Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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SQUAD LEADER 101 is the complete manual to becoming an effective SL in SQUAD. It includes kit and role breakdown, leadership tips, infantry tactics, callouts, and much more. It's written to be the ultimate guide to Squad Leading and should help many aspiring SL's learn the ropes. If you like it, please upvote it and leave a comment on Steam. GUIDE CONTENTS i. Introduction ii. Earning the Stripes 1. Squad Leader Basics 2. The Squad Leader 3. R.O.P.E. 4. Rallies and Fobs 5. Infantry Tactics 6. Squad Roles 7. Vehicles 8. Leadership I 9. Leadership II 10. Callouts Link to the Steam Guide
H.A.R.M. is a squad for players that want to take their SQUAD game to the next level. Infantry tactics and close coordination are what this squad is all about. The basic principles this squad is built on are outlined in my Squad Leading guide, Squad Leader 101, but the goal of H.A.R.M. is to further refine and implement real-world infantry tactics and close-knit teamwork until the unit is a well-trained fighting machine. This is an elite unit and slots are limited - the unit is capped at 18 regular players on rotation. THE 3 PILLARS OF H.A.R.M. #1. PATIENCE H.A.R.M. is only for the patient player. The squad's goal is to implement real-world infantry tactics in SQUAD, repeatedly practicing those tactics until they can be carried out consistently and effectively in public matches. Training the fundamentals will take time and repetition, including dedicated practice matches and squad scrims, and players that are impatient to "get on with their game" are not going to like it in H.A.R.M. The first and foremost quality required is patience. #2. TACTICS not FLUFF H.A.R.M. is not a military fluff squad. It is not interested in implementing military practices that do not directly translate to SQUAD's gameplay. H.A.R.M. is about stripped-down and distilled infantry tactics, not a painstaking re-enactment of real-life military ranks, obscure jargon, and impractical infantry doctrines. If it's practiced in H.A.R.M., it's because it actually works in-game. The fundamentals of infantry combat are timeless, and that's what merits the repetition and practice. #3. TEAMWORK H.A.R.M. operates on a small roster to ensure the teamwork is close-knit and well coordinated. The squad will learn to operate as an team - refining tactics, communication, and execution until second-nature. Members are expected to always follow orders - whether from their SL or their fireteam leader. Members must master their role - their understanding of their job as it relates to the squad will enable them to effectively function in their role even without specific direction, eliminating the need for micro-management and greatly reducing unnecessary casualties. H.A.R.M. FUNDAMENTALS - The unit will cap at 18 players, on rotation (two full squads in total). - The squad will always play one private practice game to train tactics & teamwork before queuing for public matches. - The unit will organize 9v9 private scrims to further train and refine these tactics in practice combat situations. - Unique lessons for the day may vary, but the fundamentals will be drilled time and time again until they are second-nature. - Squad members are expected to specialize in one role - limited flexing is allowed depending on player availability. - Members must have enough available playtime to play at least a twice a week - play sessions will last from 2 to 5 hours. - Squad Leaders and Team Leaders must read the Squad Leader 101 guide in full - regular members are highly encouraged to read it also. - Squad members must follow orders promptly and to the best of their ability. - Squad members must have a firm enough understanding of their role to be able to carry it out without being told what to do. - Squad members are expected to memorize and use gameplay-relevant callouts, and use them consistently. - Squads will be divided into two Fireteams, each with their dedicated Fireteam Leader. - Team Leaders are expected to put in extra time and effort into learning their role and functioning as leaders for the unit. - Basic unit formations will be implemented - Column, Line, and File - as well as the Traveling Overwatch and Bounding Overwatch doctrines. - Members are encouraged to do their own learning on the subject of infantry tactics and the use of their weapon. - This is a commitment-based squad, not a performance-based squad - if you are committed to improving, we will train you until your performance is up to par. - H.A.R.M. is a positive environment to enjoy SQUAD. Negativity and toxicity, especially racism or verbal abuse, will result in an immediate kick from the unit. - Timezone is "Global" until a play schedule can be worked out. The hours you are able to consecutively play is more important than what time of day you can play. APPLYING FOR H.A.R.M. Please send me a PM if you want to join (the subject line should be "HARM Application from <Steam Name>, and include the following: #1. Why you want to join H.A.R.M. #2. Your timezone and playtime availability #3. Your top two desired roles in the squad (one may be taken) #4. Confirmation of your commitment to practice until you have mastered your role in H.A.R.M. (Applications for positions are currently: OPEN) **If you are accepted, you will receive a reply PM - change your in-game clan tag to [H.A.R.M.] ***Positions are extremely limited, don't take it personally if you don't receive a reply ROLE AVAILABILITY SQUAD 1 Squad 1 Leader (Vance) Alpha Team Leader / Rifleman Medic Machine Gunner Grenadier Bravo Team Leader / Rifleman Medic Autorifleman LAT/HAT SQUAD 2 Squad 2 Leader Alpha Team Leader (Rifleman) Medic Machine Gunner Grenadier Bravo Team Leader (Rifleman) Medic Autorifleman LAT/HAT