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Search the Community: Showing results for tags 'squadlead'.
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Hello fellow Squaddies, Alpha 9 is finally here and we had some time to play around with the new Assets, Maps like Gorodok and Yehiorvka really want you to use those Goodies as long as possible and everybody gets hyped about the sound when a 30 Milimeter goes off right next to you. Unfortunately with more Assets, there is more Responsibility to them, there is more things to adapt to, new tactics to learn, and different ways of what to do with those Assets. I played with a lot of the new Assets, got some positive Feedback from the Community and just want to share some of my knowledge. All of the following tipps are not the "one and only way" to do it. We are still early in that phase of the Squad, so i ask you to experiment and invent effective ways for Mechanized Squads. I am long time Squadlead and mostly i work with Vehicles as Squadlead. This is a way of using the new vehicles which worked with high effectiveness. This shall not be a big discussion thread, but if you feel like adding tipps just let me know. Anyway. Here we go: Tipps for Squadleaders: 1. Dear Squadleaders, first of all i want you to be aware of one thing. If you claim a Vehicle, YOU are responsible for its use. We are not playing Battlefield, Loose of a Vehicle equals Loose of Tickets. Loose of Tickets equals the loose of a Match. They are strong, really strong if used correctly. But as Spiderman told us, with great power comes great responsibilty. Keep that in Mind. 2. If you choose to claim a Vehicle to go the "Mechanized" Squad route, be aware of the Fact that you should change your Squads purpose to work with the Vehicle. For me personal that means: If you claim a 30 Mil BTR or MTLB, your Squads priority target will be to wreck enemy vehicles. Destroy their Infrastructure, take away their Logis, their Strykers. That means for your Infantery that they are not fighting for themselfs. That means for your Infantery to support your Vehicle against enemy Infantery, protect it, scout for it. You choose a 14.5 Mil BTR ? Well, maybe its not Vehicle Hunting anymore, maybe its more fighting for Flags and be the "Core" Combat Unit of your Team. Different Vehicles for different Jobs. But with a Vehicle Claim you define the JOB of your Squad for this round. And u want to do this Job. 3. Adjust the Rest of your Squads Loadout to complement the Vehicle Choice. Lets take the 30 Milimeter again for example. You got the biggest Bang against any kind of Vehicles already with you. So you gotta prepare your Infantery against those sneaky LAT and HAT Soldiers which will try to come and ruin your Day. You have a NVG MTLB with the juicy Kord on it? Maybe you should make sure to have some LAT with you to fight against Vehicles. 14.5 BTR or Stryker? Maybe one LAT will do and you can take the additional MG to have some additional lead against those mean dudes with their rockets. 4. Everything can be destroyed. But playing safe will always be better then rushing into Flags and loosing your Asset + your whole Squad. I prefer taking 5 Minutes longer to safely reach and conquer the flag over taking 15 seconds to get rekt and loose the Match. As you as SL should already know, not giving up, staying alive and staying in Combat as long as possible, controlling Areas is mostly the best way to have a good round. If you keep your Men close to your Vehicle, you will be able to scout enemy vehicles early, fight AT threats early and the highest survivability will be given. However sometimes the Tandem will just come. At that point you will hopefully have cost the Enemy Team more Tickets then your Vehicle was worth. 5. Giving individual Orders to your Vehicle Crew and Infantery is something you can do. The Binocs and Squadleading Radial Menu (T) are your best friends for it. You are the one who is supposed to know what is going on on the map. For yourself staying close to your Vehicle, Binocing around and help to spot targets of any kind is a good way too make sure you are in the middle of the action and can coordinate stuff. Just not mentioning that if a sniper got you in sight you easily can evade by jumping into the cosy safety of your Stryker. Having those 5 Things in Mind as Squadleader already should help you in succesfully work with vehicles. Anyway the Squadlead is not the guy operating the Machines, therefore the next part is Tipps for Crews: 1. Here the same as for Squadleads. U guys in your Vehicle wield a lot of Power. But ultimately, in 8 out of 10 cases you are the once to blame if your Machine is lost. So act responsible, work with your Squad and listen to your Squadlead. Maybe things will go do wrong time by time, but nobody is perfect and we all - hopefully - learn out of mistakes. 2. Work as a Team, not only with your Squad, but more important as a Crew. That naturally means that you should operate the Assets as a Team. With two persons. Single operation will not work as good as it did in earlier Versions of Squad since there is a lot more threats out there with Alpha 9. The 2 Seconds it will take to switch seats is sometimes the 2 seconds too much. Make sure to communicate properly inside your Vehicle. Use the Local Chat ( at this point some Audio Engineering with the Local Voice and Effect Slider will help) to talk with your Buddy and make sure to have things sorted out. Harmony inside a Crew is important. 3. Drive carefully and thoughtfull. Even with the Introduction of the Offroad Mode (Shift) you can maneuver into Dead Ends or get unluckily stuck. Dont push in unknown territory. Stick to your Infantery and drive their walking Speed if you push together. Another important thing for the Driver is to actually have a safe fallback route. Here too, the 5 seconds it will take you to turn your Craft around might be the 5 seconds the LAT needs to reload. Full reverse is often the better choice. This will be tricky if you operate in Forests so you wanna make sure there is no tree/shack/building/wreck or whatever right behind you. In that regard navigating with the Map is a really handy skill to learn. 4. Even if you feel strong, as before, everything can be destroyed. So do not overcommit. If you have eaten 1 LAT, just engaged with a vehicle, or you are even just low on ammo because u are doing so exceptionaly well, fall back to the next repair station. By playing the style this guide suggests, it means that you and your vehicle are the core purpose of your Squad. So you want to keep it alive. You want to keep it in action and rip the enemies as many tickets as possible. But before you go, let your Squad know that you wont be available for a couple of minutes so they can adapt and hunker down until your return. 5.If you plan to crew a vehicle do NOT take any special Kits. Since you are 2 people your infantery is down to 6 (excluding SL). You want to make sure they have the best equipment possible. An exception might be the Scout Kit for the Driver since a Binoc might come in handy if you are spotting for enemy vehicles. 6. Psychological Warfare. Never forget that your vehicle will have a big influence on the Battlefield. Even if you "just" have a NVG MTLB laying surpressing fire on the Capzone your Squad is engaging. Everybody will see you, everybody will hear you and everybody will fear you. Good side is you can help your Squad just by letting those Cowards pee their pants, bad side is the whole enemy presence will try to take you out asap. Be aware of that. After reading all of that, you should not be confused about the next part. Tipps for Mechanised Squaddies: 1. Of course all the basic rules of Squad Gameplay still apply to you as Mechanised Infantery. Stick to your Squad, Listen to your Squadlead, Communicate, wait for the Medics, stay alive. I guess if you have read up to that part those basic rules should be familiar for you already anyway. 2. So, now you as Squaddie are part of a Mechanised Squad. You better start worshipping that beast. It will provide you with fire power, it will taxi you around, it will destroy those annoying Humvees, Tekkies or even the nasty Sniper which is pinning you down. Your Job is to protect your Baby, to cover its butt of rockets, to be its eyes and ears. Therefore you should try helping to idenftify and neutralize - if possible - threats for your Squads vehicle. 3. Complement your Vehicle. As in the SL section already said, make sure to complement your vehicles purpose. If your Squad is using a 30 Milimeter BTR maybe let the RPG at home and take an RPK with Scope, a Grenade Launcher, and a Marksman. Yes, you are reading correct, i said it. MARKSMEN. That does not mean though that you are allowed to wander off into the wastelands on your own, but it means that a rocket hits your BTR you are the one who did not make that Headshot on that LAT Soldier. Cause your Job as Infantery is mainly to complement and protect your Squads Vehicle. 4. Have in mind that movement is important. Move as a Unit together with your Vehicle. Do not when not necessary. Stamina changes have kicked in and you really do not want to be out of breath when you are crossing a street or run from a grenade. Monitoring the Landsacpe and watching your surroundings is done way easier in slow pace anyway. And its way more enjoyable too if you dont hurry through everything just to get shot. 5. Even if you are the expendable force on foot, your vehicle will be teared apart without you. So make sure to play safe too. Staying alive, even hunkering down for a while and holding your ground while your vehicle might be at the gas station to get you your cigarettes, is often a better choice then rushing into enemy fire to die and respawn. Area controlling and playing smooth and safe will get you to your objective. Alive. In the end i just want to add that all of this are experiences i did in almost 1 Week of Alpha 9 Gameplay. And since i dont want to just do a lot of BLABLA without any proof behind it. Here some cases where we are using different Kinds of Vehicles for different kinds of Jobs on different kind of Maps. Those Gameplay Rounds should underline that this type of Playstyle is not just theory but works effectively in practise too. I excuse myself in advance since all the gameplay is in german and live recorded. Using a NVG MTLB on Fools Road. Good show of Infantery Movement along with the MTLB and the usage of the MTLB as mobile Fireplattform for surpressive and supportive fire Using a 30 Milimeter MTLB on Kohat to attack Malak Abad and kill several enemy Vehicles. And last but not least. Some interesting Gameplay of Militia Squad using BRDMs in Combination with Tekkies for Ambushing and Later doing a Full Armoured Heavy Assault on Village. In the end a little thank you for your attention, and the gentle reminder that this is not supposed to be a Discussion Thread but a Help and a Guideline to a Playstyle with the new Assets. runningDuck out.
Ridoc posted a topic in General DiscussionWelcome new Players ... But please, please play this game more than 50h before starting a Squad This Noob SLs currently running arround ruin the game... Im in this community over a Year, we really like to help and explain you guys .. but get informed, watch tutorials, play with some expericend SLs before starting your own squad I will temp quit this until 8th January otherwise i would start rage kicking people from Server...