the hotfix I was able to login and play. With the latest hotfix, when I launch, I get a completely frozen computer. My mouse freezes and all on screen graphics are frozen and no keyboard commands work. Just like a screen cap of what was on the screen stays and I am forced to hard reboot by holding the button. I even did a fresh reinstall of windows and drivers. Everything is up to date. The same exact error occurs no matter what. PC Set-Up: -Motherboard: Asrock Extreme 4 Gen 3 P67 -Processor: i5-2500K CPU @ 3.30 GHz -RAM: GSkill Ripjaws X DDR3 16gb -Graphics: Dual Geforce GTX 560Ti in SLi -OS: Windows 10 64bit Nothing is overclocked. ETC I tried everything in this thread, but I had no luck. I would appreciate it if anybody had any ideas.
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